Change .image to .text

This commit is contained in:
Sijmen Schoon 2016-07-14 15:13:23 +02:00
parent bae92997c3
commit 1b5d6aba79
1 changed files with 4 additions and 4 deletions

View File

@ -183,28 +183,28 @@ rct_window *window_loadsave_open(int type, char *defaultName)
char path[MAX_PATH];
switch (type & 0x0E) {
case LOADSAVETYPE_GAME:
w->widgets[WIDX_TITLE].image = isSave ? STR_FILE_DIALOG_TITLE_SAVE_GAME : STR_FILE_DIALOG_TITLE_LOAD_GAME;
w->widgets[WIDX_TITLE].text = isSave ? STR_FILE_DIALOG_TITLE_SAVE_GAME : STR_FILE_DIALOG_TITLE_LOAD_GAME;
if (window_loadsave_get_dir(gConfigGeneral.last_save_game_directory, path, "save")) {
window_loadsave_populate_list(w, isSave, path, ".sv6");
success = true;
}
break;
case LOADSAVETYPE_LANDSCAPE:
w->widgets[WIDX_TITLE].image = isSave ? STR_FILE_DIALOG_TITLE_SAVE_LANDSCAPE : STR_FILE_DIALOG_TITLE_LOAD_LANDSCAPE;
w->widgets[WIDX_TITLE].text = isSave ? STR_FILE_DIALOG_TITLE_SAVE_LANDSCAPE : STR_FILE_DIALOG_TITLE_LOAD_LANDSCAPE;
if (window_loadsave_get_dir(gConfigGeneral.last_save_landscape_directory, path, "landscape")) {
window_loadsave_populate_list(w, isSave, path, ".sc6");
success = true;
}
break;
case LOADSAVETYPE_SCENARIO:
w->widgets[WIDX_TITLE].image = STR_FILE_DIALOG_TITLE_SAVE_SCENARIO;
w->widgets[WIDX_TITLE].text = STR_FILE_DIALOG_TITLE_SAVE_SCENARIO;
if (window_loadsave_get_dir(gConfigGeneral.last_save_scenario_directory, path, "scenario")) {
window_loadsave_populate_list(w, isSave, path, ".sc6");
success = true;
}
break;
case LOADSAVETYPE_TRACK:
w->widgets[WIDX_TITLE].image = isSave ? STR_FILE_DIALOG_TITLE_SAVE_TRACK : STR_FILE_DIALOG_TITLE_INSTALL_NEW_TRACK_DESIGN;
w->widgets[WIDX_TITLE].text = isSave ? STR_FILE_DIALOG_TITLE_SAVE_TRACK : STR_FILE_DIALOG_TITLE_INSTALL_NEW_TRACK_DESIGN;
if (window_loadsave_get_dir(gConfigGeneral.last_save_track_directory, path, "track")) {
window_loadsave_populate_list(w, isSave, path, ".td?");
success = true;