Merge pull request #1835 from medsouz/cleanupscenery

Add names for all memory addresses in world/scenery.c
This commit is contained in:
Ted John 2015-08-22 17:43:28 +01:00
commit 6a88ca17d0
5 changed files with 116 additions and 107 deletions

View File

@ -349,12 +349,24 @@
#define RCT2_ADDRESS_TRACK_LIST 0x00F441EC
#define RCT2_ADDRESS_SCENERY_COST 0x00F64EB4
#define RCT2_ADDRESS_SCENERY_MAP_ELEMENT 0x00F64EBC
#define RCT2_ADDRESS_SCENERY_ROTATION 0x00F64EC0
#define RCT2_ADDRESS_GHOST_SCENERY_X 0x00F64EC4
#define RCT2_ADDRESS_GHOST_SCENERY_Y 0x00F64EC6
#define RCT2_ADDRESS_GHOST_SCENERY_Z 0x00F64F09
#define RCT2_ADDRESS_SCENERY_MAP_ELEMENT_TYPE 0x00F64F0C
#define RCT2_ADDRESS_GHOST_SCENERY_TYPE 0x00F64F0D
#define RCT2_ADDRESS_SCENERY_TARGET_PATH_INCLINE 0x00F64F0F
#define RCT2_ADDRESS_GHOST_SCENERY_PATH_OBJECT_TYPE 0x00F64EAC
#define RCT2_ADDRESS_CTRL_PRESS_Z_COORDINATE 0x00F64ECC
#define RCT2_ADDRESS_SHIFT_PRESS_X_COORDINATE 0x00F64ECE
#define RCT2_ADDRESS_SHIFT_PRESS_Y_COORDINATE 0x00F64ED0
#define RCT2_ADDRESS_SHIFT_PRESS_Z_VECTOR 0x00F64ED2
#define RCT2_ADDRESS_SCENERY_Z_COORDINATE 0x00F64ED4
#define RCT2_ADDRESS_SCENERY_SELECTED_OBJECT 0x00F64EDA
#define RCT2_ADDRESS_SCENERY_TARGET_PATH_TYPE 0x00F64F10
#define RCT2_ADDRESS_GHOST_SCENERY_WALL_ROTATION 0x00F64F11
#define RCT2_ADDRESS_SCENERY_TOOL_CTRL_PRESSED 0x00F64F12
#define RCT2_ADDRESS_SCENERY_TOOL_SHIFT_PRESSED 0x00F64F13

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@ -470,9 +470,9 @@ void window_scenery_open()
window->scenery.selected_scenery_id = -1;
window->scenery.hover_counter = 0;
window_push_others_below(window);
RCT2_GLOBAL(0x00F64F0D, uint8) = 0;
RCT2_GLOBAL(0x00F64EB4, uint32) = MONEY32_UNDEFINED;
RCT2_GLOBAL(0x00F64EC0, uint16) = 0;
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) = 0;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_COST, uint32) = MONEY32_UNDEFINED;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_ROTATION, uint16) = 0;
window_scenery_is_repaint_scenery_tool_on = 0; // repaint colored scenery tool state
window_scenery_is_build_cluster_tool_on = 0; // build cluster tool state
@ -639,7 +639,7 @@ static void window_scenery_mousedown(int widgetIndex, rct_window* w, rct_widget*
if (widgetIndex >= WIDX_SCENERY_TAB_1 && widgetIndex <= WIDX_SCENERY_TAB_20) {
window_scenery_active_tab_index = widgetIndex - WIDX_SCENERY_TAB_1;
window_invalidate(w);
RCT2_GLOBAL(0x00F64EB4, uint32) = MONEY32_UNDEFINED;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_COST, uint32) = MONEY32_UNDEFINED;
window_scenery_update_scroll(w);
}
}
@ -797,7 +797,7 @@ void window_scenery_scrollmousedown(rct_window *w, int scrollIndex, int x, int y
window_scenery_is_repaint_scenery_tool_on &= 0xFE;
sound_play_panned(4, (w->width >> 1) + w->x, 0, 0, 0);
w->scenery.hover_counter = -16;
RCT2_GLOBAL(0x00F64EB4, uint32) = MONEY32_UNDEFINED;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_COST, uint32) = MONEY32_UNDEFINED;
window_invalidate(w);
}
@ -1021,8 +1021,8 @@ void window_scenery_paint(rct_window *w, rct_drawpixelinfo *dpi)
price = sceneryEntry->small_scenery.price * 10;
}
if (w->scenery.selected_scenery_id == -1 && RCT2_GLOBAL(0x00F64EB4, uint32) != MONEY32_UNDEFINED) {
price = RCT2_GLOBAL(0x00F64EB4, uint32);
if (w->scenery.selected_scenery_id == -1 && RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_COST, uint32) != MONEY32_UNDEFINED) {
price = RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_COST, uint32);
}
RCT2_GLOBAL(0x013CE952, uint32) = price;

View File

@ -1447,8 +1447,8 @@ static void window_top_toolbar_scenery_tool_down(short x, short y, rct_window* w
cur_grid_y += ((scenario_rand() % 16) - 8) * 32;
if (!(scenery->small_scenery.flags & SMALL_SCENERY_FLAG4)){
RCT2_GLOBAL(0x00F64EC0, uint16)++;
RCT2_GLOBAL(0x00F64EC0, uint16) &= 3;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_ROTATION, uint16)++;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_ROTATION, uint16) &= 3;
}
}
@ -1473,7 +1473,7 @@ static void window_top_toolbar_scenery_tool_down(short x, short y, rct_window* w
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_STRING_ID, rct_string_id) = 1161;
int cost = game_do_command(cur_grid_x, ebx, cur_grid_y, parameter_2, GAME_COMMAND_PLACE_SCENERY, RCT2_GLOBAL(0x00F64EC0, uint8) | (parameter_3 & 0xFFFF0000), RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, sint16));
int cost = game_do_command(cur_grid_x, ebx, cur_grid_y, parameter_2, GAME_COMMAND_PLACE_SCENERY, RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_ROTATION, uint8) | (parameter_3 & 0xFFFF0000), RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, sint16));
RCT2_GLOBAL(0x009A8C29, uint8) &= ~1;
@ -2096,19 +2096,19 @@ money32 try_place_ghost_scenery(rct_xy16 map_tile, uint32 parameter_1, uint32 pa
parameter_2,
GAME_COMMAND_PLACE_SCENERY,
parameter_3,
RCT2_GLOBAL(0x00F64ED4, sint16));
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, sint16));
if (cost == MONEY32_UNDEFINED)
return cost;
RCT2_GLOBAL(0x00F64EC4, sint16) = map_tile.x;
RCT2_GLOBAL(0x00F64EC6, sint16) = map_tile.y;
RCT2_GLOBAL(0x00F64EC0, uint16) = (uint16)(parameter_3 & 0xFFFF);
RCT2_GLOBAL(0x00F64EDA, sint16) = selected_tab;
mapElement = RCT2_GLOBAL(0x00F64EBC, rct_map_element*);
RCT2_GLOBAL(0x00F64F09, uint8) = mapElement->base_height;
RCT2_GLOBAL(0x00F64F0C, uint8) = mapElement->type;
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_X, sint16) = map_tile.x;
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Y, sint16) = map_tile.y;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_ROTATION, uint16) = (uint16)(parameter_3 & 0xFFFF);
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_SELECTED_OBJECT, sint16) = selected_tab;
mapElement = RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_MAP_ELEMENT, rct_map_element*);
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Z, uint8) = mapElement->base_height;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_MAP_ELEMENT_TYPE, uint8) = mapElement->type;
if (RCT2_GLOBAL(0x00F64F14, uint8) & (1 << 1)){
viewport_set_visibility(4);
}
@ -2116,7 +2116,7 @@ money32 try_place_ghost_scenery(rct_xy16 map_tile, uint32 parameter_1, uint32 pa
viewport_set_visibility(5);
}
RCT2_GLOBAL(0x00F64F0D, uint8) |= (1 << 0);
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) |= (1 << 0);
break;
case 1:
// Path Bits
@ -2133,14 +2133,14 @@ money32 try_place_ghost_scenery(rct_xy16 map_tile, uint32 parameter_1, uint32 pa
if (cost == MONEY32_UNDEFINED)
return cost;
RCT2_GLOBAL(0x00F64EC4, sint16) = map_tile.x;
RCT2_GLOBAL(0x00F64EC6, sint16) = map_tile.y;
RCT2_GLOBAL(0x00F64F09, uint8) = (parameter_2 & 0xFF);
RCT2_GLOBAL(0x00F64F0F, uint8) = ((parameter_1 >> 8) & 0xFF);
RCT2_GLOBAL(0x00F64F10, uint8) = ((parameter_2 >> 8) & 0xFF);
RCT2_GLOBAL(0x00F64EAC, uint32) = parameter_3;
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_X, sint16) = map_tile.x;
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Y, sint16) = map_tile.y;
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Z, uint8) = (parameter_2 & 0xFF);
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_TARGET_PATH_INCLINE, uint8) = ((parameter_1 >> 8) & 0xFF);
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_TARGET_PATH_TYPE, uint8) = ((parameter_2 >> 8) & 0xFF);
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_PATH_OBJECT_TYPE, uint32) = parameter_3;
RCT2_GLOBAL(0x00F64F0D, uint8) |= (1 << 1);
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) |= (1 << 1);
break;
case 2:
// Walls
@ -2151,20 +2151,20 @@ money32 try_place_ghost_scenery(rct_xy16 map_tile, uint32 parameter_1, uint32 pa
map_tile.y,
parameter_2,
GAME_COMMAND_PLACE_FENCE,
RCT2_GLOBAL(0x00F64ED4, uint16),
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, uint16),
RCT2_GLOBAL(0x00F64F15, uint16));
if (cost == MONEY32_UNDEFINED)
return cost;
RCT2_GLOBAL(0x00F64EC4, sint16) = map_tile.x;
RCT2_GLOBAL(0x00F64EC6, sint16) = map_tile.y;
RCT2_GLOBAL(0x00F64F11, uint8) = (parameter_2 & 0xFF);
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_X, sint16) = map_tile.x;
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Y, sint16) = map_tile.y;
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_WALL_ROTATION, uint8) = (parameter_2 & 0xFF);
mapElement = RCT2_GLOBAL(0x00F64EBC, rct_map_element*);
RCT2_GLOBAL(0x00F64F09, uint8) = mapElement->base_height;
mapElement = RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_MAP_ELEMENT, rct_map_element*);
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Z, uint8) = mapElement->base_height;
RCT2_GLOBAL(0x00F64F0D, uint8) |= (1 << 2);
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) |= (1 << 2);
break;
case 3:
// Large Scenery
@ -2176,17 +2176,17 @@ money32 try_place_ghost_scenery(rct_xy16 map_tile, uint32 parameter_1, uint32 pa
parameter_2,
GAME_COMMAND_PLACE_LARGE_SCENERY,
parameter_3,
RCT2_GLOBAL(0x00F64ED4, uint16));
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, uint16));
if (cost == MONEY32_UNDEFINED)
return cost;
RCT2_GLOBAL(0x00F64EC4, sint16) = map_tile.x;
RCT2_GLOBAL(0x00F64EC6, sint16) = map_tile.y;
RCT2_GLOBAL(0x00F64EC0, uint8) = ((parameter_1 >> 8) & 0xFF);
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_X, sint16) = map_tile.x;
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Y, sint16) = map_tile.y;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_ROTATION, uint8) = ((parameter_1 >> 8) & 0xFF);
mapElement = RCT2_GLOBAL(0x00F64EBC, rct_map_element*);
RCT2_GLOBAL(0x00F64F09, uint8) = mapElement->base_height;
mapElement = RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_MAP_ELEMENT, rct_map_element*);
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Z, uint8) = mapElement->base_height;
if (RCT2_GLOBAL(0x00F64F14, uint8) & (1 << 1)){
viewport_set_visibility(4);
@ -2195,7 +2195,7 @@ money32 try_place_ghost_scenery(rct_xy16 map_tile, uint32 parameter_1, uint32 pa
viewport_set_visibility(5);
}
RCT2_GLOBAL(0x00F64F0D, uint8) |= (1 << 3);
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) |= (1 << 3);
break;
case 4:
// Banners
@ -2212,11 +2212,11 @@ money32 try_place_ghost_scenery(rct_xy16 map_tile, uint32 parameter_1, uint32 pa
if (cost == MONEY32_UNDEFINED)
return cost;
RCT2_GLOBAL(0x00F64EC4, sint16) = map_tile.x;
RCT2_GLOBAL(0x00F64EC6, sint16) = map_tile.y;
RCT2_GLOBAL(0x00F64F09, uint8) = (parameter_2 & 0xFF);
RCT2_GLOBAL(0x00F64EC0, uint8) = ((parameter_2 >> 8) & 0xFF);
RCT2_GLOBAL(0x00F64F0D, uint8) |= (1 << 4);
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_X, sint16) = map_tile.x;
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Y, sint16) = map_tile.y;
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Z, uint8) = (parameter_2 & 0xFF);
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_ROTATION, uint8) = ((parameter_2 >> 8) & 0xFF);
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) |= (1 << 4);
break;
}
@ -2277,12 +2277,12 @@ void top_toolbar_tool_update_scenery(sint16 x, sint16 y){
map_invalidate_selection_rect();
// If no change in ghost placement
if ((RCT2_GLOBAL(0x00F64F0D, uint8) & (1 << 0)) &&
mapTile.x == RCT2_GLOBAL(0x00F64EC4, sint16) &&
mapTile.y == RCT2_GLOBAL(0x00F64EC6, sint16) &&
if ((RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) & (1 << 0)) &&
mapTile.x == RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_X, sint16) &&
mapTile.y == RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Y, sint16) &&
(parameter2 & 0xFF) == RCT2_GLOBAL(0x00F64F0E, uint8)&&
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, sint16) == RCT2_GLOBAL(0x00F64F0A, sint16) &&
RCT2_GLOBAL(0x00F64EDA, uint16) == selected_tab){
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_SELECTED_OBJECT, uint16) == selected_tab){
return;
}
@ -2310,7 +2310,7 @@ void top_toolbar_tool_update_scenery(sint16 x, sint16 y){
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, sint16) += 8;
}
RCT2_GLOBAL(0x00F64EB4, money32) = cost;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_COST, money32) = cost;
break;
case 1:
RCT2_GLOBAL(RCT2_ADDRESS_MAP_SELECTION_FLAGS, uint16) |= (1 << 0);
@ -2323,10 +2323,10 @@ void top_toolbar_tool_update_scenery(sint16 x, sint16 y){
map_invalidate_selection_rect();
// If no change in ghost placement
if ((RCT2_GLOBAL(0x00F64F0D, uint8) & (1 << 1)) &&
mapTile.x == RCT2_GLOBAL(0x00F64EC4, sint16) &&
mapTile.y == RCT2_GLOBAL(0x00F64EC6, sint16) &&
(parameter2 & 0xFF) == RCT2_GLOBAL(0x00F64F09, uint8)){
if ((RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) & (1 << 1)) &&
mapTile.x == RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_X, sint16) &&
mapTile.y == RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Y, sint16) &&
(parameter2 & 0xFF) == RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Z, uint8)){
return;
}
@ -2339,7 +2339,7 @@ void top_toolbar_tool_update_scenery(sint16 x, sint16 y){
parameter3,
selected_tab);
RCT2_GLOBAL(0x00F64EB4, money32) = cost;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_COST, money32) = cost;
break;
case 2:
RCT2_GLOBAL(RCT2_ADDRESS_MAP_SELECTION_FLAGS, uint16) |= (1 << 0);
@ -2352,10 +2352,10 @@ void top_toolbar_tool_update_scenery(sint16 x, sint16 y){
map_invalidate_selection_rect();
// If no change in ghost placement
if ((RCT2_GLOBAL(0x00F64F0D, uint8) & (1 << 2)) &&
mapTile.x == RCT2_GLOBAL(0x00F64EC4, sint16) &&
mapTile.y == RCT2_GLOBAL(0x00F64EC6, sint16) &&
(parameter2 & 0xFF) == RCT2_GLOBAL(0x00F64F11, uint8) &&
if ((RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) & (1 << 2)) &&
mapTile.x == RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_X, sint16) &&
mapTile.y == RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Y, sint16) &&
(parameter2 & 0xFF) == RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_WALL_ROTATION, uint8) &&
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, sint16) == RCT2_GLOBAL(0x00F64F0A, sint16)
){
return;
@ -2363,7 +2363,7 @@ void top_toolbar_tool_update_scenery(sint16 x, sint16 y){
scenery_remove_ghost_tool_placement();
RCT2_GLOBAL(0x00F64F11, uint8) = (parameter2 & 0xFF);
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_WALL_ROTATION, uint8) = (parameter2 & 0xFF);
RCT2_GLOBAL(0x00F64F0A, sint16) = RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, sint16);
bl = 1;
@ -2386,7 +2386,7 @@ void top_toolbar_tool_update_scenery(sint16 x, sint16 y){
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, sint16) += 8;
}
RCT2_GLOBAL(0x00F64EB4, money32) = cost;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_COST, money32) = cost;
break;
case 3:
scenery = g_largeSceneryEntries[selected_scenery];
@ -2413,17 +2413,17 @@ void top_toolbar_tool_update_scenery(sint16 x, sint16 y){
map_invalidate_map_selection_tiles();
// If no change in ghost placement
if ((RCT2_GLOBAL(0x00F64F0D, uint8) & (1 << 3)) &&
mapTile.x == RCT2_GLOBAL(0x00F64EC4, sint16) &&
mapTile.y == RCT2_GLOBAL(0x00F64EC6, sint16) &&
if ((RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) & (1 << 3)) &&
mapTile.x == RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_X, sint16) &&
mapTile.y == RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Y, sint16) &&
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, sint16) == RCT2_GLOBAL(0x00F64F0A, sint16) &&
(parameter3 & 0xFFFF) == RCT2_GLOBAL(0x00F64EDA, uint16)){
(parameter3 & 0xFFFF) == RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_SELECTED_OBJECT, uint16)){
return;
}
scenery_remove_ghost_tool_placement();
RCT2_GLOBAL(0x00F64EDA, uint16) = (parameter3 & 0xFFFF);
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_SELECTED_OBJECT, uint16) = (parameter3 & 0xFFFF);
RCT2_GLOBAL(0x00F64F0A, sint16) = RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, sint16);
bl = 1;
@ -2446,7 +2446,7 @@ void top_toolbar_tool_update_scenery(sint16 x, sint16 y){
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, sint16) += 8;
}
RCT2_GLOBAL(0x00F64EB4, money32) = cost;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_COST, money32) = cost;
break;
case 4:
RCT2_GLOBAL(RCT2_ADDRESS_MAP_SELECTION_FLAGS, uint16) |= (1 << 0);
@ -2459,11 +2459,11 @@ void top_toolbar_tool_update_scenery(sint16 x, sint16 y){
map_invalidate_selection_rect();
// If no change in ghost placement
if ((RCT2_GLOBAL(0x00F64F0D, uint8) & (1 << 4)) &&
mapTile.x == RCT2_GLOBAL(0x00F64EC4, sint16) &&
mapTile.y == RCT2_GLOBAL(0x00F64EC6, sint16) &&
(parameter2 & 0xFF) == RCT2_GLOBAL(0x00F64F09, uint8) &&
((parameter2 >> 8) & 0xFF) == RCT2_GLOBAL(0x00F64EC0, uint8)){
if ((RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) & (1 << 4)) &&
mapTile.x == RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_X, sint16) &&
mapTile.y == RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Y, sint16) &&
(parameter2 & 0xFF) == RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Z, uint8) &&
((parameter2 >> 8) & 0xFF) == RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_ROTATION, uint8)){
return;
}
@ -2476,7 +2476,7 @@ void top_toolbar_tool_update_scenery(sint16 x, sint16 y){
parameter3,
selected_tab);
RCT2_GLOBAL(0x00F64EB4, money32) = cost;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_COST, money32) = cost;
break;
}
}

View File

@ -2384,7 +2384,7 @@ void game_command_place_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi
if(*ebx & GAME_COMMAND_FLAG_APPLY){
int flags = (bl & 0xf);
rct_map_element* new_map_element = map_element_insert(x / 32, y / 32, zLow, flags);
RCT2_GLOBAL(0x00F64EBC, rct_map_element*) = new_map_element;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_MAP_ELEMENT, rct_map_element*) = new_map_element;
uint8 type = quadrant << 6;
type |= MAP_ELEMENT_TYPE_SCENERY;
type |= rotation;
@ -2682,7 +2682,7 @@ void game_command_place_fence(int* eax, int* ebx, int* ecx, int* edx, int* esi,
map_element->flags |= MAP_ELEMENT_FLAG_GHOST;
}
RCT2_GLOBAL(0x00F64EBC, rct_map_element*) = map_element;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_MAP_ELEMENT, rct_map_element*) = map_element;
map_invalidate_tile_zoom1(position.x, position.y, map_element->base_height * 8, map_element->base_height * 8 + 72);
}
@ -2898,7 +2898,7 @@ void game_command_place_large_scenery(int* eax, int* ebx, int* ecx, int* edx, in
new_map_element->flags |= MAP_ELEMENT_FLAG_GHOST;
}
if(tile_num == 0){
RCT2_GLOBAL(0x00F64EBC, rct_map_element*) = new_map_element;
RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_MAP_ELEMENT, rct_map_element*) = new_map_element;
}
map_invalidate_tile_full(x2, y2);
}

View File

@ -111,31 +111,31 @@ void scenery_increase_age(int x, int y, rct_map_element *mapElement)
}
}
/* 0x006E2712 */
/*
*
* rct2: 0x006E2712
*/
void scenery_remove_ghost_tool_placement(){
sint16 x, y, z;
x = RCT2_GLOBAL(0x00F64EC4, sint16);
y = RCT2_GLOBAL(0x00F64EC6, sint16);
z = RCT2_GLOBAL(0x00F64F09, uint8);
if (RCT2_GLOBAL(0x00F64F0D, uint8) & (1 << 0)){
RCT2_GLOBAL(0x00F64F0D, uint8) &= ~(1 << 0);
x = RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_X, sint16);
y = RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Y, sint16);
z = RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_Z, uint8);
if (RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) & (1 << 0)){
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) &= ~(1 << 0);
game_do_command(
x,
105 | (RCT2_GLOBAL(0x00F64F0C, uint8) << 8),
105 | (RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_MAP_ELEMENT_TYPE, uint8) << 8),
y,
z | (RCT2_GLOBAL(0x00F64EDA, uint8) << 8),
z | (RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_SELECTED_OBJECT, uint8) << 8),
GAME_COMMAND_REMOVE_SCENERY,
0,
0);
}
if (RCT2_GLOBAL(0x00F64F0D, uint8) & (1 << 1)){
RCT2_GLOBAL(0x00F64F0D, uint8) &= ~(1 << 1);
if (RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) & (1 << 1)){
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) &= ~(1 << 1);
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
do{
@ -147,35 +147,33 @@ void scenery_remove_ghost_tool_placement(){
game_do_command(
x,
233 | (RCT2_GLOBAL(0x00F64F0F, uint8) << 8),
233 | (RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_TARGET_PATH_INCLINE, uint8) << 8),
y,
z | (RCT2_GLOBAL(0x00F64F10, uint8) << 8),
z | (RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_TARGET_PATH_TYPE, uint8) << 8),
GAME_COMMAND_PLACE_PATH,
RCT2_GLOBAL(0x00F64EAC, uint32) & 0xFFFF0000,
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_PATH_OBJECT_TYPE, uint32) & 0xFFFF0000,
0);
break;
} while (!map_element_is_last_for_tile(map_element++));
}
if (RCT2_GLOBAL(0x00F64F0D, uint8) & (1 << 2)){
RCT2_GLOBAL(0x00F64F0D, uint8) &= ~(1 << 2);
if (RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) & (1 << 2)){
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) &= ~(1 << 2);
game_do_command(
x,
105 | (RCT2_GLOBAL(0x00F64F0C, uint8) << 8),
105 | (RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_MAP_ELEMENT_TYPE, uint8) << 8),
y,
RCT2_GLOBAL(0x00F64F11, uint8) |(z << 8),
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_WALL_ROTATION, uint8) |(z << 8),
GAME_COMMAND_REMOVE_FENCE,
0,
0);
}
if (RCT2_GLOBAL(0x00F64F0D, uint8) & (1 << 3)){
RCT2_GLOBAL(0x00F64F0D, uint8) &= ~(1 << 3);
if (RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) & (1 << 3)){
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) &= ~(1 << 3);
game_do_command(
x,
105 | (RCT2_GLOBAL(0x00F64EC0, uint8) << 8),
105 | (RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_ROTATION, uint8) << 8),
y,
z,
GAME_COMMAND_REMOVE_LARGE_SCENERY,
@ -183,14 +181,13 @@ void scenery_remove_ghost_tool_placement(){
0);
}
if (RCT2_GLOBAL(0x00F64F0D, uint8) & (1 << 4)){
RCT2_GLOBAL(0x00F64F0D, uint8) &= ~(1 << 4);
if (RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) & (1 << 4)){
RCT2_GLOBAL(RCT2_ADDRESS_GHOST_SCENERY_TYPE, uint8) &= ~(1 << 4);
game_do_command(
x,
105,
y,
z | (RCT2_GLOBAL(0x00F64EC0, uint8) << 8),
z | (RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_ROTATION, uint8) << 8),
GAME_COMMAND_REMOVE_BANNER,
0,
0);