mirror of https://github.com/OpenRCT2/OpenRCT2.git
Rename fenceSpritesRope to kFenceSpritesRope
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@ -51,13 +51,6 @@ static constexpr TileCoordsXY EntranceOffsetEdgeNW[] = {
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{ -1, 0 },
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};
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const uint32_t fenceSpritesRope[] = {
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SPR_FENCE_ROPE_NE,
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SPR_FENCE_ROPE_SE,
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SPR_FENCE_ROPE_SW,
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SPR_FENCE_ROPE_NW,
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};
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const uint32_t fenceSpritesMetal[] = {
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SPR_FENCE_METAL_NE,
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SPR_FENCE_METAL_SE,
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@ -314,7 +314,12 @@ constexpr uint32_t kFloorSpritesMetalB[] = {
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SPR_FLOOR_METAL_B,
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};
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extern const uint32_t fenceSpritesRope[];
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constexpr uint32_t kFenceSpritesRope[] = {
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SPR_FENCE_ROPE_NE,
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SPR_FENCE_ROPE_SE,
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SPR_FENCE_ROPE_SW,
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SPR_FENCE_ROPE_NW,
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};
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extern const uint32_t fenceSpritesMetal[];
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extern const uint32_t fenceSpritesMetalB[];
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@ -65,7 +65,7 @@ static void PaintCircus(
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TrackPaintUtilPaintFloor(session, edges, session.TrackColours, height, kFloorSpritesCork, stationObject);
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TrackPaintUtilPaintFences(
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session, edges, session.MapPosition, trackElement, ride, session.SupportColours, height, fenceSpritesRope,
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session, edges, session.MapPosition, trackElement, ride, session.SupportColours, height, kFenceSpritesRope,
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session.CurrentRotation);
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auto stationColour = GetStationColourScheme(session, trackElement);
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@ -99,7 +99,7 @@ static void PaintCrookedHouse(
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TrackPaintUtilPaintFences(
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session, edges, session.MapPosition, trackElement, ride, GetStationColourScheme(session, trackElement), height,
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fenceSpritesRope, session.CurrentRotation);
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kFenceSpritesRope, session.CurrentRotation);
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auto stationColour = GetStationColourScheme(session, trackElement);
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switch (trackSequence)
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@ -80,7 +80,7 @@ static void PaintHauntedHouse(
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TrackPaintUtilPaintFences(
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session, edges, session.MapPosition, trackElement, ride, GetStationColourScheme(session, trackElement), height,
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fenceSpritesRope, session.CurrentRotation);
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kFenceSpritesRope, session.CurrentRotation);
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auto stationColour = GetStationColourScheme(session, trackElement);
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switch (trackSequence)
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@ -121,7 +121,7 @@ static void PaintMerryGoRound(
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TrackPaintUtilPaintFences(
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session, edges, session.MapPosition, trackElement, ride, GetStationColourScheme(session, trackElement), height,
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fenceSpritesRope, session.CurrentRotation);
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kFenceSpritesRope, session.CurrentRotation);
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auto stationColour = GetStationColourScheme(session, trackElement);
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switch (trackSequence)
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@ -67,7 +67,7 @@ static void Paint3dCinema(
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TrackPaintUtilPaintFloor(session, edges, session.TrackColours, height, kFloorSpritesCork, stationObject);
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TrackPaintUtilPaintFences(
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session, edges, session.MapPosition, trackElement, ride, stationColour, height, fenceSpritesRope,
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session, edges, session.MapPosition, trackElement, ride, stationColour, height, kFenceSpritesRope,
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session.CurrentRotation);
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switch (trackSequence)
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@ -105,7 +105,7 @@ static void PaintEnterprise(
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TrackPaintUtilPaintFloor(session, edges, session.TrackColours, height, kFloorSpritesCork, stationObject);
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TrackPaintUtilPaintFences(
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session, edges, session.MapPosition, trackElement, ride, session.TrackColours, height, fenceSpritesRope,
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session, edges, session.MapPosition, trackElement, ride, session.TrackColours, height, kFenceSpritesRope,
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session.CurrentRotation);
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switch (trackSequence)
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@ -119,7 +119,7 @@ static void PaintMotionSimulator(
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TrackPaintUtilPaintFloor(session, edges, session.TrackColours, height, kFloorSpritesCork, stationObject);
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TrackPaintUtilPaintFences(
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session, edges, session.MapPosition, trackElement, ride, session.SupportColours, height, fenceSpritesRope,
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session, edges, session.MapPosition, trackElement, ride, session.SupportColours, height, kFenceSpritesRope,
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session.CurrentRotation);
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switch (trackSequence)
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@ -197,7 +197,7 @@ static void PaintTopSpin(
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TrackPaintUtilPaintFloor(session, edges, session.TrackColours, height, kFloorSpritesCork, stationObject);
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TrackPaintUtilPaintFences(
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session, edges, session.MapPosition, trackElement, ride, stationColour, height, fenceSpritesRope,
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session, edges, session.MapPosition, trackElement, ride, stationColour, height, kFenceSpritesRope,
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session.CurrentRotation);
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switch (trackSequence)
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@ -117,7 +117,7 @@ static void PaintTwist(
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default:
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TrackPaintUtilPaintFences(
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session, edges, session.MapPosition, trackElement, ride, GetStationColourScheme(session, trackElement), height,
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fenceSpritesRope, session.CurrentRotation);
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kFenceSpritesRope, session.CurrentRotation);
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break;
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}
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