Implemented paint_large_scenery

This commit is contained in:
Duncan Frost 2015-03-02 18:21:32 +00:00
parent fe8bcf4d85
commit d36807333a
2 changed files with 88 additions and 3 deletions

View File

@ -883,9 +883,91 @@ int paint_small_scenery(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo*
return flags;
}
/* rct2: 0x006B92A7 */
int paint_large_scenery(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
{
return RCT2_CALLPROC_X(0x006B92A7, flags, ebx, ecx, edx, esi, (int)dpi, ebp) & 0x100;
if ((flags & 0xFF) == 0){
// Object Load
rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
uint8* chunk = (uint8*)(esi + 0x1A);
scenery_type->name = object_get_localised_text(&chunk, ecx, ebx, 0);
scenery_type->large_scenery.scenery_tab_id = 0xFF;
if (*chunk != 0xFF){
uint8 entry_type, entry_index;
if (find_object_in_entry_group((rct_object_entry*)chunk, &entry_type, &entry_index)){
scenery_type->large_scenery.scenery_tab_id = entry_index;
}
}
chunk += sizeof(rct_object_entry);
if (scenery_type->large_scenery.flags & (1<<2)){
scenery_type->large_scenery.var_12 = (uint32)chunk;
chunk += 1038;
}
scenery_type->large_scenery.var_0C = (uint32)chunk;
while (*((uint16*)chunk) != 0xFFFF){
chunk += 9;
}
chunk += 2;
int image_id = object_chunk_load_image_directory(&chunk);
if (scenery_type->large_scenery.flags & (1 << 2)){
scenery_type->large_scenery.var_16 = image_id;
if (!(scenery_type->large_scenery.var_0C & 1)){
image_id += *((uint8*)(scenery_type->large_scenery.var_12 + 0xD)) * 4;
}
else{
image_id += *((uint8*)(scenery_type->large_scenery.var_12 + 0xD)) * 2;
}
}
scenery_type->image = image_id;
if (RCT2_GLOBAL(0x9ADAF4, uint32) != 0xFFFFFFFF) *RCT2_GLOBAL(0x9ADAF4, uint16*) = 0;
}
else if ((flags & 0xFF) == 1){
// Object Unload
rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
scenery_type->name = 0;
scenery_type->image = 0;
scenery_type->large_scenery.var_0C = 0;
scenery_type->large_scenery.scenery_tab_id = 0;
scenery_type->large_scenery.var_12 = 0;
scenery_type->large_scenery.var_16 = 0;
}
else if ((flags & 0xFF) == 2){
rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
if (scenery_type->large_scenery.price <= 0)return 1;
if (scenery_type->large_scenery.removal_price > 0) return 0;
// Make sure you don't make a profit when placing then removing.
if (-scenery_type->large_scenery.removal_price > scenery_type->large_scenery.price)return 1;
return 0;
}
else if ((flags & 0xFF) == 3){
int x = ecx, y = edx;
if (!((flags >> 8) & 0xFF))
{
rct_scenery_entry* scenery_type = (rct_scenery_entry*)ebp;
int image_id = scenery_type->image | 0xB2D00000;
gfx_draw_sprite(dpi, image_id, x, y - 39, 0);
}
}
return flags;
}
int paint_wall(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)

View File

@ -60,10 +60,13 @@ typedef enum {
typedef struct {
uint8 tool_id; // 0x06
uint8 flags; // 0x07
uint16 price; // 0x08
uint8 pad_0A[6];
sint16 price; // 0x08
sint16 removal_price;
uint32 var_0C;
uint8 scenery_tab_id; // 0x10
uint8 var_11;
uint32 var_12;
uint32 var_16;
} rct_large_scenery_entry;