2015-02-12 03:01:02 +01:00
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/*****************************************************************************
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* Copyright (c) 2014 Ted John
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* This file is part of OpenRCT2.
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#ifndef DISABLE_NETWORK
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2015-07-07 16:09:21 +02:00
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#include <math.h>
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2015-07-09 04:19:12 +02:00
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#include <set>
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2015-07-09 05:35:37 +02:00
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#include "network.h"
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2015-07-07 16:09:21 +02:00
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extern "C" {
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2015-02-12 17:23:49 +01:00
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#include "../addresses.h"
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2015-02-12 12:30:57 +01:00
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#include "../game.h"
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2015-02-12 17:23:49 +01:00
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#include "../localisation/date.h"
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#include "../localisation/localisation.h"
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#include "../management/news_item.h"
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2015-07-05 17:19:01 +02:00
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#include "../scenario.h"
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2015-07-07 16:09:21 +02:00
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}
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2015-02-12 03:01:02 +01:00
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#pragma comment(lib, "Ws2_32.lib")
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2015-07-10 21:53:41 +02:00
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Network gNetwork;
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2015-07-09 04:19:12 +02:00
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2015-07-10 21:53:41 +02:00
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enum {
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NETWORK_SUCCESS,
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NETWORK_NO_DATA,
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NETWORK_MORE_DATA,
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NETWORK_DISCONNECTED
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};
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2015-02-12 03:01:02 +01:00
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2015-07-10 21:53:41 +02:00
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enum {
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NETWORK_COMMAND_AUTH,
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NETWORK_COMMAND_MAP,
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NETWORK_COMMAND_CHAT,
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NETWORK_COMMAND_GAMECMD,
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NETWORK_COMMAND_TICK,
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NETWORK_COMMAND_PLAYER,
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NETWORK_COMMAND_MAX
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};
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2015-02-12 12:30:57 +01:00
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2015-07-07 16:09:21 +02:00
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NetworkPacket::NetworkPacket()
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{
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2015-07-15 06:40:22 +02:00
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transferred = 0;
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2015-07-07 16:09:21 +02:00
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read = 0;
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size = 0;
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data = std::make_shared<std::vector<uint8>>();
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}
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2015-07-08 03:21:05 +02:00
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std::unique_ptr<NetworkPacket> NetworkPacket::AllocatePacket()
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{
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2015-07-09 05:35:37 +02:00
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return std::move(std::unique_ptr<NetworkPacket>(new NetworkPacket)); // change to make_unique in c++14
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2015-07-08 03:21:05 +02:00
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}
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std::unique_ptr<NetworkPacket> NetworkPacket::DuplicatePacket(NetworkPacket& packet)
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{
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2015-07-09 05:35:37 +02:00
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return std::move(std::unique_ptr<NetworkPacket>(new NetworkPacket(packet))); // change to make_unique in c++14
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2015-07-08 03:21:05 +02:00
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}
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2015-07-07 16:09:21 +02:00
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uint8* NetworkPacket::GetData()
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{
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return &(*data)[0];
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}
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2015-07-09 04:19:12 +02:00
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void NetworkPacket::Clear()
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{
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2015-07-15 06:40:22 +02:00
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transferred = 0;
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2015-07-09 04:19:12 +02:00
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read = 0;
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data->clear();
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}
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2015-07-07 16:09:21 +02:00
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int NetworkConnection::ReadPacket()
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{
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2015-07-15 06:40:22 +02:00
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if (inboundpacket.transferred < sizeof(inboundpacket.size)) {
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2015-07-07 16:09:21 +02:00
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// read packet size
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2015-07-15 06:40:22 +02:00
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int readBytes = recv(socket, &((char*)&inboundpacket.size)[inboundpacket.transferred], sizeof(inboundpacket.size) - inboundpacket.transferred, 0);
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2015-07-07 16:09:21 +02:00
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if (readBytes == SOCKET_ERROR || readBytes == 0) {
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if (WSAGetLastError() != WSAEWOULDBLOCK) {
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return NETWORK_DISCONNECTED;
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} else {
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return NETWORK_NO_DATA;
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}
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}
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2015-07-15 06:40:22 +02:00
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inboundpacket.transferred += readBytes;
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if (inboundpacket.transferred == sizeof(inboundpacket.size)) {
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2015-07-07 16:09:21 +02:00
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inboundpacket.size = ntohs(inboundpacket.size);
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inboundpacket.data->resize(inboundpacket.size);
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}
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} else {
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// read packet data
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if (inboundpacket.data->capacity() > 0) {
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2015-07-15 06:40:22 +02:00
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int readBytes = recv(socket, (char*)&inboundpacket.GetData()[inboundpacket.transferred - sizeof(inboundpacket.size)], sizeof(inboundpacket.size) + inboundpacket.size - inboundpacket.transferred, 0);
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2015-07-07 16:09:21 +02:00
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if (readBytes == SOCKET_ERROR || readBytes == 0) {
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if (WSAGetLastError() != WSAEWOULDBLOCK) {
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return NETWORK_DISCONNECTED;
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} else {
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return NETWORK_NO_DATA;
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}
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}
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2015-07-15 06:40:22 +02:00
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inboundpacket.transferred += readBytes;
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2015-07-07 16:09:21 +02:00
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}
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2015-07-15 06:40:22 +02:00
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if (inboundpacket.transferred == sizeof(inboundpacket.size) + inboundpacket.size) {
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2015-07-07 16:09:21 +02:00
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return NETWORK_SUCCESS;
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}
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}
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return NETWORK_MORE_DATA;
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}
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int NetworkConnection::SendPacket(NetworkPacket& packet)
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{
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while (1) {
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2015-07-15 06:40:22 +02:00
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if (packet.transferred < sizeof(packet.size)) {
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2015-07-07 16:09:21 +02:00
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// send packet size
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uint16 size = htons(packet.size);
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2015-07-15 06:40:22 +02:00
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int sentBytes = send(socket, &((char*)&size)[packet.transferred], sizeof(size) - packet.transferred, 0);
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2015-07-07 16:09:21 +02:00
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if (sentBytes == SOCKET_ERROR) {
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return 0;
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}
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2015-07-15 06:40:22 +02:00
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packet.transferred += sentBytes;
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2015-07-07 16:09:21 +02:00
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} else {
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// send packet data
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2015-07-15 06:40:22 +02:00
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int sentBytes = send(socket, (const char*)&packet.GetData()[packet.transferred - sizeof(packet.size)], packet.data->size(), 0);
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2015-07-07 16:09:21 +02:00
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if (sentBytes == SOCKET_ERROR) {
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return 0;
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}
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2015-07-15 06:40:22 +02:00
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packet.transferred += sentBytes;
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if (packet.transferred == sizeof(packet.size) + packet.data->size()) {
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2015-07-07 16:09:21 +02:00
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return 1;
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}
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}
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}
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return 0;
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}
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void NetworkConnection::QueuePacket(std::unique_ptr<NetworkPacket> packet)
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{
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packet->size = packet->data->size();
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outboundpackets.push_back(std::move(packet));
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}
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void NetworkConnection::SendQueuedPackets()
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{
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while (outboundpackets.size() > 0 && SendPacket(*(outboundpackets.front()).get())) {
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outboundpackets.remove(outboundpackets.front());
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}
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}
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2015-07-10 21:53:41 +02:00
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Network::Network()
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2015-02-12 03:01:02 +01:00
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{
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2015-07-10 21:53:41 +02:00
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wsa_initialized = false;
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mode = NETWORK_MODE_NONE;
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last_tick_sent_time = 0;
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2015-07-15 06:40:22 +02:00
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command_handlers.resize(NETWORK_COMMAND_MAX, 0);
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command_handlers[NETWORK_COMMAND_AUTH] = &Network::CommandHandler_AUTH;
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command_handlers[NETWORK_COMMAND_MAP] = &Network::CommandHandler_MAP;
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command_handlers[NETWORK_COMMAND_CHAT] = &Network::CommandHandler_CHAT;
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command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::CommandHandler_GAMECMD;
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command_handlers[NETWORK_COMMAND_TICK] = &Network::CommandHandler_TICK;
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command_handlers[NETWORK_COMMAND_PLAYER] = &Network::CommandHandler_PLAYER;
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2015-07-10 21:53:41 +02:00
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}
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Network::~Network()
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{
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Close();
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}
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bool Network::Init()
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{
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if (!wsa_initialized) {
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2015-02-12 03:01:02 +01:00
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log_verbose("Initialising WSA");
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2015-07-10 21:53:41 +02:00
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WSADATA wsa_data;
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if (WSAStartup(MAKEWORD(2, 2), &wsa_data) != 0) {
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2015-02-12 03:01:02 +01:00
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log_error("Unable to initialise winsock.");
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2015-07-10 21:53:41 +02:00
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return false;
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2015-02-12 03:01:02 +01:00
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}
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2015-07-10 21:53:41 +02:00
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wsa_initialized = true;
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2015-02-12 03:01:02 +01:00
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}
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2015-07-10 21:53:41 +02:00
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return true;
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2015-02-12 03:01:02 +01:00
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}
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2015-07-10 21:53:41 +02:00
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void Network::Close()
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2015-02-12 03:01:02 +01:00
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{
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2015-07-10 21:53:41 +02:00
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if (mode == NETWORK_MODE_CLIENT) {
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mode = NETWORK_MODE_NONE;
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closesocket(server_socket);
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} else
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if (mode == NETWORK_MODE_SERVER) {
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mode = NETWORK_MODE_NONE;
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closesocket(listening_socket);
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for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
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closesocket((*it)->socket);
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}
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client_connection_list.clear();
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}
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2015-02-12 12:30:57 +01:00
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2015-07-10 21:53:41 +02:00
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if (wsa_initialized) {
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WSACleanup();
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wsa_initialized = false;
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}
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2015-02-12 03:01:02 +01:00
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}
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2015-07-10 21:53:41 +02:00
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bool Network::BeginClient(const char* host, unsigned short port)
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2015-02-12 12:30:57 +01:00
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{
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2015-07-10 21:53:41 +02:00
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if (!Init())
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return false;
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2015-02-12 12:30:57 +01:00
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2015-07-10 21:53:41 +02:00
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server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (server_socket == INVALID_SOCKET) {
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2015-02-12 12:30:57 +01:00
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log_error("Unable to create socket.");
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return 0;
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}
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2015-07-10 21:53:41 +02:00
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SOCKADDR_IN server_address;
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server_address.sin_family = AF_INET;
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server_address.sin_addr.S_un.S_addr = inet_addr(host);
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server_address.sin_port = htons(port);
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2015-02-12 12:30:57 +01:00
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2015-07-10 21:53:41 +02:00
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if (connect(server_socket, (SOCKADDR*)&server_address, sizeof(SOCKADDR_IN)) != 0) {
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2015-02-12 12:30:57 +01:00
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log_error("Unable to connect to host.");
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2015-07-10 21:53:41 +02:00
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return false;
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2015-07-05 17:19:01 +02:00
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} else {
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printf("Connected to server!\n");
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2015-02-12 12:30:57 +01:00
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}
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2015-07-10 21:53:41 +02:00
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u_long nonblocking = 1;
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if (ioctlsocket(server_socket, FIONBIO, &nonblocking) != NO_ERROR) {
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closesocket(server_socket);
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2015-02-12 12:30:57 +01:00
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log_error("Failed to set non-blocking mode.");
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}
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2015-07-10 21:53:41 +02:00
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server_connection.socket = server_socket;
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2015-07-07 16:09:21 +02:00
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2015-07-10 21:53:41 +02:00
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mode = NETWORK_MODE_CLIENT;
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return true;
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2015-02-12 12:30:57 +01:00
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}
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2015-07-10 21:53:41 +02:00
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bool Network::BeginServer(unsigned short port)
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2015-02-12 12:30:57 +01:00
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{
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2015-07-10 21:53:41 +02:00
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if (!Init())
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return false;
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2015-02-12 03:01:02 +01:00
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log_verbose("Begin listening for clients");
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2015-07-10 21:53:41 +02:00
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listening_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (listening_socket == INVALID_SOCKET) {
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2015-02-12 03:01:02 +01:00
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log_error("Unable to create socket.");
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2015-07-10 21:53:41 +02:00
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return false;
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2015-02-12 03:01:02 +01:00
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}
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2015-07-10 21:53:41 +02:00
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SOCKADDR_IN local_address;
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local_address.sin_family = AF_INET;
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local_address.sin_addr.S_un.S_addr = INADDR_ANY;
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local_address.sin_port = htons(port);
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if (bind(listening_socket, (SOCKADDR*)&local_address, sizeof(SOCKADDR_IN)) != 0) {
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closesocket(listening_socket);
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2015-02-12 03:01:02 +01:00
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log_error("Unable to bind to socket.");
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2015-07-10 21:53:41 +02:00
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return false;
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2015-02-12 03:01:02 +01:00
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}
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2015-07-10 21:53:41 +02:00
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if (listen(listening_socket, SOMAXCONN) != 0) {
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closesocket(listening_socket);
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2015-02-12 03:01:02 +01:00
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log_error("Unable to listen on socket.");
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2015-07-10 21:53:41 +02:00
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return false;
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2015-02-12 03:01:02 +01:00
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}
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2015-07-10 21:53:41 +02:00
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u_long nonblocking = 1;
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if (ioctlsocket(listening_socket, FIONBIO, &nonblocking) != NO_ERROR) {
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closesocket(listening_socket);
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2015-02-12 12:30:57 +01:00
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log_error("Failed to set non-blocking mode.");
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2015-07-10 21:53:41 +02:00
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return false;
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2015-02-12 12:30:57 +01:00
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}
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2015-07-07 16:09:21 +02:00
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2015-07-08 03:21:05 +02:00
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printf("Ready for clients...\n");
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2015-07-07 16:09:21 +02:00
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2015-07-10 21:53:41 +02:00
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mode = NETWORK_MODE_SERVER;
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return true;
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2015-02-12 03:01:02 +01:00
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}
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2015-07-10 21:53:41 +02:00
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int Network::GetMode()
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2015-02-12 03:01:02 +01:00
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{
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2015-07-10 21:53:41 +02:00
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return mode;
|
2015-02-12 03:01:02 +01:00
|
|
|
}
|
|
|
|
|
2015-07-10 21:53:41 +02:00
|
|
|
uint32 Network::GetServerTick()
|
2015-02-12 12:30:57 +01:00
|
|
|
{
|
2015-07-10 21:53:41 +02:00
|
|
|
return server_tick;
|
2015-07-08 03:21:05 +02:00
|
|
|
}
|
2015-02-12 12:30:57 +01:00
|
|
|
|
2015-07-10 21:53:41 +02:00
|
|
|
void Network::Update()
|
2015-07-08 03:21:05 +02:00
|
|
|
{
|
2015-07-10 21:53:41 +02:00
|
|
|
if (GetMode() == NETWORK_MODE_NONE)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (GetMode() == NETWORK_MODE_CLIENT) {
|
|
|
|
if (!ProcessConnection(server_connection)) {
|
|
|
|
Close();
|
|
|
|
} else {
|
|
|
|
ProcessGameCommandQueue();
|
|
|
|
}
|
|
|
|
} else
|
|
|
|
if (GetMode() == NETWORK_MODE_SERVER) {
|
|
|
|
auto it = client_connection_list.begin();
|
|
|
|
while(it != client_connection_list.end()) {
|
|
|
|
if (!ProcessConnection(*(*it))) {
|
|
|
|
RemoveClient((*it));
|
|
|
|
it = client_connection_list.begin();
|
|
|
|
} else {
|
|
|
|
it++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (SDL_GetTicks() - last_tick_sent_time >= 25) {
|
|
|
|
last_tick_sent_time = SDL_GetTicks();
|
|
|
|
Send_TICK();
|
|
|
|
}
|
|
|
|
SOCKET socket = accept(listening_socket, NULL, NULL);
|
|
|
|
if (socket == INVALID_SOCKET) {
|
|
|
|
if (WSAGetLastError() != WSAEWOULDBLOCK) {
|
|
|
|
PrintError();
|
|
|
|
log_error("Failed to accept client.");
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
u_long nonblocking = 1;
|
|
|
|
if (ioctlsocket(socket, FIONBIO, &nonblocking) != NO_ERROR) {
|
|
|
|
closesocket(socket);
|
|
|
|
log_error("Failed to set non-blocking mode.");
|
|
|
|
} else {
|
|
|
|
AddClient(socket);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2015-07-08 03:21:05 +02:00
|
|
|
}
|
2015-02-12 12:30:57 +01:00
|
|
|
|
2015-07-10 21:53:41 +02:00
|
|
|
void Network::Send_MAP()
|
|
|
|
{
|
|
|
|
if (GetMode() == NETWORK_MODE_SERVER) {
|
|
|
|
int buffersize = 0x600000;
|
|
|
|
std::vector<uint8> buffer(buffersize);
|
|
|
|
SDL_RWops* rw = SDL_RWFromMem(&buffer[0], buffersize);
|
|
|
|
scenario_save(rw, 0);
|
|
|
|
int size = (int)SDL_RWtell(rw);
|
|
|
|
int chunksize = 1000;
|
|
|
|
for (int i = 0; i < size; i += chunksize) {
|
|
|
|
int datasize = min(chunksize, size - i);
|
|
|
|
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
|
2015-07-15 06:40:22 +02:00
|
|
|
*packet << (uint32)NETWORK_COMMAND_MAP << (uint32)size << (uint32)i;
|
2015-07-10 21:53:41 +02:00
|
|
|
packet->Write(&buffer[i], datasize);
|
|
|
|
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
|
|
|
|
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
SDL_RWclose(rw);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Network::Send_CHAT(const char* text)
|
|
|
|
{
|
|
|
|
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
|
2015-07-15 06:40:22 +02:00
|
|
|
*packet << (uint32)NETWORK_COMMAND_CHAT;
|
2015-07-10 21:53:41 +02:00
|
|
|
packet->Write((uint8*)text, strlen(text) + 1);
|
|
|
|
if (GetMode() == NETWORK_MODE_SERVER) {
|
|
|
|
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
|
|
|
|
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
server_connection.QueuePacket(std::move(packet));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Network::Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp)
|
|
|
|
{
|
|
|
|
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
|
2015-07-15 06:40:22 +02:00
|
|
|
*packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) << eax << (ebx | (1 << 31)) << ecx << edx << esi << edi << ebp;
|
2015-07-10 21:53:41 +02:00
|
|
|
if (GetMode() == NETWORK_MODE_SERVER) {
|
|
|
|
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
|
|
|
|
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
server_connection.QueuePacket(std::move(packet));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-07-15 06:40:22 +02:00
|
|
|
void Network::Send_TICK()
|
|
|
|
{
|
|
|
|
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
|
|
|
|
*packet << (uint32)NETWORK_COMMAND_TICK << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32);
|
|
|
|
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
|
|
|
|
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2015-07-10 21:53:41 +02:00
|
|
|
bool Network::ProcessConnection(NetworkConnection& connection)
|
2015-07-08 03:21:05 +02:00
|
|
|
{
|
|
|
|
int packetStatus;
|
2015-02-12 12:30:57 +01:00
|
|
|
do {
|
2015-07-10 21:53:41 +02:00
|
|
|
packetStatus = connection.ReadPacket();
|
2015-07-05 17:19:01 +02:00
|
|
|
switch(packetStatus) {
|
|
|
|
case NETWORK_DISCONNECTED:
|
2015-07-10 21:53:41 +02:00
|
|
|
// closed connection or network error
|
|
|
|
PrintError();
|
|
|
|
if (GetMode() == NETWORK_MODE_CLIENT) {
|
2015-02-12 12:30:57 +01:00
|
|
|
printf("Server disconnected...\n");
|
2015-07-10 21:53:41 +02:00
|
|
|
return false;
|
|
|
|
} else
|
|
|
|
if (GetMode() == NETWORK_MODE_SERVER) {
|
2015-07-07 16:09:21 +02:00
|
|
|
printf("Client disconnected...\n");
|
2015-07-10 21:53:41 +02:00
|
|
|
return false;
|
2015-02-12 12:30:57 +01:00
|
|
|
}
|
2015-07-05 17:19:01 +02:00
|
|
|
break;
|
|
|
|
case NETWORK_SUCCESS:
|
|
|
|
// done reading in packet
|
2015-07-10 21:53:41 +02:00
|
|
|
ProcessPacket(connection.inboundpacket);
|
2015-07-05 17:19:01 +02:00
|
|
|
break;
|
|
|
|
case NETWORK_MORE_DATA:
|
|
|
|
// more data required to be read
|
|
|
|
break;
|
|
|
|
case NETWORK_NO_DATA:
|
2015-07-10 21:53:41 +02:00
|
|
|
// could not read anything from socket
|
2015-07-05 17:19:01 +02:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
} while (packetStatus == NETWORK_MORE_DATA || packetStatus == NETWORK_SUCCESS);
|
2015-07-10 21:53:41 +02:00
|
|
|
connection.SendQueuedPackets();
|
|
|
|
return true;
|
2015-07-09 04:19:12 +02:00
|
|
|
}
|
|
|
|
|
2015-07-10 21:53:41 +02:00
|
|
|
void Network::ProcessPacket(NetworkPacket& packet)
|
2015-02-12 12:30:57 +01:00
|
|
|
{
|
2015-07-15 06:40:22 +02:00
|
|
|
uint32 command;
|
|
|
|
packet >> command;
|
|
|
|
if (command < NETWORK_COMMAND_MAX && command_handlers[command]) {
|
|
|
|
(this->*command_handlers[command])(packet);
|
2015-02-12 17:23:49 +01:00
|
|
|
}
|
2015-07-09 04:19:12 +02:00
|
|
|
packet.Clear();
|
2015-07-05 17:19:01 +02:00
|
|
|
}
|
|
|
|
|
2015-07-10 21:53:41 +02:00
|
|
|
void Network::ProcessGameCommandQueue()
|
2015-07-05 17:19:01 +02:00
|
|
|
{
|
2015-07-10 21:53:41 +02:00
|
|
|
while (game_command_queue.begin() != game_command_queue.end() && game_command_queue.begin()->tick == RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)) {
|
|
|
|
// run all the game commands at the current tick
|
|
|
|
const GameCommand& gc = (*game_command_queue.begin());
|
|
|
|
game_do_command(gc.eax, gc.ebx, gc.ecx, gc.edx, gc.esi, gc.edi, gc.ebp);
|
|
|
|
game_command_queue.erase(game_command_queue.begin());
|
2015-07-05 17:19:01 +02:00
|
|
|
}
|
2015-07-07 16:09:21 +02:00
|
|
|
}
|
|
|
|
|
2015-07-10 21:53:41 +02:00
|
|
|
void Network::AddClient(SOCKET socket)
|
2015-07-07 22:52:41 +02:00
|
|
|
{
|
2015-07-10 21:53:41 +02:00
|
|
|
printf("New client connection\n");
|
|
|
|
auto networkconnection = std::unique_ptr<NetworkConnection>(new NetworkConnection); // change to make_unique in c++14
|
|
|
|
networkconnection->socket = socket;
|
|
|
|
client_connection_list.push_back(std::move(networkconnection));
|
2015-07-07 22:52:41 +02:00
|
|
|
}
|
|
|
|
|
2015-07-10 21:53:41 +02:00
|
|
|
void Network::RemoveClient(std::unique_ptr<NetworkConnection>& networkconnection)
|
2015-07-07 16:09:21 +02:00
|
|
|
{
|
2015-07-10 21:53:41 +02:00
|
|
|
printf("Client removed\n");
|
|
|
|
client_connection_list.remove(networkconnection);
|
2015-02-12 03:01:02 +01:00
|
|
|
}
|
|
|
|
|
2015-07-10 21:53:41 +02:00
|
|
|
void Network::PrintError()
|
2015-02-12 03:01:02 +01:00
|
|
|
{
|
2015-02-12 12:30:57 +01:00
|
|
|
wchar_t *s = NULL;
|
|
|
|
FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, WSAGetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&s, 0, NULL);
|
|
|
|
fprintf(stderr, "%S\n", s);
|
|
|
|
LocalFree(s);
|
2015-02-12 03:01:02 +01:00
|
|
|
}
|
|
|
|
|
2015-07-15 06:40:22 +02:00
|
|
|
int Network::CommandHandler_AUTH(NetworkPacket& packet)
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Network::CommandHandler_MAP(NetworkPacket& packet)
|
|
|
|
{
|
|
|
|
uint32 size, offset;
|
|
|
|
packet >> size >> offset;
|
|
|
|
if (offset > 0x600000) {
|
|
|
|
// too big
|
|
|
|
return 0;
|
|
|
|
} else {
|
|
|
|
int chunksize = packet.size - packet.read;
|
|
|
|
if (offset + chunksize > chunk_buffer.size()) {
|
|
|
|
chunk_buffer.resize(offset + chunksize);
|
|
|
|
}
|
|
|
|
memcpy(&chunk_buffer[offset], (void*)packet.Read(chunksize), chunksize);
|
|
|
|
if (offset + chunksize == size) {
|
|
|
|
printf("Loading new map from network...\n");
|
|
|
|
SDL_RWops* rw = SDL_RWFromMem(&chunk_buffer[0], size);
|
|
|
|
if (game_load_sv6(rw)) {
|
|
|
|
game_load_init();
|
|
|
|
}
|
|
|
|
SDL_RWclose(rw);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Network::CommandHandler_CHAT(NetworkPacket& packet)
|
|
|
|
{
|
|
|
|
rct_news_item newsItem;
|
|
|
|
newsItem.type = NEWS_ITEM_BLANK;
|
|
|
|
newsItem.flags = 1;
|
|
|
|
newsItem.assoc = 0;
|
|
|
|
newsItem.ticks = 0;
|
|
|
|
newsItem.month_year = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_YEAR, uint16);
|
|
|
|
newsItem.day = ((days_in_month[(newsItem.month_year & 7)] * RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_TICKS, uint16)) >> 16) + 1;
|
|
|
|
newsItem.colour = FORMAT_TOPAZ;
|
|
|
|
strcpy(newsItem.text, (char*)packet.Read(packet.size - packet.read));
|
|
|
|
news_item_add_to_queue_custom(&newsItem);
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Network::CommandHandler_GAMECMD(NetworkPacket& packet)
|
|
|
|
{
|
|
|
|
uint32 tick;
|
|
|
|
uint32 args[7];
|
|
|
|
packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6];
|
|
|
|
if (GetMode() == NETWORK_MODE_SERVER) {
|
|
|
|
Send_GAMECMD(args[0], args[1], args[2], args[3], args[4], args[5], args[6]);
|
|
|
|
game_do_command(args[0], args[1], args[2], args[3], args[4], args[5], args[6]);
|
|
|
|
} else {
|
|
|
|
GameCommand gc = GameCommand(tick, args);
|
|
|
|
game_command_queue.insert(gc);
|
|
|
|
}
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Network::CommandHandler_TICK(NetworkPacket& packet)
|
|
|
|
{
|
|
|
|
packet >> server_tick;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Network::CommandHandler_PLAYER(NetworkPacket& packet)
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
2015-07-10 21:53:41 +02:00
|
|
|
int network_init()
|
|
|
|
{
|
|
|
|
return gNetwork.Init();
|
|
|
|
}
|
|
|
|
|
|
|
|
void network_close()
|
|
|
|
{
|
|
|
|
gNetwork.Close();
|
|
|
|
}
|
|
|
|
|
|
|
|
int network_begin_client(const char *host, int port)
|
|
|
|
{
|
|
|
|
return gNetwork.BeginClient(host, port);
|
|
|
|
}
|
|
|
|
|
|
|
|
int network_begin_server(int port)
|
|
|
|
{
|
|
|
|
return gNetwork.BeginServer(port);
|
|
|
|
}
|
|
|
|
|
|
|
|
void network_update()
|
|
|
|
{
|
|
|
|
gNetwork.Update();
|
|
|
|
}
|
|
|
|
|
|
|
|
int network_get_mode()
|
|
|
|
{
|
|
|
|
return gNetwork.GetMode();
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32 network_get_server_tick()
|
|
|
|
{
|
|
|
|
return gNetwork.GetServerTick();
|
|
|
|
}
|
|
|
|
|
|
|
|
void network_send_map()
|
|
|
|
{
|
|
|
|
gNetwork.Send_MAP();
|
|
|
|
}
|
|
|
|
|
|
|
|
void network_send_chat(const char* text)
|
|
|
|
{
|
|
|
|
gNetwork.Send_CHAT(text);
|
|
|
|
}
|
|
|
|
|
|
|
|
void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp)
|
|
|
|
{
|
|
|
|
gNetwork.Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp);
|
|
|
|
}
|
|
|
|
|
2015-02-12 03:01:02 +01:00
|
|
|
#endif /* DISABLE_NETWORK */
|