OpenRCT2/src/openrct2/scenario/ScenarioRepository.cpp

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/*****************************************************************************
* Copyright (c) 2014-2018 OpenRCT2 developers
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*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
#include <algorithm>
#include <memory>
#include <vector>
#include "../Context.h"
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#include "../core/Console.hpp"
#include "../core/File.h"
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#include "../core/FileIndex.hpp"
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#include "../core/FileStream.hpp"
#include "../core/Math.hpp"
#include "../core/Path.hpp"
#include "../core/String.hpp"
#include "../core/Util.hpp"
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#include "../ParkImporter.h"
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#include "../PlatformEnvironment.h"
#include "../rct12/SawyerChunkReader.h"
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#include "ScenarioRepository.h"
#include "ScenarioSources.h"
#include "../config/Config.h"
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#include "../localisation/Language.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/LocalisationService.h"
#include "../platform/platform.h"
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#include "Scenario.h"
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#include "../Game.h"
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using namespace OpenRCT2;
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static sint32 ScenarioCategoryCompare(sint32 categoryA, sint32 categoryB)
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{
if (categoryA == categoryB) return 0;
if (categoryA == SCENARIO_CATEGORY_DLC) return -1;
if (categoryB == SCENARIO_CATEGORY_DLC) return 1;
if (categoryA == SCENARIO_CATEGORY_BUILD_YOUR_OWN) return -1;
if (categoryB == SCENARIO_CATEGORY_BUILD_YOUR_OWN) return 1;
return Math::Sign(categoryA - categoryB);
}
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static sint32 scenario_index_entry_CompareByCategory(const scenario_index_entry &entryA,
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const scenario_index_entry &entryB)
{
// Order by category
if (entryA.category != entryB.category)
{
return ScenarioCategoryCompare(entryA.category, entryB.category);
}
// Then by source game / name
switch (entryA.category) {
default:
if (entryA.source_game != entryB.source_game)
{
return entryA.source_game - entryB.source_game;
}
return strcmp(entryA.name, entryB.name);
case SCENARIO_CATEGORY_REAL:
case SCENARIO_CATEGORY_OTHER:
return strcmp(entryA.name, entryB.name);
}
}
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static sint32 scenario_index_entry_CompareByIndex(const scenario_index_entry &entryA,
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const scenario_index_entry &entryB)
{
// Order by source game
if (entryA.source_game != entryB.source_game)
{
return entryA.source_game - entryB.source_game;
}
// Then by index / category / name
uint8 sourceGame = entryA.source_game;
switch (sourceGame) {
default:
if (entryA.source_index == -1 && entryB.source_index == -1)
{
if (entryA.category == entryB.category)
{
return scenario_index_entry_CompareByCategory(entryA, entryB);
}
else
{
return ScenarioCategoryCompare(entryA.category, entryB.category);
}
}
else if (entryA.source_index == -1)
{
return 1;
}
else if (entryB.source_index == -1)
{
return -1;
}
else
{
return entryA.source_index - entryB.source_index;
}
case SCENARIO_SOURCE_REAL:
return scenario_index_entry_CompareByCategory(entryA, entryB);
}
}
static void scenario_highscore_free(scenario_highscore_entry * highscore)
{
SafeFree(highscore->fileName);
SafeFree(highscore->name);
SafeDelete(highscore);
}
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class ScenarioFileIndex final : public FileIndex<scenario_index_entry>
{
private:
static constexpr uint32 MAGIC_NUMBER = 0x58444953; // SIDX
static constexpr uint16 VERSION = 3;
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static constexpr auto PATTERN = "*.sc4;*.sc6";
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public:
explicit ScenarioFileIndex(const IPlatformEnvironment& env) :
FileIndex("scenario index",
MAGIC_NUMBER,
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VERSION,
env.GetFilePath(PATHID::CACHE_SCENARIOS),
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std::string(PATTERN),
std::vector<std::string>({
env.GetDirectoryPath(DIRBASE::RCT1, DIRID::SCENARIO),
env.GetDirectoryPath(DIRBASE::RCT2, DIRID::SCENARIO),
env.GetDirectoryPath(DIRBASE::USER, DIRID::SCENARIO) }))
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{
}
protected:
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std::tuple<bool, scenario_index_entry> Create(sint32, const std::string &path) const override
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{
scenario_index_entry entry;
auto timestamp = File::GetLastModified(path);
if (GetScenarioInfo(path, timestamp, &entry))
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{
return std::make_tuple(true, entry);
}
else
{
return std::make_tuple(true, scenario_index_entry());
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}
}
void Serialise(IStream * stream, const scenario_index_entry &item) const override
{
stream->Write(item.path, sizeof(item.path));
stream->WriteValue(item.timestamp);
stream->WriteValue(item.category);
stream->WriteValue(item.source_game);
stream->WriteValue(item.source_index);
stream->WriteValue(item.sc_id);
stream->WriteValue(item.objective_type);
stream->WriteValue(item.objective_arg_1);
stream->WriteValue(item.objective_arg_2);
stream->WriteValue(item.objective_arg_3);
stream->Write(item.internal_name, sizeof(item.internal_name));
stream->Write(item.name, sizeof(item.name));
stream->Write(item.details, sizeof(item.details));
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}
scenario_index_entry Deserialise(IStream * stream) const override
{
scenario_index_entry item;
stream->Read(item.path, sizeof(item.path));
item.timestamp = stream->ReadValue<uint64>();
item.category = stream->ReadValue<uint8>();
item.source_game = stream->ReadValue<uint8>();
item.source_index = stream->ReadValue<sint16>();
item.sc_id = stream->ReadValue<uint16>();
item.objective_type = stream->ReadValue<uint8>();
item.objective_arg_1 = stream->ReadValue<uint8>();
item.objective_arg_2 = stream->ReadValue<sint32>();
item.objective_arg_3 = stream->ReadValue<sint16>();
item.highscore = nullptr;
stream->Read(item.internal_name, sizeof(item.internal_name));
stream->Read(item.name, sizeof(item.name));
stream->Read(item.details, sizeof(item.details));
return item;
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}
private:
/**
* Reads basic information from a scenario file.
*/
static bool GetScenarioInfo(const std::string &path, uint64 timestamp, scenario_index_entry * entry)
{
log_verbose("GetScenarioInfo(%s, %d, ...)", path.c_str(), timestamp);
try
{
std::string extension = Path::GetExtension(path);
if (String::Equals(extension, ".sc4", true))
{
// RCT1 scenario
bool result = false;
try
{
auto s4Importer = ParkImporter::CreateS4();
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s4Importer->LoadScenario(path.c_str(), true);
if (s4Importer->GetDetails(entry))
{
String::Set(entry->path, sizeof(entry->path), path.c_str());
entry->timestamp = timestamp;
result = true;
}
}
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catch (const std::exception &)
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{
}
return result;
}
else
{
// RCT2 scenario
auto fs = FileStream(path, FILE_MODE_OPEN);
auto chunkReader = SawyerChunkReader(&fs);
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rct_s6_header header = chunkReader.ReadChunkAs<rct_s6_header>();
if (header.type == S6_TYPE_SCENARIO)
{
rct_s6_info info = chunkReader.ReadChunkAs<rct_s6_info>();
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rct2_to_utf8_self(info.name, sizeof(info.name));
rct2_to_utf8_self(info.details, sizeof(info.details));
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*entry = CreateNewScenarioEntry(path, timestamp, &info);
return true;
}
else
{
log_verbose("%s is not a scenario", path.c_str());
}
}
}
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catch (const std::exception &)
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{
Console::Error::WriteLine("Unable to read scenario: '%s'", path.c_str());
}
return false;
}
static scenario_index_entry CreateNewScenarioEntry(const std::string &path, uint64 timestamp, rct_s6_info * s6Info)
{
scenario_index_entry entry = {};
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// Set new entry
String::Set(entry.path, sizeof(entry.path), path.c_str());
entry.timestamp = timestamp;
entry.category = s6Info->category;
entry.objective_type = s6Info->objective_type;
entry.objective_arg_1 = s6Info->objective_arg_1;
entry.objective_arg_2 = s6Info->objective_arg_2;
entry.objective_arg_3 = s6Info->objective_arg_3;
entry.highscore = nullptr;
if (String::IsNullOrEmpty(s6Info->name))
{
// If the scenario doesn't have a name, set it to the filename
String::Set(entry.name, sizeof(entry.name), Path::GetFileNameWithoutExtension(entry.path));
}
else
{
String::Set(entry.name, sizeof(entry.name), s6Info->name);
// Normalise the name to make the scenario as recognisable as possible.
ScenarioSources::NormaliseName(entry.name, sizeof(entry.name), entry.name);
}
// entry.name will be translated later so keep the untranslated name here
String::Set(entry.internal_name, sizeof(entry.internal_name), entry.name);
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String::Set(entry.details, sizeof(entry.details), s6Info->details);
// Look up and store information regarding the origins of this scenario.
source_desc desc;
if (ScenarioSources::TryGetByName(entry.name, &desc))
{
entry.sc_id = desc.id;
entry.source_index = desc.index;
entry.source_game = desc.source;
entry.category = desc.category;
}
else
{
entry.sc_id = SC_UNIDENTIFIED;
entry.source_index = -1;
if (entry.category == SCENARIO_CATEGORY_REAL)
{
entry.source_game = SCENARIO_SOURCE_REAL;
}
else
{
entry.source_game = SCENARIO_SOURCE_OTHER;
}
}
scenario_translate(&entry, &s6Info->entry);
return entry;
}
};
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class ScenarioRepository final : public IScenarioRepository
{
private:
static constexpr uint32 HighscoreFileVersion = 1;
std::shared_ptr<IPlatformEnvironment> const _env;
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ScenarioFileIndex const _fileIndex;
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std::vector<scenario_index_entry> _scenarios;
std::vector<scenario_highscore_entry*> _highscores;
public:
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explicit ScenarioRepository(const std::shared_ptr<IPlatformEnvironment>& env)
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: _env(env),
_fileIndex(*env)
{
}
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virtual ~ScenarioRepository()
{
ClearHighscores();
}
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void Scan(sint32 language) override
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{
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ImportMegaPark();
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// Reload scenarios from index
_scenarios.clear();
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auto scenarios = _fileIndex.LoadOrBuild(language);
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for (auto scenario : scenarios)
{
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AddScenario(scenario);
}
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// Sort the scenarios and load the highscores
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Sort();
LoadScores();
LoadLegacyScores();
AttachHighscores();
}
size_t GetCount() const override
{
return _scenarios.size();
}
const scenario_index_entry * GetByIndex(size_t index) const override
{
const scenario_index_entry * result = nullptr;
if (index < _scenarios.size())
{
result = &_scenarios[index];
}
return result;
}
const scenario_index_entry * GetByFilename(const utf8 * filename) const override
{
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for (const auto &scenario : _scenarios)
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{
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const utf8 * scenarioFilename = Path::GetFileName(scenario.path);
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// Note: this is always case insensitive search for cross platform consistency
if (String::Equals(filename, scenarioFilename, true))
{
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return &scenario;
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}
}
return nullptr;
}
const scenario_index_entry * GetByInternalName(const utf8 * name) const override {
for (size_t i = 0; i < _scenarios.size(); i++) {
const scenario_index_entry * scenario = &_scenarios[i];
if (scenario->source_game == SCENARIO_SOURCE_OTHER && scenario->sc_id == SC_UNIDENTIFIED)
continue;
// Note: this is always case insensitive search for cross platform consistency
if (String::Equals(name, scenario->internal_name, true)) {
return &_scenarios[i];
}
}
return nullptr;
}
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const scenario_index_entry * GetByPath(const utf8 * path) const override
{
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for (const auto &scenario : _scenarios)
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{
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if (Path::Equals(path, scenario.path))
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{
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return &scenario;
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}
}
return nullptr;
}
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bool TryRecordHighscore(sint32 language, const utf8 * scenarioFileName, money32 companyValue, const utf8 * name) override
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{
// Scan the scenarios so we have a fresh list to query. This is to prevent the issue of scenario completions
// not getting recorded, see #4951.
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Scan(language);
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scenario_index_entry * scenario = GetByFilename(scenarioFileName);
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if (scenario != nullptr)
{
// Check if record company value has been broken or the highscore is the same but no name is registered
scenario_highscore_entry * highscore = scenario->highscore;
if (highscore == nullptr || companyValue > highscore->company_value ||
(String::IsNullOrEmpty(highscore->name) && companyValue == highscore->company_value))
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{
if (highscore == nullptr)
{
highscore = InsertHighscore();
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highscore->timestamp = platform_get_datetime_now_utc();
scenario->highscore = highscore;
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}
else
{
if (!String::IsNullOrEmpty(highscore->name))
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{
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highscore->timestamp = platform_get_datetime_now_utc();
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}
SafeFree(highscore->fileName);
SafeFree(highscore->name);
}
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highscore->fileName = String::Duplicate(Path::GetFileName(scenario->path));
highscore->name = String::Duplicate(name);
highscore->company_value = companyValue;
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SaveHighscores();
return true;
}
}
return false;
}
private:
scenario_index_entry * GetByFilename(const utf8 * filename)
{
const ScenarioRepository * repo = this;
return (scenario_index_entry *)repo->GetByFilename(filename);
}
scenario_index_entry * GetByPath(const utf8 * path)
{
const ScenarioRepository * repo = this;
return (scenario_index_entry *)repo->GetByPath(path);
}
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/**
* Mega Park from RollerCoaster Tycoon 1 is stored in an encrypted hidden file: mp.dat.
* Decrypt the file and save it as sc21.sc4 in the user's scenario directory.
*/
void ImportMegaPark()
{
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auto mpdatPath = _env->GetFilePath(PATHID::MP_DAT);
auto scenarioDirectory = _env->GetDirectoryPath(DIRBASE::USER, DIRID::SCENARIO);
auto sc21Path = Path::Combine(scenarioDirectory, "sc21.sc4");
if (File::Exists(mpdatPath) && !File::Exists(sc21Path))
{
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ConvertMegaPark(mpdatPath, sc21Path);
}
}
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/**
* Converts Mega Park to normalised file location (mp.dat to sc21.sc4)
* @param srcPath Full path to mp.dat
* @param dstPath Full path to sc21.dat
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*/
void ConvertMegaPark(const std::string &srcPath, const std::string &dstPath)
{
auto directory = Path::GetDirectory(dstPath);
platform_ensure_directory_exists(directory.c_str());
auto mpdat = File::ReadAllBytes(srcPath);
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// Rotate each byte of mp.dat left by 4 bits to convert
for (size_t i = 0; i < mpdat.size(); i++)
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{
mpdat[i] = rol8(mpdat[i], 4);
}
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File::WriteAllBytes(dstPath, mpdat.data(), mpdat.size());
}
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void AddScenario(const scenario_index_entry &entry)
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{
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auto filename = Path::GetFileName(entry.path);
if (!String::Equals(filename, ""))
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{
auto existingEntry = GetByFilename(filename);
if (existingEntry != nullptr)
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{
std::string conflictPath;
if (existingEntry->timestamp > entry.timestamp)
{
// Existing entry is more recent
conflictPath = String::ToStd(existingEntry->path);
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// Overwrite existing entry with this one
*existingEntry = entry;
}
else
{
// This entry is more recent
conflictPath = entry.path;
}
Console::WriteLine("Scenario conflict: '%s' ignored because it is newer.", conflictPath.c_str());
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}
else
{
_scenarios.push_back(entry);
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}
}
else
{
log_error("Tried to add scenario with an empty filename!");
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}
}
void Sort()
{
if (gConfigGeneral.scenario_select_mode == SCENARIO_SELECT_MODE_ORIGIN)
{
std::sort(_scenarios.begin(), _scenarios.end(), [](const scenario_index_entry &a,
const scenario_index_entry &b) -> bool
{
return scenario_index_entry_CompareByIndex(a, b) < 0;
});
}
else
{
std::sort(_scenarios.begin(), _scenarios.end(), [](const scenario_index_entry &a,
const scenario_index_entry &b) -> bool
{
return scenario_index_entry_CompareByCategory(a, b) < 0;
});
}
}
void LoadScores()
{
std::string path = _env->GetFilePath(PATHID::SCORES);
if (!platform_file_exists(path.c_str()))
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{
return;
}
try
{
auto fs = FileStream(path, FILE_MODE_OPEN);
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uint32 fileVersion = fs.ReadValue<uint32>();
if (fileVersion != 1)
{
Console::Error::WriteLine("Invalid or incompatible highscores file.");
return;
}
ClearHighscores();
uint32 numHighscores = fs.ReadValue<uint32>();
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for (uint32 i = 0; i < numHighscores; i++)
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{
scenario_highscore_entry * highscore = InsertHighscore();
highscore->fileName = fs.ReadString();
highscore->name = fs.ReadString();
highscore->company_value = fs.ReadValue<money32>();
highscore->timestamp = fs.ReadValue<datetime64>();
}
}
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catch (const std::exception &)
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{
Console::Error::WriteLine("Error reading highscores.");
}
}
/**
* Loads the original scores.dat file and replaces any highscores that
* are better for matching scenarios.
*/
void LoadLegacyScores()
{
std::string rct2Path = _env->GetFilePath(PATHID::SCORES_RCT2);
std::string legacyPath = _env->GetFilePath(PATHID::SCORES_LEGACY);
LoadLegacyScores(legacyPath);
LoadLegacyScores(rct2Path);
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}
void LoadLegacyScores(const std::string &path)
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{
if (!platform_file_exists(path.c_str()))
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{
return;
}
bool highscoresDirty = false;
try
{
auto fs = FileStream(path, FILE_MODE_OPEN);
if (fs.GetLength() <= 4)
{
// Initial value of scores for RCT2, just ignore
return;
}
// Load header
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auto header = fs.ReadValue<rct_scores_header>();
for (uint32 i = 0; i < header.ScenarioCount; i++)
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{
// Read legacy entry
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auto scBasic = fs.ReadValue<rct_scores_entry>();
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// Ignore non-completed scenarios
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if (scBasic.Flags & SCENARIO_FLAGS_COMPLETED)
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{
bool notFound = true;
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for (auto &highscore : _highscores)
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{
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if (String::Equals(scBasic.Path, highscore->fileName, true))
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{
notFound = false;
// Check if legacy highscore is better
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if (scBasic.CompanyValue > highscore->company_value)
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{
SafeFree(highscore->name);
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std::string name = rct2_to_utf8(scBasic.CompletedBy, RCT2_LANGUAGE_ID_ENGLISH_UK);
highscore->name = String::Duplicate(name.c_str());
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highscore->company_value = scBasic.CompanyValue;
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highscore->timestamp = DATETIME64_MIN;
break;
}
}
}
if (notFound)
{
scenario_highscore_entry * highscore = InsertHighscore();
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highscore->fileName = String::Duplicate(scBasic.Path);
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std::string name = rct2_to_utf8(scBasic.CompletedBy, RCT2_LANGUAGE_ID_ENGLISH_UK);
highscore->name = String::Duplicate(name.c_str());
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highscore->company_value = scBasic.CompanyValue;
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highscore->timestamp = DATETIME64_MIN;
}
}
}
}
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catch (const std::exception &)
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{
Console::Error::WriteLine("Error reading legacy scenario scores file: '%s'", path.c_str());
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}
if (highscoresDirty)
{
SaveHighscores();
}
}
void ClearHighscores()
{
for (auto highscore : _highscores)
{
scenario_highscore_free(highscore);
}
_highscores.clear();
}
scenario_highscore_entry * InsertHighscore()
{
auto highscore = new scenario_highscore_entry();
memset(highscore, 0, sizeof(scenario_highscore_entry));
_highscores.push_back(highscore);
return highscore;
}
void AttachHighscores()
{
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for (auto &highscore : _highscores)
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{
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scenario_index_entry * scenerio = GetByFilename(highscore->fileName);
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if (scenerio != nullptr)
{
scenerio->highscore = highscore;
}
}
}
void SaveHighscores()
{
std::string path = _env->GetFilePath(PATHID::SCORES);
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try
{
auto fs = FileStream(path, FILE_MODE_WRITE);
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fs.WriteValue<uint32>(HighscoreFileVersion);
fs.WriteValue<uint32>((uint32)_highscores.size());
for (size_t i = 0; i < _highscores.size(); i++)
{
const scenario_highscore_entry * highscore = _highscores[i];
fs.WriteString(highscore->fileName);
fs.WriteString(highscore->name);
fs.WriteValue(highscore->company_value);
fs.WriteValue(highscore->timestamp);
}
}
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catch (const std::exception &)
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{
Console::Error::WriteLine("Unable to save highscores to '%s'", path.c_str());
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}
}
};
std::unique_ptr<IScenarioRepository> CreateScenarioRepository(const std::shared_ptr<IPlatformEnvironment>& env)
{
return std::make_unique<ScenarioRepository>(env);
}
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IScenarioRepository * GetScenarioRepository()
{
return GetContext()->GetScenarioRepository();
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}
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void scenario_repository_scan()
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{
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IScenarioRepository * repo = GetScenarioRepository();
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repo->Scan(LocalisationService_GetCurrentLanguage());
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}
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size_t scenario_repository_get_count()
{
IScenarioRepository * repo = GetScenarioRepository();
return repo->GetCount();
}
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const scenario_index_entry *scenario_repository_get_by_index(size_t index)
{
IScenarioRepository * repo = GetScenarioRepository();
return repo->GetByIndex(index);
}
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bool scenario_repository_try_record_highscore(const utf8 * scenarioFileName, money32 companyValue, const utf8 * name)
{
IScenarioRepository * repo = GetScenarioRepository();
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return repo->TryRecordHighscore(LocalisationService_GetCurrentLanguage(), scenarioFileName, companyValue, name);
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}
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