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Fix code formatting
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@ -85,7 +85,7 @@ void EntityPaintSetup(paint_session& session, const CoordsXY& pos)
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}
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}
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const auto entityPos = spr->GetLocation();
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const auto entityPos = spr->GetLocation();
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// Only paint sprites that are below the clip height and inside the clip selection.
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// Only paint sprites that are below the clip height and inside the clip selection.
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// Here converting from land/path/etc height scale to pixel height scale.
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// Here converting from land/path/etc height scale to pixel height scale.
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// Note: peeps/scenery on slopes will be above the base
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// Note: peeps/scenery on slopes will be above the base
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