mirror of https://github.com/OpenRCT2/OpenRCT2.git
Refactor explicit constructor usage in RideSetAppearanceAction
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@ -55,7 +55,7 @@ GameActions::Result::Ptr RideSetAppearanceAction::Query() const
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if (ride == nullptr)
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{
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log_warning("Invalid game command, ride_id = %u", uint32_t(_rideIndex));
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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}
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switch (_type)
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@ -66,7 +66,7 @@ GameActions::Result::Ptr RideSetAppearanceAction::Query() const
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if (_index >= std::size(ride->track_colour))
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{
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log_warning("Invalid game command, index %d out of bounds", _index);
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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}
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break;
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case RideSetAppearanceType::VehicleColourBody:
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@ -75,7 +75,7 @@ GameActions::Result::Ptr RideSetAppearanceAction::Query() const
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if (_index >= std::size(ride->vehicle_colours))
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{
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log_warning("Invalid game command, index %d out of bounds", _index);
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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}
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break;
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case RideSetAppearanceType::VehicleColourScheme:
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@ -83,7 +83,7 @@ GameActions::Result::Ptr RideSetAppearanceAction::Query() const
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break;
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default:
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log_warning("Invalid game command, type %d not recognised", _type);
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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}
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return std::make_unique<GameActions::Result>();
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@ -95,7 +95,7 @@ GameActions::Result::Ptr RideSetAppearanceAction::Execute() const
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if (ride == nullptr)
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{
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log_warning("Invalid game command, ride_id = %u", uint32_t(_rideIndex));
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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}
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switch (_type)
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