Various Spellchecks (#3741)

This commit is contained in:
CraigCraig 2016-05-26 02:49:19 -05:00 committed by Michael Steenbeek
parent 95249cf1df
commit 3f9afb9744
21 changed files with 45 additions and 45 deletions

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@ -573,9 +573,9 @@ STR_0568 :
STR_0569 :Riding in special harnesses below the track, riders experience the feeling of flight as they swoop through the air
STR_0570 :
STR_0571 :Circular cars spin around as they travel along the zig-zagging wooden track
STR_0572 :Large capacity boats travel along a wide water channel, propelled up slopes by a conveyer belt, accelerating down steep slopes to soak the riders with a gaint splash
STR_0573 :Powered helicoper shaped cars running on a steel track, controlled by the pedalling of the riders
STR_0574 :Riders are held in special harnesses in a lying-down position, travlling through twisted track and inversions either on their backs or facing the ground
STR_0572 :Large capacity boats travel along a wide water channel, propelled up slopes by a conveyor belt, accelerating down steep slopes to soak the riders with a giant splash
STR_0573 :Powered helicopter shaped cars running on a steel track, controlled by the pedalling of the riders
STR_0574 :Riders are held in special harnesses in a lying-down position, travelling through twisted track and inversions either on their backs or facing the ground
STR_0575 :Powered trains hanging from a single rail transport people around the park
STR_0576 :
STR_0577 :Bogied cars run on wooden tracks, turning around on special reversing sections
@ -2254,7 +2254,7 @@ STR_2246 :November
STR_2247 :December
STR_2248 :Can't demolish ride/attraction...
STR_2249 :{BABYBLUE}New ride/attraction now available:{NEWLINE}{STRINGID}
STR_2250 :{BABYBLUE}New scenery/themeing now available:{NEWLINE}{STRINGID}
STR_2250 :{BABYBLUE}New scenery/theming now available:{NEWLINE}{STRINGID}
STR_2251 :Can only be built on paths!
STR_2252 :Can only be built across paths!
STR_2253 :Transport Rides
@ -2263,7 +2263,7 @@ STR_2255 :Roller Coasters
STR_2256 :Thrill Rides
STR_2257 :Water Rides
STR_2258 :Shops & Stalls
STR_2259 :Scenery & Themeing
STR_2259 :Scenery & Theming
STR_2260 :No funding
STR_2261 :Minimum funding
STR_2262 :Normal funding
@ -2277,7 +2277,7 @@ STR_2269 :{WINDOW_COLOUR_2}Type: {BLACK}{STRINGID}
STR_2270 :{WINDOW_COLOUR_2}Progress: {BLACK}{STRINGID}
STR_2271 :{WINDOW_COLOUR_2}Expected: {BLACK}{STRINGID}
STR_2272 :{WINDOW_COLOUR_2}Ride/attraction:{NEWLINE}{BLACK}{STRINGID}
STR_2273 :{WINDOW_COLOUR_2}Scenery/themeing:{NEWLINE}{BLACK}{STRINGID}
STR_2273 :{WINDOW_COLOUR_2}Scenery/theming:{NEWLINE}{BLACK}{STRINGID}
STR_2274 :{SMALLFONT}{BLACK}Show details of this invention or development
STR_2275 :{SMALLFONT}{BLACK}Show funding and options for research & development
STR_2276 :{SMALLFONT}{BLACK}Show research & development status
@ -2288,7 +2288,7 @@ STR_2280 :Roller Coaster
STR_2281 :Thrill Ride
STR_2282 :Water Ride
STR_2283 :Shop/Stall
STR_2284 :Scenery/Themeing
STR_2284 :Scenery/Theming
STR_2285 :Initial research
STR_2286 :Designing
STR_2287 :Completing design
@ -2480,7 +2480,7 @@ STR_2472 :{SMALLFONT}{BLACK}Research new roller coasters
STR_2473 :{SMALLFONT}{BLACK}Research new thrill rides
STR_2474 :{SMALLFONT}{BLACK}Research new water rides
STR_2475 :{SMALLFONT}{BLACK}Research new shops and stalls
STR_2476 :{SMALLFONT}{BLACK}Research new scenery and themeing
STR_2476 :{SMALLFONT}{BLACK}Research new scenery and theming
STR_2477 :{SMALLFONT}{BLACK}Select operating mode for this ride/attraction
STR_2478 :{SMALLFONT}{BLACK}Show graph of velocity against time
STR_2479 :{SMALLFONT}{BLACK}Show graph of altitude against time
@ -3463,7 +3463,7 @@ STR_5121 :Research
STR_5122 :Select rides by track type (like in RCT1)
STR_5123 :Renew rides
STR_5124 :<not used anymore>
STR_5125 :All destructable
STR_5125 :All destructible
STR_5126 :Random title music
STR_5127 :{SMALLFONT}{BLACK}While dragging, paint landscape instead of changing elevation
STR_5128 :Selection size
@ -4298,7 +4298,7 @@ STR_DTLS :Central to this large developing park is a giant triple-track racin
<Canary Mines>
STR_SCNR :Canary Mines
STR_PARK :Canary Mines
STR_DTLS :This abandoned mine already has the makings of a tourist attraction with its minature railway and a pair of vertical drop roller coasters
STR_DTLS :This abandoned mine already has the makings of a tourist attraction with its miniature railway and a pair of vertical drop roller coasters
<Barony Bridge>
STR_SCNR :Barony Bridge
@ -4555,7 +4555,7 @@ STR_DTLS :In this tiny park you must finish building the five existing coaste
<Nevermore Park>
STR_SCNR :Nevermore Park
STR_PARK :Nevermore Park
STR_DTLS :A large park with a novel transporation system around its edge
STR_DTLS :A large park with a novel transportation system around its edge
<Pacifica>
STR_SCNR :Pacifica

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@ -96,7 +96,7 @@
- Fix: [#2407] save game prompt delay is not reset on start scenario
- Fix: [#2415] day / night cycle did not update colours during gameplay
- Fix: [#2425] new campaign for ride shows invalid list when over 40 rides
- Fix: [#2417] peep direction assertion somtimes during pathfinding
- Fix: [#2417] peep direction assertion sometimes during pathfinding
- Fix: [#2158] video freeze when window is maximised, minimised and then restored
- Fix: [#2434] dropdown menus linger when toolbars are hidden

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@ -1206,7 +1206,7 @@ static void title_sequence_open(const char *path, const char *customName)
}
// Check if the preset is already loaded
// No nead to read the first two presets as they're hardcoded in
// No need to read the first two presets as they're hardcoded in
for (preset = 0; preset < gConfigTitleSequences.num_presets; preset++) {
if (_stricmp(path, gConfigTitleSequences.presets[preset].name) == 0) {
return;

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@ -351,7 +351,7 @@ void game_logic_update()
network_update();
if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED && network_get_authstatus() == NETWORK_AUTH_OK) {
if (gCurrentTicks >= network_get_server_tick()) {
// dont run past the server
// don't run past the server
return;
}
}
@ -555,7 +555,7 @@ int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *
}
}
// Error occured
// Error occurred
// Decrement nest count
gGameCommandNestLevel--;

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@ -139,7 +139,7 @@ void console_update()
}
}
// Remove unwated characters in console input
// Remove unwanted characters in console input
utf8_remove_format_codes(_consoleCurrentLine, false);
}
@ -1036,7 +1036,7 @@ utf8* console_window_table[] = {
console_command console_command_table[] = {
{ "clear", cc_clear, "Clears the console.", "clear"},
{ "hide", cc_hide, "Hides the console.", "hide"},
{ "echo", cc_echo, "Echos the text to the console.", "echo <text>" },
{ "echo", cc_echo, "Echoes the text to the console.", "echo <text>" },
{ "help", cc_help, "Lists commands or info about a command.", "help [command]" },
{ "get", cc_get, "Gets the value of the specified variable.", "get <variable>" },
{ "set", cc_set, "Sets the variable to the specified value.", "set <variable> <value>" },

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@ -265,7 +265,7 @@ void title_sequence_remove_save(int preset, int index)
strcat(path, gConfigTitleSequences.presets[preset].saves[index]);
platform_file_delete(path);
// Remove all references to this save in the commands and decrement save indecies
// Remove all references to this save in the commands and decrement save indices
for (int i = 0; i < gConfigTitleSequences.presets[preset].num_commands; i++) {
if (gConfigTitleSequences.presets[preset].commands[i].command == TITLE_SCRIPT_LOAD) {
if (gConfigTitleSequences.presets[preset].commands[i].saveIndex == index)

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@ -434,7 +434,7 @@ void sub_6E7DE1(sint16 x, sint16 y, rct_window* w, rct_viewport* viewport){
uint8 zoom = (1 << viewport->zoom);
// Note: do not do the subtraction and then divide!
// Note: Due to arithmatic shift != /zoom a shift will have to be used
// Note: Due to arithmetic shift != /zoom a shift will have to be used
// hopefully when 0x006E7FF3 is finished this can be converted to /zoom.
sint16 x_diff = (viewport->view_x >> viewport->zoom) - (x >> viewport->zoom);
sint16 y_diff = (viewport->view_y >> viewport->zoom) - (y >> viewport->zoom);
@ -1136,7 +1136,7 @@ static bool sub_67933B_679788_679C4A_67A117(uint8 *esi, sint16 x_start_point, si
}
if (round > 1) {
// This matches the original implementation, but allows empty lines to cause false postives on zoom 0
// This matches the original implementation, but allows empty lines to cause false positives on zoom 0
if (ceil2(no_pixels, round) == 0) continue;
}

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@ -90,7 +90,7 @@ int viewport_interaction_get_item_left(int x, int y, viewport_interaction_info *
break;
}
// If nothing is under cursor, find a closeby peep
// If nothing is under cursor, find a close by peep
if (info->type == VIEWPORT_INTERACTION_ITEM_NONE) {
info->peep = viewport_interaction_get_closest_peep(x, y, 32);
if (info->peep == NULL)

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@ -250,7 +250,7 @@ static void window_viewport_wheel_input(rct_window *w, int wheel)
static bool window_other_wheel_input(rct_window *w, int widgetIndex, int wheel)
{
// HACK: Until we have a new window system that allows us to add new events like mouse wheel easily,
// this selective approch will have to do.
// this selective approach will have to do.
// Allow mouse wheel scrolling to increment or decrement the land tool size for various windows
int previewWidgetIndex;
@ -653,7 +653,7 @@ void window_close(rct_window* window)
if (window == NULL)
return;
// Make a copy of the window class and number incase
// Make a copy of the window class and number in case
// the window order is changed by the close event.
rct_windowclass cls = window->classification;
rct_windownumber number = window->number;

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@ -404,7 +404,7 @@ static int award_is_deserved_best_restrooms(int awardType, int activeAwardTypes)
return (guestsWhoNeedRestroom <= 16);
}
/** More than half of the rides have satisfication <= 6 and park rating <= 650. */
/** More than half of the rides have satisfaction <= 6 and park rating <= 650. */
static int award_is_deserved_most_disappointing(int awardType, int activeAwardTypes)
{
unsigned int i, countedRides, disappointingRides;

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@ -1926,7 +1926,7 @@ void Network::Server_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket
Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_PERMISSION_DENIED);
return;
}
// Incase someone modifies the code / memory to enable cluster build,
// In case someone modifies the code / memory to enable cluster build,
// require a small delay in between placing scenery to provide some security, as
// cluster mode is a for loop that runs the place_scenery code multiple times.
if (commandCommand == GAME_COMMAND_PLACE_SCENERY) {

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@ -72,7 +72,7 @@ void ride_entrance_exit_paint(uint8 direction, int height, rct_map_element* map_
else{
image_id |= style->sprite_index + direction;
}
// Format modifed to stop repeated code
// Format modified to stop repeated code
// Each entrance is split into 2 images for drawing
// Certain entrance styles have another 2 images to draw for coloured windows

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@ -1314,7 +1314,7 @@ void peep_sprite_remove(rct_peep* peep){
}
/**
* New function removes peep from park existance. Works with staff.
* New function removes peep from park existence. Works with staff.
*/
void peep_remove(rct_peep* peep){
if (peep->type == PEEP_TYPE_GUEST){
@ -4057,7 +4057,7 @@ static void peep_update_queuing(rct_peep* peep){
}
if (peep->time_in_queue >= 3500 && (0xFFFF & scenario_rand()) <= 93)
{
//Create the ive been waiting in line ages thought
//Create the I have been waiting in line ages thought
peep_insert_new_thought(peep, PEEP_THOUGHT_TYPE_QUEUING_AGES, peep->current_ride);
}
}
@ -4610,7 +4610,7 @@ static int peep_update_walking_find_bin(rct_peep* peep){
uint8 chosen_edge = scenario_rand() & 0x3;
// Note: Bin qunatity is inverted 0 = full, 3 = empty
// Note: Bin quantity is inverted 0 = full, 3 = empty
uint8 bin_quantities = map_element->properties.path.addition_status;
// Rotate the bin to the correct edge. Makes it easier for next calc.
@ -4932,7 +4932,7 @@ static void peep_update_using_bin(rct_peep* peep){
// Place new amount in bin by first clearing the value
map_element->properties.path.addition_status &= ~(3 << selected_bin);
// Then placeing the new value.
// Then placing the new value.
map_element->properties.path.addition_status |= space_left_in_bin << selected_bin;
map_invalidate_tile_zoom0(peep->next_x, peep->next_y, map_element->base_height << 3, map_element->clearance_height << 3);
@ -5770,7 +5770,7 @@ static void peep_update(rct_peep *peep)
case PEEP_STATE_INSPECTING:
peep_update_fixing(stepsToTake, peep);
break;
//There shouldnt be any more
//There shouldn't be any more
default:
assert(0);
break;
@ -6929,7 +6929,7 @@ static int peep_interact_with_entrance(rct_peep* peep, sint16 x, sint16 y, rct_m
return peep_return_to_center_of_tile(peep);
if (!(peep->peep_flags & PEEP_FLAGS_LEAVING_PARK)){
// If the park is open and leaving flag isnt set return to center
// If the park is open and leaving flag isn't set return to center
if (gParkFlags & PARK_FLAGS_PARK_OPEN)
return peep_return_to_center_of_tile(peep);
}
@ -9689,7 +9689,7 @@ static bool peep_should_go_on_ride(rct_peep *peep, int rideIndex, int entranceNu
if (ride->excitement != (ride_rating)0xFFFF) {
// If a peep has already decided that they're going to go on a ride, they'll skip the weather and
// excitment check and will only do a basic intensity check when they arrive at the ride itself.
// excitement check and will only do a basic intensity check when they arrive at the ride itself.
if (rideIndex == peep->guest_heading_to_ride_id) {
if (ride->intensity > RIDE_RATING(10, 00) && !gCheatsIgnoreRideIntensity) {
peep_ride_is_too_intense(peep, rideIndex, peepAtRide);

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@ -192,7 +192,7 @@ bool strequals(const char *a, const char *b, int length, bool caseInsensitive)
strncmp(a, b, length) == 0;
}
/* case insensitve compare */
/* case insensitive compare */
int strcicmp(char const *a, char const *b)
{
for (;; a++, b++) {

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@ -288,7 +288,7 @@ static void window_banner_invalidate(rct_window *w)
rct_widget* colour_btn = &window_banner_widgets[WIDX_MAIN_COLOUR];
colour_btn->type = WWT_EMPTY;
//sceneray item not sure why we use this instead of banner?
//scenery item not sure why we use this instead of banner?
rct_scenery_entry* sceneryEntry = get_banner_entry(banner->type);
if (sceneryEntry->banner.flags & 1) colour_btn->type = WWT_COLOURBTN;

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@ -132,8 +132,8 @@ enum WINDOW_CHEATS_WIDGET_IDX {
#define YOS TAB_HEIGHT + YSPA // Y offset from top (includes tabs height)
#define BTNW 110 // button width
#define BTNH 16 // button height
#define OPTW 220 // Option (checkbox) width (two colums)
#define OPTH 10 // Option (checkbox) height (two colums)
#define OPTW 220 // Option (checkbox) width (two columns)
#define OPTH 10 // Option (checkbox) height (two columns)
#define GROUP_SPACE 6
#define YPL(ROW) ((sint16)(YOS + ((BTNH + YSPA) * ROW)))
@ -215,7 +215,7 @@ static rct_widget window_cheats_misc_widgets[] = {
{ WWT_DROPDOWN_BUTTON, 1, WPL(1) - 10, WPL(1), YPL(4) + 8, YPL(4) + 12, STR_NUMERIC_DOWN, STR_NONE }, // decrease rating
{ WWT_CLOSEBOX, 1, XPL(0), WPL(0), YPL(5), HPL(5), STR_CHEAT_WIN_SCENARIO, STR_NONE}, // Win scenario
{ WWT_CLOSEBOX, 1, XPL(1), WPL(1), YPL(5), HPL(5), STR_CHEAT_HAVE_FUN, STR_NONE}, // Have fun!
{ WWT_CHECKBOX, 1, XPL(0), WPL(0), YPL(6), HPL(6), STR_CHEAT_NEVERENDING_MARKETING, STR_CHEAT_NEVERENDING_MARKETING_TIP }, // neverending marketing campaigns
{ WWT_CHECKBOX, 1, XPL(0), WPL(0), YPL(6), HPL(6), STR_CHEAT_NEVERENDING_MARKETING, STR_CHEAT_NEVERENDING_MARKETING_TIP }, // never ending marketing campaigns
{ WWT_GROUPBOX, 1, XPL(0) - GROUP_SPACE, WPL(1) + GROUP_SPACE, YPL(7.25), HPL(9.5), STR_CHEAT_CLIMATE_GROUP, STR_NONE }, // Climate group
{ WWT_CLOSEBOX, 1, XPL(0), WPL(0), YPL(8), HPL(8), STR_CHEAT_FREEZE_CLIMATE, STR_CHEAT_FREEZE_CLIMATE_TIP }, // Freeze climate
{ WWT_DROPDOWN, 1, XPL(1), WPL(1), YPL(9) + 2, YPL(9) + 13, STR_NONE, STR_FORCE_WEATHER_TOOLTIP }, // Force weather
@ -235,7 +235,7 @@ static rct_widget window_cheats_misc_widgets[] = {
static rct_widget window_cheats_rides_widgets[] = {
MAIN_CHEATS_WIDGETS,
{ WWT_CLOSEBOX, 1, XPL(0), WPL(0), YPL(0), HPL(0), STR_CHEAT_RENEW_RIDES, STR_CHEAT_RENEW_RIDES_TIP }, // Renew rides
{ WWT_CLOSEBOX, 1, XPL(1), WPL(1), YPL(1), HPL(1), STR_CHEAT_MAKE_DESTRUCTABLE, STR_CHEAT_MAKE_DESTRUCTABLE_TIP }, // All destructable
{ WWT_CLOSEBOX, 1, XPL(1), WPL(1), YPL(1), HPL(1), STR_CHEAT_MAKE_DESTRUCTABLE, STR_CHEAT_MAKE_DESTRUCTABLE_TIP }, // All destructible
{ WWT_CLOSEBOX, 1, XPL(0), WPL(0), YPL(1), HPL(1), STR_CHEAT_FIX_ALL_RIDES, STR_CHEAT_FIX_ALL_RIDES_TIP }, // Fix all rides
{ WWT_CHECKBOX, 2, XPL(0), OWPL, YPL(11), OHPL(11), STR_CHEAT_UNLOCK_OPERATING_LIMITS, STR_CHEAT_UNLOCK_OPERATING_LIMITS_TIP },// 410 km/h lift hill etc.
{ WWT_CHECKBOX, 2, XPL(0), OWPL, YPL(9), OHPL(9), STR_CHEAT_DISABLE_BRAKES_FAILURE, STR_CHEAT_DISABLE_BRAKES_FAILURE_TIP }, // Disable brakes failure

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@ -843,7 +843,7 @@ static void window_finances_financial_graph_paint(rct_window *w, rct_drawpixelin
if (balance == MONEY32_UNDEFINED)
continue;
// Modifier balance then keep halfing until less than 127 pixels
// Modifier balance then keep halving until less than 127 pixels
balance = abs(balance) >> yAxisScale;
while (balance > 127) {
balance /= 2;

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@ -2018,7 +2018,7 @@ void window_guest_thoughts_paint(rct_window *w, rct_drawpixelinfo *dpi)
y += gfx_draw_string_left_wrapped(dpi, gCommonFormatArgs, x, y, width, STR_BLACK_STRING, 0);
// If this is the last visable line end drawing.
// If this is the last visible line end drawing.
if (y > w->y + window_guest_thoughts_widgets[WIDX_PAGE_BACKGROUND].bottom - 32) return;
}
}

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@ -300,7 +300,7 @@ static void window_install_track_paint(rct_window *w, rct_drawpixelinfo *dpi)
gfx_draw_string_left(dpi, STR_MAX_POSITIVE_VERTICAL_G, &gForces, 0, x, y);
y += 10;
// Maximum negative verical Gs
// Maximum negative vertical Gs
gForces = td6->max_negative_vertical_g * 32;
gfx_draw_string_left(dpi, STR_MAX_NEGATIVE_VERTICAL_G, &gForces, 0, x, y);
y += 10;

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@ -176,7 +176,7 @@ void climate_force_weather(uint8 weather){
climate_update();
// Incase of change in gloom level force a complete redraw
// In case of change in gloom level force a complete redraw
gfx_invalidate_screen();
}
@ -195,7 +195,7 @@ static void climate_determine_future_weather(int randomDistribution)
sint8 month = gDateMonthsElapsed & 7;
rct_weather_transition transition = climate_table[month];
// Generate a random variable with values 0 upto distribution_size-1 and chose weather from the distribution table accordingly
// Generate a random variable with values 0 up to distribution_size-1 and chose weather from the distribution table accordingly
sint8 next_weather = transition.distribution[ ((randomDistribution & 0xFF) * transition.distribution_size) >> 8 ];
gClimateNextWeather = next_weather;

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@ -111,7 +111,7 @@ void scenery_update_age(int x, int y, rct_map_element *mapElement)
return;
}
// Check map elements above, presumebly to see if map element is blocked from rain
// Check map elements above, presumably to see if map element is blocked from rain
mapElementAbove = mapElement;
while (!(mapElementAbove->flags & 7)) {
mapElementAbove++;