Revert "Add owner property to tile elements for scripting"

This reverts commit b4376ab590.
This commit is contained in:
Aaron van Geffen 2024-04-03 14:54:02 +02:00 committed by Gymnasiast
parent 4f3449cfcf
commit d536f9bce0
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GPG Key ID: DBFFF47AB2CA3EDD
3 changed files with 0 additions and 18 deletions

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@ -1476,7 +1476,6 @@ declare global {
occupiedQuadrants: number;
isGhost: boolean;
isHidden: boolean; /** Take caution when changing this field, it may invalidate TileElements you have stored in your script. */
owner: number;
}
interface SurfaceElement extends BaseTileElement {

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@ -2072,19 +2072,6 @@ namespace OpenRCT2::Scripting
}
}
DukValue ScTileElement::owner_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
duk_push_uint(ctx, _element->GetOwner());
return DukValue::take_from_stack(ctx);
}
void ScTileElement::owner_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
_element->SetOwner(value);
}
DukValue ScTileElement::bannerText_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
@ -2166,7 +2153,6 @@ namespace OpenRCT2::Scripting
ctx, &ScTileElement::occupiedQuadrants_get, &ScTileElement::occupiedQuadrants_set, "occupiedQuadrants");
dukglue_register_property(ctx, &ScTileElement::isGhost_get, &ScTileElement::isGhost_set, "isGhost");
dukglue_register_property(ctx, &ScTileElement::isHidden_get, &ScTileElement::isHidden_set, "isHidden");
dukglue_register_property(ctx, &ScTileElement::owner_get, &ScTileElement::owner_set, "owner");
// Track | Small Scenery | Wall | Entrance | Large Scenery | Banner
dukglue_register_property(ctx, &ScTileElement::direction_get, &ScTileElement::direction_set, "direction");

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@ -202,9 +202,6 @@ namespace OpenRCT2::Scripting
DukValue direction_get() const;
void direction_set(uint8_t value);
DukValue owner_get() const;
void owner_set(uint8_t value);
DukValue bannerText_get() const;
void bannerText_set(std::string value);