Update changelog and network version

This commit is contained in:
duncanspumpkin 2018-01-29 18:03:34 +00:00 committed by Duncan
parent 4d45053aec
commit d17a9d8f42
3 changed files with 4 additions and 2 deletions

View File

@ -110,6 +110,8 @@
- Fix: Title sequence editor now gracefully fails to preview a title sequence and lets the user know with an error message.
- Fix: When preset title sequence fails to load, the preset will forcibly be changed to the first sequence to successfully load.
- Fix: Remove consecutive thoughts about a ride being demolished.
- Fix: Water raft vehicles stop spinning when going up slopes.
- Fix: Correct spin is applied to coasters on S-bends and other turns.
- Improved: [#5964] Use SSE 4.1 instruction set where supported, resulting in a performance boost.
- Improved: [#6186] Transparent menu items now draw properly in OpenGL mode.
- Improved: [#6218] Speed up game start up time by saving scenario index to file.

View File

@ -51,7 +51,7 @@ typedef struct GameAction GameAction;
// This define specifies which version of network stream current build uses.
// It is used for making sure only compatible builds get connected, even within
// single OpenRCT2 version.
#define NETWORK_STREAM_VERSION "29"
#define NETWORK_STREAM_VERSION "30"
#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
#ifdef __cplusplus

View File

@ -246,7 +246,7 @@ enum {
VEHICLE_ENTRY_FLAG_SPINNING = 1 << 18,
VEHICLE_ENTRY_FLAG_POWERED = 1 << 19,
VEHICLE_ENTRY_FLAG_RIDERS_SCREAM = 1 << 20,
VEHICLE_ENTRY_FLAG_21 = 1 << 21,
VEHICLE_ENTRY_FLAG_21 = 1 << 21,// Swinging coaster??
VEHICLE_ENTRY_FLAG_BOAT_HIRE_COLLISION_DETECTION = 1 << 22,
VEHICLE_ENTRY_FLAG_VEHICLE_ANIMATION = 1 << 23, // Set on animated vehicles like the Multi-dimension coaster trains, Miniature Railway locomotives and Helicycles.
VEHICLE_ENTRY_FLAG_RIDER_ANIMATION = 1 << 24, // Set when the animation updates rider sprite positions