OpenRCT2/src/network/network.cpp

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/*****************************************************************************
* Copyright (c) 2014 Ted John
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef DISABLE_NETWORK
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#include <math.h>
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#include <set>
#include "network.h"
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extern "C" {
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#include "../addresses.h"
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#include "../game.h"
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#include "../localisation/date.h"
#include "../localisation/localisation.h"
#include "../management/news_item.h"
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#include "../scenario.h"
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}
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#pragma comment(lib, "Ws2_32.lib")
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Network gNetwork;
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enum {
NETWORK_SUCCESS,
NETWORK_NO_DATA,
NETWORK_MORE_DATA,
NETWORK_DISCONNECTED
};
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enum {
NETWORK_COMMAND_AUTH,
NETWORK_COMMAND_MAP,
NETWORK_COMMAND_CHAT,
NETWORK_COMMAND_GAMECMD,
NETWORK_COMMAND_TICK,
NETWORK_COMMAND_PLAYER,
NETWORK_COMMAND_MAX
};
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NetworkPacket::NetworkPacket()
{
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transferred = 0;
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read = 0;
size = 0;
data = std::make_shared<std::vector<uint8>>();
}
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std::unique_ptr<NetworkPacket> NetworkPacket::AllocatePacket()
{
return std::move(std::unique_ptr<NetworkPacket>(new NetworkPacket)); // change to make_unique in c++14
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}
std::unique_ptr<NetworkPacket> NetworkPacket::DuplicatePacket(NetworkPacket& packet)
{
return std::move(std::unique_ptr<NetworkPacket>(new NetworkPacket(packet))); // change to make_unique in c++14
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}
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uint8* NetworkPacket::GetData()
{
return &(*data)[0];
}
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void NetworkPacket::Clear()
{
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transferred = 0;
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read = 0;
data->clear();
}
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int NetworkConnection::ReadPacket()
{
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if (inboundpacket.transferred < sizeof(inboundpacket.size)) {
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// read packet size
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int readBytes = recv(socket, &((char*)&inboundpacket.size)[inboundpacket.transferred], sizeof(inboundpacket.size) - inboundpacket.transferred, 0);
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if (readBytes == SOCKET_ERROR || readBytes == 0) {
if (WSAGetLastError() != WSAEWOULDBLOCK) {
return NETWORK_DISCONNECTED;
} else {
return NETWORK_NO_DATA;
}
}
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inboundpacket.transferred += readBytes;
if (inboundpacket.transferred == sizeof(inboundpacket.size)) {
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inboundpacket.size = ntohs(inboundpacket.size);
inboundpacket.data->resize(inboundpacket.size);
}
} else {
// read packet data
if (inboundpacket.data->capacity() > 0) {
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int readBytes = recv(socket, (char*)&inboundpacket.GetData()[inboundpacket.transferred - sizeof(inboundpacket.size)], sizeof(inboundpacket.size) + inboundpacket.size - inboundpacket.transferred, 0);
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if (readBytes == SOCKET_ERROR || readBytes == 0) {
if (WSAGetLastError() != WSAEWOULDBLOCK) {
return NETWORK_DISCONNECTED;
} else {
return NETWORK_NO_DATA;
}
}
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inboundpacket.transferred += readBytes;
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}
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if (inboundpacket.transferred == sizeof(inboundpacket.size) + inboundpacket.size) {
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return NETWORK_SUCCESS;
}
}
return NETWORK_MORE_DATA;
}
int NetworkConnection::SendPacket(NetworkPacket& packet)
{
while (1) {
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if (packet.transferred < sizeof(packet.size)) {
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// send packet size
uint16 size = htons(packet.size);
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int sentBytes = send(socket, &((char*)&size)[packet.transferred], sizeof(size) - packet.transferred, 0);
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if (sentBytes == SOCKET_ERROR) {
return 0;
}
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packet.transferred += sentBytes;
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} else {
// send packet data
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int sentBytes = send(socket, (const char*)&packet.GetData()[packet.transferred - sizeof(packet.size)], packet.data->size(), 0);
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if (sentBytes == SOCKET_ERROR) {
return 0;
}
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packet.transferred += sentBytes;
if (packet.transferred == sizeof(packet.size) + packet.data->size()) {
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return 1;
}
}
}
return 0;
}
void NetworkConnection::QueuePacket(std::unique_ptr<NetworkPacket> packet)
{
packet->size = packet->data->size();
outboundpackets.push_back(std::move(packet));
}
void NetworkConnection::SendQueuedPackets()
{
while (outboundpackets.size() > 0 && SendPacket(*(outboundpackets.front()).get())) {
outboundpackets.remove(outboundpackets.front());
}
}
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Network::Network()
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{
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wsa_initialized = false;
mode = NETWORK_MODE_NONE;
last_tick_sent_time = 0;
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command_handlers.resize(NETWORK_COMMAND_MAX, 0);
command_handlers[NETWORK_COMMAND_AUTH] = &Network::CommandHandler_AUTH;
command_handlers[NETWORK_COMMAND_MAP] = &Network::CommandHandler_MAP;
command_handlers[NETWORK_COMMAND_CHAT] = &Network::CommandHandler_CHAT;
command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::CommandHandler_GAMECMD;
command_handlers[NETWORK_COMMAND_TICK] = &Network::CommandHandler_TICK;
command_handlers[NETWORK_COMMAND_PLAYER] = &Network::CommandHandler_PLAYER;
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}
Network::~Network()
{
Close();
}
bool Network::Init()
{
if (!wsa_initialized) {
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log_verbose("Initialising WSA");
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WSADATA wsa_data;
if (WSAStartup(MAKEWORD(2, 2), &wsa_data) != 0) {
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log_error("Unable to initialise winsock.");
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return false;
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}
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wsa_initialized = true;
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}
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return true;
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}
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void Network::Close()
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{
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if (mode == NETWORK_MODE_CLIENT) {
mode = NETWORK_MODE_NONE;
closesocket(server_socket);
} else
if (mode == NETWORK_MODE_SERVER) {
mode = NETWORK_MODE_NONE;
closesocket(listening_socket);
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
closesocket((*it)->socket);
}
client_connection_list.clear();
}
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if (wsa_initialized) {
WSACleanup();
wsa_initialized = false;
}
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}
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bool Network::BeginClient(const char* host, unsigned short port)
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{
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if (!Init())
return false;
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server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (server_socket == INVALID_SOCKET) {
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log_error("Unable to create socket.");
return 0;
}
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SOCKADDR_IN server_address;
server_address.sin_family = AF_INET;
server_address.sin_addr.S_un.S_addr = inet_addr(host);
server_address.sin_port = htons(port);
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if (connect(server_socket, (SOCKADDR*)&server_address, sizeof(SOCKADDR_IN)) != 0) {
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log_error("Unable to connect to host.");
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return false;
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} else {
printf("Connected to server!\n");
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}
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u_long nonblocking = 1;
if (ioctlsocket(server_socket, FIONBIO, &nonblocking) != NO_ERROR) {
closesocket(server_socket);
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log_error("Failed to set non-blocking mode.");
}
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server_connection.socket = server_socket;
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mode = NETWORK_MODE_CLIENT;
return true;
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}
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bool Network::BeginServer(unsigned short port)
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{
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if (!Init())
return false;
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log_verbose("Begin listening for clients");
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listening_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (listening_socket == INVALID_SOCKET) {
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log_error("Unable to create socket.");
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return false;
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}
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SOCKADDR_IN local_address;
local_address.sin_family = AF_INET;
local_address.sin_addr.S_un.S_addr = INADDR_ANY;
local_address.sin_port = htons(port);
if (bind(listening_socket, (SOCKADDR*)&local_address, sizeof(SOCKADDR_IN)) != 0) {
closesocket(listening_socket);
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log_error("Unable to bind to socket.");
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return false;
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}
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if (listen(listening_socket, SOMAXCONN) != 0) {
closesocket(listening_socket);
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log_error("Unable to listen on socket.");
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return false;
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}
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u_long nonblocking = 1;
if (ioctlsocket(listening_socket, FIONBIO, &nonblocking) != NO_ERROR) {
closesocket(listening_socket);
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log_error("Failed to set non-blocking mode.");
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return false;
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}
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printf("Ready for clients...\n");
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mode = NETWORK_MODE_SERVER;
return true;
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}
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int Network::GetMode()
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{
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return mode;
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}
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uint32 Network::GetServerTick()
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{
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return server_tick;
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}
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void Network::Update()
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{
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if (GetMode() == NETWORK_MODE_NONE)
return;
if (GetMode() == NETWORK_MODE_CLIENT) {
if (!ProcessConnection(server_connection)) {
Close();
} else {
ProcessGameCommandQueue();
}
} else
if (GetMode() == NETWORK_MODE_SERVER) {
auto it = client_connection_list.begin();
while(it != client_connection_list.end()) {
if (!ProcessConnection(*(*it))) {
RemoveClient((*it));
it = client_connection_list.begin();
} else {
it++;
}
}
if (SDL_GetTicks() - last_tick_sent_time >= 25) {
last_tick_sent_time = SDL_GetTicks();
Send_TICK();
}
SOCKET socket = accept(listening_socket, NULL, NULL);
if (socket == INVALID_SOCKET) {
if (WSAGetLastError() != WSAEWOULDBLOCK) {
PrintError();
log_error("Failed to accept client.");
}
} else {
u_long nonblocking = 1;
if (ioctlsocket(socket, FIONBIO, &nonblocking) != NO_ERROR) {
closesocket(socket);
log_error("Failed to set non-blocking mode.");
} else {
AddClient(socket);
}
}
}
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}
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void Network::Send_MAP()
{
if (GetMode() == NETWORK_MODE_SERVER) {
int buffersize = 0x600000;
std::vector<uint8> buffer(buffersize);
SDL_RWops* rw = SDL_RWFromMem(&buffer[0], buffersize);
scenario_save(rw, 0);
int size = (int)SDL_RWtell(rw);
int chunksize = 1000;
for (int i = 0; i < size; i += chunksize) {
int datasize = min(chunksize, size - i);
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
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*packet << (uint32)NETWORK_COMMAND_MAP << (uint32)size << (uint32)i;
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packet->Write(&buffer[i], datasize);
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
}
}
SDL_RWclose(rw);
}
}
void Network::Send_CHAT(const char* text)
{
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
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*packet << (uint32)NETWORK_COMMAND_CHAT;
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packet->Write((uint8*)text, strlen(text) + 1);
if (GetMode() == NETWORK_MODE_SERVER) {
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
}
} else {
server_connection.QueuePacket(std::move(packet));
}
}
void Network::Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp)
{
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
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*packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) << eax << (ebx | (1 << 31)) << ecx << edx << esi << edi << ebp;
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if (GetMode() == NETWORK_MODE_SERVER) {
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
}
} else {
server_connection.QueuePacket(std::move(packet));
}
}
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void Network::Send_TICK()
{
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
*packet << (uint32)NETWORK_COMMAND_TICK << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32);
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
}
}
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bool Network::ProcessConnection(NetworkConnection& connection)
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{
int packetStatus;
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do {
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packetStatus = connection.ReadPacket();
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switch(packetStatus) {
case NETWORK_DISCONNECTED:
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// closed connection or network error
PrintError();
if (GetMode() == NETWORK_MODE_CLIENT) {
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printf("Server disconnected...\n");
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return false;
} else
if (GetMode() == NETWORK_MODE_SERVER) {
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printf("Client disconnected...\n");
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return false;
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}
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break;
case NETWORK_SUCCESS:
// done reading in packet
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ProcessPacket(connection.inboundpacket);
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break;
case NETWORK_MORE_DATA:
// more data required to be read
break;
case NETWORK_NO_DATA:
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// could not read anything from socket
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break;
}
} while (packetStatus == NETWORK_MORE_DATA || packetStatus == NETWORK_SUCCESS);
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connection.SendQueuedPackets();
return true;
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}
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void Network::ProcessPacket(NetworkPacket& packet)
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{
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uint32 command;
packet >> command;
if (command < NETWORK_COMMAND_MAX && command_handlers[command]) {
(this->*command_handlers[command])(packet);
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}
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packet.Clear();
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}
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void Network::ProcessGameCommandQueue()
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{
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while (game_command_queue.begin() != game_command_queue.end() && game_command_queue.begin()->tick == RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)) {
// run all the game commands at the current tick
const GameCommand& gc = (*game_command_queue.begin());
game_do_command(gc.eax, gc.ebx, gc.ecx, gc.edx, gc.esi, gc.edi, gc.ebp);
game_command_queue.erase(game_command_queue.begin());
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}
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}
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void Network::AddClient(SOCKET socket)
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{
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printf("New client connection\n");
auto networkconnection = std::unique_ptr<NetworkConnection>(new NetworkConnection); // change to make_unique in c++14
networkconnection->socket = socket;
client_connection_list.push_back(std::move(networkconnection));
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}
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void Network::RemoveClient(std::unique_ptr<NetworkConnection>& networkconnection)
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{
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printf("Client removed\n");
client_connection_list.remove(networkconnection);
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}
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void Network::PrintError()
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{
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wchar_t *s = NULL;
FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, WSAGetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&s, 0, NULL);
fprintf(stderr, "%S\n", s);
LocalFree(s);
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}
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int Network::CommandHandler_AUTH(NetworkPacket& packet)
{
return 1;
}
int Network::CommandHandler_MAP(NetworkPacket& packet)
{
uint32 size, offset;
packet >> size >> offset;
if (offset > 0x600000) {
// too big
return 0;
} else {
int chunksize = packet.size - packet.read;
if (offset + chunksize > chunk_buffer.size()) {
chunk_buffer.resize(offset + chunksize);
}
memcpy(&chunk_buffer[offset], (void*)packet.Read(chunksize), chunksize);
if (offset + chunksize == size) {
printf("Loading new map from network...\n");
SDL_RWops* rw = SDL_RWFromMem(&chunk_buffer[0], size);
if (game_load_sv6(rw)) {
game_load_init();
}
SDL_RWclose(rw);
}
}
return 1;
}
int Network::CommandHandler_CHAT(NetworkPacket& packet)
{
rct_news_item newsItem;
newsItem.type = NEWS_ITEM_BLANK;
newsItem.flags = 1;
newsItem.assoc = 0;
newsItem.ticks = 0;
newsItem.month_year = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_YEAR, uint16);
newsItem.day = ((days_in_month[(newsItem.month_year & 7)] * RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_TICKS, uint16)) >> 16) + 1;
newsItem.colour = FORMAT_TOPAZ;
strcpy(newsItem.text, (char*)packet.Read(packet.size - packet.read));
news_item_add_to_queue_custom(&newsItem);
return 1;
}
int Network::CommandHandler_GAMECMD(NetworkPacket& packet)
{
uint32 tick;
uint32 args[7];
packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6];
if (GetMode() == NETWORK_MODE_SERVER) {
Send_GAMECMD(args[0], args[1], args[2], args[3], args[4], args[5], args[6]);
game_do_command(args[0], args[1], args[2], args[3], args[4], args[5], args[6]);
} else {
GameCommand gc = GameCommand(tick, args);
game_command_queue.insert(gc);
}
return 1;
}
int Network::CommandHandler_TICK(NetworkPacket& packet)
{
packet >> server_tick;
return 1;
}
int Network::CommandHandler_PLAYER(NetworkPacket& packet)
{
return 1;
}
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int network_init()
{
return gNetwork.Init();
}
void network_close()
{
gNetwork.Close();
}
int network_begin_client(const char *host, int port)
{
return gNetwork.BeginClient(host, port);
}
int network_begin_server(int port)
{
return gNetwork.BeginServer(port);
}
void network_update()
{
gNetwork.Update();
}
int network_get_mode()
{
return gNetwork.GetMode();
}
uint32 network_get_server_tick()
{
return gNetwork.GetServerTick();
}
void network_send_map()
{
gNetwork.Send_MAP();
}
void network_send_chat(const char* text)
{
gNetwork.Send_CHAT(text);
}
void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp)
{
gNetwork.Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp);
}
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#endif /* DISABLE_NETWORK */