mirror of https://github.com/OpenRCT2/OpenRCT2.git
Fix false positive desync when changing map during network play
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@ -2643,6 +2643,7 @@ void Network::Client_Handle_MAP([[maybe_unused]] NetworkConnection& connection,
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{
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game_load_init();
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game_command_queue.clear();
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_serverTickData.clear();
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server_tick = gCurrentTicks;
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// window_network_status_open("Loaded new map from network");
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_desynchronised = false;
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