mirror of https://github.com/OpenRCT2/OpenRCT2.git
Add raising and setting chain for track blocks to MP
This commit is contained in:
parent
96a1192445
commit
d5291cfd0a
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@ -469,8 +469,8 @@ static void window_tile_inspector_sort_elements(rct_window *w);
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static void window_tile_inspector_copy_element(rct_window *w);
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static void window_tile_inspector_paste_element(rct_window *w);
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static void window_tile_inspector_surface_toggle_corner(sint32 cornerIndex);
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static void window_tile_inspector_track_block_height_offset(rct_map_element *mapElement, uint8 offset);
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static void window_tile_inspector_track_block_set_lift(rct_map_element *mapElement, bool chain);
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static void window_tile_inspector_track_block_height_offset(sint32 element_index, sint8 height_offset);
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static void window_tile_inspector_track_block_set_lift(sint32 element_index, bool entire_track_block, bool chain);
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static void window_tile_inspector_quarter_tile_set(rct_map_element *const mapElement, const sint32 index);
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static void window_tile_inspector_mouseup(rct_window *w, sint32 widgetIndex);
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@ -714,7 +714,7 @@ static void window_tile_inspector_paste_element(rct_window *w)
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);
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}
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static void window_tile_inspector_base_height_offset(sint16 element_index, sint8 offset)
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static void window_tile_inspector_base_height_offset(sint16 element_index, sint8 height_offset)
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{
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game_do_command(
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TILE_INSPECTOR_ANY_BASE_HEIGHT_OFFSET,
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@ -722,7 +722,7 @@ static void window_tile_inspector_base_height_offset(sint16 element_index, sint8
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windowTileInspectorTileX | (windowTileInspectorTileY << 8),
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element_index,
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GAME_COMMAND_MODIFY_TILE,
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offset,
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height_offset,
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0
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);
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}
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@ -811,208 +811,30 @@ static void window_tile_inspector_fence_set_slope(sint32 element_index, sint32 s
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);
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}
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// Copied from track.c (track_remove), and modified for raising/lowering
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// Not sure if this should be in this file, track.c, or maybe another one
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static void window_tile_inspector_track_block_height_offset(rct_map_element *mapElement, uint8 offset)
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static void window_tile_inspector_track_block_height_offset(sint32 element_index, sint8 height_offset)
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{
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uint8 type = mapElement->properties.track.type;
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sint16 originX = windowTileInspectorTileX << 5;
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sint16 originY = windowTileInspectorTileY << 5;
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sint16 originZ = mapElement->base_height * 8;
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uint8 rotation = map_element_get_direction(mapElement);
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uint8 rideIndex = mapElement->properties.track.ride_index;
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rct_ride* ride = get_ride(rideIndex);
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const rct_preview_track* trackBlock = get_track_def_from_ride(ride, type);
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trackBlock += mapElement->properties.track.sequence & 0x0F;
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uint8 originDirection = map_element_get_direction(mapElement);
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switch (originDirection) {
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case 0:
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originX -= trackBlock->x;
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originY -= trackBlock->y;
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break;
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case 1:
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originX -= trackBlock->y;
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originY += trackBlock->x;
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break;
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case 2:
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originX += trackBlock->x;
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originY += trackBlock->y;
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break;
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case 3:
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originX += trackBlock->y;
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originY -= trackBlock->x;
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break;
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}
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originZ -= trackBlock->z;
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trackBlock = get_track_def_from_ride(ride, type);
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for (; trackBlock->index != 255; trackBlock++) {
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sint16 x = originX, y = originY, z = originZ;
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switch (originDirection) {
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case 0:
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x += trackBlock->x;
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y += trackBlock->y;
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break;
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case 1:
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x += trackBlock->y;
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y -= trackBlock->x;
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break;
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case 2:
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x -= trackBlock->x;
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y -= trackBlock->y;
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break;
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case 3:
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x -= trackBlock->y;
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y += trackBlock->x;
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break;
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}
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z += trackBlock->z;
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map_invalidate_tile_full(x, y);
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bool found = false;
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mapElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (mapElement->base_height != z / 8)
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continue;
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if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_TRACK)
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continue;
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if ((mapElement->type & MAP_ELEMENT_DIRECTION_MASK) != rotation)
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continue;
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if ((mapElement->properties.track.sequence & 0x0F) != trackBlock->index)
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continue;
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if (mapElement->properties.track.type != type)
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continue;
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found = true;
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break;
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} while (!map_element_is_last_for_tile(mapElement++));
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if (!found) {
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log_error("Track map element part not found!");
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return;
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}
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// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when you decrease the map size.
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openrct2_assert(map_get_surface_element_at(x >> 5, y >> 5) != NULL, "No surface at %d,%d", x >> 5, y >> 5);
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// Keep?
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//invalidate_test_results(ride_index);
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mapElement->base_height += offset;
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mapElement->clearance_height += offset;
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}
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game_do_command(
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TILE_INSPECTOR_TRACK_BASE_HEIGHT_OFFSET,
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GAME_COMMAND_FLAG_APPLY,
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windowTileInspectorTileX | (windowTileInspectorTileY << 8),
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element_index,
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GAME_COMMAND_MODIFY_TILE,
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height_offset,
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0
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);
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}
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// Sets chainlift for entire block
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// Basically a copy of the above function, with just two different lines... should probably be combined somehow
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static void window_tile_inspector_track_block_set_lift(rct_map_element *mapElement, bool chain)
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static void window_tile_inspector_track_block_set_lift(sint32 element_index, bool entire_track_block, bool chain)
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{
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uint8 type = mapElement->properties.track.type;
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sint16 originX = windowTileInspectorTileX << 5;
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sint16 originY = windowTileInspectorTileY << 5;
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sint16 originZ = mapElement->base_height * 8;
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uint8 rotation = map_element_get_direction(mapElement);
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uint8 rideIndex = mapElement->properties.track.ride_index;
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rct_ride* ride = get_ride(rideIndex);
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const rct_preview_track* trackBlock = get_track_def_from_ride(ride, type);
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trackBlock += mapElement->properties.track.sequence & 0x0F;
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uint8 originDirection = map_element_get_direction(mapElement);
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switch (originDirection) {
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case 0:
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originX -= trackBlock->x;
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originY -= trackBlock->y;
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break;
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case 1:
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originX -= trackBlock->y;
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originY += trackBlock->x;
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break;
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case 2:
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originX += trackBlock->x;
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originY += trackBlock->y;
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break;
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case 3:
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originX += trackBlock->y;
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originY -= trackBlock->x;
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break;
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}
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originZ -= trackBlock->z;
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trackBlock = get_track_def_from_ride(ride, type);
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for (; trackBlock->index != 255; trackBlock++) {
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sint16 x = originX, y = originY, z = originZ;
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switch (originDirection) {
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case 0:
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x += trackBlock->x;
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y += trackBlock->y;
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break;
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case 1:
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x += trackBlock->y;
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y -= trackBlock->x;
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break;
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case 2:
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x -= trackBlock->x;
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y -= trackBlock->y;
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break;
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case 3:
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x -= trackBlock->y;
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y += trackBlock->x;
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break;
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}
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z += trackBlock->z;
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map_invalidate_tile_full(x, y);
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bool found = false;
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mapElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (mapElement->base_height != z / 8)
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continue;
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if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_TRACK)
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continue;
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if ((mapElement->type & MAP_ELEMENT_DIRECTION_MASK) != rotation)
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continue;
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if ((mapElement->properties.track.sequence & 0x0F) != trackBlock->index)
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continue;
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if (mapElement->properties.track.type != type)
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continue;
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found = true;
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break;
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} while (!map_element_is_last_for_tile(mapElement++));
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if (!found) {
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log_error("Track map element part not found!");
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return;
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}
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// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when you decrease the map size.
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openrct2_assert(map_get_surface_element_at(x >> 5, y >> 5) != NULL, "No surface at %d,%d", x >> 5, y >> 5);
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// Keep?
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//invalidate_test_results(ride_index);
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if (track_element_is_lift_hill(mapElement) != chain) {
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mapElement->type ^= TRACK_ELEMENT_FLAG_CHAIN_LIFT;
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}
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}
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game_do_command(
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TILE_INSPECTOR_TRACK_SET_CHAIN,
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GAME_COMMAND_FLAG_APPLY,
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windowTileInspectorTileX | (windowTileInspectorTileY << 8),
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element_index,
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GAME_COMMAND_MODIFY_TILE,
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entire_track_block,
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chain
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);
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}
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static void window_tile_inspector_quarter_tile_set(rct_map_element *const mapElement, const sint32 index)
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@ -1170,33 +992,27 @@ static void window_tile_inspector_mouseup(rct_window *w, sint32 widgetIndex)
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break;
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case WIDX_TRACK_SPINNER_HEIGHT_INCREASE:
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if (widget_is_pressed(w, WIDX_TRACK_CHECK_APPLY_TO_ALL)) {
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window_tile_inspector_track_block_height_offset(mapElement, 1);
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window_tile_inspector_track_block_height_offset(w->selected_list_item, 1);
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}
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else {
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window_tile_inspector_base_height_offset(w->selected_list_item, 1);
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}
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widget_invalidate(w, WIDX_TRACK_SPINNER_HEIGHT);
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break;
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case WIDX_TRACK_SPINNER_HEIGHT_DECREASE:
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if (widget_is_pressed(w, WIDX_TRACK_CHECK_APPLY_TO_ALL)) {
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window_tile_inspector_track_block_height_offset(mapElement, -1);
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window_tile_inspector_track_block_height_offset(w->selected_list_item, -1);
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}
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else {
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window_tile_inspector_base_height_offset(w->selected_list_item, -1);
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}
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widget_invalidate(w, WIDX_TRACK_SPINNER_HEIGHT);
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break;
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case WIDX_TRACK_CHECK_CHAIN_LIFT:
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if (widget_is_pressed(w, WIDX_TRACK_CHECK_APPLY_TO_ALL)) {
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bool new_lift = !track_element_is_lift_hill(mapElement);
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window_tile_inspector_track_block_set_lift(mapElement, new_lift);
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}
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else {
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mapElement->type ^= TRACK_ELEMENT_FLAG_CHAIN_LIFT;
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map_invalidate_tile_full(windowTileInspectorTileX << 5, windowTileInspectorTileY << 5);
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}
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widget_invalidate(w, widgetIndex);
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{
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bool entire_track_block = widget_is_pressed(w, WIDX_TRACK_CHECK_APPLY_TO_ALL);
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bool new_lift = !track_element_is_lift_hill(mapElement);
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window_tile_inspector_track_block_set_lift(w->selected_list_item, entire_track_block, new_lift);
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break;
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}
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} // switch widget index
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break;
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@ -5657,7 +5657,7 @@ void game_command_modify_tile(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx
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{
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const sint16 element_index = *edx;
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const sint8 height_offset = *edi;
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*ebx = tile_inspector_change_base_height_at(x, y, element_index, height_offset, flags);
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*ebx = tile_inspector_any_base_height_offset(x, y, element_index, height_offset, flags);
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return;
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}
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case TILE_INSPECTOR_SURFACE_SHOW_PARK_FENCES:
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@ -5698,6 +5698,21 @@ void game_command_modify_tile(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx
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*ebx = tile_inspector_fence_set_slope(x, y, element_index, slope_value, flags);
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return;
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}
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case TILE_INSPECTOR_TRACK_BASE_HEIGHT_OFFSET:
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{
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const sint32 element_index = *edx;
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const sint8 height_offset = *edi;
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*ebx = tile_inspector_track_base_height_offset(x, y, element_index, height_offset, flags);
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return;
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}
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case TILE_INSPECTOR_TRACK_SET_CHAIN:
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{
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const sint32 element_index = *edx;
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const bool entire_track_block = *edi;
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const bool set_chain = *ebp;
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*ebx = tile_inspector_track_set_chain(x, y, element_index, entire_track_block, set_chain, flags);
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return;
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}
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default:
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log_error("invalid instruction");
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*ebx = MONEY32_UNDEFINED;
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@ -18,6 +18,7 @@
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#include "../core/Guard.hpp"
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#include "../game.h"
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#include "../interface/window.h"
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#include "../ride/track.h"
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#include "../windows/tile_inspector.h"
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#include "footpath.h"
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#include "map.h"
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@ -320,7 +321,7 @@ sint32 tile_inspector_sort_elements_at(sint32 x, sint32 y, sint32 flags)
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return 0;
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}
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sint32 tile_inspector_change_base_height_at(sint32 x, sint32 y, sint16 element_index, sint8 height_offset, sint32 flags)
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sint32 tile_inspector_any_base_height_offset(sint32 x, sint32 y, sint16 element_index, sint8 height_offset, sint32 flags)
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{
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rct_map_element *const map_element = map_get_first_element_at(x, y) + element_index;
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sint16 new_base_height = (sint16)map_element->base_height + height_offset;
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@ -541,3 +542,263 @@ sint32 tile_inspector_fence_set_slope(sint32 x, sint32 y, sint32 element_index,
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return 0;
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}
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// Changes the height of all track elements that belong to the same track piece
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// Broxzier: Copied from track_remove and stripped of unneeded code, but I think this should be smaller
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sint32 tile_inspector_track_base_height_offset(sint32 x, sint32 y, sint32 element_index, sint8 offset, sint32 flags)
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{
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rct_map_element *const track_element = map_get_first_element_at(x, y) + element_index;
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if (offset == 0)
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{
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return MONEY32_UNDEFINED;
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}
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if (!track_element || map_element_get_type(track_element) != MAP_ELEMENT_TYPE_TRACK)
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{
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return MONEY32_UNDEFINED;
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}
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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uint8 type = track_element->properties.track.type;
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sint16 originX = windowTileInspectorTileX << 5;
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sint16 originY = windowTileInspectorTileY << 5;
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sint16 originZ = track_element->base_height * 8;
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uint8 rotation = map_element_get_direction(track_element);
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uint8 rideIndex = track_element->properties.track.ride_index;
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rct_ride* ride = get_ride(rideIndex);
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const rct_preview_track* trackBlock = get_track_def_from_ride(ride, type);
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trackBlock += track_element->properties.track.sequence & 0x0F;
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uint8 originDirection = map_element_get_direction(track_element);
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switch (originDirection)
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{
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case 0:
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originX -= trackBlock->x;
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originY -= trackBlock->y;
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break;
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case 1:
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originX -= trackBlock->y;
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originY += trackBlock->x;
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break;
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case 2:
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originX += trackBlock->x;
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originY += trackBlock->y;
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break;
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case 3:
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originX += trackBlock->y;
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originY -= trackBlock->x;
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break;
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}
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originZ -= trackBlock->z;
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trackBlock = get_track_def_from_ride(ride, type);
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for (; trackBlock->index != 255; trackBlock++)
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{
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sint16 elem_x = originX, elem_y = originY, elem_z = originZ;
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switch (originDirection)
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{
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case 0:
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elem_x += trackBlock->x;
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elem_y += trackBlock->y;
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break;
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case 1:
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elem_x += trackBlock->y;
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elem_y -= trackBlock->x;
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break;
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case 2:
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elem_x -= trackBlock->x;
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elem_y -= trackBlock->y;
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break;
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case 3:
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elem_x -= trackBlock->y;
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elem_y += trackBlock->x;
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break;
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}
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elem_z += trackBlock->z;
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map_invalidate_tile_full(elem_x, elem_y);
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bool found = false;
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rct_map_element *map_element = map_get_first_element_at(elem_x >> 5, elem_y >> 5);
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||||
do
|
||||
{
|
||||
if (map_element->base_height != elem_z / 8)
|
||||
continue;
|
||||
|
||||
if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_TRACK)
|
||||
continue;
|
||||
|
||||
if ((map_element->type & MAP_ELEMENT_DIRECTION_MASK) != rotation)
|
||||
continue;
|
||||
|
||||
if ((map_element->properties.track.sequence & 0x0F) != trackBlock->index)
|
||||
continue;
|
||||
|
||||
if (map_element->properties.track.type != type)
|
||||
continue;
|
||||
|
||||
found = true;
|
||||
break;
|
||||
} while (!map_element_is_last_for_tile(map_element++));
|
||||
|
||||
if (!found)
|
||||
{
|
||||
log_error("Track map element part not found!");
|
||||
return MONEY32_UNDEFINED;
|
||||
}
|
||||
|
||||
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when you decrease the map size.
|
||||
openrct2_assert(map_get_surface_element_at(elem_x >> 5, elem_y >> 5) != NULL, "No surface at %d,%d", elem_x >> 5, elem_y >> 5);
|
||||
|
||||
// Keep?
|
||||
//invalidate_test_results(ride_index);
|
||||
|
||||
map_element->base_height += offset;
|
||||
map_element->clearance_height += offset;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Only invalidate when one of the affacted tiles is selected
|
||||
window_invalidate_by_class(WC_TILE_INSPECTOR);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Sets chainlift, optionally for an entire track block
|
||||
// Broxzier: Basically a copy of the above function, with just two different lines... should probably be combined somehow
|
||||
sint32 tile_inspector_track_set_chain(sint32 xx, sint32 yy, sint32 element_index, bool entire_track_block, bool set_chain, sint32 flags)
|
||||
{
|
||||
rct_map_element *const track_element = map_get_first_element_at(xx, yy) + element_index;
|
||||
|
||||
if (!track_element || map_element_get_type(track_element) != MAP_ELEMENT_TYPE_TRACK)
|
||||
{
|
||||
return MONEY32_UNDEFINED;
|
||||
}
|
||||
|
||||
if (flags & GAME_COMMAND_FLAG_APPLY)
|
||||
{
|
||||
if (!entire_track_block)
|
||||
{
|
||||
// Set chain for only the selected piece
|
||||
if (track_element_is_lift_hill(track_element) != set_chain)
|
||||
{
|
||||
track_element->type ^= TRACK_ELEMENT_FLAG_CHAIN_LIFT;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8 type = track_element->properties.track.type;
|
||||
sint16 originX = windowTileInspectorTileX << 5;
|
||||
sint16 originY = windowTileInspectorTileY << 5;
|
||||
sint16 originZ = track_element->base_height * 8;
|
||||
uint8 rotation = map_element_get_direction(track_element);
|
||||
uint8 rideIndex = track_element->properties.track.ride_index;
|
||||
rct_ride* ride = get_ride(rideIndex);
|
||||
const rct_preview_track* trackBlock = get_track_def_from_ride(ride, type);
|
||||
trackBlock += track_element->properties.track.sequence & 0x0F;
|
||||
|
||||
uint8 originDirection = map_element_get_direction(track_element);
|
||||
switch (originDirection)
|
||||
{
|
||||
case 0:
|
||||
originX -= trackBlock->x;
|
||||
originY -= trackBlock->y;
|
||||
break;
|
||||
case 1:
|
||||
originX -= trackBlock->y;
|
||||
originY += trackBlock->x;
|
||||
break;
|
||||
case 2:
|
||||
originX += trackBlock->x;
|
||||
originY += trackBlock->y;
|
||||
break;
|
||||
case 3:
|
||||
originX += trackBlock->y;
|
||||
originY -= trackBlock->x;
|
||||
break;
|
||||
}
|
||||
|
||||
originZ -= trackBlock->z;
|
||||
|
||||
trackBlock = get_track_def_from_ride(ride, type);
|
||||
for (; trackBlock->index != 255; trackBlock++)
|
||||
{
|
||||
sint16 elem_x = originX, elem_y = originY, elem_z = originZ;
|
||||
|
||||
switch (originDirection)
|
||||
{
|
||||
case 0:
|
||||
elem_x += trackBlock->x;
|
||||
elem_y += trackBlock->y;
|
||||
break;
|
||||
case 1:
|
||||
elem_x += trackBlock->y;
|
||||
elem_y -= trackBlock->x;
|
||||
break;
|
||||
case 2:
|
||||
elem_x -= trackBlock->x;
|
||||
elem_y -= trackBlock->y;
|
||||
break;
|
||||
case 3:
|
||||
elem_x -= trackBlock->y;
|
||||
elem_y += trackBlock->x;
|
||||
break;
|
||||
}
|
||||
|
||||
elem_z += trackBlock->z;
|
||||
|
||||
map_invalidate_tile_full(elem_x, elem_y);
|
||||
|
||||
bool found = false;
|
||||
rct_map_element *map_element = map_get_first_element_at(elem_x >> 5, elem_y >> 5);
|
||||
do
|
||||
{
|
||||
if (map_element->base_height != elem_z / 8)
|
||||
continue;
|
||||
|
||||
if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_TRACK)
|
||||
continue;
|
||||
|
||||
if ((map_element->type & MAP_ELEMENT_DIRECTION_MASK) != rotation)
|
||||
continue;
|
||||
|
||||
if ((map_element->properties.track.sequence & 0x0F) != trackBlock->index)
|
||||
continue;
|
||||
|
||||
if (map_element->properties.track.type != type)
|
||||
continue;
|
||||
|
||||
found = true;
|
||||
break;
|
||||
} while (!map_element_is_last_for_tile(map_element++));
|
||||
|
||||
if (!found)
|
||||
{
|
||||
log_error("Track map element part not found!");
|
||||
return MONEY32_UNDEFINED;
|
||||
}
|
||||
|
||||
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when you decrease the map size.
|
||||
openrct2_assert(map_get_surface_element_at(elem_x >> 5, elem_y >> 5) != NULL, "No surface at %d,%d", elem_x >> 5, elem_y >> 5);
|
||||
|
||||
// Keep?
|
||||
//invalidate_test_results(ride_index);
|
||||
|
||||
if (track_element_is_lift_hill(map_element) != set_chain)
|
||||
{
|
||||
map_element->type ^= TRACK_ELEMENT_FLAG_CHAIN_LIFT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Only invalidate when one of the affacted tiles is selected
|
||||
window_invalidate_by_class(WC_TILE_INSPECTOR);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -46,6 +46,8 @@ typedef enum {
|
|||
TILE_INSPECTOR_PATH_SET_SLOPE,
|
||||
TILE_INSPECTOR_PATH_TOGGLE_EDGE,
|
||||
TILE_INSPECTOR_FENCE_SET_SLOPE,
|
||||
TILE_INSPECTOR_TRACK_BASE_HEIGHT_OFFSET,
|
||||
TILE_INSPECTOR_TRACK_SET_CHAIN,
|
||||
} tile_inspector_instruction;
|
||||
|
||||
sint32 tile_inspector_insert_corrupt_at(sint32 x, sint32 y, sint16 element_index, sint32 flags);
|
||||
|
@ -54,10 +56,12 @@ sint32 tile_inspector_swap_elements_at(sint32 x, sint32 y, sint16 first, sint16
|
|||
sint32 tile_inspector_rotate_element_at(sint32 x, sint32 y, sint32 element_index, sint32 flags);
|
||||
sint32 tile_inspector_paste_element_at(sint32 x, sint32 y, rct_map_element element, sint32 flags);
|
||||
sint32 tile_inspector_sort_elements_at(sint32 x, sint32 y, sint32 flags);
|
||||
sint32 tile_inspector_change_base_height_at(sint32 x, sint32 y, sint16 element_index, sint8 height_offset, sint32 flags);
|
||||
sint32 tile_inspector_any_base_height_offset(sint32 x, sint32 y, sint16 element_index, sint8 height_offset, sint32 flags);
|
||||
sint32 tile_inspector_surface_show_park_fences(sint32 x, sint32 y, bool enabled, sint32 flags);
|
||||
sint32 tile_inspector_surface_toggle_corner(sint32 x, sint32 y, sint32 corner_index, sint32 flags);
|
||||
sint32 tile_inspector_surface_toggle_diagonal(sint32 x, sint32 y, sint32 flags);
|
||||
sint32 tile_inspector_path_set_sloped(sint32 x, sint32 y, sint32 element_index, bool sloped, sint32 flags);
|
||||
sint32 tile_inspector_path_toggle_edge(sint32 x, sint32 y, sint32 element_index, sint32 corner_index, sint32 flags);
|
||||
sint32 tile_inspector_fence_set_slope(sint32 x, sint32 y, sint32 element_index, sint32 slope_value, sint32 flags);
|
||||
sint32 tile_inspector_track_base_height_offset(sint32 x, sint32 y, sint32 element_index, sint8 offset, sint32 flags);
|
||||
sint32 tile_inspector_track_set_chain(sint32 x, sint32 y, sint32 element_index, bool entire_track_block, bool set_chain, sint32 flags);
|
||||
|
|
Loading…
Reference in New Issue