mirror of https://github.com/OpenRCT2/OpenRCT2.git
Update changelog and network version
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@ -110,6 +110,8 @@
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- Fix: Title sequence editor now gracefully fails to preview a title sequence and lets the user know with an error message.
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- Fix: When preset title sequence fails to load, the preset will forcibly be changed to the first sequence to successfully load.
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- Fix: Remove consecutive thoughts about a ride being demolished.
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- Fix: Water raft vehicles stop spinning when going up slopes.
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- Fix: Correct spin is applied to coasters on S-bends and other turns.
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- Improved: [#5964] Use SSE 4.1 instruction set where supported, resulting in a performance boost.
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- Improved: [#6186] Transparent menu items now draw properly in OpenGL mode.
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- Improved: [#6218] Speed up game start up time by saving scenario index to file.
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@ -51,7 +51,7 @@ typedef struct GameAction GameAction;
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// This define specifies which version of network stream current build uses.
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// It is used for making sure only compatible builds get connected, even within
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// single OpenRCT2 version.
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#define NETWORK_STREAM_VERSION "29"
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#define NETWORK_STREAM_VERSION "30"
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#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
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#ifdef __cplusplus
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@ -246,7 +246,7 @@ enum {
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VEHICLE_ENTRY_FLAG_SPINNING = 1 << 18,
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VEHICLE_ENTRY_FLAG_POWERED = 1 << 19,
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VEHICLE_ENTRY_FLAG_RIDERS_SCREAM = 1 << 20,
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VEHICLE_ENTRY_FLAG_21 = 1 << 21,
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VEHICLE_ENTRY_FLAG_21 = 1 << 21,// Swinging coaster??
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VEHICLE_ENTRY_FLAG_BOAT_HIRE_COLLISION_DETECTION = 1 << 22,
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VEHICLE_ENTRY_FLAG_VEHICLE_ANIMATION = 1 << 23, // Set on animated vehicles like the Multi-dimension coaster trains, Miniature Railway locomotives and Helicycles.
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VEHICLE_ENTRY_FLAG_RIDER_ANIMATION = 1 << 24, // Set when the animation updates rider sprite positions
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