Commit graph

109 commits

Author SHA1 Message Date
Michael Steenbeek
60d8865efb Compile game.c and game.h as C++ 2017-12-05 09:10:27 +01:00
Robert Jordan
0698154ba1 Refactor: Title sequences and switch to size_t 2017-11-01 22:42:58 +00:00
Michael Steenbeek
af845beb61 Replace mapElement with tileElement 2017-10-31 19:59:06 +01:00
Michael Steenbeek
ce8d9cc71b Rename map_element to tile_element 2017-10-31 19:59:06 +01:00
Robert Jordan
a3c64bb146 Feature: Preview title sequences in-game
Title sequences can now be played back in-game, allowing for much easier
editing.

Improved title sequence playback in general. Clicking play while on a
different title sequence will play the new one. Clicking stop will make
the title screen go back to the config title sequence. And the closing
the title sequence window will also make the game go back to the config
title sequence, and reload the sequence if it was modified.

Changes made to title sequences in-game are now correctly loaded in the
title screen.

Starting a title sequence within the editor will now always reset it
even if it's the current playing sequence. (Not for playing in the
editor though).

Get Location in title sequence command editor now has 100% accuracy
compared to before
where it would usually get some offset value.

Added `get_map_coordinates_from_pos_window` which will allow getting the
viewport coordinates of a specific window even if the input coordinates
are under another window. This has use with getting 2D positions from
the main window without the other windows getting in the way.

Options window will now always specify the config title sequence in the
dropdown and not the current title sequence.

Made a global variable `gLoadKeepWindowsOpen`, in game.h to keep windows
open when loading a park. When loading a title sequence park in-game.
The sequence player will force-close all park-specific windows ahead of
time.

Skipping while testing title sequences no longer needs to reload the
park if the current playback position is already before the target
position and ahead of the load position.

Added changelog entry.
2017-10-30 12:07:01 +01:00
Robert Jordan
74f1eb39a8 Fix: TitleSequence spelling errors
```c++
bool TileSequenceSave(TitleSequence * seq);
bool TileSequenceAddPark(TitleSequence * seq, const utf8 * path, const
utf8 * name);
bool TileSequenceRenamePark(TitleSequence * seq, size_t index, const
utf8 * name);
```

Renamed to:

```c++
bool TitleSequenceSave(TitleSequence * seq);
bool TitleSequenceAddPark(TitleSequence * seq, const utf8 * path, const
utf8 * name);
bool TitleSequenceRenamePark(TitleSequence * seq, size_t index, const
utf8 * name);
```
2017-10-15 10:33:10 +02:00
Michael Steenbeek
7f9c25a7a9 Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
Marijn van der Werf
9d80f7efed Apply recommended fixes 2017-09-24 22:41:49 +02:00
Marijn van der Werf
9b1b2b5c62 WIP window moving 2017-09-24 22:41:49 +02:00
Renamed from src/openrct2/windows/TitleCommandEditor.cpp (Browse further)