Commit Graph

8218 Commits

Author SHA1 Message Date
IntelOrca 34128dc262
Add new .park save format
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
2021-11-21 22:43:22 +01:00
Gymnasiast e9e8dceca7
Update Backtrace token 2021-11-21 22:40:19 +01:00
Gymnasiast 61c67afc66
Release v0.3.5.1
- Improved: [#12825, #12869] The Tile Inspector window’s layout has been tweaked slightly.
- Change: [#15899] Weird bonus for path 0 - likely intended as a queue bonus (original bug).
- Fix: [#15138] Sometimes small scenery stays when building through it.
- Fix: [#15620] Placing track designs at locations blocked by anything results in wrong error message.
- Fix: [#15843] Tile Inspector can be resized too small.
- Fix: [#15844] Tile Inspector has inconsistent text colours.
- Fix: [#15878] Crash when opening a ride window for a corrupted vehicle.
- Fix: [#15908] Crash when track elements have no ride assigned.
- Fix: [#15919] Research status incorrectly considered for scenery when in editor modes.
- Fix: [#15938] Track designs of some ride types are incorrectly exported to TD6.
2021-11-21 22:06:59 +01:00
Michael Steenbeek c9c61723b2
Refactor peep_update_ride_prepare_for_exit() 2021-11-21 13:31:03 +01:00
Michael Steenbeek ae164e5228
Close #14888: Change Esperanto code 2021-11-20 22:26:41 +01:00
Michael Steenbeek 7cdb8f162a
Fix: Track designs of some ride types incorrectly exported to TD6 2021-11-20 13:52:48 +01:00
Duncan a60f7de103
Fix #15919: Scenery groups are missing in scenario editor 2021-11-20 11:25:27 +01:00
Hielke Morsink 0b691fa09a
Fix #15928: Tile inspector hotkeys mapped incorrectly 2021-11-18 23:02:36 +01:00
Hielke Morsink 8a1bd1f7d4
Fix #15138: Sometimes small scenery stays when building through it 2021-11-17 11:08:26 +01:00
hjort96 072597f080
Close #12825: Show object rotation in Tile Inspector 2021-11-16 23:16:59 +01:00
ζeh Matt f758e82112
Fix #15908: Out of bounds access for track elements with no ride index 2021-11-16 23:15:54 +01:00
Duncan 5d2a56525f
Refactor min max cars per train from nsf (#15911) 2021-11-14 20:58:44 +00:00
Duncan f84c5616e5
Port over NSF map changes (#15912) 2021-11-14 20:58:33 +00:00
Michael Steenbeek 9134bd4788
Update RCT1 path names + British spelling for ‘grey’ 2021-11-13 23:38:04 +01:00
ζeh Matt c0f928f51d
Merge pull request #15895 from ZehMatt/refactor/gamecommands
Remove unnecessary game command ids
2021-11-13 08:21:40 -08:00
Michael Steenbeek fc421214e6
Bump network version 2021-11-13 13:18:46 +01:00
Michael Steenbeek e6e0b31397
Fix #15899: Odd ratings bonus for path 0 (#15905) 2021-11-13 12:28:42 +01:00
ζeh Matt 54af81450e
Remove unnecessary game command ids 2021-11-11 16:44:16 +02:00
ζeh Matt d80612dfe4
Update date 2021-11-11 16:25:46 +02:00
ζeh Matt 55af69813a
Ensure registration is never out of bounds with static_assert 2021-11-11 16:23:50 +02:00
ζeh Matt f491c97734
Refactor game action registry initialization and make it constexpr 2021-11-11 16:16:52 +02:00
ζeh Matt c7fa1b44e9
Pass name during registration and minor cleanup 2021-11-11 15:50:01 +02:00
ζeh Matt 96e2641d0d
Remove macro for registration and cleanup 2021-11-10 19:42:23 +02:00
ζeh Matt 91d6338db5
Remove unused overload of SetCallback (#15885) 2021-11-10 14:03:34 +00:00
Michael Steenbeek 084b752fb8
Merge pull request #15816 from ZehMatt/refactor/15630
Close #15630: Refactor TrackDesign
2021-11-07 19:53:32 +01:00
Michael Steenbeek 36bbb01352
Merge pull request #12869 from Broxzier/feature/TI-widget-code-cleanup
Refactor Tile Inspector widget definitions
2021-11-07 19:35:49 +01:00
Gymnasiast af171d07e8
Use TitleCase in LightListEntry 2021-11-07 14:16:37 +01:00
Gymnasiast bc3276dd43
Use CoordsXYZ in lightlist_entry 2021-11-07 14:13:08 +01:00
Hielke Morsink 941c5b00b0
Use String::ToUpper in TransformPermissionKeyToInternal 2021-11-06 18:41:32 +01:00
Hielke Morsink 76b5479bbb
Fix undefined use of cctype functions 2021-11-06 16:27:54 +01:00
Gymnasiast b9bc8d0606
Release v0.3.5
- Feature: [#3868] Initial support for using TTF in OpenGL mode (still contains bugs).
- Feature: [#7682] Follow ride/guest/staff in main window viewport.
- Feature: [#13407] Allow building chain lifts on enclosed dinghy slide pieces when cheats are on.
- Feature: [#15084] [Plugin] Add "vehicle.crash" hook.
- Feature: [#15143] Added a shortcut key for Giant Screenshot.
- Feature: [#15164] Highlight elements selected by the Tile Inspector, tracks are currently not supported.
- Feature: [#15165] [Plugin] Add the ability to create entities using "map.createEntity".
- Feature: [#15194] [Plugin] Add guest properties, ride downtime and park casualty penalty.
- Feature: [#15195] Added a bug-report item in file dropdown menu.
- Feature: [#15294] New vehicle animation type: flying animal.
- Fix: [#10614] Track Designs with missing path(s) do not use alternate pathways.
- Fix: [#12981] New vehicles do not appear in vehicle type dropdown.
- Fix: [#13465] Creating a scenario based on a won save game results in a scenario that’s instantly won.
- Fix: [#13912] “Dome park” no longer renders dome correctly.
- Fix: [#14316] Closing the Track Designs Manager window causes broken state.
- Fix: [#14482, #15258] Rides with invisibility hacks sometimes behave incorrectly.
- Fix: [#14649] ImageImporter incorrectly remaps colours outside the RCT2 palette.
- Fix: [#14667] “Extreme Hawaiian Island” has unpurchaseable land tiles (original bug).
- Fix: [#14741] Crash when exiting OpenRCT2 on macOS.
- Fix: [#15096] Crash when placing entrances in the scenario editor near the map corner.
- Fix: [#15136] Exported SV6 files cause vanilla RCT2 to hang.
- Fix: [#15142] ToonTowner's mine roofs were moved into the pirate theme scenery group instead of the mine theme scenery group.
- Fix: [#15148] Track Designs Manager delete confirmation window doesn't display properly.
- Fix: [#15170] Plugin: incorrect label text alignment.
- Fix: [#15177] Crash in lightfx_add_lights_magic_vehicle().
- Fix: [#15184] Crash when hovering over water types in Object Selection.
- Fix: [#15193] Crash when rides/stalls are demolished.
- Fix: [#15197] Cannot place flat ride after removing it in construction window.
- Fix: [#15199] Construction window is not closed when a ride gets demolished.
- Fix: [#15213] Freeze when hovering over Reverse Freefall Coaster in Russian.
- Fix: [#15227] Crash on exit after hovering over water types in the Object Selection window.
- Fix: [#15255] Tile Inspector shows banner information on walls that do not contain one.
- Fix: [#15257] Chat icon shows in scenario/track editor. Other icons don't disable when deactivated in options menu.
- Fix: [#15289] Unexpected behavior with duplicated banners which also caused desyncs in multiplayer.
- Fix: [#15322] Circus music doesn't play.
- Fix: [#15377] Entrance/exit ghost doesn't work on different stations without touching them first.
- Fix: [#15451] Guest list name filter remains after group selection.
- Fix: [#15466] Crash when opening a dropdown with 0 rows.
- Fix: [#15476] Crash when placing/clearing small scenery.
- Fix: [#15487] Map animations do not work correctly when loading an exported SV6 file in vanilla RCT2.
- Fix: [#15490] Tile inspector needlessly updates clearance height when changing surface slopes.
- Fix: [#15496] Crash in paint_swinging_inverter_ship_structure().
- Fix: [#15503] Freeze when doing specific coaster merges with block brakes.
- Fix: [#15514] Two different “quit to menu” menu items are available in track designer and track design manager.
- Fix: [#15560] Memory leak due to OpenGL Renderer not releasing a texture.
- Fix: [#15567] Litter not being counted correctly during Park rating calculation (original bug).
- Fix: [#15579] Crash in track_block_get_next().
- Fix: [#15582] [Plugin] Litter properties return incorrect values.
- Fix: [#15584] Ride income underflows when on-ride photos are making losses.
- Fix: [#15612] Crash when placing walls beside certain scenery objects.
- Fix: [#15851] Incorrect percentage chance of jumping with Katie Smith cheat.
- Fix: [#15858] Joanne Barton and Emma Garrell cheat incorrectly not applying effects to self.
- Improved: [#3417] Crash dumps are now placed in their own folder.
- Improved: [#13524] macOS arm64 native (universal) app
- Improved: [#15538] Software rendering can now draw in parallel when Multithreading is enabled.
- Change: [#8601] Revert ToonTower base block fix to re-enable support blocking.
- Change: [#15174] [Plugin] Deprecate the type "peep" and add support to target a specific scripting api version.
2021-11-06 12:10:11 +01:00
Duncan de3d19a6b8
Fix #15858: Purple and Pizza cheats do not affect the named guest 2021-11-04 23:16:53 +01:00
Duncan 0389e926a0
Fix 15851: Katie Smith cheat (#15852)
* Fix #15851. Katie Smith cheat had v. low chance of jumping

Mistake made during implementation

* Increment network

* Update changelog
2021-11-03 17:35:52 +00:00
ζeh Matt 8158956f18
Fix #15819: Potential crash placing a maze design 2021-11-02 09:31:21 +01:00
Hielke Morsink 4d72d232f8
Remove the now-unused SPINNER_WIDGETS macro 2021-11-01 21:29:39 +01:00
adam-bloom 51aa9a78f3 Auto-discovery for Homebrew prefix, pin openssl version
Co-authored-by: devnexen <devnexen@users.noreply.github.com>
2021-10-30 11:59:26 -06:00
ζeh Matt 00c5a440be
Fix ghost scenery not being removed 2021-10-29 20:11:03 +03:00
ζeh Matt 16ce6641f0
Remove unnecessary assignment to gGameCommandErrorTitle, unused. 2021-10-29 17:01:44 +03:00
ζeh Matt d1e5a5d977
Refactor last uses of place_virtual_track 2021-10-29 02:06:59 +03:00
ζeh Matt 965179ecb4
Return GameActions::Result from TrackDesignPlaceAllScenery 2021-10-29 02:06:59 +03:00
ζeh Matt 1bb7b1c736
Return GameActions::Result from TrackDesignPlaceSceneryElement 2021-10-29 02:06:59 +03:00
ζeh Matt 957beb22cc
Simplify logic in TrackDesignPlaceSceneryElement 2021-10-29 02:06:59 +03:00
ζeh Matt bdb2a500bb
Return GameActions::Result in TrackDesignPlaceSceneryElementRemoveGhost 2021-10-29 02:07:00 +03:00
ζeh Matt 5ef99ef549
Use TrackDesignPreviewRemoveGhosts over place_virtual_track 2021-10-29 02:06:59 +03:00
ζeh Matt 162b0ce321
Use TrackDesignPreviewDrawOutlines over place_virtual_track 2021-10-29 02:06:59 +03:00
ζeh Matt 4ab6a3721d
Use TrackDesignGetZPlacement over place_virtual_track 2021-10-29 02:06:59 +03:00
ζeh Matt aa3f0abaa2
Return GameActions::Result in TrackDesignPlaceMaze/TrackDesignPlaceRide 2021-10-29 02:06:59 +03:00
ζeh Matt 545b01e7e1
Rename track design functions to PascalCase 2021-10-29 02:06:59 +03:00
ζeh Matt f509c75df5
Rename state variables 2021-10-29 02:06:59 +03:00
ζeh Matt d779a4f389
Fix track design preview not drawing 2021-10-29 02:06:59 +03:00