mirror of https://github.com/OpenRCT2/OpenRCT2.git
Fix nested query not working in paused game state.
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@ -131,7 +131,7 @@ namespace GameActions
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Guard::ArgumentNotNull(action);
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uint16_t actionFlags = action->GetActionFlags();
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if (!CheckActionInPausedMode(actionFlags))
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if (topLevel == true && !CheckActionInPausedMode(actionFlags))
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{
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GameActionResult::Ptr result = std::make_unique<GameActionResult>();
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