mirror of https://github.com/OpenRCT2/OpenRCT2.git
14 lines
201 B
GLSL
14 lines
201 B
GLSL
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#version 330
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uniform sampler2D uTexture;
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in vec2 fPosition;
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in vec2 fTextureCoordinate;
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layout (location = 0) out vec4 oColour;
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void main()
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{
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oColour = texture(uTexture, fTextureCoordinate);
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}
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