Commit Graph

595 Commits

Author SHA1 Message Date
Matt 52c652098c Update changelog.txt 2019-03-14 13:44:38 +01:00
Michał Janiszewski 57b8fba322 Start v0.2.2+ 2019-03-13 23:23:38 +01:00
Michał Janiszewski 298c9f5238 Release 0.2.2
- Feature: [#4418] Allow steep slopes on the side-friction roller coaster.
- Feature: [#7726] Add shortcut to advance one tick.
- Feature: [#7956, #7964] Add sprite font glyphs for Hungarian and some Czech letters.
- Feature: [#7971] Toolbox option to open custom content folder.
- Feature: [#7980] Allow data path for RCT1 to be specified by a command line argument.
- Feature: [#8073] Auto-upload minidumps to backtrace.io (optional, MSVC/Windows only)
- Feature: [#8078] Add save_park command to in-game console.
- Feature: [#8080] New console variable "current_rotation" to get or set view rotation.
- Feature: [#8098] Glyph for Russian rouble sign.
- Feature: [#8099] Add Powered Launch mode to Inverted RC (for RCT1 parity).
- Feature: [#8190] Allow building footpaths on 'corner down' terrain.
- Feature: [#8191] Allow building on-ride photos and water S-bends on the Water Coaster.
- Feature: [#8259] Add say command to in-game console.
- Feature: [#8374] Add replay system.
- Feature: [#8377] Add option to adjust amount of autosaves to keep.
- Feature: [#8458] Add sprite sorting benchmark.
- Feature: [#8583] Add boosters to water coaster.
- Feature: [#8648] Add optional chat button to top toolbar in multiplayer games.
- Feature: [#8652] Add network window including a graph for data usage visualisation.
- Feature: [#8670] Add ability to download missing objects when loading a park.
- Change: [#7961] Add new object types: station, terrain surface, and terrain edge.
- Change: [#8222] The climate setting has been moved from objective options to scenario options.
- Change: [#8718] Allow TARMAC object to be removed when running the `remove_unused_objects` command.
- Change: [#8718] No longer require the generic scenery groups and tarmac footpath to be checked when creating a scenario.
- Change: [#8734] Disable kick button in multiplayer window when unable to use it.
- Fix: [#3832] Changing the colour scheme of track pieces does not work in multiplayer.
- Fix: [#4094] Coasters with long flat-to-steep pieces offer them in diagonal mode (original bug).
- Fix: [#5684] Player list can desync between clients and server and can crash.
- Fix: [#6191] OpenRCT2 fails to run when the path has an emoji in it.
- Fix: [#7439] Placement messages have mixed strings
- Fix: [#7473] Disabling sound effects also disables "Disable audio on focus loss".
- Fix: [#7536] Android builds fail to start.
- Fix: [#7689] Deleting 0-tile maze gives a MONEY32_UNDEFINED (negative) refund.
- Fix: [#7828] Copied entrances and exits stay when demolishing ride.
- Fix: [#7945] Client IP address is logged as `(null)` in server logs.
- Fix: [#7952] Performance drop caused by code refactor.
- Fix: [#7954] Key validation fails on Windows due to non-ASCII user / player name.
- Fix: [#7975] Inspection flag not cleared for rides which are set to never be inspected (original bug).
- Fix: [#7985] Giant Screenshot ignores 'Map rendering' settings.
- Fix: [#7987] Broken track designs increase money by MONEY32_UNDEFINED.
- Fix: [#7991] Scenery and footpaths on Construction Rights tiles can be deleted using Clear Scenery.
- Fix: [#8034] Vanilla sprites are broken when making screenshots from command line.
- Fix: [#8045] Crash when switching between languages.
- Fix: [#8062] In multiplayer warnings for unstable cheats are shown when disabling them.
- Fix: [#8090] Maze designs saved incorrectly.
- Fix: [#8101] Title sequences window flashes after opening.
- Fix: [#8120] Crash trying to place peep spawn outside of map.
- Fix: [#8121] Crash Renaming park with server logging enabled.
- Fix: [#8139] Buying land costs money when the game is in "no money" mode.
- Fix: [#8141] Attempting to build entrance/exit on station 2 does not work.
- Fix: [#8142] Reliability of mazes and crooked houses can go below 100%.
- Fix: [#8187] Cannot set land ownership over ride entrances or exits in sandbox mode.
- Fix: [#8200] Incorrect behaviour when removing entrances and exits that are on the same tile.
- Fix: [#8204] Crash when tile element has no surface elements.
- Fix: [#8264] Rides and scenery placeable outside of map with ZC and Sandbox mode enabled.
- Fix: [#8335] Rides with arbitrary ride types can crash the game when they break down.
- Fix: [#8358] Infinite loop when changing vehicle count on stopped ride.
- Fix: [#8402] Crash closing a window in some cases.
- Fix: [#8431] Crash when game action logging is enabled.
- Fix: [#8433] Crash if master server response is not valid JSON.
- Fix: [#8434] Crash if curl_easy_init fails.
- Fix: [#8443] Crash when selecting the current vehicle for ride that has none available.
- Fix: [#8456] Junior booster track piece doesn't connect properly.
- Fix: [#8464] Crash on game shutdown.
- Fix: [#8469] Crash modifying colour on hacked rides.
- Fix: [#8508] Underground roto-drop is not going up.
- Fix: [#8555] Multiplayer window text limits are not computed properly.
- Fix: [#8572] Steel Twister track pieces ID 64 and 65 drawn incorrectly.
- Fix: [#8585] Part of track missing on air powered vertical coaster.
- Fix: [#8588] Guest list scrolling breaks above ~2000 guests.
- Fix: [#8591] Game loop does not run at a consistent tick rate of 40 Hz.
- Fix: [#8647] Marketing campaigns check for entry fees below £1 (original bug).
- Fix: [#8653] Crash when peeps attempt to enter a ride with no vehicles.
- Fix: [#8720] Desync due to boats colliding with ghost pieces.
- Fix: [#8739] Savegame from original game crashes when cruising through map.
- Fix: [#8742] Access violation in vehicle_update_sound_params.
- Fix: [#8804] Raising water shows money effect at the bottom rather than new height.
- Fix: [#8811] Some fields in the sv6 save file not being copied correctly.
- Fix: [#8824] Invalid read in footpath_chain_ride_queue.
- Improved: [#2940] Allow mouse-dragging to set patrol area (Singleplayer only).
- Improved: [#7730] Draw extreme vertical and lateral Gs red in the ride window's graph tab.
- Improved: [#7930] Automatically create folders for custom content.
- Improved: [#7980] Show the full path of the scenario in the scenario select window.
- Improved: [#7993] Allow assigning a keyboard shortcut for opening the tile inspector.
- Improved: [#8107] Support Discord release of RCT2.
- Improved: [#8491] Highlight entrance and exit with different colours in track design previews.
- Improved: Almost completely new Hungarian translation.
- Removed: [#7929] Support for scenario text objects.
2019-03-13 21:51:10 +01:00
Ted John 0aade935aa
Fix #8824: invalid read in footpath_chain_ride_queue (#8831) 2019-03-06 19:11:21 +00:00
Michael Steenbeek 584ea87ac5
Remove #8584 from changelog [ci skip]
The fix has been reverted because it caused other problems and no follow-up has yet been merged.
2019-03-04 20:24:14 +01:00
Duncan a2e45b56c0
Merge pull request #8820 from AaronVanGeffen/fix/8804
Fix #8804: Raising water shows money effect at the bottom
2019-03-03 14:23:58 +00:00
Michael Steenbeek 2a53f1150b
Add #7991 to changelog [ci skip] 2019-03-03 12:51:38 +01:00
Aaron van Geffen a6773584b0 Amend changelog; increase network version. 2019-03-03 12:09:19 +01:00
Matt d1cb2cc738 Update changelog.txt 2019-03-02 04:51:28 +01:00
jensj12 89066759eb Fix #8264: Rides and scenery placeable outside of map with ZC and Sandbox mode enabled (#8715)
* Fix #8264: Rides and scenery placeable outside of map with ZC and Sandbox mode enabled

map_can_construct_with_clear_at first checks whether it is inside the map, and then checks gCheatsDisableClearanceChecks, making earlier checks for gCheatsDisableClearanceChecks unnecessary.

* Increase network version
2019-02-27 18:46:18 +00:00
Michael Steenbeek 336e2cafce
Fix #4094: Long flat-to-steep pieces are offered in diagonal building mode 2019-02-25 12:02:27 +01:00
Michael Steenbeek ec2d609200
Merge pull request #8734 from Broxzier/feature/multiplayer-tweaks
Disable kick button when unable to use it + slight refactor
2019-02-25 10:34:56 +01:00
Ted John 08508cc638
Fix #8739: savegame from original game crashes when cruising through map (#8746) 2019-02-24 23:23:41 +00:00
Ted John d31e92e652 Fix #8742: access violation in vehicle_update_sound_params 2019-02-24 16:49:03 +01:00
Hielke Morsink 5f77abba89 Add changelog entry 2019-02-21 19:50:07 +01:00
Michael Steenbeek de8c2f8a38
Add #8139 to changelog [ci skip] 2019-02-21 09:27:00 +01:00
Ted John a6df41d122
Update changelog.txt 2019-02-19 11:59:40 +00:00
ζeh Matt 8a6dd5c4dd Fix #8720: Desync due to boats colliding with ghost pieces 2019-02-19 11:39:48 +01:00
Ted John a3bf8da558
Update changelog.txt 2019-02-08 12:57:41 +00:00
Matt 6b48503dd3 [ci skip] Update changelog.txt 2019-02-07 18:50:59 +01:00
Duncan b27923093c Fix #7987: Broken track designs increase money by MONEY32_UNDEFINED 2019-02-06 22:20:42 +01:00
Tom Lankhorst 613521f8b8 changelog: change #8647 to 'fix' [ci skip] 2019-02-04 11:31:55 +01:00
Tom Lankhorst 521948139c Chat toggle button (#8648)
* Add chat_available()

* Add appropriate strings

* Add new Chat icon

* Implement Chat button

* CS

* Fix chat icon

* Make chat icon a bit smaller and less bright

* Update chat icon

* Update changelog
2019-02-03 23:30:34 +01:00
Tom Lankhorst 826c8d297b
Update changelog according to #8647 2019-02-03 20:59:18 +01:00
Matt 4026ead774 Fix #8653: crash when peeps attempt to enter a ride with no vehicles. 2019-01-30 13:16:45 +01:00
Michael Steenbeek 3d9702dfd4
Fix #8141: Attempting to build entrance/exit on station 2 does not work 2019-01-27 10:38:47 +01:00
Michael Steenbeek 3b176cd6eb
Fix #8585: Part of track missing on air powered vertical coaster (#8635) 2019-01-25 22:09:12 +01:00
Gymnasiast 66c571370e Fix #8572: Steel Twister track pieces ID 64 and 65 drawn incorrectly 2019-01-24 20:25:01 +01:00
Michał Janiszewski 8e3170ca4d Add changelog entry for sprite sorting benchmark 2019-01-22 19:55:57 +01:00
deurklink 5e39147b76 Fix #8584: Ducks spawning function doesnt check tiles 0..63 (original bug) (#8614) 2019-01-20 13:20:01 +01:00
Michael Steenbeek f16116a321
Add #8588 to changelog [ci skip] 2019-01-20 11:56:26 +01:00
Lars Toenning 7de115263e Fix #8377: Change number of autosaves that are stored (#8440) 2019-01-19 14:31:12 +01:00
ζeh Matt a34422dc26 Fix #8591: Game loop does not run at a consistent tick rate of 40 Hz (#8594)
* Fix #8591: Run game loop at consistent tick rate of 40hz.

* Update distribution/changelog.txt

Co-Authored-By: ZehMatt <m.moninger.h@gmail.com>
2019-01-17 23:22:27 +01:00
deurklink 51fc2fe84a Feature #8583: Add booster pieces for water coaster
Co-Authored-By: deurklink
2019-01-14 22:17:52 +01:00
Aaron van Geffen 2427b67374
Fix #8555: Multiplayer window text limits are not computed properly. 2019-01-07 12:17:37 +01:00
Michał Janiszewski 7e769ed662 Fix #7536: Android build fails to start (#8554)
This was a regression from #7435 which introduced threads and caused JNI
to misbehave and fail to load our expected classes. Provide a workaround
based on the description in https://stackoverflow.com/a/16302771 which
stores a main thread's class loader and uses that in neighbouring
threads.
2019-01-04 19:48:26 +01:00
Matt 3a9c0dda81 Update changelog.txt 2018-12-29 19:23:28 +01:00
Michael Steenbeek 65dcdf77ea
Fix #8508: Underground roto-drop is not going up 2018-12-22 11:56:00 +01:00
Tobias 73345b414b Fix #7985: Giant Screenshot ignores 'Map rendering' settings 2018-12-21 21:27:06 +01:00
Matt 4dce91e027 Move defines into Colour.h 2018-12-20 22:29:16 +01:00
ζeh Matt c457de1ece Fix #8402: prevent dereferencing invalid iterator (#8504) 2018-12-20 22:25:10 +01:00
Michael Steenbeek 38b26e0ac4
Fix #8456: Junior booster track piece doesn't connect properly 2018-12-18 22:41:01 +01:00
Matt 8e2e60b117 Fix #8464: Crash on game shutdown. 2018-12-17 23:51:43 +01:00
ζeh Matt 3cc6e1ab15 Fix #8469: Crash modifying colour on hacked rides. (#8470) 2018-12-17 16:27:45 +01:00
ζeh Matt d88a9048f9 Fix #8431: crash when game action logging is enabled. (#8447) 2018-12-15 18:41:55 +00:00
Michael Steenbeek c402b471e4
Add #5684 to changelog [ci skip] 2018-12-15 14:06:03 +01:00
Hielke Morsink 04c3d9a97a Fix #8443: Crash when clicking default vehicle for hacked ride 2018-12-15 11:35:36 +01:00
Hielke Morsink f53bf5508b
Merge pull request #8335 from ZehMatt/vehicle-crash-fix
Fix hacked rides with no vehicles crashing the game.
2018-12-14 21:01:59 +01:00
Ted John fecf4ac3e8 Fix #8434: Crash if curl_easy_init fails 2018-12-14 17:10:50 +00:00
Ted John e2e2d4b7bf Fix #8433: Crash if master server response is not valid JSON
Protect fetch_servers_callback from bad JSON responses
2018-12-14 17:10:50 +00:00
Hielke Morsink 94f28a50d6 Update changelog.txt 2018-12-14 00:05:40 +01:00
Michael Steenbeek cf44ea7e24
Fix #3832: Track piece colour scheme paint not network-safe 2018-12-11 22:17:52 +01:00
Ted John 253409b64c Update changelog 2018-12-09 23:30:40 +00:00
roosen5 d9806305b0 Fix #8358: infinite loop when changing vehicle count on stopped ride. (#8375)
The sprite_remove in Sprite.cpp tries to find itself inside the quadrant.
It does not find itself, and because the rest of the code assumes that it will always find it
The normal code tries to set the value of the next_in_quadrant so that whoever points at it, will now point at its next sprite.
But because it didn't find whoever was pointing to it, it would set the pointer to SPRITE_INDEX_NULL to its next sprite.
This would lead to cycles in the linked list

The reason that the sprite was not found is that during the entry of a ride, the position of a peep is set to LOCATION_NULL
Exiting a ride sets it back to whatever the location is of an exit.
However stopping a ride that still has people in it would go wrong, as the people are removed from the ride through ride_remove_peeps

This function was called during the PaintWindows.
The fact that this function is called during the painting is the problem, because of the tweening:
Before painting all the positions are stored (Which would at that point be the LOCATION_NULL), during the painting
the peep would be removed from the ride, setting their location to the enrance/exit
After painting is done all the positions are restored again, so the patched position is forgotten and then it would be
removing a sprite with location LOCATION_NULL and that goes wrong

The fix is to have the window update outside of paint
2018-12-09 20:46:04 +01:00
Michael Steenbeek a9a583dcd1
Fix #8200: Incorrect behaviour when removing entrances/exits on the same tile 2018-11-27 22:59:31 +01:00
TELK 5a16e0416e Add #8259 to changelog [ci skip] 2018-11-21 18:24:34 +01:00
Michael Steenbeek 85345e775d
Add #7439 to changelog [ci skip] 2018-11-19 22:10:29 +01:00
Felix Pelletier 4c5fccc9b6 Fix #7689: Deleting 0-tile maze gives a MONEY32_UNDEFINED (negative) refund 2018-11-11 21:01:06 +01:00
Gymnasiast 72d2ebd4d7 Add Russian rouble sign 2018-11-09 23:40:18 +01:00
Hielke Morsink 7a57bf1d5c Move climate dropdown from objective options to scenario options 2018-11-06 22:53:31 +01:00
ζeh Matt 103cd8310f Fix #8204: Crash when tile element has no surface elements. (#8209) 2018-11-02 22:35:45 +01:00
Felix Pelletier 0cd7f1e07c Fix #8142: Reliability of unbreakable rides can go below 100% 2018-11-02 09:04:27 +01:00
Michael Steenbeek f55f323723
Allow building footpaths on 'corner down' terrain 2018-11-01 11:04:32 +01:00
Michael Steenbeek a8f526ae48
Allow on-ride photos and water S-bends on the Water Coaster 2018-11-01 10:12:45 +01:00
Topodic bf80f738c1 Fix #8187: Cannot set land ownership over ride entrances/exits 2018-10-31 12:25:02 +01:00
ζeh Matt 83c3f3a905 Fix #8121: Crash renaming park with server logging enabled. (#8177) 2018-10-28 09:36:18 -07:00
Michał Janiszewski 11005c9f77
Enable gzip-compression of minidumps, update information (#8159)
Enable gzip, but only for local save, as GitHub will accept
gzip-compressed files even if they don't advertise it explicitly. Update
changelog and GitHub issue template to reflect that.
2018-10-26 04:39:25 -07:00
Ted John f224f7181d
Search for Discord release of RCT2 (#8149) 2018-10-25 10:57:19 +01:00
Michael Steenbeek 15490010e1 Revert "Fix #8064: Prohibited high construction error is sometimes shown as (undefined string)"
This reverts commit a8e46f5eec.
2018-10-23 14:52:51 +02:00
ζeh Matt a8e46f5eec Fix #8064: Prohibited high construction error is sometimes shown as (undefined string) 2018-10-21 20:51:41 +02:00
J. Lord 2802b9a5d3 Implement #8099: Add Powered Launch mode to Inverted RC (for RCT1 parity) 2018-10-21 13:45:09 +02:00
ζeh Matt f186860afd Fix #8120: Crash trying to place peep spawn outside of map 2018-10-20 12:53:23 +02:00
Michael Steenbeek 58fb0dd440
Add #7952 to changelog [ci skip] 2018-10-17 15:15:58 +02:00
tombomp c914c7d1e8 Fix #8101: Title Sequences window flashes on opening
Previously a max value lower than min value was being passed to clamp.
WH2 seems the correct height for both min and max (tab doesn't change).
2018-10-17 14:15:27 +02:00
tombomp 38cc4692f6 Fix #7473: Disable audio on focus loss not correct
Previously only muted the volume if sound effects was enabled, but ride music is also a possible source of sound.
2018-10-16 23:07:41 +02:00
tombomp 6992be87c3 Fix #8090: Bug with maze design saving
The exit wasn't being saved - ride_get_entrance_location was mistakenly called twice
2018-10-15 22:58:59 +02:00
tombomp 18307e3841 Add a "current_rotation" variable to the console (#8080)
This is a value from 0-3 showing current rotation of main window, 3
being the default and lower going counter clockwise. Possible to set as
well.
2018-10-14 23:44:45 +02:00
Michał Janiszewski bce5c02fb7 Add #8078 (save_park command) to changelog
[ci skip]
2018-10-14 22:38:02 +02:00
Hielke Morsink a15268be56
Fix #8062: Unstable cheat warning only shown when disabled (#8063) 2018-10-08 00:01:40 +02:00
Ted John 9ef4f99d5a [ci skip] Update changelog 2018-10-04 12:47:51 +01:00
Michał Janiszewski b05e66e67d Fix invalid access to font descriptor 2018-10-03 21:20:04 +02:00
Hielke Morsink 6e62186d01 Fix #8034: screenshot command outputs broken sprites (#8041)
Check for no-graphics instead of headless when creating objects.
2018-10-02 20:09:08 +01:00
Michael Steenbeek 9ff79e65aa
Implement #4418: Steep slopes for the Side-Friction RC 2018-09-27 08:55:29 +02:00
Michael Steenbeek c71ecc0c96
Add #6191 and Hungarian translation to changelog [ci skip] 2018-09-24 12:25:55 +02:00
jensj12 eac9b720ee Add #7726: Shortcut to advance one tick (#7851) 2018-09-23 23:40:47 +02:00
Christian Schubert 16936d4ea1 Fix #7828: Copied entrances and exits stay when demolishing ride (#7932) 2018-09-23 17:38:59 +02:00
Ted John bdf5264972 Update changelog 2018-09-18 12:38:09 +01:00
Aaron van Geffen 47eea292b5 Allow assigning a keyboard shortcut for opening the tile inspector (#7994)
* Allow assigning a keyboard shortcut for opening the tile inspector.

* Only open when debug tools are enabled.

* Add changelog entry
2018-09-15 08:57:50 +02:00
Gymnasiast 3623e80428 Add #7971 to changelog [ci skip] 2018-09-13 22:20:45 +02:00
Viktor Friberg 574fd83882 Improve #2940: Staff patrol areas can now be mouse-painted in singleplayer 2018-09-13 09:25:12 +02:00
Ted John c07a57eb73
Merge pull request #7980 from IntelOrca/improve-portable-builds
Improve portable builds
2018-09-13 08:22:41 +01:00
wolfreak99 28bfab0c9b Draw dangerous G forces on graph in red 2018-09-09 00:03:35 +02:00
Ted John e46a0e6a16 Update changelog 2018-09-08 22:22:19 +01:00
deurklink a5cbcb448c Fix #7975: Clear inspection due flag when interval set to Never 2018-09-07 13:08:26 +02:00
Gymnasiast b1e9afb542 Amend changelog 2018-09-01 21:03:56 +02:00
Michael Steenbeek b24237eda2
Add #7930 to changelog [ci skip] 2018-09-01 20:37:28 +02:00
Michael Steenbeek 0ba47eed2a
Add #7929 to changelog [ci skip] 2018-08-29 23:38:58 +02:00
Michał Janiszewski 4db9b366f8 Start v0.2.1+ 2018-08-26 23:13:01 +02:00
Michał Janiszewski 8ac731e212 Release 0.2.1
- Feature: [#5993] Ride window prices can now be set via text input.
- Feature: [#6998] Guests now wait for passing vehicles before crossing railway tracks.
- Feature: [#7658] Add option to always use system file browsing window.
- Feature: [#7694] Debug option to visualize paths that the game detects as wide.
- Feature: [#7713] The virtual floor now takes land ownership rights into account.
- Feature: [#7771] Danish translation.
- Feature: [#7797, #7802, #7821, #7830] Add sprite font glyphs for Danish, Norwegian, Russian, Turkish, Catalan and Romanian.
- Feature: [#7848] Add a master volume slider to audio options screen.
- Feature: [#7868] Placing scenery while holding shift now scales appropriately with zoom levels.
- Feature: [#7882] Auto-detect Steam and GOG installations of RCT1.
- Feature: [#7885] Turkish translation.
- Fix: [#3177] Wrong keys displayed in shortcut menu.
- Fix: [#4039] No sprite font glyph for German opening quotation mark.
- Fix: [#5548] platform_get_locale_date_format is not implemented for Linux.
- Fix: [#7204] Object source filters do not work for RCT1, AA and LL.
- Fix: [#7440] Memory leak. All system memory used.
- Fix: [#7462] Guest window goes beyond the map edge on a spiral slide.
- Fix: [#7533] Screenshot is incorrectly named/file is not generated in CJK language.
- Fix: [#7628] Always-researched items can be modified in the inventory list.
- Fix: [#7643] No Money scenarios with funding set to zero.
- Fix: [#7653] Finances money spinner is too narrow for big loans.
- Fix: [#7673] Vehicle names are cut off in invention list.
- Fix: [#7674] Rides show up as random numbers in guest's ride list.
- Fix: [#7678] Crash when loading or starting a new game while having object selection window open.
- Fix: [#7683] 'Arbitrary ride type' dropdown state is shared between windows.
- Fix: [#7697] Some scenery groups in RCT1 saves are never invented.
- Fix: [#7711] Inverted Hairpin Coaster allows building invisible banked pieces.
- Fix: [#7734] Title sequence not included in macOS builds as of 0.2.0 release.
- Fix: [#7756] Steam RCT2 path not correctly checked on macOS and Linux.
- Fix: [#7765] Crash when opening ride list window on Windows Vista.
- Fix: [#7773] Once research has been completed, player is still charged for research.
- Fix: [#7786] Crash when importing a track design.
- Fix: [#7793] Duplicate private keys generated.
- Fix: [#7817] No sprite font glyph for interpunct.
- Fix: [#7823] You can build mazes in pause mode.
- Fix: [#7804] Russian ride descriptions are cut off.
- Fix: [#7872] CJK tooltips are often cut off.
- Fix: [#7895] Import of Mega Park and the RCT1 title music do not work on some RCT1 sources.
- Improved: [#7899] Timestamps in the load/save screen are now displayed using local timezone instead of GMT.
- Improved: [#7918] Better RCT2 detection if both disc and GOG/Steam versions are installed.
2018-08-26 22:20:13 +02:00
Michael Steenbeek cfe70f886f
Update changelog [ci skip] 2018-08-20 17:48:23 +02:00