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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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4C25596F244A330800CE7E45 /* detail_typeinfo.h */,
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4C255968244A330700CE7E45 /* detail_types.h */,
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4C25596E244A330800CE7E45 /* dukexception.h */,
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4C255963244A330700CE7E45 /* dukglue.h */,
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4C255961244A330700CE7E45 /* dukvalue.h */,
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4C25596A244A330800CE7E45 /* public_util.h */,
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4C255960244A330700CE7E45 /* register_class.h */,
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4C255966244A330700CE7E45 /* register_function.h */,
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4C25596C244A330800CE7E45 /* register_property.h */,
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name = dukglue;
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2018-03-12 13:33:59 +01:00
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2018-06-08 22:18:00 +02:00
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933CBDBA20CB1B3F00134678 /* TitleSequencePlayer.h */,
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);
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2021-08-09 18:34:23 +02:00
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2021-08-09 18:47:14 +02:00
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93DFD03D24521C19001FCBAF,
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93DFD04024521C19001FCBAF,
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2020-04-23 20:55:53 +02:00
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2021-08-09 18:47:14 +02:00
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2017-08-18 21:00:03 +02:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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66A10EA0257F1DE000DD651A /* BalloonPressAction.cpp */,
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66A10EA1257F1DE000DD651A /* BalloonPressAction.h */,
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66A10EA6257F1DF600DD651A /* BannerPlaceAction.cpp */,
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66A10EAE257F1DF700DD651A /* BannerPlaceAction.h */,
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66A10EB3257F1DF700DD651A /* BannerRemoveAction.cpp */,
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66A10EB9257F1DF700DD651A /* BannerRemoveAction.h */,
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66A10EBE257F1DF800DD651A /* BannerSetColourAction.cpp */,
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66A10EB6257F1DF700DD651A /* BannerSetColourAction.h */,
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66A10EAB257F1DF600DD651A /* BannerSetNameAction.cpp */,
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66A10EB4257F1DF700DD651A /* BannerSetNameAction.h */,
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66A10EB1257F1DF700DD651A /* BannerSetStyleAction.cpp */,
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66A10EBB257F1DF700DD651A /* BannerSetStyleAction.h */,
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66A10EB2257F1DF700DD651A /* ClearAction.cpp */,
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66A10EBA257F1DF700DD651A /* ClearAction.h */,
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66A10EB5257F1DF700DD651A /* ClimateSetAction.cpp */,
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66A10EB0257F1DF700DD651A /* ClimateSetAction.h */,
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66A10EB7257F1DF700DD651A /* CustomAction.cpp */,
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66A10EAF257F1DF700DD651A /* CustomAction.h */,
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66A10EAA257F1DF600DD651A /* FootpathAdditionPlaceAction.cpp */,
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66A10EBF257F1DF800DD651A /* FootpathAdditionPlaceAction.h */,
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66A10EB8257F1DF700DD651A /* FootpathAdditionRemoveAction.cpp */,
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66A10EA7257F1DF600DD651A /* FootpathAdditionRemoveAction.h */,
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66A10EBC257F1DF800DD651A /* FootpathPlaceAction.cpp */,
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66A10EAC257F1DF600DD651A /* FootpathPlaceAction.h */,
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66A10EA9257F1DF600DD651A /* FootpathPlaceFromTrackAction.cpp */,
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66A10EBD257F1DF800DD651A /* FootpathPlaceFromTrackAction.h */,
|
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66A10EAD257F1DF700DD651A /* FootpathRemoveAction.cpp */,
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66A10EA8257F1DF600DD651A /* FootpathRemoveAction.h */,
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2019-07-11 11:46:55 +02:00
|
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932A211C22D73CFA00C57EDB /* GameAction.cpp */,
|
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932A20F522D73CF300C57EDB /* GameAction.h */,
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932A20CF22D73CEE00C57EDB /* GameActionCompat.cpp */,
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932A20D322D73CEF00C57EDB /* GameActionRegistration.cpp */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F25257F1E1500DD651A /* GuestSetFlagsAction.cpp */,
|
|
|
|
66A10F1D257F1E1400DD651A /* GuestSetFlagsAction.h */,
|
|
|
|
66A10EEB257F1E1100DD651A /* GuestSetNameAction.cpp */,
|
|
|
|
66A10EEA257F1E1100DD651A /* GuestSetNameAction.h */,
|
|
|
|
66A10F47257F1E1700DD651A /* LandBuyRightsAction.cpp */,
|
|
|
|
66A10F2F257F1E1600DD651A /* LandBuyRightsAction.h */,
|
|
|
|
66A10F33257F1E1600DD651A /* LandLowerAction.cpp */,
|
|
|
|
66A10EE3257F1E1100DD651A /* LandLowerAction.h */,
|
|
|
|
66A10EF4257F1E1200DD651A /* LandRaiseAction.cpp */,
|
|
|
|
66A10EFE257F1E1200DD651A /* LandRaiseAction.h */,
|
|
|
|
66A10F15257F1E1400DD651A /* LandSetHeightAction.cpp */,
|
|
|
|
66A10F03257F1E1300DD651A /* LandSetHeightAction.h */,
|
|
|
|
66A10F3B257F1E1600DD651A /* LandSetRightsAction.cpp */,
|
|
|
|
66A10F1E257F1E1400DD651A /* LandSetRightsAction.h */,
|
|
|
|
66A10F23257F1E1500DD651A /* LandSmoothAction.cpp */,
|
|
|
|
66A10F1B257F1E1400DD651A /* LandSmoothAction.h */,
|
|
|
|
66A10F4B257F1E1700DD651A /* LargeSceneryPlaceAction.cpp */,
|
|
|
|
66A10F32257F1E1600DD651A /* LargeSceneryPlaceAction.h */,
|
|
|
|
66A10F42257F1E1700DD651A /* LargeSceneryRemoveAction.cpp */,
|
|
|
|
66A10EEE257F1E1100DD651A /* LargeSceneryRemoveAction.h */,
|
|
|
|
66A10EFA257F1E1200DD651A /* LargeScenerySetColourAction.cpp */,
|
|
|
|
66A10F29257F1E1500DD651A /* LargeScenerySetColourAction.h */,
|
|
|
|
66A10EFC257F1E1200DD651A /* LoadOrQuitAction.cpp */,
|
|
|
|
66A10F16257F1E1400DD651A /* LoadOrQuitAction.h */,
|
|
|
|
66A10F0F257F1E1300DD651A /* MazePlaceTrackAction.cpp */,
|
|
|
|
66A10F20257F1E1500DD651A /* MazePlaceTrackAction.h */,
|
|
|
|
66A10F43257F1E1700DD651A /* MazeSetTrackAction.cpp */,
|
|
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66A10F0B257F1E1300DD651A /* MazeSetTrackAction.h */,
|
|
|
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66A10F10257F1E1400DD651A /* NetworkModifyGroupAction.cpp */,
|
|
|
|
66A10EF8257F1E1200DD651A /* NetworkModifyGroupAction.h */,
|
|
|
|
66A10EF0257F1E1200DD651A /* ParkEntranceRemoveAction.cpp */,
|
|
|
|
66A10EE0257F1E1000DD651A /* ParkEntranceRemoveAction.h */,
|
|
|
|
66A10F2E257F1E1600DD651A /* ParkMarketingAction.cpp */,
|
|
|
|
66A10F36257F1E1600DD651A /* ParkMarketingAction.h */,
|
|
|
|
66A10F00257F1E1300DD651A /* ParkSetDateAction.cpp */,
|
|
|
|
66A10EDF257F1E1000DD651A /* ParkSetDateAction.h */,
|
|
|
|
66A10EFB257F1E1200DD651A /* ParkSetLoanAction.cpp */,
|
|
|
|
66A10EF9257F1E1200DD651A /* ParkSetLoanAction.h */,
|
|
|
|
66A10F0D257F1E1300DD651A /* ParkSetNameAction.cpp */,
|
|
|
|
66A10F39257F1E1600DD651A /* ParkSetNameAction.h */,
|
|
|
|
66A10EFD257F1E1200DD651A /* ParkSetParameterAction.cpp */,
|
|
|
|
66A10F22257F1E1500DD651A /* ParkSetParameterAction.h */,
|
|
|
|
66A10F2B257F1E1500DD651A /* ParkSetResearchFundingAction.cpp */,
|
|
|
|
66A10F1A257F1E1400DD651A /* ParkSetResearchFundingAction.h */,
|
|
|
|
66A10F19257F1E1400DD651A /* PauseToggleAction.cpp */,
|
|
|
|
66A10EDE257F1E1000DD651A /* PauseToggleAction.h */,
|
|
|
|
66A10F2C257F1E1500DD651A /* PeepPickupAction.cpp */,
|
|
|
|
66A10F37257F1E1600DD651A /* PeepPickupAction.h */,
|
|
|
|
66A10EF1257F1E1200DD651A /* PlaceParkEntranceAction.cpp */,
|
|
|
|
66A10EDC257F1E1000DD651A /* PlaceParkEntranceAction.h */,
|
|
|
|
66A10F28257F1E1500DD651A /* PlacePeepSpawnAction.cpp */,
|
|
|
|
66A10F02257F1E1300DD651A /* PlacePeepSpawnAction.h */,
|
|
|
|
66A10F4A257F1E1700DD651A /* PlayerKickAction.cpp */,
|
|
|
|
66A10EF3257F1E1200DD651A /* PlayerKickAction.h */,
|
|
|
|
66A10F12257F1E1400DD651A /* PlayerSetGroupAction.cpp */,
|
|
|
|
66A10F13257F1E1400DD651A /* PlayerSetGroupAction.h */,
|
|
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66A10F09257F1E1300DD651A /* RideCreateAction.cpp */,
|
|
|
|
66A10F1C257F1E1400DD651A /* RideCreateAction.h */,
|
|
|
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66A10F41257F1E1700DD651A /* RideDemolishAction.cpp */,
|
|
|
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66A10EE1257F1E1100DD651A /* RideDemolishAction.h */,
|
|
|
|
66A10EFF257F1E1200DD651A /* RideEntranceExitPlaceAction.cpp */,
|
|
|
|
66A10EF7257F1E1200DD651A /* RideEntranceExitPlaceAction.h */,
|
|
|
|
66A10F38257F1E1600DD651A /* RideEntranceExitRemoveAction.cpp */,
|
|
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|
66A10F04257F1E1300DD651A /* RideEntranceExitRemoveAction.h */,
|
|
|
|
66A10EE7257F1E1100DD651A /* RideSetAppearanceAction.cpp */,
|
|
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|
66A10EE4257F1E1100DD651A /* RideSetAppearanceAction.h */,
|
|
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|
66A10F0E257F1E1300DD651A /* RideSetColourSchemeAction.cpp */,
|
|
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|
66A10F46257F1E1700DD651A /* RideSetColourSchemeAction.h */,
|
|
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66A10F34257F1E1600DD651A /* RideSetNameAction.cpp */,
|
|
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66A10F3F257F1E1700DD651A /* RideSetNameAction.h */,
|
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66A10F05257F1E1300DD651A /* RideSetPriceAction.cpp */,
|
|
|
|
66A10F35257F1E1600DD651A /* RideSetPriceAction.h */,
|
|
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66A10F0A257F1E1300DD651A /* RideSetSettingAction.cpp */,
|
|
|
|
66A10F3C257F1E1600DD651A /* RideSetSettingAction.h */,
|
|
|
|
66A10F49257F1E1700DD651A /* RideSetStatusAction.cpp */,
|
|
|
|
66A10EED257F1E1100DD651A /* RideSetStatusAction.h */,
|
|
|
|
66A10EF6257F1E1200DD651A /* RideSetVehicleAction.cpp */,
|
|
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|
66A10F11257F1E1400DD651A /* RideSetVehicleAction.h */,
|
|
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66A10F44257F1E1700DD651A /* ScenarioSetSettingAction.cpp */,
|
|
|
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66A10F48257F1E1700DD651A /* ScenarioSetSettingAction.h */,
|
|
|
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66A10EE9257F1E1100DD651A /* SetCheatAction.cpp */,
|
|
|
|
66A10F27257F1E1500DD651A /* SetCheatAction.h */,
|
|
|
|
66A10F3A257F1E1600DD651A /* SetParkEntranceFeeAction.cpp */,
|
|
|
|
66A10EEC257F1E1100DD651A /* SetParkEntranceFeeAction.h */,
|
|
|
|
66A10F45257F1E1700DD651A /* SignSetNameAction.cpp */,
|
|
|
|
66A10F18257F1E1400DD651A /* SignSetNameAction.h */,
|
|
|
|
66A10F40257F1E1700DD651A /* SignSetStyleAction.cpp */,
|
|
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66A10F26257F1E1500DD651A /* SignSetStyleAction.h */,
|
|
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66A10F3E257F1E1700DD651A /* SmallSceneryPlaceAction.cpp */,
|
|
|
|
66A10F17257F1E1400DD651A /* SmallSceneryPlaceAction.h */,
|
|
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66A10F06257F1E1300DD651A /* SmallSceneryRemoveAction.cpp */,
|
|
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66A10EE6257F1E1100DD651A /* SmallSceneryRemoveAction.h */,
|
|
|
|
66A10F31257F1E1600DD651A /* SmallScenerySetColourAction.cpp */,
|
|
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|
66A10EEF257F1E1200DD651A /* SmallScenerySetColourAction.h */,
|
|
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|
66A10F2D257F1E1500DD651A /* StaffFireAction.cpp */,
|
|
|
|
66A10F2A257F1E1500DD651A /* StaffFireAction.h */,
|
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|
|
66A10F0C257F1E1300DD651A /* StaffHireNewAction.cpp */,
|
|
|
|
66A10F21257F1E1500DD651A /* StaffHireNewAction.h */,
|
|
|
|
66A10F01257F1E1300DD651A /* StaffSetColourAction.cpp */,
|
|
|
|
66A10F08257F1E1300DD651A /* StaffSetColourAction.h */,
|
|
|
|
66A10EE2257F1E1100DD651A /* StaffSetCostumeAction.cpp */,
|
|
|
|
66A10F1F257F1E1500DD651A /* StaffSetCostumeAction.h */,
|
|
|
|
66A10EE8257F1E1100DD651A /* StaffSetNameAction.cpp */,
|
|
|
|
66A10EDD257F1E1000DD651A /* StaffSetNameAction.h */,
|
|
|
|
66A10F24257F1E1500DD651A /* StaffSetOrdersAction.cpp */,
|
|
|
|
66A10F07257F1E1300DD651A /* StaffSetOrdersAction.h */,
|
|
|
|
66A10F30257F1E1600DD651A /* StaffSetPatrolAreaAction.cpp */,
|
|
|
|
66A10F14257F1E1400DD651A /* StaffSetPatrolAreaAction.h */,
|
|
|
|
66A10EE5257F1E1100DD651A /* SurfaceSetStyleAction.cpp */,
|
|
|
|
66A10EF2257F1E1200DD651A /* SurfaceSetStyleAction.h */,
|
|
|
|
66A10F3D257F1E1700DD651A /* TileModifyAction.cpp */,
|
|
|
|
66A10EF5257F1E1200DD651A /* TileModifyAction.h */,
|
2019-12-12 09:13:32 +01:00
|
|
|
4CC5258123A19C2800D4366D /* TrackDesignAction.cpp */,
|
|
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Split actions hpp files into separate h and cpp files (#13548)
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* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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This is preparation for separation in later commits. Note that without
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* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
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private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
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Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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F76C84FB1EC4E7CD00FA49E2 /* title */,
|
|
|
|
F76C85041EC4E7CD00FA49E2 /* ui */,
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F76C85061EC4E7CD00FA49E2 /* util */,
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|
F76C850D1EC4E7CD00FA49E2 /* windows */,
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|
|
|
F76C855B1EC4E7CD00FA49E2 /* world */,
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2017-12-13 13:02:24 +01:00
|
|
|
4C6A66901FE14C9500694CB6 /* Cheats.cpp */,
|
|
|
|
4C6A66911FE14C9500694CB6 /* Cheats.h */,
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2017-12-12 14:52:57 +01:00
|
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|
4CC4B8E21FE00C4100660D62 /* CmdlineSprite.cpp */,
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|
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|
4CC4B8E31FE00C4200660D62 /* CmdlineSprite.h */,
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2017-05-12 01:37:00 +02:00
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|
F76C836C1EC4E7CC00FA49E2 /* common.h */,
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|
F76C83761EC4E7CC00FA49E2 /* Context.cpp */,
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|
F76C83771EC4E7CC00FA49E2 /* Context.h */,
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2017-11-10 19:32:32 +01:00
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4C5DFF401FAC69D200CB093A /* Date.cpp */,
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4C5DFF411FAC69D200CB093A /* Date.h */,
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2017-12-12 14:52:57 +01:00
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4CC4B8E51FE00C4E00660D62 /* Diagnostic.cpp */,
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|
4CC4B8E61FE00C4E00660D62 /* Diagnostic.h */,
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2017-09-22 07:56:24 +02:00
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F76C83B11EC4E7CC00FA49E2 /* Editor.cpp */,
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|
F76C83B21EC4E7CC00FA49E2 /* Editor.h */,
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2017-11-27 18:04:42 +01:00
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C62D83881FD36D6E008C04F1 /* EditorObjectSelectionSession.cpp */,
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C62D83891FD36D6F008C04F1 /* EditorObjectSelectionSession.h */,
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2017-05-12 01:37:00 +02:00
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F76C83B31EC4E7CC00FA49E2 /* FileClassifier.cpp */,
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F76C83B41EC4E7CC00FA49E2 /* FileClassifier.h */,
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2017-11-30 18:17:06 +01:00
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4CE4623F1FD0710E0001CD98 /* Game.cpp */,
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4CE462401FD0710E0001CD98 /* Game.h */,
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2020-03-05 10:30:19 +01:00
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93DE974E209C3C0F00FB1CC8 /* GameState.cpp */,
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93DE974F209C3C0F00FB1CC8 /* GameState.h */,
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C9C630B52235A22C009AD16E /* GameStateSnapshots.cpp */,
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C9C630B42235A22C009AD16E /* GameStateSnapshots.h */,
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C68313C51FDB4EBA006DB3D8 /* input.cpp */,
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2017-12-12 14:52:57 +01:00
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4CC4B8E81FE00C5D00660D62 /* Input.cpp */,
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2020-03-05 10:30:19 +01:00
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F76C83BA1EC4E7CC00FA49E2 /* input.h */,
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2017-12-12 14:52:57 +01:00
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4CC4B8E91FE00C5D00660D62 /* Input.h */,
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4CC4B8EA1FE00C5D00660D62 /* Intro.cpp */,
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4CC4B8EB1FE00C5D00660D62 /* Intro.h */,
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2017-05-12 01:37:00 +02:00
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F76C84381EC4E7CC00FA49E2 /* OpenRCT2.cpp */,
|
|
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F76C84391EC4E7CC00FA49E2 /* OpenRCT2.h */,
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F76C84511EC4E7CC00FA49E2 /* ParkImporter.cpp */,
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F76C84521EC4E7CC00FA49E2 /* ParkImporter.h */,
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F76C84641EC4E7CC00FA49E2 /* PlatformEnvironment.cpp */,
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F76C84651EC4E7CC00FA49E2 /* PlatformEnvironment.h */,
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2020-03-05 10:30:19 +01:00
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4C358E5021C445F700ADE6BC /* ReplayManager.cpp */,
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4C358E5121C445F700ADE6BC /* ReplayManager.h */,
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2017-05-12 01:37:00 +02:00
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F76C84FA1EC4E7CD00FA49E2 /* sprites.h */,
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2020-03-05 10:30:19 +01:00
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01C6F0C022FD519E0057E2F7 /* TrackImporter.cpp */,
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01C6F0C122FD519E0057E2F7 /* TrackImporter.h */,
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2017-05-12 01:37:00 +02:00
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F76C850B1EC4E7CD00FA49E2 /* Version.cpp */,
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|
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|
F76C850C1EC4E7CD00FA49E2 /* Version.h */,
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|
|
);
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name = libopenrct2;
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2017-08-04 17:49:45 +02:00
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F76C83571EC4E7CC00FA49E2 /* Audio.cpp */,
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2017-05-12 01:37:00 +02:00
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F76C83581EC4E7CC00FA49E2 /* audio.h */,
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F76C83591EC4E7CC00FA49E2 /* AudioChannel.h */,
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F76C835A1EC4E7CC00FA49E2 /* AudioContext.h */,
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F76C835B1EC4E7CC00FA49E2 /* AudioMixer.cpp */,
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F76C835C1EC4E7CC00FA49E2 /* AudioMixer.h */,
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F76C835D1EC4E7CC00FA49E2 /* AudioSource.h */,
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2020-03-05 10:30:19 +01:00
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F775F5361EE3724F001F00E7 /* DummyAudioContext.cpp */,
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2017-05-12 01:37:00 +02:00
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F76C835E1EC4E7CC00FA49E2 /* NullAudioSource.cpp */,
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|
|
);
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path = audio;
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sourceTree = "<group>";
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F76C83621EC4E7CC00FA49E2 /* cmdline */ = {
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2017-06-19 06:43:27 +02:00
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D48AFDB61EF78DBF0081C644 /* BenchGfxCommmands.cpp */,
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2019-01-17 13:33:18 +01:00
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4C724B2121F0AD790012ADD0 /* BenchSpriteSort.cpp */,
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2020-03-01 17:18:24 +01:00
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9329D51F240C17C60054301C /* BenchUpdate.cpp */,
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2017-05-12 01:37:00 +02:00
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F76C83631EC4E7CC00FA49E2 /* CommandLine.cpp */,
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F76C83641EC4E7CC00FA49E2 /* CommandLine.hpp */,
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F76C83651EC4E7CC00FA49E2 /* ConvertCommand.cpp */,
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F76C83661EC4E7CC00FA49E2 /* RootCommands.cpp */,
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F76C83671EC4E7CC00FA49E2 /* ScreenshotCommands.cpp */,
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2018-12-13 20:33:47 +01:00
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4CB1375521C2E9F80029FCDA /* SimulateCommands.cpp */,
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2017-05-12 01:37:00 +02:00
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F76C83681EC4E7CC00FA49E2 /* SpriteCommands.cpp */,
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F76C83691EC4E7CC00FA49E2 /* UriHandler.cpp */,
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);
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path = cmdline;
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F76C836E1EC4E7CC00FA49E2 /* Config.cpp */,
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F76C836F1EC4E7CC00FA49E2 /* Config.h */,
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F76C83701EC4E7CC00FA49E2 /* ConfigEnum.hpp */,
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F76C83711EC4E7CC00FA49E2 /* IniReader.cpp */,
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F76C83721EC4E7CC00FA49E2 /* IniReader.hpp */,
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F76C83731EC4E7CC00FA49E2 /* IniWriter.cpp */,
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F76C83741EC4E7CC00FA49E2 /* IniWriter.hpp */,
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);
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path = config;
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sourceTree = "<group>";
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};
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F76C83781EC4E7CC00FA49E2 /* core */ = {
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2021-05-09 20:12:44 +02:00
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4CA23D62263C91D700077AA1 /* ChecksumStream.cpp */,
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4CA23D63263C91D700077AA1 /* ChecksumStream.h */,
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2019-02-05 11:28:09 +01:00
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2A5354EA22099C7200A5440F /* CircularBuffer.h */,
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2017-05-12 01:37:00 +02:00
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F76C83791EC4E7CC00FA49E2 /* Collections.hpp */,
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F76C837A1EC4E7CC00FA49E2 /* Console.cpp */,
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2020-03-05 10:30:19 +01:00
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F76C837B1EC4E7CC00FA49E2 /* Console.hpp */,
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2018-06-01 22:39:08 +02:00
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9344BEF720C1E6180047D165 /* Crypt.h */,
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9344BEF820C1E6180047D165 /* Crypt.OpenSSL.cpp */,
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2017-08-18 21:00:03 +02:00
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C6352B811F477022006CCEE3 /* DataSerialiser.h */,
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2020-03-05 10:30:19 +01:00
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2ADE2F22224418B1002598AF /* DataSerialiserTag.h */,
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2017-08-18 21:00:03 +02:00
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C6352B821F477022006CCEE3 /* DataSerialiserTraits.h */,
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2017-05-12 01:37:00 +02:00
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F76C837C1EC4E7CC00FA49E2 /* Diagnostics.cpp */,
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F76C837D1EC4E7CC00FA49E2 /* Diagnostics.hpp */,
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2017-08-18 21:00:03 +02:00
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C6352B831F477022006CCEE3 /* Endianness.h */,
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2017-05-12 01:37:00 +02:00
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F76C837F1EC4E7CC00FA49E2 /* File.cpp */,
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F76C83801EC4E7CC00FA49E2 /* File.h */,
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2020-03-05 10:30:19 +01:00
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2ADE2F26224418B2002598AF /* FileIndex.hpp */,
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2017-05-12 01:37:00 +02:00
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F76C83811EC4E7CC00FA49E2 /* FileScanner.cpp */,
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F76C83821EC4E7CC00FA49E2 /* FileScanner.h */,
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2020-11-07 13:42:04 +01:00
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4C8BB67825533D4C005C8830 /* FileStream.cpp */,
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|
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4C8BB67725533D4B005C8830 /* FileStream.h */,
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4C8BB67625533D4B005C8830 /* FileSystem.hpp */,
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2020-04-23 20:55:53 +02:00
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|
93DFD02D24521BA0001FCBAF /* FileWatcher.cpp */,
|
|
|
|
93DFD02C24521B9F001FCBAF /* FileWatcher.h */,
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2017-05-12 01:37:00 +02:00
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|
F76C83841EC4E7CC00FA49E2 /* Guard.cpp */,
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F76C83851EC4E7CC00FA49E2 /* Guard.hpp */,
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2020-02-05 21:01:55 +01:00
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|
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4C8A6FF223EB5326001A8255 /* Http.cURL.cpp */,
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4C8A6FF123EB5325001A8255 /* Http.h */,
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2020-03-05 10:30:19 +01:00
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93CBA4C220A7502E00867D56 /* Imaging.cpp */,
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93CBA4C120A7502D00867D56 /* Imaging.h */,
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2017-05-12 01:37:00 +02:00
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F76C83861EC4E7CC00FA49E2 /* IStream.cpp */,
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F76C83871EC4E7CC00FA49E2 /* IStream.hpp */,
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2020-11-07 13:42:04 +01:00
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4C8BB67B25533D59005C8830 /* JobPool.cpp */,
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4C8BB67A25533D58005C8830 /* JobPool.h */,
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2017-05-12 01:37:00 +02:00
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|
|
F76C83881EC4E7CC00FA49E2 /* Json.cpp */,
|
|
|
|
F76C83891EC4E7CC00FA49E2 /* Json.hpp */,
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2020-10-05 15:34:50 +02:00
|
|
|
93378D00252B4F550077D2D8 /* JsonFwd.hpp */,
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2017-05-12 01:37:00 +02:00
|
|
|
F76C838B1EC4E7CC00FA49E2 /* Memory.hpp */,
|
|
|
|
F76C838C1EC4E7CC00FA49E2 /* MemoryStream.cpp */,
|
|
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F76C838D1EC4E7CC00FA49E2 /* MemoryStream.h */,
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2020-03-05 10:30:19 +01:00
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|
2ADE2F24224418B2002598AF /* Meta.hpp */,
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2017-05-12 01:37:00 +02:00
|
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|
F76C838E1EC4E7CC00FA49E2 /* Nullable.hpp */,
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2020-03-05 10:30:19 +01:00
|
|
|
2ADE2F23224418B1002598AF /* Numerics.hpp */,
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2017-05-12 01:37:00 +02:00
|
|
|
F76C838F1EC4E7CC00FA49E2 /* Path.cpp */,
|
|
|
|
F76C83901EC4E7CC00FA49E2 /* Path.hpp */,
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2020-03-05 10:30:19 +01:00
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|
|
2ADE2F21224418B1002598AF /* Random.hpp */,
|
2020-09-17 22:10:11 +02:00
|
|
|
4CA39E502513F8A00094066B /* RTL.FriBidi.cpp */,
|
|
|
|
4CA39E4F2513F8A00094066B /* RTL.h */,
|
|
|
|
4CA39E4E2513F8A00094066B /* RTL.ICU.cpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C83921EC4E7CC00FA49E2 /* String.cpp */,
|
|
|
|
F76C83931EC4E7CC00FA49E2 /* String.hpp */,
|
2020-11-07 13:42:04 +01:00
|
|
|
4C8BB67D25533D64005C8830 /* StringBuilder.cpp */,
|
|
|
|
4C8BB68025533D64005C8830 /* StringBuilder.h */,
|
|
|
|
4C8BB67E25533D64005C8830 /* StringReader.cpp */,
|
|
|
|
4C8BB67F25533D64005C8830 /* StringReader.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C83991EC4E7CC00FA49E2 /* Zip.cpp */,
|
|
|
|
F76C839A1EC4E7CC00FA49E2 /* Zip.h */,
|
2021-07-22 18:54:15 +02:00
|
|
|
BA2317BF6FB54E328DEB7055 /* EnumMap.hpp */,
|
2021-08-17 22:29:35 +02:00
|
|
|
F4D523B8782E4C458AF1490D /* GroupVector.hpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = core;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
F76C839D1EC4E7CC00FA49E2 /* drawing */ = {
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isa = PBXGroup;
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children = (
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2018-02-11 22:19:56 +01:00
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F7C44AF62030E74B007E099F /* AVX2Drawing.cpp */,
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2018-01-05 23:04:52 +01:00
|
|
|
4C7B53D520002CA400A52E21 /* Drawing.cpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C839F1EC4E7CC00FA49E2 /* drawing.h */,
|
2020-02-22 02:25:11 +01:00
|
|
|
6341F4E02400AA0F0052902B /* Drawing.Sprite.BMP.cpp */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EEB20BFF6F900D4512C /* Drawing.Sprite.cpp */,
|
2020-02-22 02:25:11 +01:00
|
|
|
6341F4DF2400AA0E0052902B /* Drawing.Sprite.RLE.cpp */,
|
2018-06-01 09:43:57 +02:00
|
|
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93F76EEC20BFF6F900D4512C /* Drawing.String.cpp */,
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2018-01-05 23:04:52 +01:00
|
|
|
4C7B53D620002CA400A52E21 /* Font.cpp */,
|
2018-01-06 18:32:25 +01:00
|
|
|
4C7B53CB1FFF995100A52E21 /* Font.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C83A31EC4E7CC00FA49E2 /* IDrawingContext.h */,
|
|
|
|
F76C83A41EC4E7CC00FA49E2 /* IDrawingEngine.h */,
|
|
|
|
F76C83A51EC4E7CC00FA49E2 /* Image.cpp */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93CBA4C720A7504400867D56 /* ImageImporter.cpp */,
|
|
|
|
93CBA4C820A7504500867D56 /* ImageImporter.h */,
|
2018-01-05 23:04:52 +01:00
|
|
|
4C7B53D720002CA400A52E21 /* LightFX.cpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C83A71EC4E7CC00FA49E2 /* lightfx.h */,
|
2018-01-05 22:47:35 +01:00
|
|
|
4C7B53CD200029CE00A52E21 /* Line.cpp */,
|
2017-05-12 01:37:00 +02:00
|
|
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F76C83A91EC4E7CC00FA49E2 /* NewDrawing.cpp */,
|
|
|
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F76C83AA1EC4E7CC00FA49E2 /* NewDrawing.h */,
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2020-09-13 00:32:26 +02:00
|
|
|
F76C83AB1EC4E7CC00FA49E2 /* Weather.cpp */,
|
|
|
|
F76C83AC1EC4E7CC00FA49E2 /* Weather.h */,
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2018-01-05 22:47:35 +01:00
|
|
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4C7B53CF200029D900A52E21 /* Rect.cpp */,
|
|
|
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4C7B53D0200029D900A52E21 /* ScrollingText.cpp */,
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2017-12-22 10:37:08 +01:00
|
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4C6A66BB1FED04EE00694CB6 /* SSE41Drawing.cpp */,
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2017-08-01 04:35:13 +02:00
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C651A8D71F30204300443BCA /* Text.cpp */,
|
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|
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C651A8D81F30204300443BCA /* Text.h */,
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2018-01-05 23:04:52 +01:00
|
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4C7B53D820002CA400A52E21 /* TTF.cpp */,
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2017-06-25 11:25:27 +02:00
|
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|
4CB832AA1EFFB8D100B88761 /* ttf.h */,
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2018-02-02 23:11:41 +01:00
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4C7B54682007BF2E00A52E21 /* TTFSDLPort.cpp */,
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2017-06-09 20:09:04 +02:00
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4C8B426E1EEB1ABD00F015CA /* X8DrawingEngine.cpp */,
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4C8B426F1EEB1ABD00F015CA /* X8DrawingEngine.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = drawing;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
F76C83BB1EC4E7CC00FA49E2 /* interface */ = {
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isa = PBXGroup;
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children = (
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2018-01-06 18:52:30 +01:00
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4C7B53DD200143C200A52E21 /* Chat.cpp */,
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4C7B53DE200143C200A52E21 /* Chat.h */,
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4C7B53DF200143C200A52E21 /* Colour.cpp */,
|
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|
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4C7B53E0200143C200A52E21 /* Colour.h */,
|
2020-08-13 00:28:00 +02:00
|
|
|
93FB272024ED3601008241C9 /* Cursors.cpp */,
|
2018-01-06 18:52:30 +01:00
|
|
|
4C7B53E3200143C200A52E21 /* Cursors.h */,
|
|
|
|
4C7B53E4200143C200A52E21 /* FontFamilies.cpp */,
|
|
|
|
4C7B53E5200143C200A52E21 /* FontFamilies.h */,
|
|
|
|
4C7B53E6200143C200A52E21 /* Fonts.cpp */,
|
|
|
|
4C7B53E7200143C200A52E21 /* Fonts.h */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EEF20BFF71700D4512C /* InteractiveConsole.cpp */,
|
|
|
|
939A35A120C12FFD00630B3F /* InteractiveConsole.h */,
|
2018-01-06 18:52:30 +01:00
|
|
|
4C7B53E8200143C200A52E21 /* Screenshot.cpp */,
|
|
|
|
4C7B53E9200143C200A52E21 /* Screenshot.h */,
|
2018-03-14 09:31:24 +01:00
|
|
|
4C3B423720591513000C5BB7 /* StdInOutConsole.cpp */,
|
2018-01-06 18:52:30 +01:00
|
|
|
4C7B53EC200143C200A52E21 /* Viewport.cpp */,
|
|
|
|
4C7B53ED200143C200A52E21 /* Viewport.h */,
|
|
|
|
4C7B53F0200143C200A52E21 /* Widget.h */,
|
2020-03-05 10:30:19 +01:00
|
|
|
01DDFE6422FD608500221318 /* Window_internal.cpp */,
|
2018-01-05 23:31:19 +01:00
|
|
|
C67B28182002D7F200109C93 /* Window_internal.h */,
|
2018-01-06 18:52:30 +01:00
|
|
|
4C7B53F1200143C200A52E21 /* Window.cpp */,
|
|
|
|
4C7B53F2200143C200A52E21 /* Window.h */,
|
2020-11-07 13:42:04 +01:00
|
|
|
4C8BB68425533DB9005C8830 /* ZoomLevel.cpp */,
|
|
|
|
4C8BB68325533DB9005C8830 /* ZoomLevel.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = interface;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
F76C83D71EC4E7CC00FA49E2 /* localisation */ = {
|
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|
|
isa = PBXGroup;
|
|
|
|
children = (
|
2018-01-06 18:32:25 +01:00
|
|
|
4C7B53C61FFF94F900A52E21 /* ConversionTables.cpp */,
|
2020-03-05 10:30:19 +01:00
|
|
|
2ADE2F2D224418E7002598AF /* ConversionTables.h */,
|
2018-01-06 18:32:25 +01:00
|
|
|
4C7B53AA1FFF935B00A52E21 /* Convert.cpp */,
|
|
|
|
4C7B53AB1FFF935B00A52E21 /* Currency.cpp */,
|
|
|
|
4C7B53AC1FFF935B00A52E21 /* Currency.h */,
|
|
|
|
4C7B53AE1FFF935B00A52E21 /* Date.h */,
|
|
|
|
4C7B53AF1FFF935B00A52E21 /* FormatCodes.cpp */,
|
|
|
|
4C7B53B01FFF935B00A52E21 /* FormatCodes.h */,
|
2020-10-09 13:02:07 +02:00
|
|
|
93AE2388252F948A00CD03C3 /* Formatter.cpp */,
|
|
|
|
93AE2387252F948A00CD03C3 /* Formatter.h */,
|
2020-10-27 17:06:19 +01:00
|
|
|
93B4DC1325487CDE008D63FF /* Formatting.cpp */,
|
|
|
|
93B4DC1425487CDE008D63FF /* Formatting.h */,
|
2018-01-06 18:32:25 +01:00
|
|
|
4C7B53B11FFF935B00A52E21 /* Language.cpp */,
|
|
|
|
4C7B53C91FFF991000A52E21 /* Language.h */,
|
|
|
|
4C7B53B31FFF935B00A52E21 /* LanguagePack.cpp */,
|
|
|
|
4C7B53B41FFF935B00A52E21 /* LanguagePack.h */,
|
|
|
|
4C7B53B51FFF935B00A52E21 /* Localisation.cpp */,
|
2020-03-05 10:30:19 +01:00
|
|
|
93F76EF120BFF74200D4512C /* Localisation.Date.cpp */,
|
2018-01-06 18:32:25 +01:00
|
|
|
4C7B53B61FFF935B00A52E21 /* Localisation.h */,
|
2020-03-05 10:30:19 +01:00
|
|
|
933F2CB620935653001B33FD /* LocalisationService.cpp */,
|
|
|
|
933F2CBA20935668001B33FD /* LocalisationService.h */,
|
2018-01-06 18:32:25 +01:00
|
|
|
4C7B53B71FFF935B00A52E21 /* RealNames.cpp */,
|
|
|
|
4C7B53B81FFF935B00A52E21 /* StringIds.h */,
|
|
|
|
4C7B53BB1FFF935B00A52E21 /* UTF8.cpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = localisation;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
F76C83EA1EC4E7CC00FA49E2 /* management */ = {
|
|
|
|
isa = PBXGroup;
|
|
|
|
children = (
|
2017-10-11 21:38:26 +02:00
|
|
|
4C93F1B01F8E185600A9330D /* Award.cpp */,
|
|
|
|
4C93F1B11F8E185600A9330D /* Award.h */,
|
|
|
|
4C93F1B21F8E185600A9330D /* Finance.cpp */,
|
|
|
|
4C93F1B31F8E185600A9330D /* Finance.h */,
|
|
|
|
4C93F1B41F8E185600A9330D /* Marketing.cpp */,
|
|
|
|
4C93F1B51F8E185600A9330D /* Marketing.h */,
|
|
|
|
4C93F1B61F8E185600A9330D /* NewsItem.cpp */,
|
|
|
|
4C93F1B71F8E185600A9330D /* NewsItem.h */,
|
|
|
|
4C93F1B81F8E185600A9330D /* Research.cpp */,
|
|
|
|
4C93F1B91F8E185600A9330D /* Research.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = management;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
F76C83F51EC4E7CC00FA49E2 /* network */ = {
|
|
|
|
isa = PBXGroup;
|
|
|
|
children = (
|
2019-03-21 20:10:07 +01:00
|
|
|
2ADE2F3022441905002598AF /* DiscordService.cpp */,
|
|
|
|
2ADE2F2F22441905002598AF /* DiscordService.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C83F91EC4E7CC00FA49E2 /* network.h */,
|
|
|
|
F76C83FA1EC4E7CC00FA49E2 /* NetworkAction.cpp */,
|
|
|
|
F76C83FB1EC4E7CC00FA49E2 /* NetworkAction.h */,
|
2020-07-26 20:30:00 +02:00
|
|
|
936F412524CE030F00E07BCF /* NetworkBase.cpp */,
|
|
|
|
936F412724CE030F00E07BCF /* NetworkBase.h */,
|
|
|
|
936F412624CE030F00E07BCF /* NetworkClient.cpp */,
|
|
|
|
936F412424CE030E00E07BCF /* NetworkClient.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C83FC1EC4E7CC00FA49E2 /* NetworkConnection.cpp */,
|
|
|
|
F76C83FD1EC4E7CC00FA49E2 /* NetworkConnection.h */,
|
|
|
|
F76C83FE1EC4E7CC00FA49E2 /* NetworkGroup.cpp */,
|
|
|
|
F76C83FF1EC4E7CC00FA49E2 /* NetworkGroup.h */,
|
|
|
|
F76C84001EC4E7CC00FA49E2 /* NetworkKey.cpp */,
|
|
|
|
F76C84011EC4E7CC00FA49E2 /* NetworkKey.h */,
|
|
|
|
F76C84021EC4E7CC00FA49E2 /* NetworkPacket.cpp */,
|
|
|
|
F76C84031EC4E7CC00FA49E2 /* NetworkPacket.h */,
|
|
|
|
F76C84041EC4E7CC00FA49E2 /* NetworkPlayer.cpp */,
|
|
|
|
F76C84051EC4E7CC00FA49E2 /* NetworkPlayer.h */,
|
|
|
|
F76C84061EC4E7CC00FA49E2 /* NetworkServerAdvertiser.cpp */,
|
|
|
|
F76C84071EC4E7CC00FA49E2 /* NetworkServerAdvertiser.h */,
|
|
|
|
F76C84081EC4E7CC00FA49E2 /* NetworkTypes.h */,
|
|
|
|
F76C84091EC4E7CC00FA49E2 /* NetworkUser.cpp */,
|
|
|
|
F76C840A1EC4E7CC00FA49E2 /* NetworkUser.h */,
|
|
|
|
F76C840B1EC4E7CC00FA49E2 /* ServerList.cpp */,
|
|
|
|
F76C840C1EC4E7CC00FA49E2 /* ServerList.h */,
|
2019-05-06 19:08:14 +02:00
|
|
|
F76C840D1EC4E7CC00FA49E2 /* Socket.cpp */,
|
|
|
|
F76C840E1EC4E7CC00FA49E2 /* Socket.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = network;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
F76C84111EC4E7CC00FA49E2 /* object */ = {
|
|
|
|
isa = PBXGroup;
|
|
|
|
children = (
|
|
|
|
F76C84121EC4E7CC00FA49E2 /* BannerObject.cpp */,
|
|
|
|
F76C84131EC4E7CC00FA49E2 /* BannerObject.h */,
|
2020-03-05 10:30:19 +01:00
|
|
|
F7B2048B2024E7800000AD7E /* DefaultObjects.cpp */,
|
|
|
|
F7B2048D2024E8A90000AD7E /* DefaultObjects.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C84141EC4E7CC00FA49E2 /* EntranceObject.cpp */,
|
|
|
|
F76C84151EC4E7CC00FA49E2 /* EntranceObject.h */,
|
|
|
|
F76C84161EC4E7CC00FA49E2 /* FootpathItemObject.cpp */,
|
|
|
|
F76C84171EC4E7CC00FA49E2 /* FootpathItemObject.h */,
|
|
|
|
F76C84181EC4E7CC00FA49E2 /* FootpathObject.cpp */,
|
|
|
|
F76C84191EC4E7CC00FA49E2 /* FootpathObject.h */,
|
2021-08-29 17:07:38 +02:00
|
|
|
4C976BC2263976F0002DEBD5 /* FootpathRailingsObject.cpp */,
|
|
|
|
4C976BC3263976F0002DEBD5 /* FootpathRailingsObject.h */,
|
|
|
|
4C976BC1263976F0002DEBD5 /* FootpathSurfaceObject.cpp */,
|
|
|
|
4C976BC4263976F0002DEBD5 /* FootpathSurfaceObject.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C841A1EC4E7CC00FA49E2 /* ImageTable.cpp */,
|
|
|
|
F76C841B1EC4E7CC00FA49E2 /* ImageTable.h */,
|
|
|
|
F76C841C1EC4E7CC00FA49E2 /* LargeSceneryObject.cpp */,
|
|
|
|
F76C841D1EC4E7CC00FA49E2 /* LargeSceneryObject.h */,
|
2021-01-12 22:19:15 +01:00
|
|
|
4C91FD5D25AE476700CA5DA4 /* MusicObject.cpp */,
|
|
|
|
4C91FD5E25AE476700CA5DA4 /* MusicObject.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C841E1EC4E7CC00FA49E2 /* Object.cpp */,
|
|
|
|
F76C841F1EC4E7CC00FA49E2 /* Object.h */,
|
|
|
|
F76C84201EC4E7CC00FA49E2 /* ObjectFactory.cpp */,
|
|
|
|
F76C84211EC4E7CC00FA49E2 /* ObjectFactory.h */,
|
2018-01-02 20:36:42 +01:00
|
|
|
4C7B53A21FFC15ED00A52E21 /* ObjectLimits.h */,
|
|
|
|
4C7B53A31FFC180400A52E21 /* ObjectList.cpp */,
|
|
|
|
4C7B53A41FFC180400A52E21 /* ObjectList.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C84221EC4E7CC00FA49E2 /* ObjectManager.cpp */,
|
|
|
|
F76C84231EC4E7CC00FA49E2 /* ObjectManager.h */,
|
|
|
|
F76C84241EC4E7CC00FA49E2 /* ObjectRepository.cpp */,
|
|
|
|
F76C84251EC4E7CC00FA49E2 /* ObjectRepository.h */,
|
|
|
|
F76C84261EC4E7CC00FA49E2 /* RideObject.cpp */,
|
|
|
|
F76C84271EC4E7CC00FA49E2 /* RideObject.h */,
|
|
|
|
F76C84281EC4E7CC00FA49E2 /* SceneryGroupObject.cpp */,
|
|
|
|
F76C84291EC4E7CC00FA49E2 /* SceneryGroupObject.h */,
|
2018-03-19 12:08:35 +01:00
|
|
|
4C1A53EC205FD19F000F8EF5 /* SceneryObject.cpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C842A1EC4E7CC00FA49E2 /* SceneryObject.h */,
|
|
|
|
F76C842B1EC4E7CC00FA49E2 /* SmallSceneryObject.cpp */,
|
|
|
|
F76C842C1EC4E7CC00FA49E2 /* SmallSceneryObject.h */,
|
2018-12-05 21:33:45 +01:00
|
|
|
93F6004F213DD7E300EEB83E /* StationObject.cpp */,
|
|
|
|
93F6004E213DD7E300EEB83E /* StationObject.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C842F1EC4E7CC00FA49E2 /* StringTable.cpp */,
|
|
|
|
F76C84301EC4E7CC00FA49E2 /* StringTable.h */,
|
2018-12-05 21:33:45 +01:00
|
|
|
93F6004A213DD7DC00EEB83E /* TerrainEdgeObject.cpp */,
|
|
|
|
93F6004B213DD7DD00EEB83E /* TerrainEdgeObject.h */,
|
|
|
|
93F60049213DD7DC00EEB83E /* TerrainSurfaceObject.cpp */,
|
|
|
|
93F60048213DD7DC00EEB83E /* TerrainSurfaceObject.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C84311EC4E7CC00FA49E2 /* WallObject.cpp */,
|
|
|
|
F76C84321EC4E7CC00FA49E2 /* WallObject.h */,
|
|
|
|
F76C84331EC4E7CC00FA49E2 /* WaterObject.cpp */,
|
|
|
|
F76C84341EC4E7CC00FA49E2 /* WaterObject.h */,
|
|
|
|
);
|
|
|
|
path = object;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
F76C843A1EC4E7CC00FA49E2 /* paint */ = {
|
|
|
|
isa = PBXGroup;
|
|
|
|
children = (
|
2017-05-13 21:09:21 +02:00
|
|
|
F76C84491EC4E7CC00FA49E2 /* sprite */,
|
2017-12-14 10:34:12 +01:00
|
|
|
F76C843B1EC4E7CC00FA49E2 /* tile_element */,
|
|
|
|
4C6A66AE1FE278C900694CB6 /* Paint.cpp */,
|
|
|
|
4C6A66AF1FE278C900694CB6 /* Paint.h */,
|
|
|
|
4C6A66B01FE278C900694CB6 /* Painter.cpp */,
|
|
|
|
4C6A66B11FE278C900694CB6 /* Painter.h */,
|
|
|
|
4C6A66B21FE278C900694CB6 /* PaintHelpers.cpp */,
|
|
|
|
4C6A66B31FE278C900694CB6 /* Supports.cpp */,
|
|
|
|
4C6A66B41FE278C900694CB6 /* Supports.h */,
|
2018-01-06 20:29:44 +01:00
|
|
|
4C7B540020015AC600A52E21 /* VirtualFloor.cpp */,
|
2020-03-05 10:30:19 +01:00
|
|
|
2ADE2F332244191E002598AF /* VirtualFloor.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = paint;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
2017-10-31 12:57:40 +01:00
|
|
|
F76C843B1EC4E7CC00FA49E2 /* tile_element */ = {
|
2017-05-12 01:37:00 +02:00
|
|
|
isa = PBXGroup;
|
|
|
|
children = (
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EFC20BFF77A00D4512C /* Paint.Banner.cpp */,
|
|
|
|
93F76EFE20BFF77A00D4512C /* Paint.Entrance.cpp */,
|
|
|
|
93F76EF920BFF77900D4512C /* Paint.LargeScenery.cpp */,
|
|
|
|
93F76EF820BFF77900D4512C /* Paint.Path.cpp */,
|
|
|
|
93F76EFB20BFF77A00D4512C /* Paint.SmallScenery.cpp */,
|
|
|
|
93F76EFA20BFF77900D4512C /* Paint.Surface.cpp */,
|
|
|
|
939A359D20C12FDD00630B3F /* Paint.Surface.h */,
|
|
|
|
93F76EFD20BFF77A00D4512C /* Paint.TileElement.cpp */,
|
|
|
|
939A359E20C12FDE00630B3F /* Paint.TileElement.h */,
|
|
|
|
93F76EF720BFF77900D4512C /* Paint.Wall.cpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
2017-10-31 12:57:40 +01:00
|
|
|
path = tile_element;
|
2017-05-12 01:37:00 +02:00
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
F76C84491EC4E7CC00FA49E2 /* sprite */ = {
|
|
|
|
isa = PBXGroup;
|
|
|
|
children = (
|
2018-06-01 09:43:57 +02:00
|
|
|
939A359720C12FC700630B3F /* Paint.Litter.cpp */,
|
|
|
|
939A359820C12FC700630B3F /* Paint.Misc.cpp */,
|
|
|
|
93F76EF320BFF76D00D4512C /* Paint.Peep.cpp */,
|
|
|
|
93F76EF420BFF76D00D4512C /* Paint.Sprite.cpp */,
|
|
|
|
939A359920C12FC700630B3F /* Paint.Sprite.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = sprite;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
F76C84531EC4E7CC00FA49E2 /* peep */ = {
|
|
|
|
isa = PBXGroup;
|
|
|
|
children = (
|
2020-09-12 05:45:25 +02:00
|
|
|
51160A24250C7A15002029F6 /* GuestPathfinding.h */,
|
2018-04-20 14:48:39 +02:00
|
|
|
9346F9D6208A191900C77D91 /* Guest.cpp */,
|
|
|
|
9346F9D7208A191900C77D91 /* GuestPathfinding.cpp */,
|
2017-10-13 10:06:36 +02:00
|
|
|
4CFE4E7B1F90A3F1005243C2 /* Peep.cpp */,
|
|
|
|
4CFE4E7C1F90A3F1005243C2 /* Peep.h */,
|
|
|
|
4CFE4E7D1F90A3F1005243C2 /* PeepData.cpp */,
|
|
|
|
4CFE4E7E1F90A3F1005243C2 /* Staff.cpp */,
|
|
|
|
4CFE4E7F1F90A3F1005243C2 /* Staff.h */,
|
2021-08-17 22:29:35 +02:00
|
|
|
58DEACC694664E7C8DACB93D /* RideUseSystem.cpp */,
|
|
|
|
2DA720D496604387806AC168 /* RideUseSystem.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = peep;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
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2017-05-12 01:37:00 +02:00
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2020-07-10 10:03:29 +02:00
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4C6AC2111F9E1CB3004324AA /* CableLift.h */,
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4C6A66C01FF9322A00694CB6 /* Ride.h */,
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4C91FD6025AE483600CA5DA4 /* RideAudio.cpp */,
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4C91FD6125AE483600CA5DA4 /* RideAudio.h */,
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2018-01-10 10:03:22 +01:00
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4C7B541520060D8E00A52E21 /* RideData.h */,
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2020-03-05 10:30:19 +01:00
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F73E320C2011589F00C4D975 /* RideRatings.h */,
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2ADE2F352244195F002598AF /* RideTypes.h */,
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2018-05-14 19:21:43 +02:00
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4CDCB0BC20A9902E00321367 /* ShopItem.cpp */,
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4CDCB0BD20A9902F00321367 /* ShopItem.h */,
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2017-10-23 14:47:12 +02:00
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4C6AC20D1F9E1693004324AA /* Station.cpp */,
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4C6AC20E1F9E1693004324AA /* Station.h */,
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2017-10-17 13:51:47 +02:00
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4CFE4E8E1F9625B0005243C2 /* Track.cpp */,
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4CFE4E8F1F9625B0005243C2 /* Track.h */,
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2017-10-16 17:02:39 +02:00
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4CFE4E861F950164005243C2 /* TrackData.cpp */,
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4CFE4E871F950164005243C2 /* TrackData.h */,
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2017-09-01 13:38:21 +02:00
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4C4C1E971F58226500560300 /* TrackDesign.cpp */,
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4C4C1E991F5832AA00560300 /* TrackDesign.h */,
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2017-05-12 01:37:00 +02:00
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F76C84DC1EC4E7CD00FA49E2 /* TrackDesignRepository.cpp */,
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F76C84DD1EC4E7CD00FA49E2 /* TrackDesignRepository.h */,
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2020-03-05 10:30:19 +01:00
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F73E320E2011589F00C4D975 /* TrackDesignSave.cpp */,
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2018-01-10 10:03:22 +01:00
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4C7B540B20060D8100A52E21 /* TrackPaint.cpp */,
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4C7B540C20060D8100A52E21 /* TrackPaint.h */,
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2021-03-15 09:13:00 +01:00
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4C882FB825FEA80D0039D1C4 /* TrainManager.cpp */,
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4C882FB925FEA80E0039D1C4 /* TrainManager.h */,
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2017-10-13 10:30:05 +02:00
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4CFE4E831F90AF41005243C2 /* Vehicle.cpp */,
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4CFE4E841F90AF41005243C2 /* Vehicle.h */,
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2021-03-15 09:13:00 +01:00
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4C882FBB25FEA8260039D1C4 /* VehicleColour.h */,
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2018-01-09 23:10:21 +01:00
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4C7B54052005735F00A52E21 /* VehicleData.cpp */,
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2018-01-10 10:03:22 +01:00
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4C7B540920060D7000A52E21 /* VehicleData.h */,
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2021-03-15 09:13:00 +01:00
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4C882FBC25FEA8270039D1C4 /* VehicleEntry.h */,
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2018-01-09 23:10:21 +01:00
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4C7B54072005736700A52E21 /* VehiclePaint.cpp */,
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2018-01-10 10:03:22 +01:00
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4C7B540A20060D7900A52E21 /* VehiclePaint.h */,
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2020-03-15 11:27:45 +01:00
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4CB2716824195B45000CF9EE /* VehicleSubpositionData.cpp */,
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4CB2716924195B45000CF9EE /* VehicleSubpositionData.h */,
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2021-07-27 17:21:03 +02:00
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2017-05-12 01:37:00 +02:00
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2017-10-09 11:12:45 +02:00
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4C93F1181F8B744400A9330D /* AirPoweredVerticalCoaster.cpp */,
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4C93F1191F8B744400A9330D /* BobsleighCoaster.cpp */,
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2017-10-09 11:39:15 +02:00
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4C93F11A1F8B744400A9330D /* BolligerMabillardTrack.h */,
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2017-10-09 11:12:45 +02:00
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4C93F11B1F8B744400A9330D /* BolligerMabillardTrack.cpp */,
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4C93F11C1F8B744400A9330D /* CompactInvertedCoaster.cpp */,
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4C93F11D1F8B744400A9330D /* CorkscrewRollerCoaster.cpp */,
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4C93F11E1F8B744400A9330D /* FlyingRollerCoaster.cpp */,
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4C93F11F1F8B744400A9330D /* GigaCoaster.cpp */,
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4C93F1201F8B744400A9330D /* HeartlineTwisterCoaster.cpp */,
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2020-10-10 21:27:12 +02:00
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4C1EE63C24AB4A2700D7177F /* HybridCoaster.cpp */,
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2017-10-09 11:12:45 +02:00
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4C93F1211F8B744400A9330D /* InvertedHairpinCoaster.cpp */,
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4C93F1221F8B744400A9330D /* InvertedImpulseCoaster.cpp */,
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4C93F1231F8B744400A9330D /* InvertedRollerCoaster.cpp */,
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2017-10-09 11:39:15 +02:00
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4C93F1241F8B744400A9330D /* JuniorRollerCoaster.h */,
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2017-10-09 11:12:45 +02:00
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4C93F1251F8B744400A9330D /* JuniorRollerCoaster.cpp */,
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4C93F1261F8B744400A9330D /* LayDownRollerCoaster.cpp */,
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4C93F1271F8B744400A9330D /* LimLaunchedRollerCoaster.cpp */,
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4C93F1281F8B744400A9330D /* LoopingRollerCoaster.cpp */,
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4C93F1291F8B744400A9330D /* MineRide.cpp */,
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4C93F12A1F8B744400A9330D /* MineTrainCoaster.cpp */,
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4C93F12B1F8B744400A9330D /* MiniRollerCoaster.cpp */,
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4C93F12C1F8B744400A9330D /* MiniSuspendedCoaster.cpp */,
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4C93F12D1F8B744400A9330D /* MultiDimensionRollerCoaster.cpp */,
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4C93F12E1F8B744400A9330D /* ReverseFreefallCoaster.cpp */,
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4C93F12F1F8B744400A9330D /* ReverserRollerCoaster.cpp */,
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4C93F1301F8B744400A9330D /* SideFrictionRollerCoaster.cpp */,
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2021-01-06 21:10:15 +01:00
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4C2BF6C3258FF2FB005CD9A0 /* SingleRailRollerCoaster.cpp */,
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2017-10-09 11:12:45 +02:00
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4C93F1311F8B744400A9330D /* StandUpRollerCoaster.cpp */,
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4C93F1321F8B744400A9330D /* Steeplechase.cpp */,
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4C93F1331F8B744400A9330D /* SuspendedSwingingCoaster.cpp */,
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4C93F1341F8B744400A9330D /* TwisterRollerCoaster.cpp */,
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4C93F1351F8B744400A9330D /* VerticalDropRollerCoaster.cpp */,
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4C93F1361F8B744400A9330D /* VirginiaReel.cpp */,
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4C93F1371F8B744400A9330D /* WildMouse.cpp */,
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4C93F1381F8B744400A9330D /* WoodenRollerCoaster.cpp */,
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4C93F1391F8B744400A9330D /* WoodenWildMouse.cpp */,
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2017-05-12 01:37:00 +02:00
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2017-10-09 11:12:45 +02:00
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4C93F15A1F8B745700A9330D /* CarRide.cpp */,
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2020-07-19 14:51:37 +02:00
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4C93F15B1F8B745700A9330D /* Circus.cpp */,
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2017-10-09 11:12:45 +02:00
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4C93F15C1F8B745700A9330D /* CrookedHouse.cpp */,
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4C93F15D1F8B745700A9330D /* Dodgems.cpp */,
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4C93F15E1F8B745700A9330D /* FerrisWheel.cpp */,
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4C93F15F1F8B745700A9330D /* FlyingSaucers.cpp */,
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4C93F1601F8B745700A9330D /* GhostTrain.cpp */,
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4C93F1611F8B745700A9330D /* HauntedHouse.cpp */,
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4C93F1621F8B745700A9330D /* Maze.cpp */,
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4C93F1631F8B745700A9330D /* MerryGoRound.cpp */,
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4C93F1641F8B745700A9330D /* MiniGolf.cpp */,
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4C93F1651F8B745700A9330D /* MiniHelicopters.cpp */,
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4C93F1661F8B745700A9330D /* MonorailCycles.cpp */,
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4C93F1671F8B745700A9330D /* ObservationTower.cpp */,
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4C93F1681F8B745700A9330D /* SpaceRings.cpp */,
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4C93F1691F8B745700A9330D /* SpiralSlide.cpp */,
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2017-05-12 01:37:00 +02:00
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2017-10-09 11:12:45 +02:00
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4C93F17A1F8B747300A9330D /* Facility.cpp */,
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4C93F17B1F8B747300A9330D /* Shop.cpp */,
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2017-05-12 01:37:00 +02:00
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sourceTree = "<group>";
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2017-10-09 11:12:45 +02:00
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4C93F17E1F8B747A00A9330D /* 3dCinema.cpp */,
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4C93F17F1F8B747A00A9330D /* Enterprise.cpp */,
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4C93F1801F8B747A00A9330D /* GoKarts.cpp */,
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4C93F1811F8B747A00A9330D /* LaunchedFreefall.cpp */,
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4C93F1821F8B747A00A9330D /* MagicCarpet.cpp */,
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4C93F1831F8B747A00A9330D /* MotionSimulator.cpp */,
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2020-07-19 14:41:40 +02:00
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4C93F1841F8B747A00A9330D /* SwingingShip.cpp */,
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2017-10-09 11:12:45 +02:00
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4C93F1851F8B747A00A9330D /* RotoDrop.cpp */,
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4C93F1861F8B747A00A9330D /* SwingingInverterShip.cpp */,
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4C93F1871F8B747A00A9330D /* TopSpin.cpp */,
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4C93F1881F8B747A00A9330D /* Twist.cpp */,
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2017-05-12 01:37:00 +02:00
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);
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2017-10-09 11:12:45 +02:00
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4C93F1941F8B748200A9330D /* Chairlift.cpp */,
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4C93F1951F8B748200A9330D /* Lift.cpp */,
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4C93F1961F8B748200A9330D /* MiniatureRailway.cpp */,
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4C93F1971F8B748200A9330D /* Monorail.cpp */,
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4C93F1981F8B748200A9330D /* SuspendedMonorail.cpp */,
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2017-05-12 01:37:00 +02:00
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);
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path = transport;
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2018-05-01 22:39:42 +02:00
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2018-01-11 10:59:26 +01:00
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2017-05-12 01:37:00 +02:00
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F76C85831EC4E82600FA49E2 /* AudioContext.cpp */,
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F76C85841EC4E82600FA49E2 /* AudioContext.h */,
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2017-06-09 20:09:04 +02:00
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2017-05-12 01:37:00 +02:00
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2017-09-13 21:45:11 +02:00
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2017-08-06 22:00:45 +02:00
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2017-08-12 23:06:12 +02:00
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2017-08-06 22:00:45 +02:00
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2020-04-23 20:55:53 +02:00
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93DFD05624521C1A001FCBAF /* ScriptEngine.h in Headers */,
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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66A10ED0257F1DF800DD651A /* BannerSetColourAction.h in Headers */,
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2019-03-21 20:10:07 +01:00
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2ADE2F3122441905002598AF /* DiscordService.h in Headers */,
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FD2257F1E3000DD651A /* WallPlaceAction.h in Headers */,
|
|
|
|
66A10F8C257F1E1800DD651A /* RideCreateAction.h in Headers */,
|
|
|
|
66A10F65257F1E1700DD651A /* TileModifyAction.h in Headers */,
|
|
|
|
66A10ED4257F1DF800DD651A /* ClearAction.h in Headers */,
|
|
|
|
66A10F5F257F1E1700DD651A /* SmallScenerySetColourAction.h in Headers */,
|
|
|
|
66A10FA5257F1E1800DD651A /* RideSetPriceAction.h in Headers */,
|
2018-01-03 00:13:37 +01:00
|
|
|
C67B28172002D67A00109C93 /* Viewport.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FDD257F1E3000DD651A /* WallSetColourAction.h in Headers */,
|
|
|
|
66A10F8D257F1E1800DD651A /* GuestSetFlagsAction.h in Headers */,
|
|
|
|
66A10FA7257F1E1800DD651A /* PeepPickupAction.h in Headers */,
|
2018-06-01 09:43:57 +02:00
|
|
|
939A359C20C12FC800630B3F /* Paint.Sprite.h in Headers */,
|
2018-05-01 22:39:42 +02:00
|
|
|
9308DA04209908090079EE96 /* TileElement.h in Headers */,
|
2018-01-03 00:13:37 +01:00
|
|
|
C67B28152002D67A00109C93 /* Widget.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F99257F1E1800DD651A /* LargeScenerySetColourAction.h in Headers */,
|
2020-10-05 15:34:50 +02:00
|
|
|
93378D01252B4F550077D2D8 /* JsonFwd.hpp in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F90257F1E1800DD651A /* MazePlaceTrackAction.h in Headers */,
|
|
|
|
66A10F6E257F1E1800DD651A /* LandRaiseAction.h in Headers */,
|
|
|
|
66A10F78257F1E1800DD651A /* StaffSetColourAction.h in Headers */,
|
|
|
|
66A10F67257F1E1700DD651A /* RideEntranceExitPlaceAction.h in Headers */,
|
|
|
|
66A10F8A257F1E1800DD651A /* ParkSetResearchFundingAction.h in Headers */,
|
2017-08-18 21:00:03 +02:00
|
|
|
C6352B851F477022006CCEE3 /* DataSerialiserTraits.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F50257F1E1700DD651A /* ParkEntranceRemoveAction.h in Headers */,
|
|
|
|
66A10F4D257F1E1700DD651A /* StaffSetNameAction.h in Headers */,
|
|
|
|
66A10FD6257F1E3000DD651A /* WallRemoveAction.h in Headers */,
|
2018-06-01 09:43:57 +02:00
|
|
|
939A359F20C12FDE00630B3F /* Paint.Surface.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F7B257F1E1800DD651A /* MazeSetTrackAction.h in Headers */,
|
2018-01-05 23:31:19 +01:00
|
|
|
C67B28192002D7F200109C93 /* Window_internal.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F53257F1E1700DD651A /* LandLowerAction.h in Headers */,
|
|
|
|
66A10F5E257F1E1700DD651A /* LargeSceneryRemoveAction.h in Headers */,
|
|
|
|
66A10F5D257F1E1700DD651A /* RideSetStatusAction.h in Headers */,
|
2020-10-27 17:06:19 +01:00
|
|
|
93B4DC1625487CDF008D63FF /* Formatting.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F86257F1E1800DD651A /* LoadOrQuitAction.h in Headers */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD02E24521BA0001FCBAF /* FileWatcher.h in Headers */,
|
2019-03-21 20:08:41 +01:00
|
|
|
2ADE2F28224418B2002598AF /* DataSerialiserTag.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F74257F1E1800DD651A /* RideEntranceExitRemoveAction.h in Headers */,
|
|
|
|
66A10F9A257F1E1800DD651A /* StaffFireAction.h in Headers */,
|
|
|
|
66A10FAC257F1E1800DD651A /* RideSetSettingAction.h in Headers */,
|
2019-03-21 20:09:40 +01:00
|
|
|
2ADE2F2E224418E7002598AF /* ConversionTables.h in Headers */,
|
2018-04-27 15:00:49 +02:00
|
|
|
933F2CBB20935668001B33FD /* LocalisationService.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10EC9257F1DF800DD651A /* CustomAction.h in Headers */,
|
|
|
|
66A10FDF257F1E3000DD651A /* TrackSetBrakeSpeedAction.h in Headers */,
|
|
|
|
66A10F54257F1E1700DD651A /* RideSetAppearanceAction.h in Headers */,
|
2017-08-18 21:00:03 +02:00
|
|
|
C6352B861F477022006CCEE3 /* Endianness.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F5A257F1E1700DD651A /* GuestSetNameAction.h in Headers */,
|
|
|
|
66A10F87257F1E1800DD651A /* SmallSceneryPlaceAction.h in Headers */,
|
|
|
|
66A10ECA257F1DF800DD651A /* ClimateSetAction.h in Headers */,
|
|
|
|
66A10F77257F1E1800DD651A /* StaffSetOrdersAction.h in Headers */,
|
2019-03-21 20:08:41 +01:00
|
|
|
2ADE2F2C224418B2002598AF /* FileIndex.hpp in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FAF257F1E1800DD651A /* RideSetNameAction.h in Headers */,
|
2018-05-12 18:39:55 +02:00
|
|
|
93CBA4CC20A7504500867D56 /* ImageImporter.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F62257F1E1700DD651A /* SurfaceSetStyleAction.h in Headers */,
|
|
|
|
66A10EC1257F1DF800DD651A /* FootpathAdditionRemoveAction.h in Headers */,
|
|
|
|
66A10FD0257F1E3000DD651A /* TrackPlaceAction.h in Headers */,
|
|
|
|
66A10F4C257F1E1700DD651A /* PlaceParkEntranceAction.h in Headers */,
|
|
|
|
66A10F96257F1E1800DD651A /* SignSetStyleAction.h in Headers */,
|
2019-03-21 20:08:41 +01:00
|
|
|
2ADE2F29224418B2002598AF /* Numerics.hpp in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FD5257F1E3000DD651A /* WaterRaiseAction.h in Headers */,
|
2020-07-26 20:30:00 +02:00
|
|
|
936F412B24CE030F00E07BCF /* NetworkBase.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10EC2257F1DF800DD651A /* FootpathRemoveAction.h in Headers */,
|
|
|
|
66A10EA3257F1DE100DD651A /* BalloonPressAction.h in Headers */,
|
2019-03-21 20:12:21 +01:00
|
|
|
2ADE2F382244198B002598AF /* SpriteBase.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10EC8257F1DF800DD651A /* BannerPlaceAction.h in Headers */,
|
2017-11-27 18:04:42 +01:00
|
|
|
C62D838B1FD36D6F008C04F1 /* EditorObjectSelectionSession.h in Headers */,
|
2019-03-21 20:08:41 +01:00
|
|
|
2ADE2F27224418B2002598AF /* Random.hpp in Headers */,
|
2018-06-01 22:39:08 +02:00
|
|
|
9344BEF920C1E6180047D165 /* Crypt.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F63257F1E1700DD651A /* PlayerKickAction.h in Headers */,
|
|
|
|
66A10FD7257F1E3000DD651A /* WaterLowerAction.h in Headers */,
|
2018-06-01 09:43:57 +02:00
|
|
|
939A35A220C12FFD00630B3F /* InteractiveConsole.h in Headers */,
|
2018-05-12 18:39:55 +02:00
|
|
|
93CBA4C320A7502E00867D56 /* Imaging.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F4E257F1E1700DD651A /* PauseToggleAction.h in Headers */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD04E24521C1A001FCBAF /* Duktape.hpp in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FA2257F1E1800DD651A /* LargeSceneryPlaceAction.h in Headers */,
|
2019-03-21 20:11:39 +01:00
|
|
|
2ADE2F3622441960002598AF /* RideTypes.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F68257F1E1800DD651A /* NetworkModifyGroupAction.h in Headers */,
|
|
|
|
66A10F88257F1E1800DD651A /* SignSetNameAction.h in Headers */,
|
2020-10-09 13:02:07 +02:00
|
|
|
93AE2389252F948A00CD03C3 /* Formatter.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F91257F1E1800DD651A /* StaffHireNewAction.h in Headers */,
|
2018-05-01 22:39:42 +02:00
|
|
|
9308DA05209908090079EE96 /* Surface.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F9F257F1E1800DD651A /* LandBuyRightsAction.h in Headers */,
|
2018-05-04 08:58:35 +02:00
|
|
|
93DE9753209C3C1000FB1CC8 /* GameState.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
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Move RideSetStatus string enum to the cpp file to avoid unused imports
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
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Move RideSetStatus string enum to the cpp file to avoid unused imports
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
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Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
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Move static function declarations to .h files
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Move static function declarations to .h files
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Move RideSetStatus string enum to the cpp file to avoid unused imports
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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2019-07-11 12:18:28 +02:00
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SystemCapabilities = {
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com.apple.HardenedRuntime = {
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enabled = 1;
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2015-12-20 05:46:52 +01:00
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2017-05-12 01:37:00 +02:00
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F76C80991EC4D9FA00FA49E2 = {
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CreatedOnToolsVersion = 8.3.2;
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2017-05-13 00:57:54 +02:00
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F7D774831EC66CD700BE6EBC = {
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CreatedOnToolsVersion = 8.3.2;
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ProvisioningStyle = Automatic;
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2015-12-20 05:46:52 +01:00
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};
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buildConfigurationList = D497D0731C20FD52002BF46A /* Build configuration list for PBXProject "OpenRCT2" */;
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2019-02-22 11:51:50 +01:00
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compatibilityVersion = "Xcode 10.0";
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2019-07-11 11:40:21 +02:00
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developmentRegion = en;
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2015-12-20 05:46:52 +01:00
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hasScannedForEncodings = 0;
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knownRegions = (
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2019-08-09 10:09:00 +02:00
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English,
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2015-12-20 05:46:52 +01:00
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en,
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Base,
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productRefGroup = D497D0791C20FD52002BF46A /* Products */;
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projectDirPath = "";
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projectRoot = "";
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targets = (
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D497D0771C20FD52002BF46A /* OpenRCT2 */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C80991EC4D9FA00FA49E2 /* libopenrct2 */,
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2017-05-13 00:57:54 +02:00
|
|
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F7D774831EC66CD700BE6EBC /* OpenRCT2-cli */,
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2017-05-13 21:09:21 +02:00
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C68B2D431EC790690020651C /* Download Libraries */,
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2015-12-20 05:46:52 +01:00
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);
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};
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/* End PBXProject section */
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/* Begin PBXResourcesBuildPhase section */
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D497D0761C20FD52002BF46A /* Resources */ = {
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buildActionMask = 2147483647;
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files = (
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2018-03-28 09:42:15 +02:00
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4CF67197206B7E720034ADDD /* object in Resources */,
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2015-12-20 05:46:52 +01:00
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D4EC48E61C2637710024B507 /* g2.dat in Resources */,
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D4EC48E71C2637710024B507 /* language in Resources */,
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2017-08-02 21:41:12 +02:00
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F79F428F1F3260F1009E42F8 /* changelog.txt in Resources */,
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2016-06-13 00:42:44 +02:00
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D43407E21D0E14CE00C2B3D4 /* shaders in Resources */,
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2020-04-30 18:50:26 +02:00
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D4EC48E81C2637710024B507 /* sequence in Resources */,
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2020-11-26 05:40:36 +01:00
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631D7A3625F590A100EA2B45 /* openrct2.icns in Resources */,
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2015-12-20 05:46:52 +01:00
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runOnlyForDeploymentPostprocessing = 0;
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2017-05-12 01:37:00 +02:00
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F76C88381EC4EB5900FA49E2 /* Resources */ = {
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2015-12-20 05:46:52 +01:00
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/* End PBXResourcesBuildPhase section */
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/* Begin PBXShellScriptBuildPhase section */
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2018-03-28 09:42:15 +02:00
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4CF67195206B7BEF0034ADDD /* Download JSON objects */ = {
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isa = PBXShellScriptBuildPhase;
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buildActionMask = 2147483647;
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inputPaths = (
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name = "Download JSON objects";
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outputPaths = (
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runOnlyForDeploymentPostprocessing = 0;
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shellPath = /bin/sh;
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2021-04-13 00:01:15 +02:00
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|
|
shellScript = "version=\"1.0.20\"\nzipname=\"objects.zip\"\nliburl=\"https://github.com/OpenRCT2/objects/releases/download/v$version/$zipname\"\n\n[[ ! -d \"${SRCROOT}/data/object\" || ! -e \"${SRCROOT}/objectsversion\" || $(head -n 1 \"${SRCROOT}/objectsversion\") != $version ]]\noutdated=$?\n\nif [[ $outdated -eq 0 ]]; then\nif [[ -d \"${SRCROOT}/data/object\" ]]; then rm -r \"${SRCROOT}/data/object\"; fi\nmkdir -p \"${SRCROOT}/data/object\"\n\ncurl -fLo \"${SRCROOT}/data/object/$zipname\" \"$liburl\"\nunzip -uaq -d \"${SRCROOT}/data/object\" \"${SRCROOT}/data/object/$zipname\"\nrm \"${SRCROOT}/data/object/$zipname\"\n\necho $version > \"${SRCROOT}/objectsversion\"\nfi\n";
|
2020-12-09 22:16:51 +01:00
|
|
|
};
|
2017-05-13 21:09:21 +02:00
|
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C68B2D471EC790710020651C /* Download Libraries */ = {
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isa = PBXShellScriptBuildPhase;
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buildActionMask = 2147483647;
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files = (
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);
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inputPaths = (
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name = "Download Libraries";
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outputPaths = (
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);
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|
runOnlyForDeploymentPostprocessing = 0;
|
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|
|
shellPath = /bin/sh;
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2021-04-13 00:01:15 +02:00
|
|
|
shellScript = "version=\"28\"\nzipname=\"openrct2-libs-v28-x64-macos-dylibs.zip\"\nliburl=\"https://github.com/OpenRCT2/Dependencies/releases/download/v$version/$zipname\"\n\n[[ ! -d \"${SRCROOT}/libxc\" || ! -e \"${SRCROOT}/libversion\" || $(head -n 1 \"${SRCROOT}/libversion\") != $version ]]\noutdated=$?\n\nif [[ $outdated -eq 0 ]]; then\nif [[ -d \"${SRCROOT}/libxc\" ]]; then rm -r \"${SRCROOT}/libxc\"; fi\nmkdir \"${SRCROOT}/libxc\"\n\ncurl -fLo \"${SRCROOT}/libxc/$zipname\" \"$liburl\"\nunzip -uaq -d \"${SRCROOT}/libxc\" \"${SRCROOT}/libxc/$zipname\"\nrm \"${SRCROOT}/libxc/$zipname\"\n\necho $version > \"${SRCROOT}/libversion\"\nfi\n";
|
2017-05-13 21:09:21 +02:00
|
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|
};
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2015-12-20 05:46:52 +01:00
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D42C09D21C254F4E00309751 /* Build g2.dat */ = {
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files = (
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inputPaths = (
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"$(SRCROOT)/resources/g2/*",
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);
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|
name = "Build g2.dat";
|
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|
|
outputPaths = (
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"$(SRCROOT)/data/g2.dat",
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);
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runOnlyForDeploymentPostprocessing = 0;
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shellPath = /bin/sh;
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2020-12-09 22:16:51 +01:00
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|
shellScript = "\"${TARGET_BUILD_DIR}/${EXECUTABLE_PATH}\" sprite build \"${SRCROOT}/data/g2.dat\" \"${SRCROOT}/resources/g2/sprites.json\"\n";
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2015-12-20 05:46:52 +01:00
|
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|
};
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2016-07-31 23:12:07 +02:00
|
|
|
D4CA88671D4E962100060C11 /* Get Git Variables */ = {
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|
isa = PBXShellScriptBuildPhase;
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|
buildActionMask = 2147483647;
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files = (
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);
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inputPaths = (
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);
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name = "Get Git Variables";
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|
outputPaths = (
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|
|
"$(DERIVED_FILE_DIR)/gitversion.h",
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2016-10-05 09:40:44 +02:00
|
|
|
"$(DERIVED_FILE_DIR)/Info.plist",
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2016-07-31 23:12:07 +02:00
|
|
|
);
|
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|
runOnlyForDeploymentPostprocessing = 0;
|
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|
shellPath = /bin/sh;
|
2020-12-09 22:16:51 +01:00
|
|
|
shellScript = "echo \"#define\" OPENRCT2_VERSION_TAG \\\"$(git describe HEAD | sed -E 's/-g.+$//')\\\" > \"${DERIVED_FILE_DIR}/gitversion.h\"\n\nbranch=$(git rev-parse --abbrev-ref HEAD)\nif [ \"$branch\" != \"master\" ]; then\necho \"#define\" OPENRCT2_BRANCH \\\"$branch\\\" >> \"${DERIVED_FILE_DIR}/gitversion.h\"\nfi\n\nshortsha1=$(git rev-parse --short HEAD)\nif [ \"$shortsha1\" != \"HEAD\" ]; then\necho \"#define\" OPENRCT2_COMMIT_SHA1_SHORT \\\"$shortsha1\\\" >> \"${DERIVED_FILE_DIR}/gitversion.h\"\nfi\n\ncp \"${SRCROOT}/distribution/macos/Info.plist\" \"${DERIVED_FILE_DIR}/Info.plist\"\nplutil -replace CFBundleVersion -string \"$(git rev-parse --short HEAD)\" \"${DERIVED_FILE_DIR}/Info.plist\"\n";
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2018-06-14 16:10:27 +02:00
|
|
|
showEnvVarsInLog = 0;
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2016-07-31 23:12:07 +02:00
|
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|
};
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2016-12-16 23:11:03 +01:00
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|
D4E09E831E049C0600F53CE3 /* Download Title Sequences */ = {
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files = (
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inputPaths = (
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|
name = "Download Title Sequences";
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outputPaths = (
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|
runOnlyForDeploymentPostprocessing = 0;
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shellPath = /bin/sh;
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2021-04-13 00:01:15 +02:00
|
|
|
shellScript = "version=\"0.1.2c\"\nzipname=\"title-sequences.zip\"\nliburl=\"https://github.com/OpenRCT2/title-sequences/releases/download/v$version/$zipname\"\n\n[[ ! -d \"${SRCROOT}/data/sequence\" || ! -e \"${SRCROOT}/sequencesversion\" || $(head -n 1 \"${SRCROOT}/sequencesversion\") != $version ]]\noutdated=$?\n\nif [[ $outdated -eq 0 ]]; then\nif [[ -d \"${SRCROOT}/data/sequence\" ]]; then rm -r \"${SRCROOT}/data/sequence\"; fi\nmkdir -p \"${SRCROOT}/data/sequence\"\n\ncurl -fLo \"${SRCROOT}/data/sequence/$zipname\" \"$liburl\"\nunzip -uaq -d \"${SRCROOT}/data/sequence\" \"${SRCROOT}/data/sequence/$zipname\"\nrm \"${SRCROOT}/data/sequence/$zipname\"\n\necho $version > \"${SRCROOT}/sequencesversion\"\nfi\n";
|
2016-12-16 23:11:03 +01:00
|
|
|
};
|
2017-05-12 01:37:00 +02:00
|
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|
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files = (
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name = "Get Git Variables";
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outputPaths = (
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|
"$(DERIVED_FILE_DIR)/gitversion.h",
|
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|
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|
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|
|
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|
runOnlyForDeploymentPostprocessing = 0;
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shellPath = /bin/sh;
|
2020-12-09 22:16:51 +01:00
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|
shellScript = "echo \"#define\" OPENRCT2_VERSION_TAG \\\"$(git describe HEAD | sed -E 's/-g.+$//')\\\" > \"${DERIVED_FILE_DIR}/gitversion.h\"\n\nbranch=$(git rev-parse --abbrev-ref HEAD)\nif [ \"$branch\" != \"master\" ]; then\necho \"#define\" OPENRCT2_BRANCH \\\"$branch\\\" >> \"${DERIVED_FILE_DIR}/gitversion.h\"\nfi\n\nshortsha1=$(git rev-parse --short HEAD)\nif [ \"$shortsha1\" != \"HEAD\" ]; then\necho \"#define\" OPENRCT2_COMMIT_SHA1_SHORT \\\"$shortsha1\\\" >> \"${DERIVED_FILE_DIR}/gitversion.h\"\nfi\n\ncp \"${SRCROOT}/distribution/macos/Info.plist\" \"${DERIVED_FILE_DIR}/Info.plist\"\nplutil -replace CFBundleVersion -string \"$(git rev-parse --short HEAD)\" \"${DERIVED_FILE_DIR}/Info.plist\"\n";
|
2018-06-14 16:10:27 +02:00
|
|
|
showEnvVarsInLog = 0;
|
2017-05-12 01:37:00 +02:00
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|
};
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2017-05-13 00:57:54 +02:00
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files = (
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|
name = "Get Git Variables";
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|
outputPaths = (
|
|
|
|
"$(DERIVED_FILE_DIR)/gitversion.h",
|
|
|
|
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|
|
|
|
);
|
|
|
|
runOnlyForDeploymentPostprocessing = 0;
|
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|
|
shellPath = /bin/sh;
|
2021-03-13 18:59:25 +01:00
|
|
|
shellScript = "echo \"#define\" OPENRCT2_VERSION_TAG \\\"$(git describe HEAD | sed -E 's/-g.+$//')\\\" > \"${DERIVED_FILE_DIR}/gitversion.h\"\n\nbranch=$(git rev-parse --abbrev-ref HEAD)\nif [ \"$branch\" != \"master\" ]; then\necho \"#define\" OPENRCT2_BRANCH \\\"$branch\\\" >> \"${DERIVED_FILE_DIR}/gitversion.h\"\nfi\n\nshortsha1=$(git rev-parse --short HEAD)\nif [ \"$shortsha1\" != \"HEAD\" ]; then\necho \"#define\" OPENRCT2_COMMIT_SHA1_SHORT \\\"$shortsha1\\\" >> \"${DERIVED_FILE_DIR}/gitversion.h\"\nfi\n\ncp \"${SRCROOT}/distribution/macos/Info.plist\" \"${DERIVED_FILE_DIR}/Info.plist\"\nplutil -replace CFBundleVersion -string \"$(git rev-parse --short HEAD)\" \"${DERIVED_FILE_DIR}/Info.plist\"\n";
|
2018-06-14 16:10:27 +02:00
|
|
|
showEnvVarsInLog = 0;
|
2017-05-13 00:57:54 +02:00
|
|
|
};
|
2015-12-20 05:46:52 +01:00
|
|
|
/* End PBXShellScriptBuildPhase section */
|
|
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/* Begin PBXSourcesBuildPhase section */
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files = (
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2017-12-08 23:53:31 +01:00
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C68313CB1FDB4EEC006DB3D8 /* Tooltip.cpp in Sources */,
|
2018-12-13 20:33:47 +01:00
|
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4CB1375621C2E9F80029FCDA /* SimulateCommands.cpp in Sources */,
|
2017-09-13 21:45:11 +02:00
|
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C654DF2F1F69C0430040F43D /* Error.cpp in Sources */,
|
2020-03-15 11:27:45 +01:00
|
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4CB2716A24195B45000CF9EE /* VehicleSubpositionData.cpp in Sources */,
|
2017-08-12 23:06:12 +02:00
|
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C64644F81F3FA4120026AC2D /* ClearScenery.cpp in Sources */,
|
2017-09-13 21:45:11 +02:00
|
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C654DF2E1F69C0430040F43D /* DemolishRidePrompt.cpp in Sources */,
|
2017-10-21 18:19:30 +02:00
|
|
|
C6D2BEE21F9BAA6C008B557C /* Ride.cpp in Sources */,
|
2017-08-06 22:00:45 +02:00
|
|
|
C666EE7C1F37ACB10061AA04 /* TitleLogo.cpp in Sources */,
|
2019-07-11 11:46:55 +02:00
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|
932A212022D73CFA00C57EDB /* GameAction.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
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F76C88781EC5324E00FA49E2 /* AudioChannel.cpp in Sources */,
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2017-08-06 22:00:45 +02:00
|
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C666EE6D1F37ACB10061AA04 /* Cheats.cpp in Sources */,
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2017-10-07 15:01:32 +02:00
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|
C685E5191F8907850090598F /* NewRide.cpp in Sources */,
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2018-04-20 14:48:39 +02:00
|
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|
9346F9DB208A191900C77D91 /* GuestPathfinding.cpp in Sources */,
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2017-09-13 21:45:11 +02:00
|
|
|
C654DF361F69C0430040F43D /* Player.cpp in Sources */,
|
2018-04-27 15:00:49 +02:00
|
|
|
933F2CB720935653001B33FD /* LocalisationService.cpp in Sources */,
|
2020-11-07 13:42:04 +01:00
|
|
|
4C8BB68225533D65005C8830 /* StringReader.cpp in Sources */,
|
2020-04-17 21:05:35 +02:00
|
|
|
4C255958244A328B00CE7E45 /* CustomMenu.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C88791EC5324E00FA49E2 /* AudioContext.cpp in Sources */,
|
2017-08-06 22:00:45 +02:00
|
|
|
C666EE7A1F37ACB10061AA04 /* Themes.cpp in Sources */,
|
|
|
|
C666EE7F1F37ACB10061AA04 /* Viewport.cpp in Sources */,
|
2017-10-08 22:15:41 +02:00
|
|
|
C632C81F1F8A445700781F6D /* RideList.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878C420289B710084B384 /* OpenGLAPI.cpp in Sources */,
|
2018-06-08 22:18:00 +02:00
|
|
|
933CBDBB20CB1B3F00134678 /* TitleSequencePlayer.cpp in Sources */,
|
2021-01-06 21:10:15 +01:00
|
|
|
4C2BF6C4258FF2FB005CD9A0 /* SingleRailRollerCoaster.cpp in Sources */,
|
2020-08-30 20:22:20 +02:00
|
|
|
930EEA6A24FC00950070314E /* ScenarioSelect.cpp in Sources */,
|
2017-09-13 21:45:11 +02:00
|
|
|
C654DF3C1F69C0430040F43D /* TrackDesignManage.cpp in Sources */,
|
2017-08-12 23:06:12 +02:00
|
|
|
C64645001F3FA4120026AC2D /* ViewClipping.cpp in Sources */,
|
2021-01-12 22:19:15 +01:00
|
|
|
4C91FD6225AE483700CA5DA4 /* RideAudio.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878C020289B710084B384 /* ApplyPaletteShader.cpp in Sources */,
|
2017-08-06 22:00:45 +02:00
|
|
|
C666EE791F37ACB10061AA04 /* ServerStart.cpp in Sources */,
|
2017-11-15 02:11:25 +01:00
|
|
|
C61ADB231FBBCB8B0024F2EF /* GameBottomToolbar.cpp in Sources */,
|
2020-05-09 20:24:48 +02:00
|
|
|
4C81F7E124672C4D000E61BF /* CustomListView.cpp in Sources */,
|
2020-10-10 21:27:12 +02:00
|
|
|
4C1EE63D24AB4A2700D7177F /* HybridCoaster.cpp in Sources */,
|
2020-02-22 02:25:11 +01:00
|
|
|
6341F4E22400AA0F0052902B /* Drawing.Sprite.BMP.cpp in Sources */,
|
2017-08-06 22:00:45 +02:00
|
|
|
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F75257F1E1800DD651A /* RideSetPriceAction.cpp in Sources */,
|
|
|
|
66A10F6D257F1E1800DD651A /* ParkSetParameterAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688786820289A4A0084B384 /* Util.cpp in Sources */,
|
|
|
|
C688792720289B9B0084B384 /* TopSpin.cpp in Sources */,
|
|
|
|
C688787E20289ADE0084B384 /* Drawing.cpp in Sources */,
|
2020-10-09 13:02:07 +02:00
|
|
|
93AE238A252F948A00CD03C3 /* Formatter.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878A120289B200084B384 /* Localisation.cpp in Sources */,
|
|
|
|
C68878ED20289B9B0084B384 /* BobsleighCoaster.cpp in Sources */,
|
|
|
|
C688785E20289A0A0084B384 /* Fountain.cpp in Sources */,
|
2017-06-11 18:14:51 +02:00
|
|
|
F7CB864E1EEDA2050030C877 /* DummyWindowManager.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688789E20289B200084B384 /* FormatCodes.cpp in Sources */,
|
|
|
|
C688785820289A0A0084B384 /* Balloon.cpp in Sources */,
|
|
|
|
C688788820289ADE0084B384 /* X8DrawingEngine.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F6A257F1E1800DD651A /* LargeScenerySetColourAction.cpp in Sources */,
|
2020-03-01 17:18:24 +01:00
|
|
|
9329D520240C17C60054301C /* BenchUpdate.cpp in Sources */,
|
2017-06-04 00:41:24 +02:00
|
|
|
F775F5381EE3725C001F00E7 /* DummyAudioContext.cpp in Sources */,
|
2017-06-03 22:59:24 +02:00
|
|
|
F775F5351EE35A89001F00E7 /* DummyUiContext.cpp in Sources */,
|
2019-02-22 11:51:50 +01:00
|
|
|
2A1F4FE1221FF4B0003CA045 /* Audio.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790920289B9B0084B384 /* WildMouse.cpp in Sources */,
|
|
|
|
C688791420289B9B0084B384 /* Maze.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ED8257F1DF800DD651A /* BannerSetColourAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688784C202899BE0084B384 /* Game.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85B41EC4E88300FA49E2 /* AudioMixer.cpp in Sources */,
|
|
|
|
F76C85B71EC4E88300FA49E2 /* NullAudioSource.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878E720289B9B0084B384 /* Platform.Posix.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F93257F1E1800DD651A /* LandSmoothAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878CE20289B9B0084B384 /* ObjectList.cpp in Sources */,
|
|
|
|
C688788120289ADE0084B384 /* Line.cpp in Sources */,
|
2018-05-12 18:39:55 +02:00
|
|
|
93CBA4CA20A7504500867D56 /* ImageImporter.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F7F257F1E1800DD651A /* MazePlaceTrackAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688792520289B9B0084B384 /* RotoDrop.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85BA1EC4E88300FA49E2 /* CommandLine.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878EE20289B9B0084B384 /* BolligerMabillardTrack.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76F0420BFF77B00D4512C /* Paint.Banner.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85BC1EC4E88300FA49E2 /* ConvertCommand.cpp in Sources */,
|
|
|
|
F76C85BD1EC4E88300FA49E2 /* RootCommands.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688791320289B9B0084B384 /* HauntedHouse.cpp in Sources */,
|
|
|
|
C688786E20289A6F0084B384 /* Vehicle.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85BE1EC4E88300FA49E2 /* ScreenshotCommands.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688786320289A0A0084B384 /* MapHelpers.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85BF1EC4E88300FA49E2 /* SpriteCommands.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F76257F1E1800DD651A /* SmallSceneryRemoveAction.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85C01EC4E88300FA49E2 /* UriHandler.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688786220289A0A0084B384 /* MapGen.cpp in Sources */,
|
|
|
|
C68878A820289B2A0084B384 /* NewsItem.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EED20BFF6F900D4512C /* Drawing.Sprite.cpp in Sources */,
|
2018-04-27 15:00:49 +02:00
|
|
|
933F2CB820935653001B33FD /* LocalisationService.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85C41EC4E88300FA49E2 /* Config.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10EC4257F1DF800DD651A /* FootpathAdditionPlaceAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688792920289B9B0084B384 /* Chairlift.cpp in Sources */,
|
2021-02-15 12:44:37 +01:00
|
|
|
20DE495F25DA8C6B00F2DF6D /* TileElementBase.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878A020289B200084B384 /* LanguagePack.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85C71EC4E88300FA49E2 /* IniReader.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76F0020BFF77B00D4512C /* Paint.Path.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85C91EC4E88300FA49E2 /* IniWriter.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688792620289B9B0084B384 /* SwingingInverterShip.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EF220BFF74200D4512C /* Localisation.Date.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85CC1EC4E88300FA49E2 /* Context.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878E220289B9B0084B384 /* Staff.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F7E257F1E1800DD651A /* RideSetColourSchemeAction.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85CF1EC4E88300FA49E2 /* Console.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878DC20289B9B0084B384 /* Painter.cpp in Sources */,
|
2020-07-10 10:03:29 +02:00
|
|
|
933C55B524B858490057E64B /* SeaDecrypt.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790120289B9B0084B384 /* ReverserRollerCoaster.cpp in Sources */,
|
|
|
|
C688786120289A0A0084B384 /* MapAnimation.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85D11EC4E88300FA49E2 /* Diagnostics.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FB0257F1E1800DD651A /* SignSetStyleAction.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85D41EC4E88300FA49E2 /* File.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790220289B9B0084B384 /* SideFrictionRollerCoaster.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85D61EC4E88300FA49E2 /* FileScanner.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F59257F1E1700DD651A /* SetCheatAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878F820289B9B0084B384 /* LayDownRollerCoaster.cpp in Sources */,
|
|
|
|
C6887856202899FA0084B384 /* Scenery.cpp in Sources */,
|
|
|
|
C688785D20289A0A0084B384 /* Footpath.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85D91EC4E88300FA49E2 /* Guard.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790520289B9B0084B384 /* SuspendedSwingingCoaster.cpp in Sources */,
|
|
|
|
C68878E920289B9B0084B384 /* Posix.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10EA2257F1DE100DD651A /* BalloonPressAction.cpp in Sources */,
|
2017-06-19 06:43:27 +02:00
|
|
|
D48AFDB71EF78DBF0081C644 /* BenchGfxCommmands.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F79257F1E1800DD651A /* RideCreateAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790320289B9B0084B384 /* StandUpRollerCoaster.cpp in Sources */,
|
2017-11-27 18:04:42 +01:00
|
|
|
C62D838A1FD36D6F008C04F1 /* EditorObjectSelectionSession.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C6887851202899EA0084B384 /* Wall.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85DB1EC4E88300FA49E2 /* IStream.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688785A20289A0A0084B384 /* Climate.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FA8257F1E1800DD651A /* RideEntranceExitRemoveAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878A920289B2A0084B384 /* Research.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F61257F1E1700DD651A /* PlaceParkEntranceAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C6887850202899D40084B384 /* Cheats.cpp in Sources */,
|
|
|
|
C688784D202899C40084B384 /* Diagnostic.cpp in Sources */,
|
|
|
|
C688787020289A6F0084B384 /* VehiclePaint.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76F0320BFF77B00D4512C /* Paint.SmallScenery.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85DD1EC4E88300FA49E2 /* Json.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688793120289B9B0084B384 /* RiverRapids.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85E11EC4E88300FA49E2 /* MemoryStream.cpp in Sources */,
|
|
|
|
F76C85E41EC4E88300FA49E2 /* Path.cpp in Sources */,
|
|
|
|
F76C85E71EC4E88300FA49E2 /* String.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878DE20289B9B0084B384 /* Supports.cpp in Sources */,
|
|
|
|
C688791720289B9B0084B384 /* MiniHelicopters.cpp in Sources */,
|
2020-10-27 17:06:19 +01:00
|
|
|
93B4DC1525487CDF008D63FF /* Formatting.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10EC3257F1DF800DD651A /* FootpathPlaceFromTrackAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688784F202899D00084B384 /* CmdlineSprite.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85EE1EC4E88300FA49E2 /* Zip.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688793220289B9B0084B384 /* SplashBoats.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FB2257F1E1800DD651A /* LargeSceneryRemoveAction.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85F91EC4E88300FA49E2 /* Image.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878FF20289B9B0084B384 /* MultiDimensionRollerCoaster.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F58257F1E1700DD651A /* StaffSetNameAction.cpp in Sources */,
|
|
|
|
66A10F6C257F1E1800DD651A /* LoadOrQuitAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688789220289B140084B384 /* FontFamilies.cpp in Sources */,
|
|
|
|
C68878F120289B9B0084B384 /* FlyingRollerCoaster.cpp in Sources */,
|
|
|
|
C688792B20289B9B0084B384 /* MiniatureRailway.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85FD1EC4E88300FA49E2 /* NewDrawing.cpp in Sources */,
|
2020-09-13 00:32:26 +02:00
|
|
|
F76C85FF1EC4E88300FA49E2 /* Weather.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688785920289A0A0084B384 /* Banner.cpp in Sources */,
|
|
|
|
C68878EC20289B9B0084B384 /* AirPoweredVerticalCoaster.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FAD257F1E1800DD651A /* TileModifyAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790B20289B9B0084B384 /* WoodenWildMouse.cpp in Sources */,
|
|
|
|
C688792320289B9B0084B384 /* MotionSimulator.cpp in Sources */,
|
2018-05-04 08:58:35 +02:00
|
|
|
93DE9751209C3C1000FB1CC8 /* GameState.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878EF20289B9B0084B384 /* CompactInvertedCoaster.cpp in Sources */,
|
|
|
|
C68878E320289B9B0084B384 /* Android.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F70257F1E1800DD651A /* ParkSetDateAction.cpp in Sources */,
|
2017-09-22 07:56:24 +02:00
|
|
|
F76C86051EC4E88300FA49E2 /* Editor.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86071EC4E88300FA49E2 /* FileClassifier.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FDE257F1E3000DD651A /* WaterLowerAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688786920289A660084B384 /* CableLift.cpp in Sources */,
|
|
|
|
C688790020289B9B0084B384 /* ReverseFreefallCoaster.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EF620BFF76E00D4512C /* Paint.Sprite.cpp in Sources */,
|
2017-12-08 23:53:31 +01:00
|
|
|
C6607F481FE2B97E00D3FC0D /* Input.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ECC257F1DF800DD651A /* ClearAction.cpp in Sources */,
|
|
|
|
66A10FDB257F1E3000DD651A /* WallPlaceAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688789F20289B200084B384 /* Language.cpp in Sources */,
|
|
|
|
C688791620289B9B0084B384 /* MiniGolf.cpp in Sources */,
|
|
|
|
C688787820289A780084B384 /* Track.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ED6257F1DF800DD651A /* FootpathPlaceAction.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86491EC4E88300FA49E2 /* NetworkAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688788020289ADE0084B384 /* LightFX.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C864B1EC4E88300FA49E2 /* NetworkConnection.cpp in Sources */,
|
|
|
|
F76C864D1EC4E88300FA49E2 /* NetworkGroup.cpp in Sources */,
|
|
|
|
F76C864F1EC4E88300FA49E2 /* NetworkKey.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688789620289B140084B384 /* Viewport.cpp in Sources */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD05224521C1A001FCBAF /* Plugin.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878A520289B2A0084B384 /* Award.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86511EC4E88300FA49E2 /* NetworkPacket.cpp in Sources */,
|
|
|
|
F76C86531EC4E88300FA49E2 /* NetworkPlayer.cpp in Sources */,
|
|
|
|
F76C86551EC4E88300FA49E2 /* NetworkServerAdvertiser.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EFF20BFF77B00D4512C /* Paint.Wall.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86581EC4E88300FA49E2 /* NetworkUser.cpp in Sources */,
|
|
|
|
F76C865A1EC4E88300FA49E2 /* ServerList.cpp in Sources */,
|
2019-05-06 19:08:14 +02:00
|
|
|
F76C865C1EC4E88300FA49E2 /* Socket.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688784B202899B90084B384 /* Intro.cpp in Sources */,
|
|
|
|
C68878FD20289B9B0084B384 /* MiniRollerCoaster.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EF520BFF76E00D4512C /* Paint.Peep.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C6887857202899FD0084B384 /* Park.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86601EC4E88300FA49E2 /* BannerObject.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FB4257F1E1800DD651A /* ScenarioSetSettingAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688792A20289B9B0084B384 /* Lift.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86621EC4E88300FA49E2 /* EntranceObject.cpp in Sources */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD04824521C1A001FCBAF /* HookEngine.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688792820289B9B0084B384 /* Twist.cpp in Sources */,
|
|
|
|
C688792D20289B9B0084B384 /* SuspendedMonorail.cpp in Sources */,
|
|
|
|
C688788620289ADE0084B384 /* TTF.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86641EC4E88300FA49E2 /* FootpathItemObject.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688786020289A0A0084B384 /* Map.cpp in Sources */,
|
2018-05-01 22:39:42 +02:00
|
|
|
9308DA02209908090079EE96 /* Surface.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878DD20289B9B0084B384 /* PaintHelpers.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86661EC4E88300FA49E2 /* FootpathObject.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F80257F1E1800DD651A /* NetworkModifyGroupAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688793420289B9B0084B384 /* WaterCoaster.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86681EC4E88300FA49E2 /* ImageTable.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878E620289B9B0084B384 /* Platform.Linux.cpp in Sources */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD04B24521C1A001FCBAF /* ScriptEngine.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688785B20289A0A0084B384 /* Duck.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C866A1EC4E88300FA49E2 /* LargeSceneryObject.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688788E20289AE70084B384 /* SSE41Drawing.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C866C1EC4E88400FA49E2 /* Object.cpp in Sources */,
|
|
|
|
F76C866E1EC4E88400FA49E2 /* ObjectFactory.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FAB257F1E1800DD651A /* LandSetRightsAction.cpp in Sources */,
|
2020-08-13 00:28:00 +02:00
|
|
|
93FB272124ED3601008241C9 /* Cursors.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878A220289B200084B384 /* RealNames.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F94257F1E1800DD651A /* StaffSetOrdersAction.cpp in Sources */,
|
|
|
|
66A10EC7257F1DF800DD651A /* FootpathRemoveAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688787120289A780084B384 /* Ride.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86701EC4E88400FA49E2 /* ObjectManager.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F52257F1E1700DD651A /* StaffSetCostumeAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688791D20289B9B0084B384 /* Shop.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86721EC4E88400FA49E2 /* ObjectRepository.cpp in Sources */,
|
|
|
|
F76C86741EC4E88400FA49E2 /* RideObject.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790820289B9B0084B384 /* VirginiaReel.cpp in Sources */,
|
|
|
|
C688791B20289B9B0084B384 /* SpiralSlide.cpp in Sources */,
|
|
|
|
C688786C20289A6F0084B384 /* TrackDesign.cpp in Sources */,
|
|
|
|
C68878F220289B9B0084B384 /* GigaCoaster.cpp in Sources */,
|
2020-07-19 14:41:40 +02:00
|
|
|
C688792420289B9B0084B384 /* SwingingShip.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878F420289B9B0084B384 /* InvertedHairpinCoaster.cpp in Sources */,
|
|
|
|
C68878A620289B2A0084B384 /* Finance.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FA4257F1E1800DD651A /* RideSetNameAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688788720289ADE0084B384 /* TTFSDLPort.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86761EC4E88400FA49E2 /* SceneryGroupObject.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FB1257F1E1800DD651A /* RideDemolishAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878F620289B9B0084B384 /* InvertedRollerCoaster.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F55257F1E1700DD651A /* SurfaceSetStyleAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878E420289B9B0084B384 /* Linux.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86791EC4E88400FA49E2 /* SmallSceneryObject.cpp in Sources */,
|
2018-05-22 17:35:15 +02:00
|
|
|
93F9DA3820B46F9D00D1BE92 /* ShopItem.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ECD257F1DF800DD651A /* BannerRemoveAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688787720289A780084B384 /* Station.cpp in Sources */,
|
|
|
|
C68878DF20289B9B0084B384 /* VirtualFloor.cpp in Sources */,
|
|
|
|
C68878CD20289B9B0084B384 /* DefaultObjects.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
939A359A20C12FC800630B3F /* Paint.Litter.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688788220289ADE0084B384 /* Rect.cpp in Sources */,
|
|
|
|
C688787320289A780084B384 /* RideRatings.cpp in Sources */,
|
2020-07-19 14:51:37 +02:00
|
|
|
C688790D20289B9B0084B384 /* Circus.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688788F20289B140084B384 /* Chat.cpp in Sources */,
|
|
|
|
C688789A20289B200084B384 /* ConversionTables.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ED2257F1DF800DD651A /* FootpathAdditionRemoveAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688791020289B9B0084B384 /* FerrisWheel.cpp in Sources */,
|
|
|
|
C688791120289B9B0084B384 /* FlyingSaucers.cpp in Sources */,
|
|
|
|
C688784A202899B40084B384 /* input.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C867D1EC4E88400FA49E2 /* StringTable.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688791520289B9B0084B384 /* MerryGoRound.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C867F1EC4E88400FA49E2 /* WallObject.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878FC20289B9B0084B384 /* MineTrainCoaster.cpp in Sources */,
|
|
|
|
C6887854202899F30084B384 /* SmallScenery.cpp in Sources */,
|
|
|
|
C68878DB20289B9B0084B384 /* Paint.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86811EC4E88400FA49E2 /* WaterObject.cpp in Sources */,
|
|
|
|
F76C86861EC4E88400FA49E2 /* OpenRCT2.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F89257F1E1800DD651A /* PauseToggleAction.cpp in Sources */,
|
|
|
|
66A10F66257F1E1700DD651A /* RideSetVehicleAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878F320289B9B0084B384 /* HeartlineTwisterCoaster.cpp in Sources */,
|
|
|
|
C688788320289ADE0084B384 /* ScrollingText.cpp in Sources */,
|
|
|
|
C68878F720289B9B0084B384 /* JuniorRollerCoaster.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F6F257F1E1800DD651A /* RideEntranceExitPlaceAction.cpp in Sources */,
|
|
|
|
66A10F64257F1E1700DD651A /* LandRaiseAction.cpp in Sources */,
|
|
|
|
66A10F7D257F1E1800DD651A /* ParkSetNameAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688792020289B9B0084B384 /* GoKarts.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FD9257F1E3000DD651A /* WaterSetHeightAction.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
939A359B20C12FC800630B3F /* Paint.Misc.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688792E20289B9B0084B384 /* BoatHire.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C869C1EC4E88400FA49E2 /* ParkImporter.cpp in Sources */,
|
2017-08-04 17:49:45 +02:00
|
|
|
F76C86A31EC4E88400FA49E2 /* Crash.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ED1257F1DF800DD651A /* CustomAction.cpp in Sources */,
|
2019-02-22 11:51:50 +01:00
|
|
|
2A1F4FE2221FF4B0003CA045 /* macos.mm in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688789420289B140084B384 /* Screenshot.cpp in Sources */,
|
2018-04-20 14:48:39 +02:00
|
|
|
9346F9DC208A191900C77D91 /* GuestPathfinding.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790620289B9B0084B384 /* TwisterRollerCoaster.cpp in Sources */,
|
|
|
|
C688786720289A4A0084B384 /* SawyerCoding.cpp in Sources */,
|
2018-05-22 17:35:15 +02:00
|
|
|
93F9DA3B20B4701100D1BE92 /* StdInOutConsole.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FA1257F1E1800DD651A /* SmallScenerySetColourAction.cpp in Sources */,
|
|
|
|
66A10F95257F1E1800DD651A /* GuestSetFlagsAction.cpp in Sources */,
|
|
|
|
66A10FB5257F1E1800DD651A /* SignSetNameAction.cpp in Sources */,
|
|
|
|
66A10FDC257F1E3000DD651A /* TrackPlaceAction.cpp in Sources */,
|
2018-06-01 22:39:08 +02:00
|
|
|
9344BEFA20C1E6180047D165 /* Crypt.OpenSSL.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ECB257F1DF800DD651A /* BannerSetStyleAction.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76F0520BFF77B00D4512C /* Paint.TileElement.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878FE20289B9B0084B384 /* MiniSuspendedCoaster.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86AD1EC4E88400FA49E2 /* PlatformEnvironment.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F6B257F1E1800DD651A /* ParkSetLoanAction.cpp in Sources */,
|
|
|
|
66A10FE0257F1E3000DD651A /* WallRemoveAction.cpp in Sources */,
|
|
|
|
66A10FBB257F1E1800DD651A /* LargeSceneryPlaceAction.cpp in Sources */,
|
|
|
|
66A10F7A257F1E1800DD651A /* RideSetSettingAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688791220289B9B0084B384 /* GhostTrain.cpp in Sources */,
|
|
|
|
C688787F20289ADE0084B384 /* Font.cpp in Sources */,
|
2018-05-12 18:39:55 +02:00
|
|
|
93CBA4C520A7502E00867D56 /* Imaging.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86AF1EC4E88400FA49E2 /* S4Importer.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F7C257F1E1800DD651A /* StaffHireNewAction.cpp in Sources */,
|
|
|
|
66A10F85257F1E1800DD651A /* LandSetHeightAction.cpp in Sources */,
|
2017-08-04 17:49:45 +02:00
|
|
|
F76C86B01EC4E88400FA49E2 /* Tables.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688788520289ADE0084B384 /* Text.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86B41EC4E88400FA49E2 /* SawyerChunk.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878F920289B9B0084B384 /* LimLaunchedRollerCoaster.cpp in Sources */,
|
|
|
|
C68878E120289B9B0084B384 /* PeepData.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86B61EC4E88400FA49E2 /* SawyerChunkReader.cpp in Sources */,
|
|
|
|
F76C86B81EC4E88400FA49E2 /* SawyerChunkWriter.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FE1257F1E3000DD651A /* WallSetColourAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C6887855202899F60084B384 /* Particle.cpp in Sources */,
|
|
|
|
C688784E202899CB0084B384 /* Date.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F9B257F1E1800DD651A /* ParkSetResearchFundingAction.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86BA1EC4E88400FA49E2 /* SawyerEncoding.cpp in Sources */,
|
|
|
|
F76C86C31EC4E88400FA49E2 /* S6Exporter.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878E820289B9B0084B384 /* Platform.Win32.cpp in Sources */,
|
|
|
|
C688791A20289B9B0084B384 /* SpaceRings.cpp in Sources */,
|
|
|
|
C688790420289B9B0084B384 /* Steeplechase.cpp in Sources */,
|
|
|
|
C68878E020289B9B0084B384 /* Peep.cpp in Sources */,
|
2020-07-26 20:30:00 +02:00
|
|
|
936F412A24CE030F00E07BCF /* NetworkClient.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86C51EC4E88400FA49E2 /* S6Importer.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790A20289B9B0084B384 /* WoodenRollerCoaster.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76F0220BFF77B00D4512C /* Paint.Surface.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ECF257F1DF800DD651A /* ClimateSetAction.cpp in Sources */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD02F24521BA0001FCBAF /* FileWatcher.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C871C1EC4E88400FA49E2 /* TrackDesignRepository.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878FA20289B9B0084B384 /* LoopingRollerCoaster.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F57257F1E1700DD651A /* RideSetAppearanceAction.cpp in Sources */,
|
|
|
|
66A10FB9257F1E1800DD651A /* RideSetStatusAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878A720289B2A0084B384 /* Marketing.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C87331EC4E88400FA49E2 /* ScenarioRepository.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878FB20289B9B0084B384 /* MineRide.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FD8257F1E3000DD651A /* TrackRemoveAction.cpp in Sources */,
|
2018-05-01 22:39:42 +02:00
|
|
|
9308D9FF209908090079EE96 /* TileElement.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FAA257F1E1800DD651A /* SetParkEntranceFeeAction.cpp in Sources */,
|
|
|
|
66A10F9E257F1E1800DD651A /* ParkMarketingAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688789020289B140084B384 /* Colour.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FA3257F1E1800DD651A /* LandLowerAction.cpp in Sources */,
|
|
|
|
66A10FB7257F1E1800DD651A /* LandBuyRightsAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878EB20289B9B0084B384 /* Windows.cpp in Sources */,
|
|
|
|
C688789920289B140084B384 /* Window.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C87351EC4E88400FA49E2 /* ScenarioSources.cpp in Sources */,
|
|
|
|
F76C87381EC4E88400FA49E2 /* TitleScreen.cpp in Sources */,
|
|
|
|
F76C873A1EC4E88400FA49E2 /* TitleSequence.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10EC0257F1DF800DD651A /* BannerPlaceAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C6887852202899ED0084B384 /* TileInspector.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C873C1EC4E88400FA49E2 /* TitleSequenceManager.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F9D257F1E1800DD651A /* StaffFireAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688793320289B9B0084B384 /* SubmarineRide.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EEE20BFF6F900D4512C /* Drawing.String.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688785C20289A0A0084B384 /* Entrance.cpp in Sources */,
|
|
|
|
C688790E20289B9B0084B384 /* CrookedHouse.cpp in Sources */,
|
|
|
|
C68878F520289B9B0084B384 /* InvertedImpulseCoaster.cpp in Sources */,
|
|
|
|
C688793020289B9B0084B384 /* LogFlume.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F82257F1E1800DD651A /* PlayerSetGroupAction.cpp in Sources */,
|
2019-03-21 20:10:07 +01:00
|
|
|
2ADE2F3222441905002598AF /* DiscordService.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688786620289A430084B384 /* Intent.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FBA257F1E1800DD651A /* PlayerKickAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878E520289B9B0084B384 /* Platform.Android.cpp in Sources */,
|
|
|
|
C68878EA20289B9B0084B384 /* Shared.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C87451EC4E88400FA49E2 /* Version.cpp in Sources */,
|
2018-04-20 14:48:39 +02:00
|
|
|
9346F9D9208A191900C77D91 /* Guest.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688789C20289B200084B384 /* Currency.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F9C257F1E1800DD651A /* PeepPickupAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68879A420289C060084B384 /* Platform.macOS.mm in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FA0257F1E1800DD651A /* StaffSetPatrolAreaAction.cpp in Sources */,
|
|
|
|
66A10F5B257F1E1700DD651A /* GuestSetNameAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688787420289A780084B384 /* TrackDesignSave.cpp in Sources */,
|
|
|
|
C688790F20289B9B0084B384 /* Dodgems.cpp in Sources */,
|
|
|
|
C688791E20289B9B0084B384 /* 3dCinema.cpp in Sources */,
|
|
|
|
C688786420289A0A0084B384 /* MoneyEffect.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F98257F1E1800DD651A /* PlacePeepSpawnAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878A420289B200084B384 /* UTF8.cpp in Sources */,
|
|
|
|
C688786D20289A6F0084B384 /* TrackPaint.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76F0620BFF77B00D4512C /* Paint.Entrance.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688792120289B9B0084B384 /* LaunchedFreefall.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FD4257F1E3000DD651A /* TrackSetBrakeSpeedAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688791920289B9B0084B384 /* ObservationTower.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EF020BFF71700D4512C /* InteractiveConsole.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C6887853202899F00084B384 /* Sprite.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FB3257F1E1800DD651A /* MazeSetTrackAction.cpp in Sources */,
|
|
|
|
66A10EC5257F1DF800DD651A /* BannerSetNameAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688786F20289A6F0084B384 /* VehicleData.cpp in Sources */,
|
|
|
|
C688786520289A400084B384 /* _legacy.cpp in Sources */,
|
|
|
|
C688785F20289A0A0084B384 /* LargeScenery.cpp in Sources */,
|
|
|
|
C688792C20289B9B0084B384 /* Monorail.cpp in Sources */,
|
|
|
|
C688792220289B9B0084B384 /* MagicCarpet.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76F0120BFF77B00D4512C /* Paint.LargeScenery.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790720289B9B0084B384 /* VerticalDropRollerCoaster.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F60257F1E1700DD651A /* ParkEntranceRemoveAction.cpp in Sources */,
|
2018-05-22 17:35:15 +02:00
|
|
|
93F9DA3A20B46FCA00D1BE92 /* SceneryObject.cpp in Sources */,
|
2020-07-26 20:30:00 +02:00
|
|
|
936F412924CE030F00E07BCF /* NetworkBase.cpp in Sources */,
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2018-02-05 15:08:38 +01:00
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2017-05-12 01:37:00 +02:00
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2017-05-13 00:57:54 +02:00
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2017-05-13 21:09:21 +02:00
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2015-12-20 05:46:52 +01:00
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