Daniel Trujillo
00956459d8
Fix comments typo
2016-07-17 17:11:35 +02:00
Daniel Trujillo
d8e2dbe045
Final refactor, comments & code cleaning
2016-07-17 17:11:35 +02:00
Daniel Trujillo
d9a2ef1066
Rewrite function clear_elements_at() in a more readable way.
...
Also, some code has been taken out the main loop, making calls
to this function return faster.
2016-07-17 17:11:35 +02:00
Michał Janiszewski
a6d0e6916e
Fix function definitions to match their declarations
...
This makes sure every function is properly declared, which includes
proper `extern` wrappers.
2016-07-14 14:11:49 +02:00
Marijn van der Werf
5204fb0ce9
Clean up string and sprite ID's ( #3977 )
2016-07-14 14:07:49 +02:00
Daniel Trujillo Viedma
1e3504cd36
Fix #1432 : Sandbox mode reducing map size causes game to freeze
...
Shift correctly direction bits when calling game_do_command.
game_command_remove_large_scenery() expects the direction bits
to be shifted 8 times to the left, so the call to game_do_command
has been modified to match this requirement.
2016-07-10 23:11:04 +01:00
Michał Janiszewski
78e2aec5fe
Make map element arrays static
2016-06-16 22:51:28 +02:00
Michał Janiszewski
c2bf4b75e7
Integrate tile map element pointers usage ( #3442 )
2016-06-16 19:05:15 +02:00
Hugo Wallenburg
9eab82a7d9
Update height check for slopes to match new limits. Fixes #3792 . ( #3799 )
2016-06-02 19:34:37 +02:00
CraigCraig
c946d2fb06
Various Spelling Fixes - 5/29/16 ( #3770 )
2016-05-29 10:00:38 +01:00
Michael Steenbeek
1d14f21e25
Allow raising terrain to 64 in-game units, fixes #3568 , fixes #3455 ( #3764 )
2016-05-28 12:24:11 +01:00
zsilencer
1c5a73db54
integrate ScenerySubTileOffsets
2016-05-25 00:03:25 -06:00
Michał Janiszewski
9081ddcc5d
Take care not to dereference NULL element ( #3137 )
2016-05-19 23:57:56 +01:00
Marijn van der Werf
44021fdb0a
Rename flag
2016-05-18 22:46:24 +02:00
Ted John
e73aeb9a42
integrate gGameCommandNestLevel
2016-05-17 21:47:14 +01:00
Ted John
14825a8dbc
integrate queue chain and refactor
2016-05-17 21:29:05 +01:00
Ted John
c879638f22
integrate ground flag variables
2016-05-17 20:51:11 +01:00
Michał Janiszewski
d4394c73d3
Limit what is considered a valid tile ( #3631 )
...
`smooth_land_tile` already calls to `map_is_location_valid`, but the
latter allows for elements that are clearly outside the range.
Fixes #3549
2016-05-16 10:32:08 +01:00
Ted John
1cc35dfe6e
integrate common format args
2016-05-15 22:03:53 +01:00
Ted John
5fe612acd7
integrate scenery place variables
2016-05-15 17:10:25 +01:00
Ted John
3d47f9869f
write get entry methods for scenery and path
2016-05-15 16:09:26 +01:00
Ted John
81efb92d53
integrate map selection variables
2016-05-14 00:54:13 +01:00
Ted John
0710eb7e87
Merge pull request #3585 from janisozaur/fixes
2016-05-13 18:22:20 +01:00
janisozaur
ca430e1b23
Drop unused variables ( #3586 )
2016-05-13 18:21:58 +01:00
Michał Janiszewski
4d05c939cf
Cache accesses to get_current_rotation()
2016-05-13 13:34:27 +02:00
duncanspumpkin
e47684bf53
Fix image offset by 1 error.
2016-05-10 20:43:18 +01:00
Ted John
b5c0913b76
add global macros for a few more things, ride rating related and misc
2016-05-09 22:54:22 +01:00
janisozaur
8d0481deba
Make sure to only update valid vehicles ( #3543 )
...
Lets us load parks like Six Flags Carolina:
http://www.nedesigns.com/park/1571/six-flags-carolina/
2016-05-09 15:52:03 +01:00
Ted John
f9074485f9
integrate more variables
2016-05-08 14:04:04 +01:00
Ted John
a19e5feadf
fix track design mirror and ride name
2016-05-08 14:03:53 +01:00
Ted John
e9935fee09
refactor some of the track design place code
2016-05-08 14:02:48 +01:00
janisozaur
68bad6505c
Add and correct licence headers to all sources ( #3108 )
2016-05-04 18:24:41 +01:00
Ted John
cea0f30121
integrate variable: gLandToolSize
2016-04-24 18:02:37 +01:00
Ted John
1fcefcfa7e
integrate variables for water tool
2016-04-24 17:58:26 +01:00
Ted John
fc938892d8
integrate variables for command position and expenditure
2016-04-24 17:53:39 +01:00
Ted John
b9944dd33a
integrate land tool variables
2016-04-24 17:28:12 +01:00
Ted John
15031b9511
add global macro: gGrassSceneryTileLoopPosition
2016-04-24 14:33:43 +01:00
Ted John
d18ea8570d
add global macro: gNextFreeMapElement
2016-04-24 14:30:21 +01:00
Ted John
0f6e64ac76
add global macros for map size and tile loop
2016-04-24 14:00:26 +01:00
Ted John
0ffca3a4fc
use gPeepSpawns for remaining non-refactored usages
2016-04-24 11:01:19 +01:00
Ted John
6c25c85363
add variable pointers for park entrance position
2016-04-24 10:53:04 +01:00
Ted John
ee509caf35
integrate game paused variable and refactor
2016-04-23 13:34:55 +01:00
Ted John
4cdb2df9dc
integrate screen variables
2016-04-23 11:16:46 +01:00
Ted John
307cb9e08b
add global macro: gParkFlags
2016-04-23 00:51:22 +01:00
Hielke Morsink
1dbd313fb4
Moved logic from window to map, inside loops that already existed.
2016-04-18 20:28:34 +02:00
Hielke Morsink
15727b68a9
Recalculating the fences when resizing the map
2016-04-18 20:28:34 +02:00
Gymnasiast
ed9334f944
Rename sub_68AE2A to clear_elements_at
2016-04-18 20:28:34 +02:00
Ted John
681961eaec
change ride construction addresses to defines
2016-04-15 20:35:27 +01:00
Ted John
f73e3ab0e1
integrate footpath construction variables
...
- uint8 gFootpathProvisionalFlags
- rct_xyz16 gFootpathProvisionalPosition
- uint8 gFootpathConstructionMode
- uint16 gFootpathSelectedId
- uint8 gFootpathSelectedType
- rct_xyz16 gFootpathConstructFromPosition
- uint8 gFootpathConstructDirection
- uint8 gFootpathConstructSlope
- uint8 gFootpathConstructValidDirections
Also fix some previous variable integrations that had been forgotten to change.
2016-04-15 19:16:48 +01:00
Ted John
1b3f46f960
integrate game command error string variables
...
- gGameCommandErrorTitle
- gGameCommandErrorText
2016-04-15 17:54:46 +01:00