Commit Graph

205 Commits

Author SHA1 Message Date
Tulio Leao 6b06b2c578 Use ScreenCoordsXY for Mouse Drag storage (#10380) 2019-12-17 18:38:20 +01:00
Tulio Leao accb4ea691 Use CoordsXY on TopToolbar and TrackDesignPlace rotations 2019-12-04 22:07:11 -03:00
Tulio Leao 1532ee2b23 Create CoordsXY::ToTileStart() and CoordsXY::ToTileCentre() 2019-11-30 16:47:23 +01:00
Tulio Leao 4537c061d9 Prefer std::optional over LOCATION_NULL on Viewport (#10297) 2019-11-29 17:17:01 +01:00
Tulio Leao 47935288d0 Remove raw coordinates overload of get_map_coordinates_from_pos 2019-11-25 17:45:02 -03:00
Tulio Leao 7f74e01669
Add braces to fix return on null Coords 2019-11-21 09:22:09 -03:00
Tulio Leao a9c2e1229a Propagate error upward with LOCATION_NULL 2019-11-21 08:00:06 -03:00
Tulio Leao f94970b059 Use CoordsXY/ScreenCoordsXY for viewport*_with_z
Closes #10268
2019-11-19 18:33:40 -03:00
duncanspumpkin 1d6a923298 Refactor screen_get_map_xy_with_z to use CoordsXY structs 2019-11-19 11:20:58 +00:00
Tulio Leao 93083780df Use ScreenCoordsXY for windows/Map (#10233)
* Use ScreenCoordsXY for windows/Footpath

- Refactor `place_park_entrance_get_map_position()` to receive `ScreenCoordsXY` and return `CoordsXYZD`
- Refactor `sub_68A15E()` to receive `ScreenCoordsXY` and return `CoordsXY`. Some of its usage are narrowing the result on purpose, as same variable is used for contexts where `int16_t` is still a hard requirement.

* Properly increment for big Z and use LOCATION_NULL
2019-11-14 23:09:27 +01:00
Tulio Leao 47387690f5 Improve coords assignments 2019-11-13 18:28:03 -03:00
Tulio Leao 054bc8e4ca Receive ScreenCoordsXY and return CoordsXY in Viewport 2019-11-13 18:27:59 -03:00
Tulio Leao 9776a0843d Make Viewport::screen_to_map_pos() return coords (#10171)
* Make Viewport::screen_to_map_pos() return coords

* Fix clang-format

* Update src/openrct2-ui/windows/TileInspector.cpp

* Update src/openrct2-ui/windows/TileInspector.cpp

* Apply suggestions from code review
2019-11-02 08:04:46 +00:00
Tulio Leao afc14183e7 Use ScreenCoordsXY for tool_* functions 2019-10-29 19:02:58 -03:00
Tulio Leao dbb66dd028 Remove duplicate functions (#10067)
* Reduce code duplication in src\openrct2\interface\Window.cpp

`window_resize_gui_scenario_editor` was a subset of `window_resize_gui`

* Reduce code duplication in src\openrct2\network\Twitch.cpp

Both `GetFollowers()` and `GetMessage()` were very similar

* Reduce code duplication in src/openrct2/world/SmallScenery.cpp

`map_place_non_scenery_clear_func` and `map_place_scenery_clear_func` did basically the same thing, with a single branch difference

* Reduce code duplication in src/openrct2-ui/windows/TopToolbar.cpp

Make `top_toolbar_tool_update_scenery_clear` call `top_toolbar_tool_update_land_paint` and then do the additional differing calculation it did.
2019-10-19 15:38:26 +02:00
Tulio Leao ce1f38da25 Use ScreenCoordsXY for window functions (#10086)
* Use ScreenCoordsXY for window_create function

* Use ScreenCoordsXY for window_find_from_point function

* Use ScreenCoordsXY for window_find_widget_from_point

* Use ScreenCoordsXY for ride_contruction_tool*

* Use ScreenCoordsXY for window_event_tool*

* Use ScreenCoordsXY for window_event_scroll_mouse*

* Use ScreenCoordsXY for remaining window_event*

* Use ScreenCoordsXY for window_(set|move)_position
2019-10-19 13:07:03 +02:00
duncanspumpkin 213ba15ba5 Remove unused code and variables from function 2019-10-07 18:36:27 +01:00
Michael Steenbeek a11762b11a
Remove old C functions that only call their equivalent
* Remove old C functions that only call their equivalent

* fix formatting
2019-09-22 14:12:49 +02:00
duncanspumpkin f39905bd2e Clang format 2019-08-19 20:04:59 +01:00
duncanspumpkin 5fe5f8e964 Refactor audio_play_sound_at_location to use CoordsXYZ 2019-08-19 20:04:58 +01:00
duncanspumpkin 5333dc4295 Return a SurfaceElement from get_surface_element 2019-08-19 20:04:56 +01:00
Matt cc6321048f
Refactor window_invalidate to use rct_window::Invalidate 2019-08-11 17:22:00 +02:00
Michael Steenbeek 382935c50f
Merge pull request #9644 from IntelOrca/refactor/banners
Refactor banners
2019-07-27 10:59:57 +02:00
Ted John 5c07c53faf Refactor get banner 2019-07-25 22:21:19 +01:00
Ted John 85543bd1c8 Separate RCT2 and OpenRCT2 banner struct 2019-07-25 22:21:19 +01:00
Matt 126226dbe3
Fix #9625: Show correct cost in scenery selection 2019-07-23 18:03:26 +02:00
Duncan ab5f5b20cd
Use enum class for RCT2_SOUND (#9618)
* Use enum class for RCT2_SOUND

* Fix formatting. Fix mistaken declaration.

* Change name of enum to SoundId

* Fix clang format
2019-07-22 19:02:45 +01:00
ζeh Matt cd8c67ddac
Implement SetCheatAction. (#8990)
* Implement SetCheatAction.

* Bump up network version
2019-05-04 15:28:38 +02:00
Aaron van Geffen f1b9c71524
Merge pull request #8687 from Xkeeper0/f/multiplayer-plus
Multiplayer dropdown additions
2019-05-02 22:53:50 +02:00
duncanspumpkin d14637e1ca Fix narrowing and formatting 2019-05-02 17:47:01 +01:00
duncanspumpkin f6b610c325 Implement Banner Place/Remove Actions 2019-05-02 17:47:01 +01:00
Aaron van Geffen 57040c392c Change multiplayer toolbar image to framed globe, with pressed state. 2019-05-02 12:32:45 +02:00
Xkeeper 4a34d2a6da Disable "Reconnect" if not desynced. 2019-05-02 00:30:30 +02:00
Xkeeper c075eec224 Update sync icons, new multiplayer toolbar button
The multiplayer toolbar button is the same globe used for the
multiplayer option on the title screen, since it seems like
a nicer (and better?) looking option than the two riders.

Also conflicts less with the new sync icons.
2019-05-02 00:30:30 +02:00
Xkeeper 8c4de40239 Add graphics for desync notice 2019-05-02 00:29:25 +02:00
Xkeeper bc8ecd8e67 Add "Reconnect" option under the multiplayer button 2019-05-02 00:26:37 +02:00
Xkeeper d614fb4035 add network indicators for desync/player count 2019-05-02 00:22:03 +02:00
Aaron van Geffen df42cfe1e1
Change map toolbar icon with current rotation (#9154) 2019-05-02 00:07:20 +02:00
boucks b052c4ac61 Fix #9054: remove gSceneryTileElement by returning it within GameActi… (#9127)
* Fix #9054: remove gSceneryTileElement by returning it within GameActionResult

* fixing Clang-format issues

* fixing clang-format

lets try this again...

* fixing clang-format

alright should be good this time

* fixing clang-format issues

using automatic clang-formatting

* initializing tileElement
2019-04-24 09:42:00 +01:00
Duncan 46844e2218
Merge branch 'develop' into issue-9053 2019-04-21 19:50:20 +01:00
Michael Steenbeek 42a1a8704d
Use empty() for vectors; clean up bool comparisons (#9118) 2019-04-20 20:39:47 +02:00
Trevor Harkness 844a28f3f5 Fix formatting and added to contributors.md
Adjusted formatting for CI tests
2019-04-19 02:18:55 -04:00
Trevor Harkness 8cb50432de Fix #9053. Remove instances of gSceneryGroundFlags
Created subclass of GameActionResult in LargeSceneryPlaceAction and SmallSceneryPlaceAction. Removed references to global variable in other files.
2019-04-17 22:55:37 -04:00
duncanspumpkin d6522f0aee Fix formatting 2019-04-08 17:19:52 +01:00
duncanspumpkin baad532c17 Fix formatting 2019-04-07 14:55:08 +01:00
duncanspumpkin 00cbd75641 Return more useful error messages.
Fix clearance checks always being on for underground placement
2019-04-07 14:55:08 +01:00
duncanspumpkin d63919c0cc Implement LargeSceneryPlaceAction 2019-04-07 14:55:07 +01:00
duncanspumpkin 008ed86bca Make requested fixes 2019-04-07 12:02:04 +01:00
duncanspumpkin 3593366e95 Implement banner set colour action 2019-04-07 09:22:39 +01:00
duncanspumpkin 5ab42488a9 Implement large scenery set colour action 2019-04-07 09:22:33 +01:00
duncanspumpkin 8ef5afe2ce Implement wall set colour action 2019-04-06 19:39:01 +01:00
duncanspumpkin 8fc1d70239 Implement small scenery set colour action 2019-04-06 19:39:00 +01:00
duncanspumpkin 787993c117 Fix #9062. Pass the correct flag for ghosts. 2019-04-06 18:16:24 +01:00
duncanspumpkin 561ce03d18 Fix formatting 2019-04-04 19:23:44 +01:00
duncanspumpkin 30a5194085 Use a vector for map selection tiles 2019-04-04 19:23:44 +01:00
duncanspumpkin 7e6254f30c Fix function. 2019-04-02 18:36:57 +01:00
duncanspumpkin 29f5018bd1 Implement wall place game action 2019-04-02 18:36:57 +01:00
duncanspumpkin 81307f71df Implement LandSmoothAction 2019-03-27 18:48:26 +00:00
Joshua Tucker c09f283c25 Fix #8468: Removed code incorrectly increasing tile height 2019-03-26 12:10:46 -04:00
Aaron van Geffen f4602d0a34 Use SCREEN_FLAGS_EDITOR when appropriate. 2019-03-20 20:58:08 +01:00
Aaron van Geffen aeaa45c05b Fix #8927: Make cheats menu partially accessible in scenario editor. 2019-03-20 20:03:28 +01:00
duncanspumpkin 351adcc88b Merge #8897 branch 'surface_set_style_ga' into game_actions 2019-03-18 19:58:21 +00:00
Aaron van Geffen 97ba6eec08
Move common actions from debug menu into cheats menu (#8892)
This aims to make it less necessary for users to enable debugging tools.
2019-03-17 12:52:32 +01:00
duncanspumpkin c9332b4c5d Use the game action. Fix issues with it 2019-03-17 07:20:36 +00:00
Aaron van Geffen 2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
duncanspumpkin c84927306e Implement land/water lower raise 2019-03-15 19:44:17 +00:00
duncanspumpkin 510d71ab68 Add FootpathSceneryPlaceAction 2019-03-04 16:57:21 +00:00
duncanspumpkin cbb02ec98a Use game action for track design. Fix error titles.
Add files to xcode project (#20)

Finally get the placement code working

Use game action for ghosts. Fix basequarter

Remove references to old command

Fix formating remove unused var

Fix clang format
2019-02-27 18:51:54 +00:00
duncanspumpkin b60d97ef55 Use enum values for the savePromptMode 2019-02-22 09:08:04 +00:00
duncanspumpkin eadef45ffd Add LoadOrQuiteAction 2019-02-22 09:00:38 +00:00
duncanspumpkin 866d143930 Move Pause Toggle into the GameAction framework 2019-02-11 10:46:12 +00:00
Matt ecd4f61115 Add Network window 2019-02-07 18:50:58 +01:00
Tom Lankhorst 521948139c Chat toggle button (#8648)
* Add chat_available()

* Add appropriate strings

* Add new Chat icon

* Implement Chat button

* CS

* Fix chat icon

* Make chat icon a bit smaller and less bright

* Update chat icon

* Update changelog
2019-02-03 23:30:34 +01:00
Tom Lankhorst 2695142fbf Fix console opening when only opening and closing debugging tools dropdown 2019-01-20 11:22:25 +01:00
Michael Steenbeek b4bef2fe7d
Merge pull request #8560 from richard-fine/directions
Begin cleanup of direction handling
2019-01-18 19:09:39 +01:00
IntelOrca b9fd90ffd3 Implement ClearAction. 2019-01-07 09:04:51 +01:00
Richard Fine e90e9dd73f Introduce many uses of direction_reverse
Change many of the places doing the ^2 trick to use direction_reverse instead, for improved readability.
2019-01-05 15:41:46 +00:00
Hielke Morsink 5ef5e4153d Fix some more implicit and conditional fallthroughs 2019-01-04 22:26:56 +01:00
Michael Steenbeek b5317ee9e9
Split drawing of path and railing 2019-01-02 19:52:53 +01:00
Gymnasiast 806073ec59 Fix 'Object index exceeds maximum' spam 2018-12-15 20:34:28 +01:00
Gymnasiast 0d775f48ec Clean up scenery ghost flags 2018-12-15 20:31:41 +01:00
Hielke Morsink 354d973a48 Use std::size instead of Util::CountOf 2018-11-23 21:59:08 +01:00
Michał Janiszewski 0d2751a54e
Hide the network class declaration to Network.cpp (#8276)
The Network class is not used by anyone other than free functions in
Network.cpp, nor should it be used by anyone with the current design.

This change leaves only the publicly-exposed functions left in the
header, drastically reducing amount of required headers in network.h,
one of the heaviest headers we had so far.
2018-11-19 23:10:54 +01:00
Michael Steenbeek df768a3fad
Fix #8201: Only quarter scenery objects in one corner can be painted 2018-11-05 20:12:22 +01:00
Michael Steenbeek f8add7f62e
Rename rct_tile_element to TileElement 2018-11-01 13:53:50 +01:00
Michael Steenbeek 687fbc2a0a Modify game_command_set_scenery_colour() to only take the scenery quadrant 2018-10-31 13:10:26 +01:00
Michael Steenbeek 0f4560598e Replace residual access to path element entry index field 2018-10-31 13:09:29 +01:00
Michał Janiszewski 74ee2cf741
Fix types of windows scenery tab selections (#8179) 2018-10-29 14:52:07 -07:00
Gymnasiast 015ece94c6 Replace C-style functions for getting path entries 2018-10-04 12:13:17 +02:00
Gymnasiast ecd6247462 Replace C-style functions for checking getting path additions 2018-10-04 12:13:17 +02:00
Michael Steenbeek 0af198aa45 Use constants for flags 2018-10-03 12:31:02 +02:00
Michael Steenbeek 28e8b4e12b Modify game_command_remove_scenery to take unshifted scenery quadrant 2018-10-03 12:31:02 +02:00
Michael Steenbeek 882a65e4c0 Port queue functions 2018-10-03 12:18:21 +02:00
Michael Steenbeek 3b7fc4cf8c Port rest of banner functions 2018-09-27 22:15:04 +02:00
Michael Steenbeek d01b21a1ac Port banner index 2018-09-27 22:15:04 +02:00
Michael Steenbeek 6062960390 Port remaining wall stuff to struct methods 2018-09-17 15:42:34 +02:00
Michael Steenbeek dcabdeb805 Move wall colour functions over to the struct methods 2018-09-17 14:22:17 +02:00
Gymnasiast 0f08128657 Fix formatting 2018-09-16 21:34:51 +02:00
Michael Steenbeek 74ccf010e6 Port surface elements to new structure 2018-09-16 21:34:51 +02:00
Michael Steenbeek d186a04e4f Remove case of direct access to direction 2018-09-16 21:34:51 +02:00