.. |
BalloonPressAction.cpp
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Split off a number of entity files into separate headers (#14629)
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2021-05-13 07:56:24 +01:00 |
BalloonPressAction.h
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Reduce inclusion of Sprite.h
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2021-02-25 10:56:27 +01:00 |
BannerPlaceAction.cpp
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Allow game actions to store custom data instead of using inheritance
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2021-09-14 20:25:37 +03:00 |
BannerPlaceAction.h
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Allow game actions to store custom data instead of using inheritance
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2021-09-14 20:25:37 +03:00 |
BannerRemoveAction.cpp
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Banner Refactor from NSF (#14788)
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2021-07-27 10:25:58 +01:00 |
BannerRemoveAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
BannerSetColourAction.cpp
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Banner Refactor from NSF (#14788)
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2021-07-27 10:25:58 +01:00 |
BannerSetColourAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
BannerSetNameAction.cpp
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Cleanup of Banner related actions (#15126)
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2021-07-30 20:53:13 +01:00 |
BannerSetNameAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
BannerSetStyleAction.cpp
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Cleanup of Banner related actions (#15126)
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2021-07-30 20:53:13 +01:00 |
BannerSetStyleAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
ChangeMapSizeAction.cpp
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Fix #14474: Map size can be synced in multiplayer (#15312)
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2021-09-29 16:46:03 +01:00 |
ChangeMapSizeAction.h
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Fix #14474: Map size can be synced in multiplayer (#15312)
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2021-09-29 16:46:03 +01:00 |
ClearAction.cpp
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Remove redundant conversions
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2021-09-07 22:36:16 +03:00 |
ClearAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
ClimateSetAction.cpp
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Move some game actions logic from header to source (#13571)
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2020-12-13 15:10:26 +00:00 |
ClimateSetAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
CustomAction.cpp
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Move some game actions logic from header to source (#13571)
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2020-12-13 15:10:26 +00:00 |
CustomAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
FootpathAdditionPlaceAction.cpp
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Rework and refactor PathBitEntry (#14809)
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2021-06-03 21:23:00 +01:00 |
FootpathAdditionPlaceAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
FootpathAdditionRemoveAction.cpp
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Move some game actions logic from header to source (#13571)
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2020-12-13 15:10:26 +00:00 |
FootpathAdditionRemoveAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
FootpathPlaceAction.cpp
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Refactor result passing on ConstructClearResult
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2021-10-21 19:26:17 +03:00 |
FootpathPlaceAction.h
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Prepare footpath handling for surfaces and railings
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2021-09-12 17:52:01 +02:00 |
FootpathPlaceFromTrackAction.cpp
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Refactor result passing on ConstructClearResult
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2021-10-21 19:26:17 +03:00 |
FootpathPlaceFromTrackAction.h
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Prepare footpath handling for surfaces and railings
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2021-09-12 17:52:01 +02:00 |
FootpathRemoveAction.cpp
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Remove unnecessary else blocks
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2021-09-16 18:31:12 +02:00 |
FootpathRemoveAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
GameAction.cpp
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Move GameActionResult into its own unit (#15588)
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2021-10-19 17:50:24 -03:00 |
GameAction.h
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Move GameActionResult into its own unit (#15588)
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2021-10-19 17:50:24 -03:00 |
GameActionCompat.cpp
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Replace StringVariant with std::variant
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2021-10-20 16:35:58 +03:00 |
GameActionRegistration.cpp
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Fix #14474: Map size can be synced in multiplayer (#15312)
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2021-09-29 16:46:03 +01:00 |
GameActionResult.cpp
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Replace StringVariant with std::variant
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2021-10-20 16:35:58 +03:00 |
GameActionResult.h
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Refactor result passing on ConstructClearResult
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2021-10-21 19:26:17 +03:00 |
GuestSetFlagsAction.cpp
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Use more specific types where appropriate (#14388)
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2021-03-25 08:44:25 +00:00 |
GuestSetFlagsAction.h
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Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes
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2021-02-25 10:56:27 +01:00 |
GuestSetNameAction.cpp
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Use GetLocation in more places
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2021-09-28 03:16:04 +03:00 |
GuestSetNameAction.h
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Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes
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2021-02-25 10:56:27 +01:00 |
LandBuyRightsAction.cpp
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Map size refactors from NSF (#15112)
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2021-08-16 20:51:16 +01:00 |
LandBuyRightsAction.h
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Improve array formatting
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2021-10-17 18:21:45 +02:00 |
LandLowerAction.cpp
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Map size refactors from NSF (#15112)
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2021-08-16 20:51:16 +01:00 |
LandLowerAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
LandRaiseAction.cpp
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Map size refactors from NSF (#15112)
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2021-08-16 20:51:16 +01:00 |
LandRaiseAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
LandSetHeightAction.cpp
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Refactor out construction clearance into a new compilation unit
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2021-10-20 22:21:54 +03:00 |
LandSetHeightAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
LandSetRightsAction.cpp
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Extract math-related functions from common.h to Math.hpp
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2021-10-09 21:43:06 +02:00 |
LandSetRightsAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
LandSmoothAction.cpp
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Replace StringVariant with std::variant
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2021-10-20 16:35:58 +03:00 |
LandSmoothAction.h
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Improve array formatting
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2021-10-17 18:21:45 +02:00 |
LargeSceneryPlaceAction.cpp
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Refactor result passing on ConstructClearResult
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2021-10-21 19:26:17 +03:00 |
LargeSceneryPlaceAction.h
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Refactor LargeSceneryPlaceAction result data passing
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2021-10-02 00:56:59 +03:00 |
LargeSceneryRemoveAction.cpp
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Refactor LargeSceneryEntry and remove rct_scenery_entry (#14816)
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2021-06-04 12:41:23 +01:00 |
LargeSceneryRemoveAction.h
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Use TileElementsView for LargeSceneryRemoveAction and cleanup
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2021-02-05 17:10:17 +02:00 |
LargeScenerySetColourAction.cpp
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Map size refactors from NSF (#15112)
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2021-08-16 20:51:16 +01:00 |
LargeScenerySetColourAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
LoadOrQuitAction.cpp
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Fix: Load game / Quit to the menu are not working in multiplayer (#13619)
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2020-12-21 19:55:29 +00:00 |
LoadOrQuitAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
MazePlaceTrackAction.cpp
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Refactor result passing on ConstructClearResult
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2021-10-21 19:26:17 +03:00 |
MazePlaceTrackAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
MazeSetTrackAction.cpp
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Refactor result passing on ConstructClearResult
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2021-10-21 19:26:17 +03:00 |
MazeSetTrackAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
NetworkModifyGroupAction.cpp
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Move some game actions logic from header to source (#13571)
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2020-12-13 15:10:26 +00:00 |
NetworkModifyGroupAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
ParkEntranceRemoveAction.cpp
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Move some game actions logic from header to source (#13571)
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2020-12-13 15:10:26 +00:00 |
ParkEntranceRemoveAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
ParkMarketingAction.cpp
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Cast fixes
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2021-09-10 19:10:12 +03:00 |
ParkMarketingAction.h
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Fix some actions for plugins (#14607)
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2021-05-09 22:04:03 +01:00 |
ParkSetDateAction.cpp
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Fix some actions for plugins (#14607)
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2021-05-09 22:04:03 +01:00 |
ParkSetDateAction.h
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Fix some actions for plugins (#14607)
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2021-05-09 22:04:03 +01:00 |
ParkSetLoanAction.cpp
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Fix some actions for plugins (#14607)
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2021-05-09 22:04:03 +01:00 |
ParkSetLoanAction.h
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Fix some actions for plugins (#14607)
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2021-05-09 22:04:03 +01:00 |
ParkSetNameAction.cpp
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Move some game actions logic from header to source (#13571)
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2020-12-13 15:10:26 +00:00 |
ParkSetNameAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
ParkSetParameterAction.cpp
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Move some game actions logic from header to source (#13571)
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2020-12-13 15:10:26 +00:00 |
ParkSetParameterAction.h
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Improve array formatting
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2021-10-17 18:21:45 +02:00 |
ParkSetResearchFundingAction.cpp
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Move some game actions logic from header to source (#13571)
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2020-12-13 15:10:26 +00:00 |
ParkSetResearchFundingAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
PauseToggleAction.cpp
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Move some game actions logic from header to source (#13571)
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2020-12-13 15:10:26 +00:00 |
PauseToggleAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
PeepPickupAction.cpp
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Use GetLocation in more places
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2021-09-28 03:16:04 +03:00 |
PeepPickupAction.h
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Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes
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2021-02-25 10:56:27 +01:00 |
PlaceParkEntranceAction.cpp
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Refactor out construction clearance into a new compilation unit
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2021-10-20 22:21:54 +03:00 |
PlaceParkEntranceAction.h
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Handle reaching tile element limits more gracefully
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2021-06-06 08:28:07 +01:00 |
PlacePeepSpawnAction.cpp
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Map size refactors from NSF (#15112)
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2021-08-16 20:51:16 +01:00 |
PlacePeepSpawnAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
PlayerKickAction.cpp
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Move some game actions logic from header to source (#13571)
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2020-12-13 15:10:26 +00:00 |
PlayerKickAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
PlayerSetGroupAction.cpp
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Move some game actions logic from header to source (#13571)
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2020-12-13 15:10:26 +00:00 |
PlayerSetGroupAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
RideCreateAction.cpp
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Split out min/max cars per train
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2021-10-17 14:29:11 +02:00 |
RideCreateAction.h
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Refactor RideCreateAction result data passing
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2021-10-02 00:50:03 +03:00 |
RideDemolishAction.cpp
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Change static casts to EnumValue
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2021-09-10 19:10:15 +03:00 |
RideDemolishAction.h
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Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL (#14411)
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2021-04-01 16:02:57 +01:00 |
RideEntranceExitPlaceAction.cpp
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Refactor result passing on ConstructClearResult
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2021-10-21 19:26:17 +03:00 |
RideEntranceExitPlaceAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
RideEntranceExitRemoveAction.cpp
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Change static casts to EnumValue
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2021-09-10 19:10:15 +03:00 |
RideEntranceExitRemoveAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
RideSetAppearanceAction.cpp
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Change static casts to EnumValue
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2021-09-10 19:10:15 +03:00 |
RideSetAppearanceAction.h
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Use ObjectEntryIndex for entrance style
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2021-08-15 22:54:43 +02:00 |
RideSetColourSchemeAction.cpp
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comment and rename
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2021-09-02 19:47:22 -07:00 |
RideSetColourSchemeAction.h
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Use track_type_t in more places
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2021-01-22 11:33:55 +01:00 |
RideSetNameAction.cpp
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Move remaining game actions logic from header to source (#13573)
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2020-12-12 07:18:38 +00:00 |
RideSetNameAction.h
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Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL (#14411)
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2021-04-01 16:02:57 +01:00 |
RideSetPriceAction.cpp
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Change static casts to EnumValue
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2021-09-10 19:10:15 +03:00 |
RideSetPriceAction.h
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Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL (#14411)
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2021-04-01 16:02:57 +01:00 |
RideSetSettingAction.cpp
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Fix arbitrary ride type cheat not working
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2021-09-26 16:21:34 +02:00 |
RideSetSettingAction.h
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Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL (#14411)
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2021-04-01 16:02:57 +01:00 |
RideSetStatusAction.cpp
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Remove unnecessary else blocks
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2021-09-16 18:31:12 +02:00 |
RideSetStatusAction.h
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Refactor RIDE_STATUS to use strong enum (#14840)
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2021-06-10 07:09:58 +01:00 |
RideSetVehicleAction.cpp
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Improve array formatting
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2021-10-17 18:21:45 +02:00 |
RideSetVehicleAction.h
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Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL (#14411)
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2021-04-01 16:02:57 +01:00 |
ScenarioSetSettingAction.cpp
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Change most things and formatting to money64
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2021-08-01 15:14:42 +02:00 |
ScenarioSetSettingAction.h
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Fix #14296: Allow early scenario completion in multiplayer
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2021-03-18 20:30:11 +01:00 |
SetCheatAction.cpp
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Map size refactors from NSF (#15112)
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2021-08-16 20:51:16 +01:00 |
SetCheatAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
SetParkEntranceFeeAction.cpp
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Fix some actions for plugins (#14607)
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2021-05-09 22:04:03 +01:00 |
SetParkEntranceFeeAction.h
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Fix some actions for plugins (#14607)
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2021-05-09 22:04:03 +01:00 |
SignSetNameAction.cpp
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Cleanup of Banner related actions (#15126)
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2021-07-30 20:53:13 +01:00 |
SignSetNameAction.h
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Fix some actions for plugins (#14607)
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2021-05-09 22:04:03 +01:00 |
SignSetStyleAction.cpp
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Check for nullptr explicitly (#15458)
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2021-09-24 20:05:50 +02:00 |
SignSetStyleAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
SmallSceneryPlaceAction.cpp
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Refactor result passing on ConstructClearResult
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2021-10-21 19:26:17 +03:00 |
SmallSceneryPlaceAction.h
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Refactor action result passing for SmallSceneryPlaceAction
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2021-10-06 16:12:37 +03:00 |
SmallSceneryRemoveAction.cpp
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Make scenery_small_entry_has_flag a member function (#15509)
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2021-10-01 16:50:05 -03:00 |
SmallSceneryRemoveAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
SmallScenerySetColourAction.cpp
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Remove sprite.h includes where possible
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2021-05-29 08:54:33 +01:00 |
SmallScenerySetColourAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
StaffFireAction.cpp
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Fix graphics issues with staff fire
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2021-09-19 09:17:11 +01:00 |
StaffFireAction.h
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Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes
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2021-02-25 10:56:27 +01:00 |
StaffHireNewAction.cpp
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Merge remote-tracking branch 'upstream/develop' into new-save-format
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2021-10-06 19:47:09 +03:00 |
StaffHireNewAction.h
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Refactor action result passing for StaffHireNewAction
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2021-10-04 17:01:27 +03:00 |
StaffSetColourAction.cpp
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Remove sprite.h includes where possible
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2021-05-29 08:54:33 +01:00 |
StaffSetColourAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
|
2020-12-22 20:53:37 -03:00 |
StaffSetCostumeAction.cpp
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Use GetLocation in more places
|
2021-09-28 03:16:04 +03:00 |
StaffSetCostumeAction.h
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Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes
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2021-02-25 10:56:27 +01:00 |
StaffSetNameAction.cpp
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Use GetLocation in more places
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2021-09-28 03:16:04 +03:00 |
StaffSetNameAction.h
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Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes
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2021-02-25 10:56:27 +01:00 |
StaffSetOrdersAction.cpp
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Use GetLocation in more places
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2021-09-28 03:16:04 +03:00 |
StaffSetOrdersAction.h
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Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes
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2021-02-25 10:56:27 +01:00 |
StaffSetPatrolAreaAction.cpp
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Merge branch 'develop' into HEAD
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2021-10-08 07:54:24 +01:00 |
StaffSetPatrolAreaAction.h
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Modify StaffSetPatrolAreaAction to have three modes (#15494)
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2021-10-07 18:02:24 +01:00 |
SurfaceSetStyleAction.cpp
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Map size refactors from NSF (#15112)
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2021-08-16 20:51:16 +01:00 |
SurfaceSetStyleAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
|
2020-12-22 20:53:37 -03:00 |
TileModifyAction.cpp
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Replace corrupt elements with invisibility bit
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2021-04-03 00:21:43 +01:00 |
TileModifyAction.h
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Replace corrupt elements with invisibility bit
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2021-04-03 00:21:43 +01:00 |
TrackDesignAction.cpp
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Merge remote-tracking branch 'upstream/develop' into new-save-format
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2021-10-20 16:35:05 +03:00 |
TrackDesignAction.h
|
Refactor result passing of TrackDesignAction
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2021-10-20 16:08:21 +03:00 |
TrackPlaceAction.cpp
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Refactor result passing on ConstructClearResult
|
2021-10-21 19:26:17 +03:00 |
TrackPlaceAction.h
|
Refactor result passing of TrackPlaceAction
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2021-10-20 14:15:24 +02:00 |
TrackRemoveAction.cpp
|
comment and rename
|
2021-09-02 19:47:22 -07:00 |
TrackRemoveAction.h
|
Use track_type_t in more places
|
2021-01-22 11:33:55 +01:00 |
TrackSetBrakeSpeedAction.cpp
|
Move remaining game actions logic from header to source (#13573)
|
2020-12-12 07:18:38 +00:00 |
TrackSetBrakeSpeedAction.h
|
Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
|
2020-12-22 20:53:37 -03:00 |
WallPlaceAction.cpp
|
Refactor out construction clearance into a new compilation unit
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2021-10-20 22:21:54 +03:00 |
WallPlaceAction.h
|
Refactor action result passing for WallPlaceAction
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2021-10-06 18:31:09 +03:00 |
WallRemoveAction.cpp
|
Use TileElementsView for WallRemoveAction
|
2021-02-05 17:34:05 +02:00 |
WallRemoveAction.h
|
Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
|
2020-12-22 20:53:37 -03:00 |
WallSetColourAction.cpp
|
Rearrange WallSceneryEntry to enforce types (#14808)
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2021-06-03 13:26:00 +01:00 |
WallSetColourAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
|
2020-12-22 20:53:37 -03:00 |
WaterLowerAction.cpp
|
Map size refactors from NSF (#15112)
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2021-08-16 20:51:16 +01:00 |
WaterLowerAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
|
2020-12-22 20:53:37 -03:00 |
WaterRaiseAction.cpp
|
Map size refactors from NSF (#15112)
|
2021-08-16 20:51:16 +01:00 |
WaterRaiseAction.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
|
2020-12-22 20:53:37 -03:00 |
WaterSetHeightAction.cpp
|
Refactor out construction clearance into a new compilation unit
|
2021-10-20 22:21:54 +03:00 |
WaterSetHeightAction.h
|
Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
|
2020-12-22 20:53:37 -03:00 |