Remove no longer needed definitions

This commit is contained in:
Broxzier 2017-02-07 01:15:32 +01:00 committed by Michał Janiszewski
parent d5291cfd0a
commit 1cbf2e6589
2 changed files with 0 additions and 15 deletions

View File

@ -459,20 +459,6 @@ static bool windowTileInspectorApplyToAll = false;
static bool windowTileInspectorElementCopied = false;
static rct_map_element tileInspectorCopiedElement;
static rct_map_element* window_tile_inspector_get_selected_element(rct_window *w);
static void window_tile_inspector_load_tile(rct_window* w);
static void window_tile_inspector_insert_corrupt_element(sint32 element_index);
static void window_tile_inspector_swap_elements(sint16 first, sint16 second);
static void window_tile_inspector_remove_element(sint32 element_index);
static void window_tile_inspector_rotate_element(sint32 element_index);
static void window_tile_inspector_sort_elements(rct_window *w);
static void window_tile_inspector_copy_element(rct_window *w);
static void window_tile_inspector_paste_element(rct_window *w);
static void window_tile_inspector_surface_toggle_corner(sint32 cornerIndex);
static void window_tile_inspector_track_block_height_offset(sint32 element_index, sint8 height_offset);
static void window_tile_inspector_track_block_set_lift(sint32 element_index, bool entire_track_block, bool chain);
static void window_tile_inspector_quarter_tile_set(rct_map_element *const mapElement, const sint32 index);
static void window_tile_inspector_mouseup(rct_window *w, sint32 widgetIndex);
static void window_tile_inspector_resize(rct_window *w);
static void window_tile_inspector_mousedown(sint32 widgetIndex, rct_window *w, rct_widget* widget);

View File

@ -474,7 +474,6 @@ void game_command_set_sign_name(sint32* eax, sint32* ebx, sint32* ecx, sint32* e
void game_command_set_banner_style(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp);
void game_command_set_sign_style(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp);
void game_command_modify_tile(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp);
void game_command_modify_element(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp);
typedef struct map_element_iterator {
sint32 x;