OpenRCT2/data/shaders/copyframebuffer.frag

14 lines
201 B
GLSL
Raw Normal View History

2016-06-11 16:18:31 +02:00
#version 330
uniform sampler2D uTexture;
in vec2 fPosition;
in vec2 fTextureCoordinate;
layout (location = 0) out vec4 oColour;
void main()
{
oColour = texture(uTexture, fTextureCoordinate);
}