Ted John
6a88ca17d0
Merge pull request #1835 from medsouz/cleanupscenery
...
Add names for all memory addresses in world/scenery.c
2015-08-22 17:43:28 +01:00
Runelaenen
fb5921db6d
First headless version
2015-08-19 18:07:04 +02:00
medsouz
4207b41855
Name more addresses
2015-08-18 23:53:24 -04:00
medsouz
7071bd9353
Document more addresses
...
Created defines for all the memory addresses I could find in peep/staff.c
and updated everywhere they're being used.
2015-08-16 18:25:17 -04:00
IntelOrca
3f31221973
fix network merge issues, fix #1785
2015-08-14 22:06:15 +01:00
zsilencer
c1e802e361
fix text for utf8
2015-08-14 09:15:07 -06:00
zsilencer
56f8954e27
fix clear scenery for network
2015-08-14 09:13:39 -06:00
Gymnasiast
810bd0620a
Fix Clear Scenery tool in Scenario Editor
2015-08-11 17:54:21 +02:00
IntelOrca
cb3abcb0ca
fix #1612
2015-08-05 21:49:44 +01:00
IntelOrca
2419c6629e
improve clear scenery tool
2015-08-04 16:01:31 +01:00
olegv11
8ea6adc555
Implemented sub_6A87BB (now update_path_wide_flags), sub_6A8ACF and sub_6A8B12
2015-07-31 13:38:34 +03:00
IntelOrca
3a07af140b
Implement more peep path finding
2015-07-28 18:33:46 +01:00
zsilencer
c4a8d27648
fix couple of bugs
2015-07-25 08:50:59 -06:00
Ted John
2d11e54fa7
Merge pull request #1670 from duncanspumpkin/peep
...
Peep
2015-07-25 11:32:25 +01:00
Duncan Frost
812010001d
Implement guest surface path finding
2015-07-25 11:16:59 +01:00
zsilencer
bb46510def
implement map_can_construct_with_clear_at
2015-07-24 20:52:14 -06:00
IntelOrca
faacd66ad9
allow trees to be raised if supports limits are disabled, close #1663
2015-07-23 18:55:51 +01:00
IntelOrca
cde0cece16
implement rct1_fix_walls
2015-07-14 23:15:21 +01:00
IntelOrca
345b71f8a4
implement rct1_clear_extra_sprite_entries and rct1_clear_extra_tile_entries
2015-07-13 23:49:39 +01:00
IntelOrca
3ffffc699c
clean up and remove various callprocs
2015-07-12 01:46:52 +01:00
IntelOrca
9e9eb6a833
implement banner_get_closest_ride_index
2015-07-11 20:24:27 +01:00
IntelOrca
fbd402eb67
implement remaining screen_get_map_xy... functions
2015-07-11 18:23:59 +01:00
zsilencer
aeeca2454a
fixed source of non-deterministicness
2015-07-11 12:31:11 +01:00
IntelOrca
4fceb28017
fix sandbox variable rename
2015-07-10 21:32:12 +01:00
Duncan Frost
4d56572fd4
Fix large scenery ghost issue.
2015-07-10 21:32:11 +01:00
IntelOrca
d5ffaefdf0
add better disable clearance cheat
2015-07-10 21:32:11 +01:00
zsilencer
451bf7100b
fix #1570 and possibly #1572
2015-07-09 09:04:24 -06:00
IntelOrca
0ab33d67e8
implement footpath_connect_edges
2015-07-07 19:09:48 +01:00
IntelOrca
f859eefc4b
implement footpath_remove_edges_at
2015-07-06 22:13:04 +01:00
IntelOrca
181a2e6209
implement map_remove_walls_at
2015-07-06 20:30:03 +01:00
IntelOrca
0def7c0883
refactor invalidation of map tiles and viewports
2015-07-06 18:57:36 +01:00
IntelOrca
9e26a6149f
implement sign_set_colour and fix gfx_invalidate_viewport_tile
2015-07-06 17:59:55 +01:00
IntelOrca
6de7a38f53
implement finish-map-window part 4
2015-07-02 00:37:55 +01:00
IntelOrca
c441ee2d1b
implement finish-map-window part 2
2015-07-01 15:17:25 +01:00
Duncan Frost
0b60465b65
Fix map element reorganise crash.
...
Fixes #1518 . I've also refactored the code slightly. Issue was caused by memsetting the wrong buffer.
2015-06-30 18:08:49 +01:00
zsilencer
9578606251
implement game_command_set_water_height
2015-06-29 11:49:17 -06:00
IntelOrca
19edd8a3bb
refactor game command enum
2015-06-29 17:36:07 +01:00
IntelOrca
40ba6a3efa
remove various callprocs
2015-06-29 17:22:01 +01:00
Duncan Frost
2c3c8dc188
Fix incorrect pointer maths. Fixes #1511 .
2015-06-28 19:46:08 +01:00
IntelOrca
ed41c2b995
fix map_reorganise_elements
2015-06-28 18:59:55 +01:00
Ted John
b1b61e7df5
Merge pull request #1509 from duncanspumpkin/map_functions
...
Map functions
2015-06-28 18:03:53 +01:00
IntelOrca
e2a694b96e
implement format_string_toupper and litter_create
2015-06-28 17:45:19 +01:00
Duncan Frost
33c4698e06
Implemented map_reorganise_elements.
...
Fixed a potential issue that would cause cursors to become stuck.
2015-06-28 16:50:21 +01:00
Duncan Frost
8167c24526
Implemented sub_68B044 some sort of check to make sure there is space for new element.
...
If there isn't then it will try reorganise the elements to make room.
2015-06-28 13:53:24 +01:00
Duncan Frost
5e3df22414
Implemented map element remove. Small tidy of functions in game.c.
2015-06-28 13:31:46 +01:00
IntelOrca
57fd914a52
implement ride construction
2015-06-27 15:17:54 +01:00
IntelOrca
086370a7fc
fix #1429
2015-06-23 02:58:15 +01:00
IntelOrca
9701b1e0f6
fix warnings
2015-06-23 02:58:14 +01:00
Duncan Frost
d5c19437ac
Make generic version of 98197C rotations. Refactor.
...
I've added a new function coordinate 3d to 2d. There are still quite a few different versions of this same code throughout the project that should be changed to use this function.
2015-06-21 16:23:25 +01:00
Duncan Frost
9958ffc0f7
Started refactor of viewport drawing
...
Renabled banner paint setup
2015-06-21 16:23:16 +01:00