Fix sprite pointers for 64 bit builds

This commit is contained in:
Michał Janiszewski 2016-07-30 13:19:07 +02:00
parent e6575f09ea
commit ddb72b6f22
1 changed files with 4 additions and 4 deletions

View File

@ -160,7 +160,7 @@ int gfx_load_g2()
// Fix entry data offsets
for (i = 0; i < g2.header.num_entries; i++)
g2.elements[i].offset += (int)g2.data;
g2.elements[i].offset += (uintptr_t)g2.data;
// Successful
return 1;
@ -563,7 +563,7 @@ void FASTCALL gfx_draw_sprite_palette_set_software(rct_drawpixelinfo *dpi, int i
source_pointer = g1_source->offset;
uint8* new_source_pointer_start = malloc(total_no_pixels);
uint8* new_source_pointer = new_source_pointer_start;// 0x9E3D28;
int ebx, ecx;
intptr_t ebx, ecx;
while (total_no_pixels>0){
sint8 no_pixels = *source_pointer;
if (no_pixels >= 0){
@ -582,8 +582,8 @@ void FASTCALL gfx_draw_sprite_palette_set_software(rct_drawpixelinfo *dpi, int i
eax = (eax & 0xFF00) + *(source_pointer+1);
total_no_pixels -= ecx;
source_pointer += 2;
ebx = (uint32)new_source_pointer - eax;
eax = (uint32)source_pointer;
ebx = (uintptr_t)new_source_pointer - eax;
eax = (uintptr_t)source_pointer;
source_pointer = (uint8*)ebx;
ebx = eax;
eax = 0;