* Add "Hybrid coaster" ride type
* Add turns
* Add diagonal slopes
* Add bank transitions
* Add diagonal bank transitions
* Add banked turns
* Add sloped turns
* Add sloped bank transitions
* Add sloped banked turns
* Add s bends
* Add helices
* Add barrel rolls
* Add half loops
* Start changing supports to wooden
* Switch diagonals and banked turns to wooden supports
* Finish switching supports to wooden
* Alter default supports for small turns and steep turns
* Split track sprites that were glitching
* Fix incorrect sprite indices on small helices
* Add supports for large flat to steep pieces
* Fix bug with b supports
* Add supports for quarter loops
* Finalize set of track elements
* Fix strange colors when track piece is highlighted
* Update sprites.json
* Add support for corkscrews
* Fix incorrect remap colors and default supports
* Add slope to banked turn transitions
* Add support for preview image in color selection window
* Fix static glitches
* Correct Z offset
* Set segment heights (and fix more static glitches)
* Improve sloped curve supports
* Fix slope to banked turn transitions
* Fix dynamic glitches
* Fix boosters
* Remove corkscrews
* Set ride data and implement ride rating function
* Fix glitches on steep turns and gentle to steep
* Format code
* Add sprites
* Add track color preview image
* Fix formatting
* Add files to MSVC project
* Fix Testpaint
* Revert removal of RIDE_TYPE_50 from GetClassification
* Introduce constant instead of hard coded number
* Fix stray change
* Improve legibility of ride_ratings_calculate_hybrid_coaster()
* Fix comments on byte_97B23C
* Fix two other stray changes
* Fix Xcode project
* Adjust bounding boxes to make clipping behaviour more consistent
* Fix two glitches on medium and large turns
* Address comments from DuncansPumpkin
* Fix incorrect ride ID
* Fix steep turn sprites
* Run PNG images through OptiPNG
* Update changelog
* Fix namespace error
* Use arrays for supports to handle additional elements
* Rename functions to TitleCase and add namespace
* Increment network version
Co-authored-by: Edward Calver <hx010973@reading.ac.uk>
Co-authored-by: tylerleamon <59478575+tylerleamon@users.noreply.github.com>
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
Many TrackPaint functions take a direction, but they used a mixture of uint8_t and int32_t types for the parameters. To make the semantics of the code clearer, use the dedicated Direction type for all of them.
This does mean that some parameters which were previously 32 bits (int32_t) will now be 8 bits (Direction) but from what I could see none of the usages make use of anything beyond the bottom 4 bits.
The get_track_paint_function functions have all been taking an extra 'direction' parameter, but nothing is actually using it. To simplify things, remove the parameter.
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
This aims to make future refactoring easier. The arguments are removed where possible, but kept and marked with C++17's [[maybe_unused]] where they could not be removed (e.g. when they are used as a callback, rather than called directly).
I've skipped the rides/<category>/* and peep/* source files, because the rides source files are mostly generated and have a ton of unused variables, and the peep source files are being refactored.
I've also skipped most of window/* source files, because most of the functions are used as callbacks and will be bulk-renamed at some point.
`typedef struct/union/enum name { ... } name_again;` is not needed whe compiling C++, moving the name at the back to be in front of the object and removing `typedef` makes it usable the very same way.
This also replaces typedefs with the using keyword. They have better readability, especially for function pointer types, and would allow more flexibility when used with templates.