mirror of https://github.com/OpenRCT2/OpenRCT2.git
Refactor TitleScreen to TitleScene; introduce GameScene
Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com>
This commit is contained in:
parent
49b75e6606
commit
255e89ec37
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@ -41,8 +41,8 @@
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#include <openrct2/interface/InteractiveConsole.h>
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#include <openrct2/localisation/StringIds.h>
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#include <openrct2/platform/Platform.h>
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#include <openrct2/scenes/title/TitleSequencePlayer.h>
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#include <openrct2/scripting/ScriptEngine.h>
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#include <openrct2/title/TitleSequencePlayer.h>
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#include <openrct2/ui/UiContext.h>
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#include <openrct2/ui/WindowManager.h>
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#include <openrct2/world/Location.hpp>
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@ -38,7 +38,7 @@
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#include <openrct2/ride/Track.h>
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#include <openrct2/ride/TrackPaint.h>
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#include <openrct2/scenario/Scenario.h>
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#include <openrct2/title/TitleScreen.h>
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#include <openrct2/scenes/title/TitleScene.h>
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#include <openrct2/util/Util.h>
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#include <openrct2/windows/Intent.h>
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#include <openrct2/windows/TileInspectorGlobals.h>
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@ -21,11 +21,11 @@
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# include <openrct2/entity/EntityRegistry.h>
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# include <openrct2/object/ObjectManager.h>
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# include <openrct2/scenario/Scenario.h>
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# include <openrct2/scenes/title/TitleScene.h>
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# include <openrct2/scenes/title/TitleSequence.h>
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# include <openrct2/scenes/title/TitleSequenceManager.h>
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# include <openrct2/scenes/title/TitleSequencePlayer.h>
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# include <openrct2/scripting/ScriptEngine.h>
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# include <openrct2/title/TitleScreen.h>
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# include <openrct2/title/TitleSequence.h>
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# include <openrct2/title/TitleSequenceManager.h>
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# include <openrct2/title/TitleSequencePlayer.h>
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# include <type_traits>
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# include <variant>
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@ -30,10 +30,10 @@
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#include <openrct2/object/ObjectManager.h>
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#include <openrct2/scenario/ScenarioRepository.h>
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#include <openrct2/scenario/ScenarioSources.h>
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#include <openrct2/title/TitleScreen.h>
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#include <openrct2/title/TitleSequence.h>
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#include <openrct2/title/TitleSequenceManager.h>
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#include <openrct2/title/TitleSequencePlayer.h>
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#include <openrct2/scenes/title/TitleScene.h>
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#include <openrct2/scenes/title/TitleSequence.h>
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#include <openrct2/scenes/title/TitleSequenceManager.h>
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#include <openrct2/scenes/title/TitleSequencePlayer.h>
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#include <openrct2/ui/UiContext.h>
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#include <openrct2/ui/WindowManager.h>
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#include <openrct2/windows/Intent.h>
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@ -35,8 +35,8 @@
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#include <openrct2/platform/Platform.h>
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#include <openrct2/ride/RideData.h>
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#include <openrct2/scenario/Scenario.h>
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#include <openrct2/scenes/title/TitleScene.h>
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#include <openrct2/sprites.h>
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#include <openrct2/title/TitleScreen.h>
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#include <openrct2/util/Util.h>
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#include <openrct2/windows/Intent.h>
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#include <string>
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@ -368,7 +368,9 @@ static std::vector<Widget> _window_editor_object_selection_widgets = {
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{
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GameNotifyMapChange();
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GameUnloadScripts();
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TitleLoad();
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auto* context = OpenRCT2::GetContext();
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context->SetActiveScene(context->GetTitleScene());
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}
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break;
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case WIDX_FILTER_RIDE_TAB_ALL:
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@ -31,7 +31,7 @@
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#include <openrct2/rct2/T6Exporter.h>
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#include <openrct2/ride/TrackDesign.h>
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#include <openrct2/scenario/Scenario.h>
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#include <openrct2/title/TitleScreen.h>
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#include <openrct2/scenes/title/TitleScene.h>
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#include <openrct2/ui/UiContext.h>
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#include <openrct2/util/Util.h>
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#include <openrct2/windows/Intent.h>
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@ -354,7 +354,9 @@ static Widget window_loadsave_widgets[] =
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{
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WindowCloseByClass(WindowClass::Loadsave);
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InvokeCallback(MODAL_RESULT_OK, pathBuffer);
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TitleLoad();
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auto* context = OpenRCT2::GetContext();
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context->SetActiveScene(context->GetTitleScene());
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}
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else
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{
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@ -40,9 +40,9 @@
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#include <openrct2/platform/Platform.h>
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#include <openrct2/ride/RideAudio.h>
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#include <openrct2/scenario/Scenario.h>
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#include <openrct2/scenes/title/TitleScene.h>
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#include <openrct2/scenes/title/TitleSequenceManager.h>
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#include <openrct2/sprites.h>
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#include <openrct2/title/TitleScreen.h>
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#include <openrct2/title/TitleSequenceManager.h>
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#include <openrct2/ui/UiContext.h>
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#include <openrct2/util/Util.h>
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@ -66,11 +66,11 @@
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#include "ride/TrackDesignRepository.h"
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#include "scenario/Scenario.h"
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#include "scenario/ScenarioRepository.h"
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#include "scenes/Scene.h"
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#include "scenes/game/GameScene.h"
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#include "scenes/title/TitleScene.h"
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#include "scenes/title/TitleSequenceManager.h"
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#include "scripting/HookEngine.h"
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#include "scripting/ScriptEngine.h"
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#include "title/TitleScreen.h"
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#include "title/TitleSequenceManager.h"
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#include "ui/UiContext.h"
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#include "ui/WindowManager.h"
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#include "util/Util.h"
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@ -124,11 +124,10 @@ namespace OpenRCT2
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#endif
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// Scenes
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std::unique_ptr<TitleScene> _titleScene;
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std::unique_ptr<GameScene> _gameScene;
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IScene* _activeScene = nullptr;
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// Game states
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std::unique_ptr<TitleScreen> _titleScreen;
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DrawingEngine _drawingEngineType = DrawingEngine::Software;
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std::unique_ptr<IDrawingEngine> _drawingEngine;
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std::unique_ptr<Painter> _painter;
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@ -175,7 +174,8 @@ namespace OpenRCT2
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#ifndef DISABLE_NETWORK
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, _network(*this)
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#endif
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, _titleScreen(std::make_unique<TitleScreen>())
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, _titleScene(std::make_unique<TitleScene>(*this))
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, _gameScene(std::make_unique<GameScene>(*this))
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, _painter(std::make_unique<Painter>(uiContext))
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{
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// Can't have more than one context currently.
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return EXIT_FAILURE;
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}
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virtual IScene* GetActiveScene() override
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IScene* GetLoadingScene() override
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{
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// TODO: Implement me.
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return nullptr;
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}
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IScene* GetIntroScene() override
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{
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// TODO: Implement me.
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return nullptr;
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}
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IScene* GetTitleScene() override
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{
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return _titleScene.get();
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}
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IScene* GetGameScene() override
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{
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return _gameScene.get();
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}
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IScene* GetEditorScene() override
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{
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// TODO: Implement me.
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return nullptr;
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}
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IScene* GetActiveScene() override
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{
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return _activeScene;
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}
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Console::Error::WriteLine(e.what());
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if (loadTitleScreenOnFail)
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{
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TitleLoad();
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SetActiveScene(GetTitleScene());
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}
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auto windowManager = _uiContext->GetWindowManager();
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windowManager->ShowError(STR_FAILED_TO_LOAD_FILE_CONTAINS_INVALID_DATA, STR_NONE, {});
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// If loading the SV6 or SV4 failed return to the title screen if requested.
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if (loadTitleScreenFirstOnFail)
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{
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TitleLoad();
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SetActiveScene(GetTitleScene());
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}
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// The path needs to be duplicated as it's a const here
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// which the window function doesn't like
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// If loading the SV6 or SV4 failed return to the title screen if requested.
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if (loadTitleScreenFirstOnFail)
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{
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TitleLoad();
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SetActiveScene(GetTitleScene());
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}
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auto windowManager = _uiContext->GetWindowManager();
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windowManager->ShowError(STR_FILE_CONTAINS_UNSUPPORTED_RIDE_TYPES, STR_NONE, {});
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if (loadTitleScreenFirstOnFail)
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{
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TitleLoad();
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SetActiveScene(GetTitleScene());
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}
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auto windowManager = _uiContext->GetWindowManager();
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Formatter ft;
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// If loading the SV6 or SV4 failed return to the title screen if requested.
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if (loadTitleScreenFirstOnFail)
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{
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TitleLoad();
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SetActiveScene(GetTitleScene());
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}
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Console::Error::WriteLine(e.what());
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}
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{
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case StartupAction::Intro:
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gIntroState = IntroState::PublisherBegin;
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TitleLoad();
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SetActiveScene(GetTitleScene());
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break;
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case StartupAction::Title:
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TitleLoad();
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SetActiveScene(GetTitleScene());
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break;
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case StartupAction::Open:
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{
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@ -926,7 +954,7 @@ namespace OpenRCT2
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auto data = DownloadPark(gOpenRCT2StartupActionPath);
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if (data.empty())
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{
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TitleLoad();
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SetActiveScene(GetTitleScene());
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break;
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}
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@ -934,7 +962,7 @@ namespace OpenRCT2
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if (!LoadParkFromStream(&ms, gOpenRCT2StartupActionPath, true))
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{
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Console::Error::WriteLine("Failed to load '%s'", gOpenRCT2StartupActionPath);
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TitleLoad();
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SetActiveScene(GetTitleScene());
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break;
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}
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#endif
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{
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Console::Error::WriteLine("Failed to load '%s'", gOpenRCT2StartupActionPath);
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Console::Error::WriteLine("%s", ex.what());
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TitleLoad();
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SetActiveScene(GetTitleScene());
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break;
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}
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}
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gScreenFlags = SCREEN_FLAGS_PLAYING;
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SetActiveScene(GetGameScene());
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#ifndef DISABLE_NETWORK
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if (gNetworkStart == NETWORK_MODE_SERVER)
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}
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else if (!Editor::LoadLandscape(gOpenRCT2StartupActionPath))
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{
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TitleLoad();
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SetActiveScene(GetTitleScene());
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}
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break;
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default:
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@ -1201,18 +1229,8 @@ namespace OpenRCT2
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DateUpdateRealTimeOfDay();
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if (gIntroState != IntroState::None)
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{
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IntroUpdate();
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}
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else if ((gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) && !gOpenRCT2Headless)
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{
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_titleScreen->Tick();
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}
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else
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{
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gameStateTick();
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}
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if (_activeScene)
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_activeScene->Tick();
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#ifdef __ENABLE_DISCORD__
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if (_discordService != nullptr)
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virtual NetworkBase& GetNetwork() abstract;
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#endif
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virtual IScene* GetLoadingScene() abstract;
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virtual IScene* GetIntroScene() abstract;
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virtual IScene* GetTitleScene() abstract;
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virtual IScene* GetGameScene() abstract;
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virtual IScene* GetEditorScene() abstract;
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virtual IScene* GetActiveScene() abstract;
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virtual void SetActiveScene(IScene * screen) abstract;
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virtual void SetActiveScene(IScene* screen) abstract;
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virtual int32_t RunOpenRCT2(int argc, const char** argv) abstract;
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#include "ride/TrackDesign.h"
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#include "ride/Vehicle.h"
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#include "scenario/Scenario.h"
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#include "scenes/title/TitleScene.h"
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#include "scripting/ScriptEngine.h"
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#include "title/TitleScreen.h"
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#include "ui/UiContext.h"
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#include "ui/WindowManager.h"
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#include "util/SawyerCoding.h"
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@ -511,11 +511,13 @@ void GameFixSaveVars()
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void GameLoadInit()
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{
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IGameStateSnapshots* snapshots = GetContext()->GetGameStateSnapshots();
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auto* context = GetContext();
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IGameStateSnapshots* snapshots = context->GetGameStateSnapshots();
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snapshots->Reset();
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gScreenFlags = SCREEN_FLAGS_PLAYING;
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OpenRCT2::Audio::StopAll();
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context->SetActiveScene(context->GetGameScene());
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if (!gLoadKeepWindowsOpen)
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{
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ViewportInitAll();
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WindowUnfollowSprite(*mainWindow);
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}
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auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
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auto windowManager = context->GetUiContext()->GetWindowManager();
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auto& gameState = GetGameState();
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windowManager->SetMainView(gameState.SavedView, gameState.SavedViewZoom, gameState.SavedViewRotation);
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ContextBroadcastIntent(&intent);
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}
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OpenRCT2::Audio::StopTitleMusic();
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gGameSpeed = 1;
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}
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@ -841,7 +842,9 @@ void GameLoadOrQuitNoSavePrompt()
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gFirstTimeSaving = true;
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GameNotifyMapChange();
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GameUnloadScripts();
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TitleLoad();
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auto* context = OpenRCT2::GetContext();
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context->SetActiveScene(context->GetTitleScene());
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break;
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}
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case PromptMode::SaveBeforeNewGame:
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#include "profiling/Profiling.h"
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#include "ride/Vehicle.h"
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#include "scenario/Scenario.h"
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#include "scenes/title/TitleScene.h"
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#include "scenes/title/TitleSequencePlayer.h"
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#include "scripting/ScriptEngine.h"
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#include "title/TitleScreen.h"
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#include "title/TitleSequencePlayer.h"
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#include "ui/UiContext.h"
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#include "windows/Intent.h"
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#include "world/Climate.h"
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@ -512,6 +512,21 @@
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<ClInclude Include="scenario\ScenarioRepository.h" />
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<ClInclude Include="scenario\ScenarioSources.h" />
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<ClInclude Include="scenes\Scene.h" />
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<ClInclude Include="scenes\game\GameScene.h" />
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<ClInclude Include="scenes\title\Command\End.h" />
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<ClInclude Include="scenes\title\Command\FollowEntity.h" />
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<ClInclude Include="scenes\title\Command\LoadPark.h" />
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<ClInclude Include="scenes\title\Command\LoadScenario.h" />
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<ClInclude Include="scenes\title\Command\Restart.h" />
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<ClInclude Include="scenes\title\Command\RotateView.h" />
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<ClInclude Include="scenes\title\Command\SetLocation.h" />
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<ClInclude Include="scenes\title\Command\SetSpeed.h" />
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<ClInclude Include="scenes\title\Command\SetZoom.h" />
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<ClInclude Include="scenes\title\Command\Wait.h" />
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<ClInclude Include="scenes\title\TitleScene.h" />
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<ClInclude Include="scenes\title\TitleSequence.h" />
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<ClInclude Include="scenes\title\TitleSequenceManager.h" />
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<ClInclude Include="scenes\title\TitleSequencePlayer.h" />
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<ClInclude Include="scripting\bindings\entity\ScGuest.hpp" />
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<ClInclude Include="scripting\bindings\entity\ScLitter.hpp" />
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<ClInclude Include="scripting\bindings\entity\ScPeep.hpp" />
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@ -552,20 +567,6 @@
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<ClInclude Include="scripting\bindings\world\ScTile.hpp" />
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<ClInclude Include="sprites.h" />
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<ClInclude Include="System.hpp" />
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<ClInclude Include="title\Command\End.h" />
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<ClInclude Include="title\Command\FollowEntity.h" />
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<ClInclude Include="title\Command\LoadPark.h" />
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<ClInclude Include="title\Command\LoadScenario.h" />
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<ClInclude Include="title\Command\Restart.h" />
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<ClInclude Include="title\Command\RotateView.h" />
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<ClInclude Include="title\Command\SetLocation.h" />
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<ClInclude Include="title\Command\SetSpeed.h" />
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<ClInclude Include="title\Command\SetZoom.h" />
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<ClInclude Include="title\Command\Wait.h" />
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<ClInclude Include="title\TitleScreen.h" />
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<ClInclude Include="title\TitleSequence.h" />
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<ClInclude Include="title\TitleSequenceManager.h" />
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<ClInclude Include="title\TitleSequencePlayer.h" />
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<ClInclude Include="TrackImporter.h" />
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<ClInclude Include="ui\UiContext.h" />
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<ClInclude Include="ui\WindowManager.h" />
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@ -1001,6 +1002,20 @@
|
|||
<ClCompile Include="scenario\ScenarioRepository.cpp" />
|
||||
<ClCompile Include="scenario\ScenarioSources.cpp" />
|
||||
<ClCompile Include="scenes\Scene.cpp" />
|
||||
<ClCompile Include="scenes\game\GameScene.cpp" />
|
||||
<ClCompile Include="scenes\title\Command\End.cpp" />
|
||||
<ClCompile Include="scenes\title\Command\FollowEntity.cpp" />
|
||||
<ClCompile Include="scenes\title\Command\LoadPark.cpp" />
|
||||
<ClCompile Include="scenes\title\Command\LoadScenario.cpp" />
|
||||
<ClCompile Include="scenes\title\Command\Restart.cpp" />
|
||||
<ClCompile Include="scenes\title\Command\RotateView.cpp" />
|
||||
<ClCompile Include="scenes\title\Command\SetLocation.cpp" />
|
||||
<ClCompile Include="scenes\title\Command\SetSpeed.cpp" />
|
||||
<ClCompile Include="scenes\title\Command\SetZoom.cpp" />
|
||||
<ClCompile Include="scenes\title\Command\Wait.cpp" />
|
||||
<ClCompile Include="scenes\title\TitleScene.cpp" />
|
||||
<ClCompile Include="scenes\title\TitleSequence.cpp" />
|
||||
<ClCompile Include="scenes\title\TitleSequenceManager.cpp" />
|
||||
<ClCompile Include="scripting\bindings\entity\ScGuest.cpp" />
|
||||
<ClCompile Include="scripting\bindings\entity\ScLitter.cpp" />
|
||||
<ClCompile Include="scripting\bindings\entity\ScStaff.cpp" />
|
||||
|
@ -1022,19 +1037,6 @@
|
|||
<ClCompile Include="scripting\HookEngine.cpp" />
|
||||
<ClCompile Include="scripting\Plugin.cpp" />
|
||||
<ClCompile Include="scripting\ScriptEngine.cpp" />
|
||||
<ClCompile Include="title\Command\End.cpp" />
|
||||
<ClCompile Include="title\Command\FollowEntity.cpp" />
|
||||
<ClCompile Include="title\Command\LoadPark.cpp" />
|
||||
<ClCompile Include="title\Command\LoadScenario.cpp" />
|
||||
<ClCompile Include="title\Command\Restart.cpp" />
|
||||
<ClCompile Include="title\Command\RotateView.cpp" />
|
||||
<ClCompile Include="title\Command\SetLocation.cpp" />
|
||||
<ClCompile Include="title\Command\SetSpeed.cpp" />
|
||||
<ClCompile Include="title\Command\SetZoom.cpp" />
|
||||
<ClCompile Include="title\Command\Wait.cpp" />
|
||||
<ClCompile Include="title\TitleScreen.cpp" />
|
||||
<ClCompile Include="title\TitleSequence.cpp" />
|
||||
<ClCompile Include="title\TitleSequenceManager.cpp" />
|
||||
<ClCompile Include="TrackImporter.cpp" />
|
||||
<ClCompile Include="ui\DummyUiContext.cpp" />
|
||||
<ClCompile Include="ui\DummyWindowManager.cpp" />
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#include "../localisation/Language.h"
|
||||
#include "../paint/Paint.h"
|
||||
#include "../profiling/Profiling.h"
|
||||
#include "../title/TitleScreen.h"
|
||||
#include "../scenes/title/TitleScene.h"
|
||||
#include "../ui/UiContext.h"
|
||||
#include "../world/TileInspector.h"
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace OpenRCT2
|
|||
virtual IContext& GetContext() = 0;
|
||||
|
||||
virtual void Load() = 0;
|
||||
virtual void Update() = 0;
|
||||
virtual void Tick() = 0;
|
||||
virtual void Stop() = 0;
|
||||
};
|
||||
|
||||
|
|
|
@ -0,0 +1,37 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2019 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "GameScene.h"
|
||||
|
||||
#include "../../Context.h"
|
||||
#include "../../Game.h"
|
||||
#include "../../GameState.h"
|
||||
#include "../../OpenRCT2.h"
|
||||
#include "../../audio/audio.h"
|
||||
|
||||
using namespace OpenRCT2;
|
||||
|
||||
void GameScene::Load()
|
||||
{
|
||||
LOG_VERBOSE("GameScene::Load()");
|
||||
|
||||
gScreenFlags = SCREEN_FLAGS_PLAYING;
|
||||
|
||||
LOG_VERBOSE("GameScene::Load() finished");
|
||||
}
|
||||
|
||||
void GameScene::Tick()
|
||||
{
|
||||
gameStateTick();
|
||||
}
|
||||
|
||||
void GameScene::Stop()
|
||||
{
|
||||
Audio::StopAll();
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2019 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../../drawing/Drawing.h"
|
||||
#include "../Scene.h"
|
||||
|
||||
namespace OpenRCT2
|
||||
{
|
||||
class GameScene final : public Scene
|
||||
{
|
||||
public:
|
||||
using Scene::Scene;
|
||||
|
||||
void Load() override;
|
||||
void Tick() override;
|
||||
void Stop() override;
|
||||
};
|
||||
} // namespace OpenRCT2
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
#include "FollowEntity.h"
|
||||
|
||||
#include "../../interface/Window.h"
|
||||
#include "../../../interface/Window.h"
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
|
@ -9,9 +9,9 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "../../Identifiers.h"
|
||||
#include "../../core/String.hpp"
|
||||
#include "../../localisation/Localisation.h"
|
||||
#include "../../../Identifiers.h"
|
||||
#include "../../../core/String.hpp"
|
||||
#include "../../../localisation/Localisation.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "../../core/String.hpp"
|
||||
#include "../../../core/String.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
|
|
@ -9,8 +9,8 @@
|
|||
|
||||
#include "RotateView.h"
|
||||
|
||||
#include "../../interface/Viewport.h"
|
||||
#include "../../interface/Window.h"
|
||||
#include "../../../interface/Viewport.h"
|
||||
#include "../../../interface/Window.h"
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
|
@ -9,10 +9,10 @@
|
|||
|
||||
#include "SetLocation.h"
|
||||
|
||||
#include "../../OpenRCT2.h"
|
||||
#include "../../interface/Window.h"
|
||||
#include "../../interface/Window_internal.h"
|
||||
#include "../../world/Map.h"
|
||||
#include "../../../OpenRCT2.h"
|
||||
#include "../../../interface/Window.h"
|
||||
#include "../../../interface/Window_internal.h"
|
||||
#include "../../../world/Map.h"
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
#include "SetSpeed.h"
|
||||
|
||||
#include "../../Game.h"
|
||||
#include "../../../Game.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
|
@ -9,8 +9,8 @@
|
|||
|
||||
#include "SetZoom.h"
|
||||
|
||||
#include "../../interface/Window.h"
|
||||
#include "../../interface/ZoomLevel.h"
|
||||
#include "../../../interface/Window.h"
|
||||
#include "../../../interface/ZoomLevel.h"
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
#include "Wait.h"
|
||||
|
||||
#include "../../Context.h"
|
||||
#include "../../../Context.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
|
@ -7,28 +7,28 @@
|
|||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "TitleScreen.h"
|
||||
#include "TitleScene.h"
|
||||
|
||||
#include "../Context.h"
|
||||
#include "../Game.h"
|
||||
#include "../GameState.h"
|
||||
#include "../Input.h"
|
||||
#include "../OpenRCT2.h"
|
||||
#include "../Version.h"
|
||||
#include "../audio/audio.h"
|
||||
#include "../config/Config.h"
|
||||
#include "../core/Console.hpp"
|
||||
#include "../drawing/Drawing.h"
|
||||
#include "../interface/Screenshot.h"
|
||||
#include "../interface/Viewport.h"
|
||||
#include "../interface/Window.h"
|
||||
#include "../localisation/Localisation.h"
|
||||
#include "../network/NetworkBase.h"
|
||||
#include "../network/network.h"
|
||||
#include "../scenario/Scenario.h"
|
||||
#include "../scenario/ScenarioRepository.h"
|
||||
#include "../ui/UiContext.h"
|
||||
#include "../util/Util.h"
|
||||
#include "../../Context.h"
|
||||
#include "../../Game.h"
|
||||
#include "../../GameState.h"
|
||||
#include "../../Input.h"
|
||||
#include "../../OpenRCT2.h"
|
||||
#include "../../Version.h"
|
||||
#include "../../audio/audio.h"
|
||||
#include "../../config/Config.h"
|
||||
#include "../../core/Console.hpp"
|
||||
#include "../../drawing/Drawing.h"
|
||||
#include "../../interface/Screenshot.h"
|
||||
#include "../../interface/Viewport.h"
|
||||
#include "../../interface/Window.h"
|
||||
#include "../../localisation/Localisation.h"
|
||||
#include "../../network/NetworkBase.h"
|
||||
#include "../../network/network.h"
|
||||
#include "../../scenario/Scenario.h"
|
||||
#include "../../scenario/ScenarioRepository.h"
|
||||
#include "../../ui/UiContext.h"
|
||||
#include "../../util/Util.h"
|
||||
#include "TitleSequence.h"
|
||||
#include "TitleSequenceManager.h"
|
||||
#include "TitleSequencePlayer.h"
|
||||
|
@ -37,29 +37,18 @@ using namespace OpenRCT2;
|
|||
|
||||
// TODO Remove when no longer required.
|
||||
bool gPreviewingTitleSequenceInGame;
|
||||
static TitleScreen* _singleton = nullptr;
|
||||
|
||||
TitleScreen::TitleScreen()
|
||||
{
|
||||
_singleton = this;
|
||||
}
|
||||
|
||||
TitleScreen::~TitleScreen()
|
||||
{
|
||||
_singleton = nullptr;
|
||||
}
|
||||
|
||||
ITitleSequencePlayer* TitleScreen::GetSequencePlayer()
|
||||
ITitleSequencePlayer* TitleScene::GetSequencePlayer()
|
||||
{
|
||||
return _sequencePlayer;
|
||||
}
|
||||
|
||||
size_t TitleScreen::GetCurrentSequence()
|
||||
size_t TitleScene::GetCurrentSequence()
|
||||
{
|
||||
return _currentSequence;
|
||||
}
|
||||
|
||||
bool TitleScreen::PreviewSequence(size_t value)
|
||||
bool TitleScene::PreviewSequence(size_t value)
|
||||
{
|
||||
_currentSequence = value;
|
||||
_previewingSequence = TryLoadSequence(true);
|
||||
|
@ -81,7 +70,7 @@ bool TitleScreen::PreviewSequence(size_t value)
|
|||
return _previewingSequence;
|
||||
}
|
||||
|
||||
void TitleScreen::StopPreviewingSequence()
|
||||
void TitleScene::StopPreviewingSequence()
|
||||
{
|
||||
if (_previewingSequence)
|
||||
{
|
||||
|
@ -96,24 +85,24 @@ void TitleScreen::StopPreviewingSequence()
|
|||
}
|
||||
}
|
||||
|
||||
bool TitleScreen::IsPreviewingSequence()
|
||||
bool TitleScene::IsPreviewingSequence()
|
||||
{
|
||||
return _previewingSequence;
|
||||
}
|
||||
|
||||
bool TitleScreen::ShouldHideVersionInfo()
|
||||
bool TitleScene::ShouldHideVersionInfo()
|
||||
{
|
||||
return _hideVersionInfo;
|
||||
}
|
||||
|
||||
void TitleScreen::SetHideVersionInfo(bool value)
|
||||
void TitleScene::SetHideVersionInfo(bool value)
|
||||
{
|
||||
_hideVersionInfo = value;
|
||||
}
|
||||
|
||||
void TitleScreen::Load()
|
||||
void TitleScene::Load()
|
||||
{
|
||||
LOG_VERBOSE("TitleScreen::Load()");
|
||||
LOG_VERBOSE("TitleScene::Load()");
|
||||
|
||||
if (GameIsPaused())
|
||||
{
|
||||
|
@ -125,9 +114,8 @@ void TitleScreen::Load()
|
|||
gCurrentLoadedPath.clear();
|
||||
|
||||
#ifndef DISABLE_NETWORK
|
||||
GetContext()->GetNetwork().Close();
|
||||
GetContext().GetNetwork().Close();
|
||||
#endif
|
||||
OpenRCT2::Audio::StopAll();
|
||||
gameStateInitAll(GetGameState(), DEFAULT_MAP_SIZE);
|
||||
ViewportInitAll();
|
||||
ContextOpenWindow(WindowClass::MainWindow);
|
||||
|
@ -150,10 +138,10 @@ void TitleScreen::Load()
|
|||
_sequencePlayer->Update();
|
||||
}
|
||||
|
||||
LOG_VERBOSE("TitleScreen::Load() finished");
|
||||
LOG_VERBOSE("TitleScene::Load() finished");
|
||||
}
|
||||
|
||||
void TitleScreen::Tick()
|
||||
void TitleScene::Tick()
|
||||
{
|
||||
gInUpdateCode = true;
|
||||
|
||||
|
@ -188,7 +176,12 @@ void TitleScreen::Tick()
|
|||
gInUpdateCode = false;
|
||||
}
|
||||
|
||||
void TitleScreen::ChangePresetSequence(size_t preset)
|
||||
void TitleScene::Stop()
|
||||
{
|
||||
Audio::StopAll();
|
||||
}
|
||||
|
||||
void TitleScene::ChangePresetSequence(size_t preset)
|
||||
{
|
||||
size_t count = TitleSequenceManager::GetCount();
|
||||
if (preset >= count)
|
||||
|
@ -208,7 +201,7 @@ void TitleScreen::ChangePresetSequence(size_t preset)
|
|||
* Creates the windows shown on the title screen; New game, load game,
|
||||
* tutorial, toolbox and exit.
|
||||
*/
|
||||
void TitleScreen::CreateWindows()
|
||||
void TitleScene::CreateWindows()
|
||||
{
|
||||
ContextOpenWindow(WindowClass::TitleMenu);
|
||||
ContextOpenWindow(WindowClass::TitleExit);
|
||||
|
@ -218,11 +211,11 @@ void TitleScreen::CreateWindows()
|
|||
_hideVersionInfo = false;
|
||||
}
|
||||
|
||||
void TitleScreen::TitleInitialise()
|
||||
void TitleScene::TitleInitialise()
|
||||
{
|
||||
if (_sequencePlayer == nullptr)
|
||||
{
|
||||
_sequencePlayer = GetContext()->GetUiContext()->GetTitleSequencePlayer();
|
||||
_sequencePlayer = GetContext().GetUiContext()->GetTitleSequencePlayer();
|
||||
}
|
||||
if (gConfigInterface.RandomTitleSequence)
|
||||
{
|
||||
|
@ -298,13 +291,13 @@ void TitleScreen::TitleInitialise()
|
|||
ChangePresetSequence(static_cast<int32_t>(seqId));
|
||||
}
|
||||
|
||||
bool TitleScreen::TryLoadSequence(bool loadPreview)
|
||||
bool TitleScene::TryLoadSequence(bool loadPreview)
|
||||
{
|
||||
if (_loadedTitleSequenceId != _currentSequence || loadPreview)
|
||||
{
|
||||
if (_sequencePlayer == nullptr)
|
||||
{
|
||||
_sequencePlayer = GetContext()->GetUiContext()->GetTitleSequencePlayer();
|
||||
_sequencePlayer = GetContext().GetUiContext()->GetTitleSequencePlayer();
|
||||
}
|
||||
|
||||
size_t numSequences = TitleSequenceManager::GetCount();
|
||||
|
@ -343,55 +336,55 @@ bool TitleScreen::TryLoadSequence(bool loadPreview)
|
|||
return true;
|
||||
}
|
||||
|
||||
void TitleLoad()
|
||||
{
|
||||
if (_singleton != nullptr)
|
||||
{
|
||||
_singleton->Load();
|
||||
}
|
||||
}
|
||||
|
||||
void TitleCreateWindows()
|
||||
{
|
||||
if (_singleton != nullptr)
|
||||
auto* context = OpenRCT2::GetContext();
|
||||
auto* titleScene = static_cast<TitleScene*>(context->GetTitleScene());
|
||||
if (titleScene != nullptr)
|
||||
{
|
||||
_singleton->CreateWindows();
|
||||
titleScene->CreateWindows();
|
||||
}
|
||||
}
|
||||
|
||||
void* TitleGetSequencePlayer()
|
||||
{
|
||||
void* result = nullptr;
|
||||
if (_singleton != nullptr)
|
||||
auto* context = OpenRCT2::GetContext();
|
||||
auto* titleScene = static_cast<TitleScene*>(context->GetTitleScene());
|
||||
if (titleScene != nullptr)
|
||||
{
|
||||
result = _singleton->GetSequencePlayer();
|
||||
return titleScene->GetSequencePlayer();
|
||||
}
|
||||
return result;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void TitleSequenceChangePreset(size_t preset)
|
||||
{
|
||||
if (_singleton != nullptr)
|
||||
auto* context = OpenRCT2::GetContext();
|
||||
auto* titleScene = static_cast<TitleScene*>(context->GetTitleScene());
|
||||
if (titleScene != nullptr)
|
||||
{
|
||||
_singleton->ChangePresetSequence(preset);
|
||||
titleScene->ChangePresetSequence(preset);
|
||||
}
|
||||
}
|
||||
|
||||
bool TitleShouldHideVersionInfo()
|
||||
{
|
||||
bool result = false;
|
||||
if (_singleton != nullptr)
|
||||
auto* context = OpenRCT2::GetContext();
|
||||
auto* titleScene = static_cast<TitleScene*>(context->GetTitleScene());
|
||||
if (titleScene != nullptr)
|
||||
{
|
||||
result = _singleton->ShouldHideVersionInfo();
|
||||
return titleScene->ShouldHideVersionInfo();
|
||||
}
|
||||
return result;
|
||||
return false;
|
||||
}
|
||||
|
||||
void TitleSetHideVersionInfo(bool value)
|
||||
{
|
||||
if (_singleton != nullptr)
|
||||
auto* context = OpenRCT2::GetContext();
|
||||
auto* titleScene = static_cast<TitleScene*>(context->GetTitleScene());
|
||||
if (titleScene != nullptr)
|
||||
{
|
||||
_singleton->SetHideVersionInfo(value);
|
||||
titleScene->SetHideVersionInfo(value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -402,36 +395,43 @@ size_t TitleGetConfigSequence()
|
|||
|
||||
size_t TitleGetCurrentSequence()
|
||||
{
|
||||
size_t result = 0;
|
||||
if (_singleton != nullptr)
|
||||
auto* context = OpenRCT2::GetContext();
|
||||
auto* titleScene = static_cast<TitleScene*>(context->GetTitleScene());
|
||||
if (titleScene != nullptr)
|
||||
{
|
||||
result = _singleton->GetCurrentSequence();
|
||||
return titleScene->GetCurrentSequence();
|
||||
}
|
||||
return result;
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool TitlePreviewSequence(size_t value)
|
||||
{
|
||||
if (_singleton != nullptr)
|
||||
auto* context = OpenRCT2::GetContext();
|
||||
auto* titleScene = static_cast<TitleScene*>(context->GetTitleScene());
|
||||
if (titleScene != nullptr)
|
||||
{
|
||||
return _singleton->PreviewSequence(value);
|
||||
return titleScene->PreviewSequence(value);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void TitleStopPreviewingSequence()
|
||||
{
|
||||
if (_singleton != nullptr)
|
||||
auto* context = OpenRCT2::GetContext();
|
||||
auto* titleScene = static_cast<TitleScene*>(context->GetTitleScene());
|
||||
if (titleScene != nullptr)
|
||||
{
|
||||
_singleton->StopPreviewingSequence();
|
||||
titleScene->StopPreviewingSequence();
|
||||
}
|
||||
}
|
||||
|
||||
bool TitleIsPreviewingSequence()
|
||||
{
|
||||
if (_singleton != nullptr)
|
||||
auto* context = OpenRCT2::GetContext();
|
||||
auto* titleScene = static_cast<TitleScene*>(context->GetTitleScene());
|
||||
if (titleScene != nullptr)
|
||||
{
|
||||
return _singleton->IsPreviewingSequence();
|
||||
return titleScene->IsPreviewingSequence();
|
||||
}
|
||||
return false;
|
||||
}
|
|
@ -9,18 +9,18 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "../common.h"
|
||||
#include "../drawing/Drawing.h"
|
||||
#include "../../common.h"
|
||||
#include "../../drawing/Drawing.h"
|
||||
#include "../Scene.h"
|
||||
|
||||
struct ITitleSequencePlayer;
|
||||
|
||||
namespace OpenRCT2
|
||||
{
|
||||
class TitleScreen final
|
||||
class TitleScene final : public Scene
|
||||
{
|
||||
public:
|
||||
TitleScreen();
|
||||
~TitleScreen();
|
||||
using Scene::Scene;
|
||||
|
||||
ITitleSequencePlayer* GetSequencePlayer();
|
||||
size_t GetCurrentSequence();
|
||||
|
@ -30,8 +30,9 @@ namespace OpenRCT2
|
|||
bool ShouldHideVersionInfo();
|
||||
void SetHideVersionInfo(bool value);
|
||||
|
||||
void Load();
|
||||
void Tick();
|
||||
void Load() override;
|
||||
void Tick() override;
|
||||
void Stop() override;
|
||||
void CreateWindows();
|
||||
void ChangePresetSequence(size_t preset);
|
||||
|
||||
|
@ -50,7 +51,6 @@ namespace OpenRCT2
|
|||
// When testing title sequences within a normal game
|
||||
extern bool gPreviewingTitleSequenceInGame;
|
||||
|
||||
void TitleLoad();
|
||||
void TitleCreateWindows();
|
||||
void* TitleGetSequencePlayer();
|
||||
void TitleSequenceChangePreset(size_t preset);
|
|
@ -9,22 +9,22 @@
|
|||
|
||||
#include "TitleSequence.h"
|
||||
|
||||
#include "../common.h"
|
||||
#include "../core/Collections.hpp"
|
||||
#include "../core/Console.hpp"
|
||||
#include "../core/File.h"
|
||||
#include "../core/FileScanner.h"
|
||||
#include "../core/FileStream.h"
|
||||
#include "../core/Guard.hpp"
|
||||
#include "../core/Memory.hpp"
|
||||
#include "../core/MemoryStream.h"
|
||||
#include "../core/Path.hpp"
|
||||
#include "../core/String.hpp"
|
||||
#include "../core/StringBuilder.h"
|
||||
#include "../core/Zip.h"
|
||||
#include "../scenario/ScenarioRepository.h"
|
||||
#include "../scenario/ScenarioSources.h"
|
||||
#include "../util/Util.h"
|
||||
#include "../../common.h"
|
||||
#include "../../core/Collections.hpp"
|
||||
#include "../../core/Console.hpp"
|
||||
#include "../../core/File.h"
|
||||
#include "../../core/FileScanner.h"
|
||||
#include "../../core/FileStream.h"
|
||||
#include "../../core/Guard.hpp"
|
||||
#include "../../core/Memory.hpp"
|
||||
#include "../../core/MemoryStream.h"
|
||||
#include "../../core/Path.hpp"
|
||||
#include "../../core/String.hpp"
|
||||
#include "../../core/StringBuilder.h"
|
||||
#include "../../core/Zip.h"
|
||||
#include "../../scenario/ScenarioRepository.h"
|
||||
#include "../../scenario/ScenarioSources.h"
|
||||
#include "../../util/Util.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
|
@ -9,8 +9,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "../common.h"
|
||||
#include "../openrct2/core/IStream.hpp"
|
||||
#include "../../common.h"
|
||||
#include "../../core/IStream.hpp"
|
||||
#include "Command/End.h"
|
||||
#include "Command/FollowEntity.h"
|
||||
#include "Command/LoadPark.h"
|
|
@ -9,17 +9,17 @@
|
|||
|
||||
#include "TitleSequenceManager.h"
|
||||
|
||||
#include "../Context.h"
|
||||
#include "../OpenRCT2.h"
|
||||
#include "../PlatformEnvironment.h"
|
||||
#include "../core/Collections.hpp"
|
||||
#include "../core/File.h"
|
||||
#include "../core/FileScanner.h"
|
||||
#include "../core/Memory.hpp"
|
||||
#include "../core/Path.hpp"
|
||||
#include "../core/String.hpp"
|
||||
#include "../localisation/Localisation.h"
|
||||
#include "../platform/Platform.h"
|
||||
#include "../../Context.h"
|
||||
#include "../../OpenRCT2.h"
|
||||
#include "../../PlatformEnvironment.h"
|
||||
#include "../../core/Collections.hpp"
|
||||
#include "../../core/File.h"
|
||||
#include "../../core/FileScanner.h"
|
||||
#include "../../core/Memory.hpp"
|
||||
#include "../../core/Path.hpp"
|
||||
#include "../../core/String.hpp"
|
||||
#include "../../localisation/Localisation.h"
|
||||
#include "../../platform/Platform.h"
|
||||
#include "TitleSequence.h"
|
||||
|
||||
#include <algorithm>
|
|
@ -8,8 +8,8 @@
|
|||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
#include "../common.h"
|
||||
#include "../core/String.hpp"
|
||||
#include "../../common.h"
|
||||
#include "../../core/String.hpp"
|
||||
|
||||
#include <limits>
|
||||
#include <string>
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "../common.h"
|
||||
#include "../../common.h"
|
||||
|
||||
struct ITitleSequencePlayer
|
||||
{
|
|
@ -15,7 +15,7 @@
|
|||
#include "../interface/Window.h"
|
||||
#include "../localisation/Localisation.h"
|
||||
#include "../platform/Platform.h"
|
||||
#include "../title/TitleScreen.h"
|
||||
#include "../scenes/title/TitleScene.h"
|
||||
#include "zlib.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
|
Loading…
Reference in New Issue