Merge pull request #10596 from tupaschoal/pr-10070-copy

Remove global variable for sound param list
This commit is contained in:
Michael Steenbeek 2020-03-04 11:06:22 +01:00 committed by GitHub
commit 22768ea915
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 37 additions and 37 deletions

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@ -53,8 +53,6 @@ rct_ride_music_params gRideMusicParamsList[AUDIO_MAX_RIDE_MUSIC];
rct_ride_music_params* gRideMusicParamsListEnd;
rct_vehicle_sound gVehicleSoundList[AUDIO_MAX_VEHICLE_SOUNDS];
rct_vehicle_sound_params gVehicleSoundParamsList[AUDIO_MAX_VEHICLE_SOUNDS];
rct_vehicle_sound_params* gVehicleSoundParamsListEnd;
// clang-format off
static int32_t SoundVolumeAdjust[RCT2SoundCount] =

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@ -168,8 +168,6 @@ extern rct_ride_music_params gRideMusicParamsList[AUDIO_MAX_RIDE_MUSIC];
extern rct_ride_music_params* gRideMusicParamsListEnd;
extern rct_vehicle_sound gVehicleSoundList[AUDIO_MAX_VEHICLE_SOUNDS];
extern rct_vehicle_sound_params gVehicleSoundParamsList[AUDIO_MAX_VEHICLE_SOUNDS];
extern rct_vehicle_sound_params* gVehicleSoundParamsListEnd;
/**
* Deregisters the audio device.

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@ -998,34 +998,36 @@ rct_vehicle_sound_params Vehicle::CreateSoundParam(uint16_t priority) const
*
* rct2: 0x006BB9FF
*/
void Vehicle::UpdateSoundParams() const
void Vehicle::UpdateSoundParams(std::vector<rct_vehicle_sound_params>& vehicleSoundParamsList) const
{
if (!SoundCanPlay())
return;
uint16_t soundPriority = GetSoundPriority();
rct_vehicle_sound_params* soundParam;
// Find a sound param of lower priority to use
for (soundParam = &gVehicleSoundParamsList[0];
soundParam < gVehicleSoundParamsListEnd && soundPriority <= soundParam->priority; soundParam++)
;
auto soundParamIter = std::find_if(
vehicleSoundParamsList.begin(), vehicleSoundParamsList.end(),
[soundPriority](rct_vehicle_sound_params param) { return soundPriority > param.priority; });
if (soundParam >= &gVehicleSoundParamsList[std::size(gVehicleSoundParamsList)])
return;
if (gVehicleSoundParamsListEnd < &gVehicleSoundParamsList[std::size(gVehicleSoundParamsList)])
if (soundParamIter == std::end(vehicleSoundParamsList))
{
gVehicleSoundParamsListEnd++;
if (vehicleSoundParamsList.size() < AUDIO_MAX_VEHICLE_SOUNDS)
{
vehicleSoundParamsList.push_back(CreateSoundParam(soundPriority));
}
}
// Shift all sound params down one if using a free space
if (soundParam != gVehicleSoundParamsListEnd)
else
{
std::memmove(
soundParam + 1, soundParam, ((gVehicleSoundParamsListEnd - soundParam) - 1) * sizeof(rct_vehicle_sound_params));
if (vehicleSoundParamsList.size() < AUDIO_MAX_VEHICLE_SOUNDS)
{
// Shift all sound params down one if using a free space
vehicleSoundParamsList.insert(soundParamIter, CreateSoundParam(soundPriority));
}
else
{
*soundParamIter = CreateSoundParam(soundPriority);
}
}
*soundParam = CreateSoundParam(soundPriority);
}
static void vehicle_sounds_update_window_setup()
@ -1272,12 +1274,14 @@ void vehicle_sounds_update()
if (gAudioCurrentDevice == -1 || gGameSoundsOff || !gConfigSound.sound_enabled || gOpenRCT2Headless)
return;
std::vector<rct_vehicle_sound_params> vehicleSoundParamsList;
vehicleSoundParamsList.reserve(AUDIO_MAX_VEHICLE_SOUNDS);
vehicle_sounds_update_window_setup();
gVehicleSoundParamsListEnd = &gVehicleSoundParamsList[0];
for (uint16_t i = gSpriteListHead[SPRITE_LIST_VEHICLE_HEAD]; i != SPRITE_INDEX_NULL; i = get_sprite(i)->vehicle.next)
{
get_sprite(i)->vehicle.UpdateSoundParams();
get_sprite(i)->vehicle.UpdateSoundParams(vehicleSoundParamsList);
}
// Stop all playing sounds that no longer have priority to play after vehicle_update_sound_params
@ -1286,10 +1290,9 @@ void vehicle_sounds_update()
if (vehicle_sound.id != SOUND_ID_NULL)
{
bool keepPlaying = false;
for (rct_vehicle_sound_params* vehicle_sound_params = &gVehicleSoundParamsList[0];
vehicle_sound_params != gVehicleSoundParamsListEnd; vehicle_sound_params++)
for (auto vehicleSoundParams : vehicleSoundParamsList)
{
if (vehicle_sound.id == vehicle_sound_params->id)
if (vehicle_sound.id == vehicleSoundParams.id)
{
keepPlaying = true;
break;
@ -1311,21 +1314,20 @@ void vehicle_sounds_update()
}
}
for (rct_vehicle_sound_params* vehicleSoundParams = &gVehicleSoundParamsList[0];
vehicleSoundParams < gVehicleSoundParamsListEnd; vehicleSoundParams++)
for (auto& vehicleSoundParams : vehicleSoundParamsList)
{
uint8_t panVol = vehicle_sounds_update_get_pan_volume(vehicleSoundParams);
uint8_t panVol = vehicle_sounds_update_get_pan_volume(&vehicleSoundParams);
rct_vehicle_sound* vehicleSound = vehicle_sounds_update_get_vehicle_sound(vehicleSoundParams);
rct_vehicle_sound* vehicleSound = vehicle_sounds_update_get_vehicle_sound(&vehicleSoundParams);
// No free vehicle sound slots (RCT2 corrupts the pointer here)
if (vehicleSound == nullptr)
continue;
// Move the Sound Volume towards the SoundsParam Volume
int32_t tempvolume = vehicleSound->volume;
if (tempvolume != vehicleSoundParams->volume)
if (tempvolume != vehicleSoundParams.volume)
{
if (tempvolume < vehicleSoundParams->volume)
if (tempvolume < vehicleSoundParams.volume)
{
tempvolume += 4;
}
@ -1337,9 +1339,9 @@ void vehicle_sounds_update()
vehicleSound->volume = tempvolume;
panVol = std::max(0, panVol - tempvolume);
Vehicle* vehicle = GET_VEHICLE(vehicleSoundParams->id);
vehicle_sounds_update_sound_1(vehicle, vehicleSoundParams, vehicleSound, panVol);
vehicle_sounds_update_sound_2(vehicle, vehicleSoundParams, vehicleSound, panVol);
Vehicle* vehicle = GET_VEHICLE(vehicleSoundParams.id);
vehicle_sounds_update_sound_1(vehicle, &vehicleSoundParams, vehicleSound, panVol);
vehicle_sounds_update_sound_2(vehicle, &vehicleSoundParams, vehicleSound, panVol);
}
}
@ -7901,7 +7903,8 @@ static void sub_6DBF3E(Vehicle* vehicle)
if (vehicleEntry->flags & VEHICLE_ENTRY_FLAG_GO_KART)
{
// Determine the stop positions for the karts. If in left lane it's further along the track than the right lane.
// Since it's not possible to overtake when the race has ended, this does not check for overtake states (7 and 8).
// Since it's not possible to overtake when the race has ended, this does not check for overtake states (7 and
// 8).
cx = vehicle->TrackSubposition == VEHICLE_TRACK_SUBPOSITION_GO_KARTS_RIGHT_LANE ? 18 : 20;
}

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@ -10,6 +10,7 @@
#ifndef _VEHICLE_H_
#define _VEHICLE_H_
#include "../audio/audio.h"
#include "../common.h"
#include "../ride/RideTypes.h"
#include "../world/Location.hpp"
@ -299,7 +300,7 @@ struct Vehicle : SpriteBase
void Invalidate();
void SetState(VEHICLE_STATUS vehicleStatus, uint8_t subState = 0);
bool IsGhost() const;
void UpdateSoundParams() const;
void UpdateSoundParams(std::vector<rct_vehicle_sound_params>& vehicleSoundParamsList) const;
private:
bool SoundCanPlay() const;