mirror of https://github.com/OpenRCT2/OpenRCT2.git
Add temporary variable to clear up shifting.
Fix clang format. Simplify compare
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ee206546bf
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86cc7e9734
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@ -37,7 +37,7 @@ static bool DoesAnimationExist(int32_t type, const CoordsXYZ& location)
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{
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for (const auto& a : _mapAnimations)
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{
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if (a.type == type && a.location.x == location.x && a.location.y == location.y && a.location.z == location.z)
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if (a.type == type && a.location == location)
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{
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// Animation already exists
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return true;
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@ -89,7 +89,8 @@ void map_animation_invalidate_all()
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*/
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static bool map_animation_invalidate_ride_entrance(CoordsXYZ loc)
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{
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auto tileElement = map_get_first_element_at(loc.x >> 5, loc.y >> 5);
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TileCoordsXY tileLoc{ loc };
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auto tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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if (tileElement == nullptr)
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return true;
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do
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@ -123,9 +124,10 @@ static bool map_animation_invalidate_ride_entrance(CoordsXYZ loc)
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*/
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static bool map_animation_invalidate_queue_banner(CoordsXYZ loc)
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{
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TileCoordsXY tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc.x >> 5, loc.y >> 5);
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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if (tileElement == nullptr)
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return true;
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do
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@ -156,12 +158,13 @@ static bool map_animation_invalidate_queue_banner(CoordsXYZ loc)
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*/
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static bool map_animation_invalidate_small_scenery(CoordsXYZ loc)
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{
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TileCoordsXY tileLoc{ loc };
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TileElement* tileElement;
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rct_scenery_entry* sceneryEntry;
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rct_sprite* sprite;
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Peep* peep;
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tileElement = map_get_first_element_at(loc.x >> 5, loc.y >> 5);
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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if (tileElement == nullptr)
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return true;
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do
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@ -232,9 +235,10 @@ static bool map_animation_invalidate_small_scenery(CoordsXYZ loc)
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*/
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static bool map_animation_invalidate_park_entrance(CoordsXYZ loc)
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{
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TileCoordsXY tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc.x >> 5, loc.y >> 5);
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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if (tileElement == nullptr)
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return true;
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do
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@ -261,9 +265,10 @@ static bool map_animation_invalidate_park_entrance(CoordsXYZ loc)
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*/
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static bool map_animation_invalidate_track_waterfall(CoordsXYZ loc)
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{
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TileCoordsXY tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc.x >> 5, loc.y >> 5);
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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if (tileElement == nullptr)
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return true;
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do
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@ -289,9 +294,10 @@ static bool map_animation_invalidate_track_waterfall(CoordsXYZ loc)
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*/
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static bool map_animation_invalidate_track_rapids(CoordsXYZ loc)
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{
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TileCoordsXY tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc.x >> 5, loc.y >> 5);
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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if (tileElement == nullptr)
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return true;
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do
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@ -317,9 +323,10 @@ static bool map_animation_invalidate_track_rapids(CoordsXYZ loc)
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*/
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static bool map_animation_invalidate_track_onridephoto(CoordsXYZ loc)
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{
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TileCoordsXY tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc.x >> 5, loc.y >> 5);
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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if (tileElement == nullptr)
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return true;
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do
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@ -357,9 +364,10 @@ static bool map_animation_invalidate_track_onridephoto(CoordsXYZ loc)
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*/
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static bool map_animation_invalidate_track_whirlpool(CoordsXYZ loc)
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{
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TileCoordsXY tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc.x >> 5, loc.y >> 5);
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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if (tileElement == nullptr)
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return true;
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do
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@ -385,9 +393,10 @@ static bool map_animation_invalidate_track_whirlpool(CoordsXYZ loc)
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*/
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static bool map_animation_invalidate_track_spinningtunnel(CoordsXYZ loc)
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{
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TileCoordsXY tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc.x >> 5, loc.y >> 5);
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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if (tileElement == nullptr)
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return true;
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do
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@ -422,9 +431,10 @@ static bool map_animation_invalidate_remove([[maybe_unused]] CoordsXYZ loc)
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*/
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static bool map_animation_invalidate_banner(CoordsXYZ loc)
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{
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TileCoordsXY tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc.x >> 5, loc.y >> 5);
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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if (tileElement == nullptr)
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return true;
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do
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@ -446,11 +456,12 @@ static bool map_animation_invalidate_banner(CoordsXYZ loc)
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*/
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static bool map_animation_invalidate_large_scenery(CoordsXYZ loc)
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{
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TileCoordsXY tileLoc{ loc };
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TileElement* tileElement;
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rct_scenery_entry* sceneryEntry;
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bool wasInvalidated = false;
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tileElement = map_get_first_element_at(loc.x >> 5, loc.y >> 5);
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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if (tileElement == nullptr)
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return true;
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do
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@ -477,6 +488,7 @@ static bool map_animation_invalidate_large_scenery(CoordsXYZ loc)
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*/
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static bool map_animation_invalidate_wall_door(CoordsXYZ loc)
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{
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TileCoordsXY tileLoc{ loc };
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TileElement* tileElement;
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rct_scenery_entry* sceneryEntry;
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@ -484,7 +496,7 @@ static bool map_animation_invalidate_wall_door(CoordsXYZ loc)
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return false;
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bool removeAnimation = true;
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tileElement = map_get_first_element_at(loc.x >> 5, loc.y >> 5);
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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if (tileElement == nullptr)
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return removeAnimation;
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do
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@ -541,11 +553,12 @@ static bool map_animation_invalidate_wall_door(CoordsXYZ loc)
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*/
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static bool map_animation_invalidate_wall(CoordsXYZ loc)
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{
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TileCoordsXY tileLoc{ loc };
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TileElement* tileElement;
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rct_scenery_entry* sceneryEntry;
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bool wasInvalidated = false;
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tileElement = map_get_first_element_at(loc.x >> 5, loc.y >> 5);
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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if (tileElement == nullptr)
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return true;
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do
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@ -621,7 +634,7 @@ void AutoCreateMapAnimations()
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while (tile_element_iterator_next(&it))
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{
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auto el = it.element;
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auto loc = CoordsXYZ{ it.x * 32, it.y * 32, el->base_height * 8};
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auto loc = CoordsXYZ{ it.x * 32, it.y * 32, el->base_height * 8 };
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switch (el->GetType())
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{
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case TILE_ELEMENT_TYPE_BANNER:
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