mirror of https://github.com/OpenRCT2/OpenRCT2.git
Add a separator between “Load Game” and “Save Game”
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@ -3,6 +3,7 @@
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- Feature: [#11512] Coloured usernames by group on multiplayer servers.
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- Feature: [#11512] Coloured usernames by group on multiplayer servers.
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- Feature: [#21734] Park admittance price can now be set via text input.
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- Feature: [#21734] Park admittance price can now be set via text input.
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- Improved: [#21769] Expose “animation is backwards” wall property in Tile Inspector.
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- Improved: [#21769] Expose “animation is backwards” wall property in Tile Inspector.
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- Improved: [#21855] Add a separator between “Load Game” and “Save Game”, to avoid accidental overwriting.
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- Change: [#21715] [Plugin] Remove access to the internal `owner` property. Note: `ownership` is still accessible.
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- Change: [#21715] [Plugin] Remove access to the internal `owner` property. Note: `ownership` is still accessible.
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- Change: [#21855] Cheats menu dropdown no longer requires dragging.
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- Change: [#21855] Cheats menu dropdown no longer requires dragging.
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- Fix: [#866] Boat Hire boats get stuck entering track.
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- Fix: [#866] Boat Hire boats get stuck entering track.
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@ -119,19 +119,20 @@ namespace OpenRCT2::Ui::Windows
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{
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{
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DDIDX_NEW_GAME = 0,
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DDIDX_NEW_GAME = 0,
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DDIDX_LOAD_GAME = 1,
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DDIDX_LOAD_GAME = 1,
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DDIDX_SAVE_GAME = 2,
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DDIDX_SAVE_GAME_AS = 3,
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// separator
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// separator
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DDIDX_ABOUT = 5,
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DDIDX_SAVE_GAME = 3,
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DDIDX_OPTIONS = 6,
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DDIDX_SAVE_GAME_AS = 4,
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DDIDX_SCREENSHOT = 7,
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DDIDX_GIANT_SCREENSHOT = 8,
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// separator
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// separator
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DDIDX_FILE_BUG_ON_GITHUB = 10,
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DDIDX_ABOUT = 6,
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DDIDX_UPDATE_AVAILABLE = 11,
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DDIDX_OPTIONS = 7,
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DDIDX_SCREENSHOT = 8,
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DDIDX_GIANT_SCREENSHOT = 9,
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// separator
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// separator
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DDIDX_QUIT_TO_MENU = 13,
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DDIDX_FILE_BUG_ON_GITHUB = 11,
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DDIDX_EXIT_OPENRCT2 = 14,
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DDIDX_UPDATE_AVAILABLE = 12,
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// separator
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DDIDX_QUIT_TO_MENU = 14,
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DDIDX_EXIT_OPENRCT2 = 15,
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};
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};
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enum TopToolbarViewMenuDdidx
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enum TopToolbarViewMenuDdidx
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@ -3673,6 +3674,7 @@ static Widget _topToolbarWidgets[] = {
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else if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
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else if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
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{
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{
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gDropdownItems[numItems++].Format = STR_LOAD_LANDSCAPE;
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gDropdownItems[numItems++].Format = STR_LOAD_LANDSCAPE;
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gDropdownItems[numItems++].Format = STR_EMPTY;
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gDropdownItems[numItems++].Format = STR_SAVE_LANDSCAPE;
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gDropdownItems[numItems++].Format = STR_SAVE_LANDSCAPE;
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gDropdownItems[numItems++].Format = STR_EMPTY;
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gDropdownItems[numItems++].Format = STR_EMPTY;
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gDropdownItems[numItems++].Format = STR_ABOUT;
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gDropdownItems[numItems++].Format = STR_ABOUT;
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@ -3693,6 +3695,7 @@ static Widget _topToolbarWidgets[] = {
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{
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{
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gDropdownItems[numItems++].Format = STR_NEW_GAME;
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gDropdownItems[numItems++].Format = STR_NEW_GAME;
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gDropdownItems[numItems++].Format = STR_LOAD_GAME;
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gDropdownItems[numItems++].Format = STR_LOAD_GAME;
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gDropdownItems[numItems++].Format = STR_EMPTY;
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gDropdownItems[numItems++].Format = STR_SAVE_GAME;
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gDropdownItems[numItems++].Format = STR_SAVE_GAME;
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gDropdownItems[numItems++].Format = STR_SAVE_GAME_AS;
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gDropdownItems[numItems++].Format = STR_SAVE_GAME_AS;
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gDropdownItems[numItems++].Format = STR_EMPTY;
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gDropdownItems[numItems++].Format = STR_EMPTY;
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