Michał Janiszewski
062ab25f95
Fix invalidation issues
2016-08-01 20:30:08 +02:00
Michał Janiszewski
e25c768a3e
Convert rides set
console command to use game_command interface
2016-08-01 20:30:08 +02:00
Michał Janiszewski
155bc054df
Fix #4172 : Expose ride-type changing capability in UI
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This also allows changing ride type in multiplayer games. Very crashy.
2016-08-01 20:30:08 +02:00
Ted John
61afcbcadf
Merge pull request #4194 from AaronVanGeffen/git-info
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Define Git variables for CMake, move those to static strings to avoid unnecessary recompilation.
2016-08-01 17:51:29 +01:00
Michael Steenbeek
151903fed4
Add ThePsionic to translators
2016-08-01 13:38:34 +02:00
OpenRCT2 git bot
9cf341940a
Merge Localisation/master into OpenRCT2/develop.
2016-08-01 04:00:20 +00:00
LRFLEW
a320d4d596
Added Git Info for macOS Builds
2016-07-31 23:12:07 +02:00
LRFLEW
d23a90f71a
Added #4194 to Xcode Project
2016-07-31 19:02:09 +02:00
Aaron van Geffen
8ddef5f889
Move version information to separate C file.
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Note: crash.cpp is still using the constants passed at compile-time.
2016-07-31 19:01:26 +02:00
Aaron van Geffen
24fde98837
Define Git variables for CMake.
2016-07-31 17:32:33 +02:00
Ted John
349684b7ce
Merge pull request #4146 from AaronVanGeffen/reposition-mouse
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Change mouse scroll zooming behaviour to zoom towards the cursor keeping the map position under the cursor consistent. This new behaviour is opt-out.
2016-07-31 12:38:06 +01:00
Michael Steenbeek
ff7e119b46
Name some track design flags
2016-07-31 12:02:38 +01:00
Michael Steenbeek
05ac1a49b6
Fix #3806 : Other Coaster Vehicle options not showing in Ride Window
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This error was introduced with aa929e1
(see line 204 in src/management/research.c in that commit).
2016-07-31 12:00:58 +01:00
OpenRCT2 git bot
e4b8e13ee4
Merge Localisation/master into OpenRCT2/develop.
2016-07-31 04:00:36 +00:00
Aaron van Geffen
29b0b4885e
Reduce code verbosity.
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This introduces the function `platform_get_cursor_position_scaled` as a common means of getting the cursor position compensated for window scaling.
2016-07-30 22:05:13 +02:00
Aaron van Geffen
8ac1b79799
Remember and apply cursor position relative to tile.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
1755fa433f
Enable zoom to cursor by default.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
34bef11f75
Compensate mouse position for window scaling.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
7c12c48bfd
Add changelog entry.
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[ci skip]
2016-07-30 21:18:59 +02:00
Aaron van Geffen
ccdd7bec4f
Compensate for zoom level and base height.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
f035bfdecd
Try to keep the current tile under the mouse cursor.
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This still doesn't work as well as I'd like yet, most notably when zooming out.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
17cbdf795e
Missing header declaration for gcc.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
a1b8bdfa11
Make zooming to cursor optional.
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This adds a checkbox to the interface settings panel to enable zooming around the cursor.
If disabled, which it is by default, vanilla RCT2 behaviour is retained.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
38b59b6c31
WIP: zoom towards cursor rather than centre.
2016-07-30 21:17:48 +02:00
Michael Steenbeek
19220cbbce
Add a button to the map generator window in the Map window ( #4098 )
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Includes many fixes by @Wirlie
2016-07-30 21:10:04 +02:00
Ted John
3399a67ccb
Merge pull request #4189 from janisozaur/network-alloc
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Check if memory was allocated successfully when sending server map.
2016-07-30 09:47:33 +01:00
Michał Janiszewski
84137738e3
Disconnect client in case map sending fails
2016-07-30 10:13:08 +02:00
Michał Janiszewski
64c0c594dc
Check if memory was allocated successfully for server map
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Somehow, there are cases where server thinks a map is around 2GiB in
size. Such allocation will most likely fail on 32-bit system and crash
the server. This provides *some* safety check and at least prevents
server from crashing in such cases.
2016-07-30 10:13:08 +02:00
OpenRCT2 git bot
b8a3e18271
Merge Localisation/master into OpenRCT2/develop.
2016-07-30 04:00:17 +00:00
wolfreak99
8f254702a2
Add cheat to reset date ( #4188 )
2016-07-29 20:49:38 +02:00
OpenRCT2 git bot
9136fa2a97
Merge Localisation/master into OpenRCT2/develop.
2016-07-29 04:00:22 +00:00
Ted John
dbb4404a1d
Merge pull request #4187 from marijnvdwerf/clean/sprite-ids-1
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Clean up raw sprite ID usage
2016-07-28 23:25:27 +01:00
Marijn van der Werf
b4f8f13849
Use sprite constants for staff list dialog
2016-07-28 23:28:32 +02:00
Marijn van der Werf
a17e6cee5e
Use constants for shop item images
2016-07-28 23:28:32 +02:00
Marijn van der Werf
9401afa68f
Use constants for colour preview images
2016-07-28 23:28:32 +02:00
Marijn van der Werf
c23750911f
Add missing description for paint debug shortcut
2016-07-28 21:49:08 +01:00
Ted John
f5e5955032
Update readme.md
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[ci skip]
2016-07-28 12:19:40 +01:00
OpenRCT2 git bot
b115de861d
Merge Localisation/master into OpenRCT2/develop.
2016-07-28 04:00:21 +00:00
Michał Janiszewski
702ae49474
Fix gMapElements size
2016-07-28 00:33:57 +02:00
Michał Janiszewski
3fcc7ab4ef
Fix #3822 : Crash in check_and_apply_block_section_stop_site
2016-07-27 23:09:17 +01:00
LRFLEW
c9ce11a250
Fix GetOpenGLVersion()
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This is in response to the research I did on #4047 . The implementation currently in the code will not work based on what I saw. The `SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);` and `SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);` lines don't fetch the version retrieved, but the version requested. The solution I have here is the one I found worked consistently in my test case, and the one I suggested in [my comment](https://github.com/OpenRCT2/OpenRCT2/issues/4047#issuecomment-233268891 ).
2016-07-27 22:26:33 +01:00
Ted John
0cd0eb5ec5
Merge pull request #4147 from Overv/opengl-optimization
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Optimise the OpenGL drawing engine by batching the drawing of sprites.
2016-07-27 22:22:28 +01:00
Alexander Overvoorde
3842728f38
Fix indentation and code style in various files
2016-07-27 16:31:25 +02:00
Ted John
17c5178dec
Merge pull request #4179 from janisozaur/network-checksum-sprites
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Send a checksum of all the sprites occasionally in multiplayer for better desync detection.
2016-07-27 14:31:02 +01:00
Michał Janiszewski
193ca02014
Fix constness in no-network builds
2016-07-27 15:12:27 +02:00
Michał Janiszewski
04fb336d1f
Fix typo in comment
2016-07-27 15:09:30 +02:00
Michał Janiszewski
1fe5fc56c0
Checksum sprites occasionally in multiplayer
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This creates a checksum (SHA1) every so often on server and sends this
value together with PRNG seed for client to check it has still not
desynced.
It's useful to detect a desync early on, as PRNG seeds may remain
unchanged for some more time, while damage may have already been caused.
2016-07-27 15:54:02 +02:00
Alexander Overvoorde
96be7bd861
Update changelog with improved FPS calculation
2016-07-27 04:02:56 +02:00
LRFLEW
1b157dbb31
Completely Remove DrawImageMaskedShader from XCode project
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
8256b7f83b
Fix missing override keyword for SetUncappedFrameRate functions
2016-07-27 04:01:25 +02:00