OpenRCT2/src/object/WallObject.cpp

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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../core/IStream.hpp"
#include "../core/Memory.hpp"
#include "WallObject.h"
extern "C"
{
#include "../drawing/drawing.h"
#include "../localisation/localisation.h"
}
enum OBJ_STRING_ID
{
OBJ_STRING_ID_NAME,
};
void WallObject::ReadLegacy(IStream * stream)
{
_legacyType.name = stream->ReadValue<rct_string_id>();
_legacyType.image = stream->ReadValue<uint32>();
_legacyType.wall.tool_id = stream->ReadValue<uint8>();
_legacyType.wall.flags = stream->ReadValue<uint8>();
_legacyType.wall.height = stream->ReadValue<uint8>();
_legacyType.wall.flags2 = stream->ReadValue<uint8>();
_legacyType.wall.price = stream->ReadValue<uint16>();
_legacyType.wall.scenery_tab_id = stream->ReadValue<uint8>();
_legacyType.wall.var_0D = stream->ReadValue<uint8>();
GetStringTable().Read(stream, OBJ_STRING_ID_NAME);
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_sceneryTabEntry = stream->ReadValue<rct_object_entry>();
GetImageTable().Read(stream);
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}
void WallObject::Load()
{
_legacyType.name = language_allocate_object_string(GetName());
_legacyType.image = gfx_object_allocate_images(GetImageTable().GetImages(), GetImageTable().GetCount());
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_legacyType.small_scenery.scenery_tab_id = 0xFF;
if ((_sceneryTabEntry.flags & 0xFF) != 0xFF)
{
uint8 entryType, entryIndex;
if (find_object_in_entry_group(&_sceneryTabEntry, &entryType, &entryIndex))
{
_legacyType.small_scenery.scenery_tab_id = entryIndex;
}
}
}
void WallObject::Unload()
{
language_free_object_string(_legacyType.name);
gfx_object_free_images(_legacyType.image, GetImageTable().GetCount());
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}
const utf8 * WallObject::GetName()
{
return GetStringTable().GetString(OBJ_STRING_ID_NAME);
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}