mirror of https://github.com/OpenRCT2/OpenRCT2.git
Close #21974: No reason specified when attempting to place path additions on junctions
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@ -239,6 +239,7 @@ Appreciation for contributors who have provided substantial work, but are no lon
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* Cory Ye (CoryfY)
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* Karsten Van Fossan (karstenvanf)
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* Kaavya Ramachandhran (ayvaak)
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* Mike Harvey (harvito)
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## Toolchain
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* (Balletie) - macOS
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@ -3699,6 +3699,7 @@ STR_6624 :Tile Inspector: Sort elements
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STR_6625 :Invalid colour
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STR_6626 :Animation is backwards
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STR_6627 :Track speed too high!
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STR_6628 :Can only be placed on path edges!
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#############
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# Scenarios #
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@ -6,6 +6,7 @@
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- Improved: [#21981] The map window now defaults to showing as much of the map as fits the screen.
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- Change: [#7248] Small mini-maps are now centred in the map window.
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- Fix: [#13294] Map corners are cut off in some directions (original bug).
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- Fix: [#21974] No reason specified when attempting to place benches, lamps, or bins on path with no unconnected edges (original bug).
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0.4.11 (2024-05-05)
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------------------------------------------------------------------------
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@ -121,7 +121,8 @@ GameActions::Result FootpathAdditionPlaceAction::Query() const
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if (!(sceneryFlags & (PATH_ADDITION_FLAG_JUMPING_FOUNTAIN_WATER | PATH_ADDITION_FLAG_JUMPING_FOUNTAIN_SNOW))
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&& (pathElement->GetEdges()) == 0x0F)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CAN_ONLY_BE_PLACED_ON_PATH_EDGES);
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}
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if ((sceneryFlags & PATH_ADDITION_FLAG_IS_QUEUE_SCREEN) && !pathElement->IsQueue())
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@ -4047,6 +4047,8 @@ enum : uint16_t
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STR_SPEED_TOO_HIGH = 6627,
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STR_CAN_ONLY_BE_PLACED_ON_PATH_EDGES = 6628,
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// Have to include resource strings (from scenarios and objects) for the time being now that language is partially working
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/* MAX_STR_COUNT = 32768 */ // MAX_STR_COUNT - upper limit for number of strings, not the current count strings
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};
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