Add raising and setting chain for track blocks to MP

This commit is contained in:
Broxzier 2017-02-07 01:06:50 +01:00 committed by Michał Janiszewski
parent 96a1192445
commit d5291cfd0a
4 changed files with 314 additions and 218 deletions

View File

@ -469,8 +469,8 @@ static void window_tile_inspector_sort_elements(rct_window *w);
static void window_tile_inspector_copy_element(rct_window *w);
static void window_tile_inspector_paste_element(rct_window *w);
static void window_tile_inspector_surface_toggle_corner(sint32 cornerIndex);
static void window_tile_inspector_track_block_height_offset(rct_map_element *mapElement, uint8 offset);
static void window_tile_inspector_track_block_set_lift(rct_map_element *mapElement, bool chain);
static void window_tile_inspector_track_block_height_offset(sint32 element_index, sint8 height_offset);
static void window_tile_inspector_track_block_set_lift(sint32 element_index, bool entire_track_block, bool chain);
static void window_tile_inspector_quarter_tile_set(rct_map_element *const mapElement, const sint32 index);
static void window_tile_inspector_mouseup(rct_window *w, sint32 widgetIndex);
@ -714,7 +714,7 @@ static void window_tile_inspector_paste_element(rct_window *w)
);
}
static void window_tile_inspector_base_height_offset(sint16 element_index, sint8 offset)
static void window_tile_inspector_base_height_offset(sint16 element_index, sint8 height_offset)
{
game_do_command(
TILE_INSPECTOR_ANY_BASE_HEIGHT_OFFSET,
@ -722,7 +722,7 @@ static void window_tile_inspector_base_height_offset(sint16 element_index, sint8
windowTileInspectorTileX | (windowTileInspectorTileY << 8),
element_index,
GAME_COMMAND_MODIFY_TILE,
offset,
height_offset,
0
);
}
@ -811,208 +811,30 @@ static void window_tile_inspector_fence_set_slope(sint32 element_index, sint32 s
);
}
// Copied from track.c (track_remove), and modified for raising/lowering
// Not sure if this should be in this file, track.c, or maybe another one
static void window_tile_inspector_track_block_height_offset(rct_map_element *mapElement, uint8 offset)
static void window_tile_inspector_track_block_height_offset(sint32 element_index, sint8 height_offset)
{
uint8 type = mapElement->properties.track.type;
sint16 originX = windowTileInspectorTileX << 5;
sint16 originY = windowTileInspectorTileY << 5;
sint16 originZ = mapElement->base_height * 8;
uint8 rotation = map_element_get_direction(mapElement);
uint8 rideIndex = mapElement->properties.track.ride_index;
rct_ride* ride = get_ride(rideIndex);
const rct_preview_track* trackBlock = get_track_def_from_ride(ride, type);
trackBlock += mapElement->properties.track.sequence & 0x0F;
uint8 originDirection = map_element_get_direction(mapElement);
switch (originDirection) {
case 0:
originX -= trackBlock->x;
originY -= trackBlock->y;
break;
case 1:
originX -= trackBlock->y;
originY += trackBlock->x;
break;
case 2:
originX += trackBlock->x;
originY += trackBlock->y;
break;
case 3:
originX += trackBlock->y;
originY -= trackBlock->x;
break;
}
originZ -= trackBlock->z;
trackBlock = get_track_def_from_ride(ride, type);
for (; trackBlock->index != 255; trackBlock++) {
sint16 x = originX, y = originY, z = originZ;
switch (originDirection) {
case 0:
x += trackBlock->x;
y += trackBlock->y;
break;
case 1:
x += trackBlock->y;
y -= trackBlock->x;
break;
case 2:
x -= trackBlock->x;
y -= trackBlock->y;
break;
case 3:
x -= trackBlock->y;
y += trackBlock->x;
break;
}
z += trackBlock->z;
map_invalidate_tile_full(x, y);
bool found = false;
mapElement = map_get_first_element_at(x >> 5, y >> 5);
do {
if (mapElement->base_height != z / 8)
continue;
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_TRACK)
continue;
if ((mapElement->type & MAP_ELEMENT_DIRECTION_MASK) != rotation)
continue;
if ((mapElement->properties.track.sequence & 0x0F) != trackBlock->index)
continue;
if (mapElement->properties.track.type != type)
continue;
found = true;
break;
} while (!map_element_is_last_for_tile(mapElement++));
if (!found) {
log_error("Track map element part not found!");
return;
}
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when you decrease the map size.
openrct2_assert(map_get_surface_element_at(x >> 5, y >> 5) != NULL, "No surface at %d,%d", x >> 5, y >> 5);
// Keep?
//invalidate_test_results(ride_index);
mapElement->base_height += offset;
mapElement->clearance_height += offset;
}
game_do_command(
TILE_INSPECTOR_TRACK_BASE_HEIGHT_OFFSET,
GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8),
element_index,
GAME_COMMAND_MODIFY_TILE,
height_offset,
0
);
}
// Sets chainlift for entire block
// Basically a copy of the above function, with just two different lines... should probably be combined somehow
static void window_tile_inspector_track_block_set_lift(rct_map_element *mapElement, bool chain)
static void window_tile_inspector_track_block_set_lift(sint32 element_index, bool entire_track_block, bool chain)
{
uint8 type = mapElement->properties.track.type;
sint16 originX = windowTileInspectorTileX << 5;
sint16 originY = windowTileInspectorTileY << 5;
sint16 originZ = mapElement->base_height * 8;
uint8 rotation = map_element_get_direction(mapElement);
uint8 rideIndex = mapElement->properties.track.ride_index;
rct_ride* ride = get_ride(rideIndex);
const rct_preview_track* trackBlock = get_track_def_from_ride(ride, type);
trackBlock += mapElement->properties.track.sequence & 0x0F;
uint8 originDirection = map_element_get_direction(mapElement);
switch (originDirection) {
case 0:
originX -= trackBlock->x;
originY -= trackBlock->y;
break;
case 1:
originX -= trackBlock->y;
originY += trackBlock->x;
break;
case 2:
originX += trackBlock->x;
originY += trackBlock->y;
break;
case 3:
originX += trackBlock->y;
originY -= trackBlock->x;
break;
}
originZ -= trackBlock->z;
trackBlock = get_track_def_from_ride(ride, type);
for (; trackBlock->index != 255; trackBlock++) {
sint16 x = originX, y = originY, z = originZ;
switch (originDirection) {
case 0:
x += trackBlock->x;
y += trackBlock->y;
break;
case 1:
x += trackBlock->y;
y -= trackBlock->x;
break;
case 2:
x -= trackBlock->x;
y -= trackBlock->y;
break;
case 3:
x -= trackBlock->y;
y += trackBlock->x;
break;
}
z += trackBlock->z;
map_invalidate_tile_full(x, y);
bool found = false;
mapElement = map_get_first_element_at(x >> 5, y >> 5);
do {
if (mapElement->base_height != z / 8)
continue;
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_TRACK)
continue;
if ((mapElement->type & MAP_ELEMENT_DIRECTION_MASK) != rotation)
continue;
if ((mapElement->properties.track.sequence & 0x0F) != trackBlock->index)
continue;
if (mapElement->properties.track.type != type)
continue;
found = true;
break;
} while (!map_element_is_last_for_tile(mapElement++));
if (!found) {
log_error("Track map element part not found!");
return;
}
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when you decrease the map size.
openrct2_assert(map_get_surface_element_at(x >> 5, y >> 5) != NULL, "No surface at %d,%d", x >> 5, y >> 5);
// Keep?
//invalidate_test_results(ride_index);
if (track_element_is_lift_hill(mapElement) != chain) {
mapElement->type ^= TRACK_ELEMENT_FLAG_CHAIN_LIFT;
}
}
game_do_command(
TILE_INSPECTOR_TRACK_SET_CHAIN,
GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8),
element_index,
GAME_COMMAND_MODIFY_TILE,
entire_track_block,
chain
);
}
static void window_tile_inspector_quarter_tile_set(rct_map_element *const mapElement, const sint32 index)
@ -1170,33 +992,27 @@ static void window_tile_inspector_mouseup(rct_window *w, sint32 widgetIndex)
break;
case WIDX_TRACK_SPINNER_HEIGHT_INCREASE:
if (widget_is_pressed(w, WIDX_TRACK_CHECK_APPLY_TO_ALL)) {
window_tile_inspector_track_block_height_offset(mapElement, 1);
window_tile_inspector_track_block_height_offset(w->selected_list_item, 1);
}
else {
window_tile_inspector_base_height_offset(w->selected_list_item, 1);
}
widget_invalidate(w, WIDX_TRACK_SPINNER_HEIGHT);
break;
case WIDX_TRACK_SPINNER_HEIGHT_DECREASE:
if (widget_is_pressed(w, WIDX_TRACK_CHECK_APPLY_TO_ALL)) {
window_tile_inspector_track_block_height_offset(mapElement, -1);
window_tile_inspector_track_block_height_offset(w->selected_list_item, -1);
}
else {
window_tile_inspector_base_height_offset(w->selected_list_item, -1);
}
widget_invalidate(w, WIDX_TRACK_SPINNER_HEIGHT);
break;
case WIDX_TRACK_CHECK_CHAIN_LIFT:
if (widget_is_pressed(w, WIDX_TRACK_CHECK_APPLY_TO_ALL)) {
bool new_lift = !track_element_is_lift_hill(mapElement);
window_tile_inspector_track_block_set_lift(mapElement, new_lift);
}
else {
mapElement->type ^= TRACK_ELEMENT_FLAG_CHAIN_LIFT;
map_invalidate_tile_full(windowTileInspectorTileX << 5, windowTileInspectorTileY << 5);
}
widget_invalidate(w, widgetIndex);
{
bool entire_track_block = widget_is_pressed(w, WIDX_TRACK_CHECK_APPLY_TO_ALL);
bool new_lift = !track_element_is_lift_hill(mapElement);
window_tile_inspector_track_block_set_lift(w->selected_list_item, entire_track_block, new_lift);
break;
}
} // switch widget index
break;

View File

@ -5657,7 +5657,7 @@ void game_command_modify_tile(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx
{
const sint16 element_index = *edx;
const sint8 height_offset = *edi;
*ebx = tile_inspector_change_base_height_at(x, y, element_index, height_offset, flags);
*ebx = tile_inspector_any_base_height_offset(x, y, element_index, height_offset, flags);
return;
}
case TILE_INSPECTOR_SURFACE_SHOW_PARK_FENCES:
@ -5698,6 +5698,21 @@ void game_command_modify_tile(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx
*ebx = tile_inspector_fence_set_slope(x, y, element_index, slope_value, flags);
return;
}
case TILE_INSPECTOR_TRACK_BASE_HEIGHT_OFFSET:
{
const sint32 element_index = *edx;
const sint8 height_offset = *edi;
*ebx = tile_inspector_track_base_height_offset(x, y, element_index, height_offset, flags);
return;
}
case TILE_INSPECTOR_TRACK_SET_CHAIN:
{
const sint32 element_index = *edx;
const bool entire_track_block = *edi;
const bool set_chain = *ebp;
*ebx = tile_inspector_track_set_chain(x, y, element_index, entire_track_block, set_chain, flags);
return;
}
default:
log_error("invalid instruction");
*ebx = MONEY32_UNDEFINED;

View File

@ -18,6 +18,7 @@
#include "../core/Guard.hpp"
#include "../game.h"
#include "../interface/window.h"
#include "../ride/track.h"
#include "../windows/tile_inspector.h"
#include "footpath.h"
#include "map.h"
@ -320,7 +321,7 @@ sint32 tile_inspector_sort_elements_at(sint32 x, sint32 y, sint32 flags)
return 0;
}
sint32 tile_inspector_change_base_height_at(sint32 x, sint32 y, sint16 element_index, sint8 height_offset, sint32 flags)
sint32 tile_inspector_any_base_height_offset(sint32 x, sint32 y, sint16 element_index, sint8 height_offset, sint32 flags)
{
rct_map_element *const map_element = map_get_first_element_at(x, y) + element_index;
sint16 new_base_height = (sint16)map_element->base_height + height_offset;
@ -541,3 +542,263 @@ sint32 tile_inspector_fence_set_slope(sint32 x, sint32 y, sint32 element_index,
return 0;
}
// Changes the height of all track elements that belong to the same track piece
// Broxzier: Copied from track_remove and stripped of unneeded code, but I think this should be smaller
sint32 tile_inspector_track_base_height_offset(sint32 x, sint32 y, sint32 element_index, sint8 offset, sint32 flags)
{
rct_map_element *const track_element = map_get_first_element_at(x, y) + element_index;
if (offset == 0)
{
return MONEY32_UNDEFINED;
}
if (!track_element || map_element_get_type(track_element) != MAP_ELEMENT_TYPE_TRACK)
{
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
uint8 type = track_element->properties.track.type;
sint16 originX = windowTileInspectorTileX << 5;
sint16 originY = windowTileInspectorTileY << 5;
sint16 originZ = track_element->base_height * 8;
uint8 rotation = map_element_get_direction(track_element);
uint8 rideIndex = track_element->properties.track.ride_index;
rct_ride* ride = get_ride(rideIndex);
const rct_preview_track* trackBlock = get_track_def_from_ride(ride, type);
trackBlock += track_element->properties.track.sequence & 0x0F;
uint8 originDirection = map_element_get_direction(track_element);
switch (originDirection)
{
case 0:
originX -= trackBlock->x;
originY -= trackBlock->y;
break;
case 1:
originX -= trackBlock->y;
originY += trackBlock->x;
break;
case 2:
originX += trackBlock->x;
originY += trackBlock->y;
break;
case 3:
originX += trackBlock->y;
originY -= trackBlock->x;
break;
}
originZ -= trackBlock->z;
trackBlock = get_track_def_from_ride(ride, type);
for (; trackBlock->index != 255; trackBlock++)
{
sint16 elem_x = originX, elem_y = originY, elem_z = originZ;
switch (originDirection)
{
case 0:
elem_x += trackBlock->x;
elem_y += trackBlock->y;
break;
case 1:
elem_x += trackBlock->y;
elem_y -= trackBlock->x;
break;
case 2:
elem_x -= trackBlock->x;
elem_y -= trackBlock->y;
break;
case 3:
elem_x -= trackBlock->y;
elem_y += trackBlock->x;
break;
}
elem_z += trackBlock->z;
map_invalidate_tile_full(elem_x, elem_y);
bool found = false;
rct_map_element *map_element = map_get_first_element_at(elem_x >> 5, elem_y >> 5);
do
{
if (map_element->base_height != elem_z / 8)
continue;
if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_TRACK)
continue;
if ((map_element->type & MAP_ELEMENT_DIRECTION_MASK) != rotation)
continue;
if ((map_element->properties.track.sequence & 0x0F) != trackBlock->index)
continue;
if (map_element->properties.track.type != type)
continue;
found = true;
break;
} while (!map_element_is_last_for_tile(map_element++));
if (!found)
{
log_error("Track map element part not found!");
return MONEY32_UNDEFINED;
}
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when you decrease the map size.
openrct2_assert(map_get_surface_element_at(elem_x >> 5, elem_y >> 5) != NULL, "No surface at %d,%d", elem_x >> 5, elem_y >> 5);
// Keep?
//invalidate_test_results(ride_index);
map_element->base_height += offset;
map_element->clearance_height += offset;
}
}
// TODO: Only invalidate when one of the affacted tiles is selected
window_invalidate_by_class(WC_TILE_INSPECTOR);
return 0;
}
// Sets chainlift, optionally for an entire track block
// Broxzier: Basically a copy of the above function, with just two different lines... should probably be combined somehow
sint32 tile_inspector_track_set_chain(sint32 xx, sint32 yy, sint32 element_index, bool entire_track_block, bool set_chain, sint32 flags)
{
rct_map_element *const track_element = map_get_first_element_at(xx, yy) + element_index;
if (!track_element || map_element_get_type(track_element) != MAP_ELEMENT_TYPE_TRACK)
{
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
if (!entire_track_block)
{
// Set chain for only the selected piece
if (track_element_is_lift_hill(track_element) != set_chain)
{
track_element->type ^= TRACK_ELEMENT_FLAG_CHAIN_LIFT;
}
return 0;
}
uint8 type = track_element->properties.track.type;
sint16 originX = windowTileInspectorTileX << 5;
sint16 originY = windowTileInspectorTileY << 5;
sint16 originZ = track_element->base_height * 8;
uint8 rotation = map_element_get_direction(track_element);
uint8 rideIndex = track_element->properties.track.ride_index;
rct_ride* ride = get_ride(rideIndex);
const rct_preview_track* trackBlock = get_track_def_from_ride(ride, type);
trackBlock += track_element->properties.track.sequence & 0x0F;
uint8 originDirection = map_element_get_direction(track_element);
switch (originDirection)
{
case 0:
originX -= trackBlock->x;
originY -= trackBlock->y;
break;
case 1:
originX -= trackBlock->y;
originY += trackBlock->x;
break;
case 2:
originX += trackBlock->x;
originY += trackBlock->y;
break;
case 3:
originX += trackBlock->y;
originY -= trackBlock->x;
break;
}
originZ -= trackBlock->z;
trackBlock = get_track_def_from_ride(ride, type);
for (; trackBlock->index != 255; trackBlock++)
{
sint16 elem_x = originX, elem_y = originY, elem_z = originZ;
switch (originDirection)
{
case 0:
elem_x += trackBlock->x;
elem_y += trackBlock->y;
break;
case 1:
elem_x += trackBlock->y;
elem_y -= trackBlock->x;
break;
case 2:
elem_x -= trackBlock->x;
elem_y -= trackBlock->y;
break;
case 3:
elem_x -= trackBlock->y;
elem_y += trackBlock->x;
break;
}
elem_z += trackBlock->z;
map_invalidate_tile_full(elem_x, elem_y);
bool found = false;
rct_map_element *map_element = map_get_first_element_at(elem_x >> 5, elem_y >> 5);
do
{
if (map_element->base_height != elem_z / 8)
continue;
if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_TRACK)
continue;
if ((map_element->type & MAP_ELEMENT_DIRECTION_MASK) != rotation)
continue;
if ((map_element->properties.track.sequence & 0x0F) != trackBlock->index)
continue;
if (map_element->properties.track.type != type)
continue;
found = true;
break;
} while (!map_element_is_last_for_tile(map_element++));
if (!found)
{
log_error("Track map element part not found!");
return MONEY32_UNDEFINED;
}
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when you decrease the map size.
openrct2_assert(map_get_surface_element_at(elem_x >> 5, elem_y >> 5) != NULL, "No surface at %d,%d", elem_x >> 5, elem_y >> 5);
// Keep?
//invalidate_test_results(ride_index);
if (track_element_is_lift_hill(map_element) != set_chain)
{
map_element->type ^= TRACK_ELEMENT_FLAG_CHAIN_LIFT;
}
}
}
// TODO: Only invalidate when one of the affacted tiles is selected
window_invalidate_by_class(WC_TILE_INSPECTOR);
return 0;
}

View File

@ -46,6 +46,8 @@ typedef enum {
TILE_INSPECTOR_PATH_SET_SLOPE,
TILE_INSPECTOR_PATH_TOGGLE_EDGE,
TILE_INSPECTOR_FENCE_SET_SLOPE,
TILE_INSPECTOR_TRACK_BASE_HEIGHT_OFFSET,
TILE_INSPECTOR_TRACK_SET_CHAIN,
} tile_inspector_instruction;
sint32 tile_inspector_insert_corrupt_at(sint32 x, sint32 y, sint16 element_index, sint32 flags);
@ -54,10 +56,12 @@ sint32 tile_inspector_swap_elements_at(sint32 x, sint32 y, sint16 first, sint16
sint32 tile_inspector_rotate_element_at(sint32 x, sint32 y, sint32 element_index, sint32 flags);
sint32 tile_inspector_paste_element_at(sint32 x, sint32 y, rct_map_element element, sint32 flags);
sint32 tile_inspector_sort_elements_at(sint32 x, sint32 y, sint32 flags);
sint32 tile_inspector_change_base_height_at(sint32 x, sint32 y, sint16 element_index, sint8 height_offset, sint32 flags);
sint32 tile_inspector_any_base_height_offset(sint32 x, sint32 y, sint16 element_index, sint8 height_offset, sint32 flags);
sint32 tile_inspector_surface_show_park_fences(sint32 x, sint32 y, bool enabled, sint32 flags);
sint32 tile_inspector_surface_toggle_corner(sint32 x, sint32 y, sint32 corner_index, sint32 flags);
sint32 tile_inspector_surface_toggle_diagonal(sint32 x, sint32 y, sint32 flags);
sint32 tile_inspector_path_set_sloped(sint32 x, sint32 y, sint32 element_index, bool sloped, sint32 flags);
sint32 tile_inspector_path_toggle_edge(sint32 x, sint32 y, sint32 element_index, sint32 corner_index, sint32 flags);
sint32 tile_inspector_fence_set_slope(sint32 x, sint32 y, sint32 element_index, sint32 slope_value, sint32 flags);
sint32 tile_inspector_track_base_height_offset(sint32 x, sint32 y, sint32 element_index, sint8 offset, sint32 flags);
sint32 tile_inspector_track_set_chain(sint32 x, sint32 y, sint32 element_index, bool entire_track_block, bool set_chain, sint32 flags);