The ride viewport does not work the same as other viewports due to the selection of views that it has. After refactoring the focus system to use a more streamlined approach the ride viewport lost its invalidation on resizing. If the ride window was to use the same viewport update code as say the guest window then the viewport focus still ends up incorrect due to it no longer centring the focus. Therefore the best approach was to lose the focus on resize and force a recalculation of it.
Also renamed Focus2 to Focus as Focus2 was meant to just be fill in whilst removing the original focus structs.
* Remove focus union and replace with typed focus
This if for the NSF to allow for CoordsXYZ
* Remove legacy structures
* Rework viewport_create to deduplicate logic
* Simplify yet further
* Apply review comments
* Remove intermediate
* Move type field into sub structures
* Use type for misc_type
* Use type for l_type
* Rename to SubType
* Rename SpriteGeneric to MiscEntity
* Rename generic to misc
* Add extra nullptr checks for compilers that cant understand
* Make review changes
* Increment network version
* Update replays
* Remove common format formatter where possible
Eventually should have it limited to tooltips, window titles and widget args
* Remove remaining paint functions using common
* Remove misuse of gCommonFormatArgs
* Make MakeWidget* functions take enum colour
* Make windows A-D use WindowColour enum
* Make windows E-G use WindowColour enum
* Make windows I-M use WindowColour enum
* Make windows N-P use WindowColour enum
* Make windows R-S use WindowColour enum
* Make windows T use WindowColour enum
* Make windows V-W use WindowColour enum
* Remove viewport pointer from get_map_coordinates_from_pos
* Removed viewport from get_window
* Return a InteractionInfo from get_map_coord...
* Remove viewport_interaction_info struct
* Add Entity union to simplify code
* Name the enum used for viewport interaction
* Simplify functions further by returning the info struct
* Add default switches
* Reduce the use of rct_sprite
* Pass the correct types in S4 importer
* Add additional nullptr checks
* Simplify the viewport interaction
* Apply review comments
* Small cleanup of GetEntity
* Fix test paint
* Start removing GET_VEHICLE macro use
* Further work
* Remove further GET_VEHICLE's
* Further removal of GET_VEHICLE
* Remove the last of GET_VEHICLE
* Fix testpaint
* Fix nullptr deref
* Make review changes
Also swapped in helper functions and used a standard patern for iterating the train cars
* Further simplify loops for train cars
This will eventually replace all of the get_sprite and try_get_sprite calls
Further use of GetSprite
Use GetSprite in all remaining easy to use functions
Correct formatting
Rename GetSprite to GetEntity
Make suggested changes
Remove const to allow for building
Fix crashes due to next sprite