Merge pull request #21930 from AaronVanGeffen/move-palette

Move remap palette internally
This commit is contained in:
Michael Steenbeek 2024-04-29 22:55:15 +02:00 committed by GitHub
commit 575cd756b3
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GPG Key ID: B5690EEEBB952194
5 changed files with 224 additions and 225 deletions

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@ -136,177 +136,6 @@ void GameCreateWindows()
WindowResizeGui(ContextGetWidth(), ContextGetHeight());
}
enum
{
SPR_GAME_PALETTE_DEFAULT = 1532,
SPR_GAME_PALETTE_WATER = 1533,
SPR_GAME_PALETTE_WATER_DARKER_1 = 1534,
SPR_GAME_PALETTE_WATER_DARKER_2 = 1535,
SPR_GAME_PALETTE_3 = 1536,
SPR_GAME_PALETTE_3_DARKER_1 = 1537,
SPR_GAME_PALETTE_3_DARKER_2 = 1538,
SPR_GAME_PALETTE_4 = 1539,
SPR_GAME_PALETTE_4_DARKER_1 = 1540,
SPR_GAME_PALETTE_4_DARKER_2 = 1541,
};
/**
*
* rct2: 0x006838BD
*/
void UpdatePaletteEffects()
{
auto water_type = OpenRCT2::ObjectManager::GetObjectEntry<WaterObjectEntry>(0);
if (gClimateLightningFlash == 1)
{
// Change palette to lighter colour during lightning
int32_t palette = SPR_GAME_PALETTE_DEFAULT;
if (water_type != nullptr)
{
palette = water_type->image_id;
}
const G1Element* g1 = GfxGetG1Element(palette);
if (g1 != nullptr)
{
int32_t xoffset = g1->x_offset;
xoffset = xoffset * 4;
uint8_t* paletteOffset = gGamePalette + xoffset;
for (int32_t i = 0; i < g1->width; i++)
{
paletteOffset[(i * 4) + 0] = -((0xFF - g1->offset[(i * 3) + 0]) / 2) - 1;
paletteOffset[(i * 4) + 1] = -((0xFF - g1->offset[(i * 3) + 1]) / 2) - 1;
paletteOffset[(i * 4) + 2] = -((0xFF - g1->offset[(i * 3) + 2]) / 2) - 1;
}
UpdatePalette(gGamePalette, PALETTE_OFFSET_DYNAMIC, PALETTE_LENGTH_DYNAMIC);
}
gClimateLightningFlash++;
}
else
{
if (gClimateLightningFlash == 2)
{
// Change palette back to normal after lightning
int32_t palette = SPR_GAME_PALETTE_DEFAULT;
if (water_type != nullptr)
{
palette = water_type->image_id;
}
const G1Element* g1 = GfxGetG1Element(palette);
if (g1 != nullptr)
{
int32_t xoffset = g1->x_offset;
xoffset = xoffset * 4;
uint8_t* paletteOffset = gGamePalette + xoffset;
for (int32_t i = 0; i < g1->width; i++)
{
paletteOffset[(i * 4) + 0] = g1->offset[(i * 3) + 0];
paletteOffset[(i * 4) + 1] = g1->offset[(i * 3) + 1];
paletteOffset[(i * 4) + 2] = g1->offset[(i * 3) + 2];
}
}
}
// Animate the water/lava/chain movement palette
uint32_t shade = 0;
if (gConfigGeneral.RenderWeatherGloom)
{
auto paletteId = ClimateGetWeatherGloomPaletteId(GetGameState().ClimateCurrent);
if (paletteId != FilterPaletteID::PaletteNull)
{
shade = 1;
if (paletteId != FilterPaletteID::PaletteDarken1)
{
shade = 2;
}
}
}
uint32_t j = gPaletteEffectFrame;
j = ((static_cast<uint16_t>((~j / 2) * 128) * 15) >> 16);
uint32_t waterId = SPR_GAME_PALETTE_WATER;
if (water_type != nullptr)
{
waterId = water_type->palette_index_1;
}
const G1Element* g1 = GfxGetG1Element(shade + waterId);
if (g1 != nullptr)
{
uint8_t* vs = &g1->offset[j * 3];
uint8_t* vd = &gGamePalette[PALETTE_OFFSET_WATER_WAVES * 4];
int32_t n = PALETTE_LENGTH_WATER_WAVES;
for (int32_t i = 0; i < n; i++)
{
vd[0] = vs[0];
vd[1] = vs[1];
vd[2] = vs[2];
vs += 9;
if (vs >= &g1->offset[9 * n])
{
vs -= 9 * n;
}
vd += 4;
}
}
waterId = SPR_GAME_PALETTE_3;
if (water_type != nullptr)
{
waterId = water_type->palette_index_2;
}
g1 = GfxGetG1Element(shade + waterId);
if (g1 != nullptr)
{
uint8_t* vs = &g1->offset[j * 3];
uint8_t* vd = &gGamePalette[PALETTE_OFFSET_WATER_SPARKLES * 4];
int32_t n = PALETTE_LENGTH_WATER_SPARKLES;
for (int32_t i = 0; i < n; i++)
{
vd[0] = vs[0];
vd[1] = vs[1];
vd[2] = vs[2];
vs += 9;
if (vs >= &g1->offset[9 * n])
{
vs -= 9 * n;
}
vd += 4;
}
}
j = (static_cast<uint16_t>(gPaletteEffectFrame * -960) * 3) >> 16;
waterId = SPR_GAME_PALETTE_4;
g1 = GfxGetG1Element(shade + waterId);
if (g1 != nullptr)
{
uint8_t* vs = &g1->offset[j * 3];
uint8_t* vd = &gGamePalette[PALETTE_INDEX_243 * 4];
int32_t n = 3;
for (int32_t i = 0; i < n; i++)
{
vd[0] = vs[0];
vd[1] = vs[1];
vd[2] = vs[2];
vs += 3;
if (vs >= &g1->offset[3 * n])
{
vs -= 3 * n;
}
vd += 4;
}
}
UpdatePalette(gGamePalette, PALETTE_OFFSET_ANIMATED, PALETTE_LENGTH_ANIMATED);
if (gClimateLightningFlash == 2)
{
UpdatePalette(gGamePalette, PALETTE_OFFSET_DYNAMIC, PALETTE_LENGTH_DYNAMIC);
gClimateLightningFlash = 0;
}
}
}
void PauseToggle()
{
gGamePaused ^= GAME_PAUSED_NORMAL;

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@ -156,7 +156,6 @@ void GameReduceGameSpeed();
void GameCreateWindows();
void ResetAllSpriteQuadrantPlacements();
void UpdatePaletteEffects();
void GameLoadOrQuitNoSavePrompt();
void GameLoadInit();

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@ -30,7 +30,51 @@
using namespace OpenRCT2;
using namespace OpenRCT2::Ui;
/**
* 12 elements from 0xF3 are the peep top colour, 12 elements from 0xCA are peep trouser colour
*
* rct2: 0x0009ABE0C
*/
// clang-format off
static thread_local uint8_t secondaryRemapPalette[256] = {
0x00, 0xF3, 0xF4, 0xF5, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F,
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF,
};
/** rct2: 0x009ABF0C */
static thread_local uint8_t tertiaryRemapPalette[256] = {
0x00, 0xF3, 0xF4, 0xF5, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F,
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF,
};
constexpr struct
{
int start;
@ -415,10 +459,10 @@ static std::optional<PaletteMap> FASTCALL GfxDrawSpriteGetPalette(ImageId imageI
return GetPaletteMapForColour(paletteId);
}
auto paletteMap = PaletteMap(gPeepPalette);
auto paletteMap = PaletteMap(secondaryRemapPalette);
if (imageId.HasTertiary())
{
paletteMap = PaletteMap(gOtherPalette);
paletteMap = PaletteMap(tertiaryRemapPalette);
auto tertiaryPaletteMap = GetPaletteMapForColour(imageId.GetTertiary());
if (tertiaryPaletteMap.has_value())
{

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@ -11,6 +11,7 @@
#include "../Context.h"
#include "../Game.h"
#include "../GameState.h"
#include "../OpenRCT2.h"
#include "../common.h"
#include "../config/Config.h"
@ -27,7 +28,7 @@
#include <cstring>
GamePalette gPalette;
using namespace OpenRCT2;
const PaletteMap& PaletteMap::GetDefault()
{
@ -89,6 +90,7 @@ void PaletteMap::Copy(size_t dstIndex, const PaletteMap& src, size_t srcIndex, s
std::memcpy(&_data[dstIndex], &src._data[srcIndex], copyLength);
}
GamePalette gPalette;
uint8_t gGamePalette[256 * 4];
uint32_t gPaletteEffectFrame;
@ -96,51 +98,6 @@ ImageId gPickupPeepImage;
int32_t gPickupPeepX;
int32_t gPickupPeepY;
/**
* 12 elements from 0xF3 are the peep top colour, 12 elements from 0xCA are peep trouser colour
*
* rct2: 0x0009ABE0C
*/
// clang-format off
thread_local uint8_t gPeepPalette[256] = {
0x00, 0xF3, 0xF4, 0xF5, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F,
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF,
};
/** rct2: 0x009ABF0C */
thread_local uint8_t gOtherPalette[256] = {
0x00, 0xF3, 0xF4, 0xF5, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F,
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF,
};
// Originally 0x9ABE04
uint8_t gTextPalette[0x8] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@ -345,7 +302,7 @@ enum
SPR_PALETTE_GLASS_VOID,
};
const FilterPaletteID GlassPaletteIds[COLOUR_COUNT] = {
static constexpr FilterPaletteID GlassPaletteIds[COLOUR_COUNT] = {
FilterPaletteID::PaletteGlassBlack,
FilterPaletteID::PaletteGlassGrey,
FilterPaletteID::PaletteGlassWhite,
@ -405,6 +362,7 @@ const FilterPaletteID GlassPaletteIds[COLOUR_COUNT] = {
};
// Previously 0x97FCBC use it to get the correct palette from g1_elements
// clang-format off
static constexpr uint16_t palette_to_g1_offset[kPaletteTotalOffsets] = {
SPR_PALETTE_BLACK,
SPR_PALETTE_GREY,
@ -463,7 +421,6 @@ static constexpr uint16_t palette_to_g1_offset[kPaletteTotalOffsets] = {
SPR_PALETTE_INVISIBLE,
SPR_PALETTE_VOID,
SPR_PALETTE_WATER, // PaletteWater (water)
SPR_PALETTE_3100,
SPR_PALETTE_3101, // Palette34
@ -996,6 +953,177 @@ void UpdatePalette(const uint8_t* colours, int32_t start_index, int32_t num_colo
}
}
enum
{
SPR_GAME_PALETTE_DEFAULT = 1532,
SPR_GAME_PALETTE_WATER = 1533,
SPR_GAME_PALETTE_WATER_DARKER_1 = 1534,
SPR_GAME_PALETTE_WATER_DARKER_2 = 1535,
SPR_GAME_PALETTE_3 = 1536,
SPR_GAME_PALETTE_3_DARKER_1 = 1537,
SPR_GAME_PALETTE_3_DARKER_2 = 1538,
SPR_GAME_PALETTE_4 = 1539,
SPR_GAME_PALETTE_4_DARKER_1 = 1540,
SPR_GAME_PALETTE_4_DARKER_2 = 1541,
};
/**
*
* rct2: 0x006838BD
*/
void UpdatePaletteEffects()
{
auto water_type = OpenRCT2::ObjectManager::GetObjectEntry<WaterObjectEntry>(0);
if (gClimateLightningFlash == 1)
{
// Change palette to lighter colour during lightning
int32_t palette = SPR_GAME_PALETTE_DEFAULT;
if (water_type != nullptr)
{
palette = water_type->image_id;
}
const G1Element* g1 = GfxGetG1Element(palette);
if (g1 != nullptr)
{
int32_t xoffset = g1->x_offset;
xoffset = xoffset * 4;
uint8_t* paletteOffset = gGamePalette + xoffset;
for (int32_t i = 0; i < g1->width; i++)
{
paletteOffset[(i * 4) + 0] = -((0xFF - g1->offset[(i * 3) + 0]) / 2) - 1;
paletteOffset[(i * 4) + 1] = -((0xFF - g1->offset[(i * 3) + 1]) / 2) - 1;
paletteOffset[(i * 4) + 2] = -((0xFF - g1->offset[(i * 3) + 2]) / 2) - 1;
}
UpdatePalette(gGamePalette, PALETTE_OFFSET_DYNAMIC, PALETTE_LENGTH_DYNAMIC);
}
gClimateLightningFlash++;
}
else
{
if (gClimateLightningFlash == 2)
{
// Change palette back to normal after lightning
int32_t palette = SPR_GAME_PALETTE_DEFAULT;
if (water_type != nullptr)
{
palette = water_type->image_id;
}
const G1Element* g1 = GfxGetG1Element(palette);
if (g1 != nullptr)
{
int32_t xoffset = g1->x_offset;
xoffset = xoffset * 4;
uint8_t* paletteOffset = gGamePalette + xoffset;
for (int32_t i = 0; i < g1->width; i++)
{
paletteOffset[(i * 4) + 0] = g1->offset[(i * 3) + 0];
paletteOffset[(i * 4) + 1] = g1->offset[(i * 3) + 1];
paletteOffset[(i * 4) + 2] = g1->offset[(i * 3) + 2];
}
}
}
// Animate the water/lava/chain movement palette
uint32_t shade = 0;
if (gConfigGeneral.RenderWeatherGloom)
{
auto paletteId = ClimateGetWeatherGloomPaletteId(GetGameState().ClimateCurrent);
if (paletteId != FilterPaletteID::PaletteNull)
{
shade = 1;
if (paletteId != FilterPaletteID::PaletteDarken1)
{
shade = 2;
}
}
}
uint32_t j = gPaletteEffectFrame;
j = ((static_cast<uint16_t>((~j / 2) * 128) * 15) >> 16);
uint32_t waterId = SPR_GAME_PALETTE_WATER;
if (water_type != nullptr)
{
waterId = water_type->palette_index_1;
}
const G1Element* g1 = GfxGetG1Element(shade + waterId);
if (g1 != nullptr)
{
uint8_t* vs = &g1->offset[j * 3];
uint8_t* vd = &gGamePalette[PALETTE_OFFSET_WATER_WAVES * 4];
int32_t n = PALETTE_LENGTH_WATER_WAVES;
for (int32_t i = 0; i < n; i++)
{
vd[0] = vs[0];
vd[1] = vs[1];
vd[2] = vs[2];
vs += 9;
if (vs >= &g1->offset[9 * n])
{
vs -= 9 * n;
}
vd += 4;
}
}
waterId = SPR_GAME_PALETTE_3;
if (water_type != nullptr)
{
waterId = water_type->palette_index_2;
}
g1 = GfxGetG1Element(shade + waterId);
if (g1 != nullptr)
{
uint8_t* vs = &g1->offset[j * 3];
uint8_t* vd = &gGamePalette[PALETTE_OFFSET_WATER_SPARKLES * 4];
int32_t n = PALETTE_LENGTH_WATER_SPARKLES;
for (int32_t i = 0; i < n; i++)
{
vd[0] = vs[0];
vd[1] = vs[1];
vd[2] = vs[2];
vs += 9;
if (vs >= &g1->offset[9 * n])
{
vs -= 9 * n;
}
vd += 4;
}
}
j = (static_cast<uint16_t>(gPaletteEffectFrame * -960) * 3) >> 16;
waterId = SPR_GAME_PALETTE_4;
g1 = GfxGetG1Element(shade + waterId);
if (g1 != nullptr)
{
uint8_t* vs = &g1->offset[j * 3];
uint8_t* vd = &gGamePalette[PALETTE_INDEX_243 * 4];
int32_t n = 3;
for (int32_t i = 0; i < n; i++)
{
vd[0] = vs[0];
vd[1] = vs[1];
vd[2] = vs[2];
vs += 3;
if (vs >= &g1->offset[3 * n])
{
vs -= 3 * n;
}
vd += 4;
}
}
UpdatePalette(gGamePalette, PALETTE_OFFSET_ANIMATED, PALETTE_LENGTH_ANIMATED);
if (gClimateLightningFlash == 2)
{
UpdatePalette(gGamePalette, PALETTE_OFFSET_DYNAMIC, PALETTE_LENGTH_DYNAMIC);
gClimateLightningFlash = 0;
}
}
}
void RefreshVideo(bool recreateWindow)
{
if (recreateWindow)

View File

@ -515,9 +515,7 @@ constexpr uint8_t kPaletteTotalOffsets = 192;
extern GamePalette gPalette;
extern uint8_t gGamePalette[256 * 4];
extern uint32_t gPaletteEffectFrame;
extern const FilterPaletteID GlassPaletteIds[COLOUR_COUNT];
extern thread_local uint8_t gPeepPalette[256];
extern thread_local uint8_t gOtherPalette[256];
extern uint8_t gTextPalette[];
extern const TranslucentWindowPalette TranslucentWindowPalettes[COLOUR_COUNT];
@ -630,6 +628,7 @@ void MaskFn(
std::optional<uint32_t> GetPaletteG1Index(colour_t paletteId);
std::optional<PaletteMap> GetPaletteMapForColour(colour_t paletteId);
void UpdatePalette(const uint8_t* colours, int32_t start_index, int32_t num_colours);
void UpdatePaletteEffects();
void RefreshVideo(bool recreateWindow);
void ToggleWindowedMode();