2021-02-04 17:21:17 +01:00
|
|
|
/*****************************************************************************
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "MazeSetTrackAction.h"
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#include "../Cheats.h"
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#include "../core/MemoryStream.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "../management/Finance.h"
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#include "../ride/RideData.h"
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#include "../ride/Track.h"
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#include "../ride/TrackData.h"
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2021-10-20 20:47:56 +02:00
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#include "../world/ConstructionClearance.h"
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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#include "../world/Footpath.h"
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#include "../world/Park.h"
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2021-08-22 16:18:37 +02:00
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using namespace OpenRCT2::TrackMetaData;
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2020-12-13 16:10:26 +01:00
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MazeSetTrackAction::MazeSetTrackAction(
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const CoordsXYZD& location, bool initialPlacement, NetworkRideId_t rideIndex, uint8_t mode)
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: _loc(location)
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, _initialPlacement(initialPlacement)
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, _rideIndex(rideIndex)
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, _mode(mode)
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{
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}
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|
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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void MazeSetTrackAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit(_loc);
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visitor.Visit("ride", _rideIndex);
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visitor.Visit("mode", _mode);
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visitor.Visit("isInitialPlacement", _initialPlacement);
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}
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void MazeSetTrackAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_loc) << DS_TAG(_loc.direction) << DS_TAG(_initialPlacement) << DS_TAG(_rideIndex) << DS_TAG(_mode);
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}
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GameActions::Result::Ptr MazeSetTrackAction::Query() const
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{
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auto res = std::make_unique<GameActions::Result>();
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res->Position = _loc + CoordsXYZ{ 8, 8, 0 };
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res->Expenditure = ExpenditureType::RideConstruction;
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res->ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE;
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if ((_loc.z & 0xF) != 0 && _mode == GC_SET_MAZE_TRACK_BUILD)
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{
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res->Error = GameActions::Status::Unknown;
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res->ErrorMessage = STR_CONSTRUCTION_ERR_UNKNOWN;
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return res;
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}
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if (!LocationValid(_loc) || (!map_is_location_owned(_loc) && !gCheatsSandboxMode))
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{
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res->Error = GameActions::Status::NotOwned;
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res->ErrorMessage = STR_LAND_NOT_OWNED_BY_PARK;
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return res;
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}
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2021-06-13 13:34:54 +02:00
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if (!MapCheckCapacityAndReorganise(_loc))
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{
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res->Error = GameActions::Status::NoFreeElements;
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res->ErrorMessage = STR_TILE_ELEMENT_LIMIT_REACHED;
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return res;
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}
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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auto surfaceElement = map_get_surface_element_at(_loc);
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if (surfaceElement == nullptr)
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{
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res->Error = GameActions::Status::Unknown;
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res->ErrorMessage = STR_INVALID_SELECTION_OF_OBJECTS;
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return res;
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}
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auto baseHeight = _loc.z;
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auto clearanceHeight = _loc.z + 32;
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auto heightDifference = baseHeight - surfaceElement->GetBaseZ();
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if (heightDifference >= 0 && !gCheatsDisableSupportLimits)
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{
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heightDifference /= COORDS_Z_PER_TINY_Z;
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2021-02-26 10:01:00 +01:00
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if (heightDifference > GetRideTypeDescriptor(RIDE_TYPE_MAZE).Heights.MaxHeight)
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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{
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res->Error = GameActions::Status::TooHigh;
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res->ErrorMessage = STR_TOO_HIGH_FOR_SUPPORTS;
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return res;
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}
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}
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TileElement* tileElement = map_get_track_element_at_of_type_from_ride(_loc, TrackElemType::Maze, _rideIndex);
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if (tileElement == nullptr)
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{
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if (_mode != GC_SET_MAZE_TRACK_BUILD)
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{
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res->Error = GameActions::Status::Unknown;
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res->ErrorMessage = STR_INVALID_SELECTION_OF_OBJECTS;
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return res;
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}
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auto constructResult = MapCanConstructAt({ _loc.ToTileStart(), baseHeight, clearanceHeight }, { 0b1111, 0 });
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if (constructResult->Error != GameActions::Status::Ok)
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{
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2021-10-19 23:50:34 +02:00
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constructResult->ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE;
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return constructResult;
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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}
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2021-10-21 18:17:03 +02:00
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const auto clearanceData = constructResult->GetData<ConstructClearResult>();
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|
|
if (clearanceData.GroundFlags & ELEMENT_IS_UNDERWATER)
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
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|
{
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|
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res->Error = GameActions::Status::NoClearance;
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res->ErrorMessage = STR_RIDE_CANT_BUILD_THIS_UNDERWATER;
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|
return res;
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|
|
}
|
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|
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|
2021-10-21 18:17:03 +02:00
|
|
|
if (clearanceData.GroundFlags & ELEMENT_IS_UNDERGROUND)
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
{
|
|
|
|
res->Error = GameActions::Status::NoClearance;
|
|
|
|
res->ErrorMessage = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto ride = get_ride(_rideIndex);
|
|
|
|
if (ride == nullptr || ride->type == RIDE_CRASH_TYPE_NONE)
|
|
|
|
{
|
|
|
|
res->Error = GameActions::Status::NoClearance;
|
|
|
|
res->ErrorMessage = STR_INVALID_SELECTION_OF_OBJECTS;
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
2021-08-27 23:49:32 +02:00
|
|
|
const auto& ted = GetTrackElementDescriptor(TrackElemType::Maze);
|
2021-08-29 16:08:54 +02:00
|
|
|
money32 price = (((ride->GetRideTypeDescriptor().BuildCosts.TrackPrice * ted.Price) >> 16));
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
res->Cost = price / 2 * 10;
|
|
|
|
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
return std::make_unique<GameActions::Result>();
|
|
|
|
}
|
|
|
|
|
|
|
|
GameActions::Result::Ptr MazeSetTrackAction::Execute() const
|
|
|
|
{
|
|
|
|
auto res = std::make_unique<GameActions::Result>();
|
|
|
|
|
|
|
|
res->Position = _loc + CoordsXYZ{ 8, 8, 0 };
|
|
|
|
res->Expenditure = ExpenditureType::RideConstruction;
|
|
|
|
res->ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE;
|
|
|
|
|
|
|
|
auto ride = get_ride(_rideIndex);
|
|
|
|
if (ride == nullptr)
|
|
|
|
{
|
|
|
|
res->Error = GameActions::Status::InvalidParameters;
|
|
|
|
res->ErrorMessage = STR_NONE;
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t flags = GetFlags();
|
|
|
|
if (!(flags & GAME_COMMAND_FLAG_GHOST))
|
|
|
|
{
|
|
|
|
footpath_remove_litter(_loc);
|
|
|
|
wall_remove_at({ _loc.ToTileStart(), _loc.z, _loc.z + 32 });
|
|
|
|
}
|
|
|
|
|
|
|
|
auto tileElement = map_get_track_element_at_of_type_from_ride(_loc, TrackElemType::Maze, _rideIndex);
|
|
|
|
if (tileElement == nullptr)
|
|
|
|
{
|
2021-08-27 23:49:32 +02:00
|
|
|
const auto& ted = GetTrackElementDescriptor(TrackElemType::Maze);
|
2021-08-29 16:08:54 +02:00
|
|
|
money32 price = (((ride->GetRideTypeDescriptor().BuildCosts.TrackPrice * ted.Price) >> 16));
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
res->Cost = price / 2 * 10;
|
|
|
|
|
|
|
|
auto startLoc = _loc.ToTileStart();
|
|
|
|
|
2021-02-04 17:21:17 +01:00
|
|
|
auto* trackElement = TileElementInsert<TrackElement>(_loc, 0b1111);
|
|
|
|
Guard::Assert(trackElement != nullptr);
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
|
2021-02-04 17:21:17 +01:00
|
|
|
trackElement->SetClearanceZ(_loc.z + MAZE_CLEARANCE_HEIGHT);
|
|
|
|
trackElement->SetTrackType(TrackElemType::Maze);
|
2021-09-15 01:36:58 +02:00
|
|
|
trackElement->SetRideType(ride->type);
|
2021-02-04 17:21:17 +01:00
|
|
|
trackElement->SetRideIndex(_rideIndex);
|
|
|
|
trackElement->SetMazeEntry(0xFFFF);
|
|
|
|
trackElement->SetGhost(flags & GAME_COMMAND_FLAG_GHOST);
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
|
2021-02-04 17:21:17 +01:00
|
|
|
tileElement = trackElement->as<TileElement>();
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
|
|
|
|
map_invalidate_tile_full(startLoc);
|
|
|
|
|
|
|
|
ride->maze_tiles++;
|
|
|
|
ride->stations[0].SetBaseZ(tileElement->GetBaseZ());
|
|
|
|
ride->stations[0].Start = { 0, 0 };
|
|
|
|
|
|
|
|
if (_initialPlacement && !(flags & GAME_COMMAND_FLAG_GHOST))
|
|
|
|
{
|
|
|
|
ride->overall_view = startLoc;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (_mode)
|
|
|
|
{
|
|
|
|
case GC_SET_MAZE_TRACK_BUILD:
|
|
|
|
{
|
|
|
|
uint8_t segmentOffset = MazeGetSegmentBit(_loc.x, _loc.y);
|
|
|
|
|
|
|
|
tileElement->AsTrack()->MazeEntrySubtract(1 << segmentOffset);
|
|
|
|
|
|
|
|
if (!_initialPlacement)
|
|
|
|
{
|
|
|
|
segmentOffset = byte_993CE9[(_loc.direction + segmentOffset)];
|
|
|
|
tileElement->AsTrack()->MazeEntrySubtract(1 << segmentOffset);
|
|
|
|
|
|
|
|
uint8_t temp_edx = byte_993CFC[segmentOffset];
|
|
|
|
if (temp_edx != 0xFF)
|
|
|
|
{
|
|
|
|
auto previousElementLoc = CoordsXY{ _loc }.ToTileStart() - CoordsDirectionDelta[_loc.direction];
|
|
|
|
|
|
|
|
TileElement* previousTileElement = map_get_track_element_at_of_type_from_ride(
|
|
|
|
{ previousElementLoc, _loc.z }, TrackElemType::Maze, _rideIndex);
|
|
|
|
|
|
|
|
if (previousTileElement != nullptr)
|
|
|
|
{
|
|
|
|
previousTileElement->AsTrack()->MazeEntrySubtract(1 << temp_edx);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tileElement->AsTrack()->MazeEntryAdd(1 << segmentOffset);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case GC_SET_MAZE_TRACK_MOVE:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GC_SET_MAZE_TRACK_FILL:
|
|
|
|
if (!_initialPlacement)
|
|
|
|
{
|
|
|
|
auto previousSegment = CoordsXY{ _loc.x - CoordsDirectionDelta[_loc.direction].x / 2,
|
|
|
|
_loc.y - CoordsDirectionDelta[_loc.direction].y / 2 };
|
|
|
|
|
|
|
|
tileElement = map_get_track_element_at_of_type_from_ride(
|
|
|
|
{ previousSegment, _loc.z }, TrackElemType::Maze, _rideIndex);
|
|
|
|
|
|
|
|
map_invalidate_tile_full(previousSegment.ToTileStart());
|
|
|
|
if (tileElement == nullptr)
|
|
|
|
{
|
|
|
|
log_error("No surface found");
|
|
|
|
res->Error = GameActions::Status::Unknown;
|
|
|
|
res->ErrorMessage = STR_NONE;
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t segmentBit = MazeGetSegmentBit(previousSegment.x, previousSegment.y);
|
|
|
|
|
|
|
|
tileElement->AsTrack()->MazeEntryAdd(1 << segmentBit);
|
|
|
|
segmentBit--;
|
|
|
|
tileElement->AsTrack()->MazeEntryAdd(1 << segmentBit);
|
|
|
|
segmentBit = (segmentBit - 4) & 0x0F;
|
|
|
|
tileElement->AsTrack()->MazeEntryAdd(1 << segmentBit);
|
|
|
|
segmentBit = (segmentBit + 3) & 0x0F;
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
tileElement->AsTrack()->MazeEntryAdd(1 << segmentBit);
|
|
|
|
|
|
|
|
uint32_t direction1 = byte_993D0C[segmentBit];
|
|
|
|
auto nextElementLoc = previousSegment.ToTileStart() + CoordsDirectionDelta[direction1];
|
|
|
|
|
|
|
|
TileElement* tmp_tileElement = map_get_track_element_at_of_type_from_ride(
|
|
|
|
{ nextElementLoc, _loc.z }, TrackElemType::Maze, _rideIndex);
|
|
|
|
|
|
|
|
if (tmp_tileElement != nullptr)
|
|
|
|
{
|
|
|
|
uint8_t edx11 = byte_993CFC[segmentBit];
|
|
|
|
tmp_tileElement->AsTrack()->MazeEntryAdd(1 << (edx11));
|
|
|
|
}
|
|
|
|
|
|
|
|
segmentBit--;
|
|
|
|
} while ((segmentBit & 0x3) != 0x3);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
map_invalidate_tile({ _loc.ToTileStart(), tileElement->GetBaseZ(), tileElement->GetClearanceZ() });
|
|
|
|
|
|
|
|
if ((tileElement->AsTrack()->GetMazeEntry() & 0x8888) == 0x8888)
|
|
|
|
{
|
|
|
|
tile_element_remove(tileElement);
|
2021-09-02 04:00:18 +02:00
|
|
|
ride->ValidateStations();
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
ride->maze_tiles--;
|
|
|
|
}
|
|
|
|
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint8_t MazeSetTrackAction::MazeGetSegmentBit(uint16_t x, uint16_t y) const
|
|
|
|
{
|
|
|
|
uint8_t minorX = x & 0x1F; // 0 or 16
|
|
|
|
uint8_t minorY = y & 0x1F; // 0 or 16
|
|
|
|
|
|
|
|
if (minorX == 0 && minorY == 0)
|
|
|
|
{
|
|
|
|
return 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (minorY == 16 && minorX == 16)
|
|
|
|
{
|
|
|
|
return 11;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (minorY == 0)
|
|
|
|
{
|
|
|
|
return 15;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 7;
|
|
|
|
}
|