OpenRCT2/src/openrct2-ui/CursorRepository.cpp

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#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include <openrct2/common.h>
#include <SDL.h>
#include <openrct2/core/Guard.hpp>
#include <openrct2/interface/Cursors.h>
#include "CursorRepository.h"
using namespace OpenRCT2::Ui;
CursorRepository::~CursorRepository()
{
for (size_t i = 0; i < CURSOR_COUNT; i++)
{
SDL_FreeCursor(_loadedCursors[i]);
_loadedCursors[i] = nullptr;
}
_currentCursor = CURSOR_UNDEFINED;
}
void CursorRepository::LoadCursors()
{
// Using system cursors
_loadedCursors[CURSOR_ARROW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
_loadedCursors[CURSOR_HAND_POINT] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
// Using custom cursors
for (size_t i = 0; i < CURSOR_COUNT; i++)
{
const CursorData * cursorData = GetCursorData((CURSOR_ID)i);
if (cursorData != nullptr)
{
_loadedCursors[i] = Create(cursorData);
}
}
_currentCursor = CURSOR_UNDEFINED;
SetCurrentCursor(CURSOR_ARROW);
}
CURSOR_ID CursorRepository::GetCurrentCursor()
{
return _currentCursor;
}
void CursorRepository::SetCurrentCursor(CURSOR_ID cursorId)
{
if (_currentCursor != cursorId)
{
SDL_Cursor * cursor = _loadedCursors[cursorId];
SDL_SetCursor(cursor);
_currentCursor = cursorId;
}
}
SDL_Cursor * CursorRepository::Create(const CursorData * cursorInfo)
{
SDL_Cursor * cursor = SDL_CreateCursor(
cursorInfo->Data,
cursorInfo->Mask,
CURSOR_WIDTH,
CURSOR_HEIGHT,
cursorInfo->HotSpot.X,
cursorInfo->HotSpot.Y);
return cursor;
}