Marijn van der Werf
3cf725745d
Add compile-time checked constants for widget ids
2017-05-02 09:58:25 +02:00
CraigCraig
e0b875398b
Tons of spelling fixes ( #5413 )
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[ci skip]
2017-04-30 06:39:24 +02:00
Ted John
7fb653d1a7
Remove platform include from game.h
2017-03-23 18:34:32 +00:00
Duncan
1654ba4fe4
Merge pull request #5236 from duncanspumpkin/refactor
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Refactor fence to wall
2017-02-28 06:56:06 +00:00
duncanspumpkin
810bf301f3
Rename map element fence to wall
2017-02-20 21:10:49 +00:00
duncanspumpkin
f54c71b61c
Rename functions to wall. Refactor game commands
2017-02-20 21:02:19 +00:00
Ted John
fb2c835d52
Include new config header
2017-02-18 15:45:10 +00:00
duncanspumpkin
260a6200b9
Fix dropdown custom height code. Use flags for filters.
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Note dropdown custom height code is not used in any function at present.
2017-02-16 18:35:59 +00:00
Ted John
b21378b7f5
Fix #4689 : Object selection tabs sometimes flicker
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8466de7cbf
only reset w->frame on object type tabs. This also does it does it for the ride type filter tabs.
2017-02-04 11:31:07 +00:00
Broxzier
60603ae10a
Use types from common.h
2017-01-14 12:37:31 +01:00
Michał Janiszewski
33dcb1a506
Rename types to avoid shadowing
2017-01-13 10:57:00 +01:00
Ted John
7875fd1f3a
Ensure object list pointer is updated after realloc
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Also update changelog for fix to #4944 .
2017-01-12 22:20:27 +00:00
Ted John
4090522901
Fix #4944 : Game crashes upon selecting objects in scenario editor
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When the filter caused no results to be shown in the list, it would try to realloc for 0 bytes which returns NULL. The error shown in the console was a minor bug, the more serious issue was the the original memory was freed but the list pointer not updated. Instead just check for 0 items, dispose the list and return.
2017-01-12 22:12:21 +00:00
Ted John
868bb54383
Fix remaining warnings
2017-01-12 18:20:22 +00:00
Ted John
25bc798ff8
Move contents of src into project sub directory
2017-01-04 17:44:12 +00:00