mirror of https://github.com/OpenRCT2/OpenRCT2.git
Implemented paint_wall.
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parent
d36807333a
commit
ffb1370a7b
78
src/object.c
78
src/object.c
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@ -970,9 +970,85 @@ int paint_large_scenery(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo*
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return flags;
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}
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/* rct2: 0x006E5A25 */
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int paint_wall(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
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{
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return RCT2_CALLPROC_X(0x006E5A25, flags, ebx, ecx, edx, esi, (int)dpi, ebp) & 0x100;
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if ((flags & 0xFF) == 0){
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// Object Load
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rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
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uint8* chunk = (uint8*)(esi + 0xE);
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scenery_type->name = object_get_localised_text(&chunk, ecx, ebx, 0);
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scenery_type->wall.scenery_tab_id = 0xFF;
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if (*chunk != 0xFF){
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uint8 entry_type, entry_index;
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if (find_object_in_entry_group((rct_object_entry*)chunk, &entry_type, &entry_index)){
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scenery_type->wall.scenery_tab_id = entry_index;
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}
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}
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chunk += sizeof(rct_object_entry);
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scenery_type->image = object_chunk_load_image_directory(&chunk);
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if (RCT2_GLOBAL(0x9ADAF4, uint32) != 0xFFFFFFFF) *RCT2_GLOBAL(0x9ADAF4, uint16*) = 0;
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}
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else if ((flags & 0xFF) == 1){
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// Object Unload
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rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
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scenery_type->name = 0;
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scenery_type->image = 0;
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scenery_type->wall.scenery_tab_id = 0;
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}
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else if ((flags & 0xFF) == 2){
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rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
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if (scenery_type->wall.price <= 0)return 1;
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return 0;
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}
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else if ((flags & 0xFF) == 3){
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int x = ecx, y = edx;
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if (!((flags >> 8) & 0xFF))
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{
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rct_scenery_entry* scenery_type = (rct_scenery_entry*)ebp;
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dpi = clip_drawpixelinfo(dpi, x - 56, 112, y - 56, 112);
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if (dpi == NULL) return flags;
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int image_id = scenery_type->image;
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image_id |= 0x20D00000;
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if (scenery_type->wall.flags & WALL_SCENERY_HAS_SECONDARY_COLOUR)
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image_id |= 0x92000000;
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x = 70;
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y = scenery_type->wall.height * 2 + 72;
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gfx_draw_sprite(dpi, image_id, x, y, 0);
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if (scenery_type->wall.flags & WALL_SCENERY_FLAG2){
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image_id = scenery_type->image + 0x44500006;
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gfx_draw_sprite(dpi, image_id, x, y, 0);
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}
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else if (scenery_type->wall.flags & WALL_SCENERY_FLAG5){
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image_id++;
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gfx_draw_sprite(dpi, image_id, x, y, 0);
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}
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rct2_free(dpi);
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}
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}
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return flags;
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}
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int paint_banner(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
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@ -75,7 +75,7 @@ typedef struct {
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uint8 flags; // 0x07
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uint8 height; // 0x08
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uint8 flags2; // 0x09
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uint16 price; // 0x0A
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sint16 price; // 0x0A
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uint8 scenery_tab_id; // 0x0C
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uint8 var_0D;
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} rct_wall_scenery_entry;
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