Ted John
ee8d72ea8d
Replace magic numbers with CONSOLE_INPUT_SIZE
2018-03-22 20:16:58 +00:00
Michał Janiszewski
24c2fcbb6c
Add threading library to CLI
2018-03-22 20:16:58 +00:00
Michał Janiszewski
af0967e95e
Add missing headers
2018-03-22 20:16:58 +00:00
Ted John
e3eff999a7
Fix building for mingw
2018-03-22 20:16:58 +00:00
Ted John
2c627b43ba
Optionally use terminal colour codes
2018-03-22 20:16:58 +00:00
Ted John
6d526d020c
Fix for MSVC
2018-03-22 20:16:58 +00:00
Ted John
f7dafa9bbb
Only enable interactive console for headless
2018-03-22 20:16:58 +00:00
Ted John
dd0573b235
Move in game console to UI library
2018-03-22 20:16:58 +00:00
Ted John
395f124a0b
Fix console exit for stdin/out
2018-03-22 20:16:58 +00:00
Ted John
ec9e812ea7
Replace gConsoleOpen with function
2018-03-22 20:16:58 +00:00
Ted John
5188c3612a
Move in game console variables to class
2018-03-22 20:16:58 +00:00
Ted John
c29efc7573
Separate consoles to different sources
2018-03-22 20:16:58 +00:00
Ted John
65eb908025
Create new in-game console class
2018-03-22 20:16:58 +00:00
Ted John
d18f416370
Add basic interactive console using linenoise
2018-03-22 20:16:58 +00:00
Michael Steenbeek
61ddbd918b
Add option to freeze all staff to Cheats window
2018-03-22 09:32:20 +01:00
Michał Janiszewski
7d67291910
Synchronise definition guards with declarations for str utils
2018-03-21 22:39:19 +01:00
Michał Janiszewski
06e97ab6e2
Fix linkage on macOS
2018-03-21 22:39:19 +01:00
Michał Janiszewski
fc97c8c5db
Reduce inclusion of <string> header
2018-03-21 22:39:19 +01:00
Michael Steenbeek
919533d7c2
Show ride and vehicle names in research list
2018-03-21 22:04:10 +01:00
Michał Janiszewski
2545d01db4
Use libc++-provided strndup on Android
2018-03-21 16:05:00 +01:00
pkubaj
7adde37f56
Fix build with FreeBSD
2018-03-21 14:26:38 +01:00
pkubaj
38cdf5e8c9
Corrected fix to use AVX on FreeBSD>10
2018-03-20 23:15:28 +01:00
pkubaj
1191f64091
Fix build on FreeBSD 10
...
NOTE: This can be reverted once FreeBSD 10.4-RELEASE goes EoL.
2018-03-20 23:15:28 +01:00
zaxcav
9d3e1fbedf
Fix #7176 pending breakdown interfering with mechanic heading to inspection ( #7201 )
...
* Fix pending breakdown interfering with mechanic heading to inspection
* Rename peep_fixing sub states per suggestions.
Reset ride->mechanic_status to UNDEFINED in sub-state finish fix/inspect (previously sub_state_13).
* Increment network version. Fix tabs/spaces
2018-03-20 21:55:30 +00:00
Ted John
5245b35a90
Merge pull request #7286 from IntelOrca/refactor/gameaction-parksetloan
...
Implement some more basic game actions:
- ParkMarketingAction
- ParkSetLoanAction
- ParkSetResearchFundingAction
- StaffSetColourAction
2018-03-20 13:38:56 +00:00
thyeggman
ccb1b330a5
Option for early scenario completion ( #7187 )
2018-03-20 12:58:59 +01:00
Michał Janiszewski
af7fd94859
Add missing includes
2018-03-20 09:34:19 +01:00
Ted John
9b604310a2
Implement game action for staff set colour
2018-03-20 09:31:39 +01:00
Ted John
6a8ea7e8d4
Create helper method to create the game action result
2018-03-20 09:31:39 +01:00
Ted John
708843b526
Implement game action for park marketing
2018-03-20 09:31:39 +01:00
Ted John
5a803d2551
Implement game action for park set research funding
2018-03-20 09:31:39 +01:00
Ted John
16a7e21ffa
Implement game action for park set loan
2018-03-20 09:31:39 +01:00
Hielke Morsink
9c568105f2
Fix debug builds
...
Regression from #7261 .
2018-03-20 08:19:53 +01:00
Michał Janiszewski
d0ec97bab2
Fix missing PATH_MAX on some Linux toolchains
...
Some toolchains (e.g. clang 7) require explicit include of <linux/limits.h> for PATH_MAX.
2018-03-20 08:18:56 +01:00
Michał Janiszewski
67f74119cf
Fix missing headers
2018-03-20 00:27:58 +01:00
Michał Janiszewski
cd065d4f41
Reduce includes in common header
2018-03-20 00:27:58 +01:00
Michał Janiszewski
3303246b09
Reduce header inclusions
2018-03-20 00:27:58 +01:00
Hielke Morsink
2d1d60294c
Improved raising land near edge map
...
Rather than showing the user an 'off edge map!' error, this simply makes the affected area smaller.
2018-03-19 14:08:37 +01:00
Aaron van Geffen
7bc63dc30a
Themes window: use header widgets; minor code clean up.
2018-03-19 10:36:39 +01:00
Aaron van Geffen
8ab568a6a9
Multiplayer: use table header widgets for column headers.
2018-03-19 10:36:39 +01:00
Aaron van Geffen
f6933aea4e
Multiplayer information: take font line height into account.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
a61c84d3b0
Increase button height in server list window.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
ca4e1a36fb
Fix widget dimensions for 'Start server' window.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
686fedc671
Player window: use LIST_ROW_HEIGHT.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
32e0f12f5b
Multiplayer window: use SCROLLABLE_ROW_HEIGHT in scrollpaint.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
c0bc2da529
Increase button height in save prompt window.
2018-03-19 08:34:16 +01:00
xp4xbox
463cb7ab26
Fix #5339 : Change scenery eyedropper to use a relevant icon.
2018-03-19 08:33:59 +01:00
Michał Janiszewski
f1ab13f56e
Fix sorting and missed floor() usage
2018-03-18 23:29:13 +01:00
LRFLEW
d4cfad8ab2
Fix 'different language linkage' error with Xcode
2018-03-18 23:29:13 +01:00
Michał Janiszewski
4dd0995efb
Move cmath out of common.h
2018-03-18 23:29:13 +01:00
Michał Janiszewski
5c6e28284b
Move cstddef out of common.h
2018-03-18 23:29:13 +01:00
Michał Janiszewski
28391eaf5d
Move cstring out of common.h
2018-03-18 23:29:13 +01:00
Michał Janiszewski
f3bdc431e1
Add lost headers
2018-03-18 23:29:13 +01:00
Michał Janiszewski
54cc1ebcdf
Reduce includes in common.h
2018-03-18 23:29:13 +01:00
Nick Overdijk
fe59637823
Adds constructors to convert from Coords to TileCoords
2018-03-18 23:13:36 +01:00
Nick Overdijk
e799dc2962
Document the code by using named functions/variables/comments
2018-03-18 23:13:36 +01:00
Michael Steenbeek
997551e36f
Fix #7305 : overflow during park rating calculation
2018-03-18 22:58:09 +01:00
Aaron van Geffen
bab1ef465a
Automatically scroll once a new month appears in Finances.
2018-03-18 22:41:34 +01:00
Aaron van Geffen
df6a86d9bf
Leverage more historical data in Finances window.
...
This adds a horizontal scrollbar to the summary page.
2018-03-18 22:41:34 +01:00
Michał Janiszewski
6cdcda2c65
Start v0.1.3
2018-03-18 22:06:31 +01:00
Aaron van Geffen
9e95488d63
Update title sequence to v0.1.2 release.
2018-03-18 21:04:31 +01:00
Thomas den Hollander
af8adfeb40
Fix dithering error in sprite importer
2018-03-18 12:58:50 +01:00
Hielke Morsink
1cd3e5e49c
use GAME_COMMAND_FLAG_APPLY instead of hardcoded value
2018-03-18 12:21:24 +01:00
Michał Janiszewski
bb98618847
Fix compilation errors in Footpath.cpp
2018-03-18 10:19:17 +01:00
Michał Janiszewski
62000236a8
Add missing Guard.hpp header in Footpath.cpp
2018-03-18 10:19:17 +01:00
Hielke Morsink
f9307c8c9e
Proplerly check for element to be removed
...
The element that gets removed is only a ghost while using the path tool, other tools just remove the path immediately.
2018-03-18 10:19:17 +01:00
Hielke Morsink
d0471bcbfd
un-fill corners that were filled by the ghost
...
Old behaviour: connected edge and corners get removed.
New behaviour: connected edge may stay connected, but corners will be removed.
2018-03-18 10:19:17 +01:00
Hielke Morsink
16c575c115
Keep paths connected when wanted
...
A tile can have multiple connections to a path when building with clearance checks disables, but the function that removes the edges doesn't assume this. This PR makes it so that it first checks if there are no other tile elements that want to stay connected to a path before removing an edge.
2018-03-18 10:19:17 +01:00
Duncan
e383ac02af
Fix #7295 : peep_should_go_on_ride_again() checked balloon colour instead of toilet need
2018-03-17 19:49:11 +01:00
Michał Janiszewski
f045370fcf
Improve track preview window with OpenGL renderer
...
This adds a warning to track preview window explaining it's not
supported with OpenGL renderer. Also fixes the issue whereby no stats
were printed because of early exit.
2018-03-16 22:41:08 +01:00
Gymnasiast
ddd03fb045
Fix #7284 : Rotating a maze track rotates each piece individually
2018-03-15 22:32:33 +01:00
Michał Janiszewski
4b323f401f
Initialise dl in Surface.cpp
2018-03-14 22:11:30 +01:00
Michał Janiszewski
9e1dfffee8
Remove unnecessary checks for __cplusplus
2018-03-14 22:11:30 +01:00
Michał Janiszewski
c27307820e
Remove more C-only code from common header
2018-03-14 22:11:30 +01:00
Michał Janiszewski
9b0fe5f09e
Don't use registers struct where not strictly required
...
The only advantage of `struct registers` is the union hierarchy. If this
is not being actively exploited, it is detrimental to use this struct.
2018-03-14 22:11:30 +01:00
Michał Janiszewski
789c176517
Update common header
2018-03-14 22:11:30 +01:00
Michał Janiszewski
10dabfa15c
Fix strncpy usage in GuestList.cpp
2018-03-14 22:11:01 +01:00
Michał Janiszewski
d1d32456a5
Fix generating screenshot path for GCC8
...
GCC8 rightfully complains about using improperly-sized buffers in call
to snprintf.
2018-03-14 22:11:01 +01:00
Ted John
edb7e7112a
Fix import of park entrance locations
...
gParkEntrances was changed to sint32 positions from sint16 positions in f4ac2b4d5b
. This caused a regression as the locations were not being sign extended when imported from S6 files.
2018-03-14 21:30:43 +01:00
Aaron van Geffen
c21143505f
Fix #7203 : Undefined string in custom currency window.
2018-03-14 13:35:51 +01:00
Michał Janiszewski
edbca00d66
Fix #7198 : Update Android dependencies to 0.8
2018-03-14 01:30:00 +01:00
Aaron van Geffen
a68c5301eb
Use a range-based for loop in NetworkGroup::Write, too.
2018-03-14 01:25:10 +01:00
Aaron van Geffen
e514b2c9cb
Fix #6804 : Network permissions are not visible.
2018-03-14 01:25:10 +01:00
Hielke Morsink
69867bcecd
Fix typo 'instad' -> 'instead' [ci skip]
2018-03-13 23:44:34 +01:00
Gymnasiast
14b22c9801
Fix missing include
2018-03-13 21:07:26 +01:00
Gymnasiast
8e37ee26c9
Avoid warning spam during park entrance drawing
2018-03-13 20:48:16 +01:00
Hielke Morsink
b78bd587b7
define BANNER_INDEX_NULL
2018-03-13 19:45:48 +01:00
Gymnasiast
38d3c3eff3
Use tile_element_[gs]et_banner_index()
2018-03-13 19:45:48 +01:00
Hielke Morsink
087519ca62
Fix #5261 Deleting the sign after copy/pasting it will crash the game
...
Prior to the previous commit, signs could be duplicated by pasting them using the tile inspector, which results in some funky behaviour. A duplicated sign refers to the same banner index (which in turn refers to the same user string ID), making the player unable to modify it. Deleting it would previously even crash the game.
This commit looks for such signs when loading a scenario, and attempts to fix them, by creating a new banner entry (and user string if one is used).
2018-03-13 19:45:48 +01:00
Hielke Morsink
d2479e0de0
Create new banner entry and string upon pasting one
...
Previously pasted banners would refer to the same banner entry and same string ID, possibly causing crashes when deleting one.
2018-03-13 19:45:48 +01:00
Michał Janiszewski
afb0c48ebd
Sink some arrays
2018-03-13 13:37:41 +01:00
Michał Janiszewski
764520076f
Reduce header inclusion
...
* Update includes in PlatformEnvironment.cpp
* Update includes in ParkImporter.h
* Update includes of OpenRCT2.h
* Update includes in Intro.h
* Remove unused include from Input.cpp
* Update includes of Imaging.h
* Update includes in Game.h
* Update includes in Editor.h
* Update includes of Context.cpp
* Update includes in Cheats.cpp, CmdlineSprite.cpp
* Update includes of some source files
* Update includes in some cpp files
* Update includes in some cpp files
* Update includes in TextureCache.h
* Fix tests
* Update includes in Font.cpp
* Update includes in LightFX files
* Update some includes
* Fix GCC builds
* Update some includes
* Update some includes
* Update includes in FontsFamilies.*
* Update includes of Console.h
* Improve includes in Window.h
* Improve headers in Viewport.h/Window.h
* Fix MSVC build
* Fix network-less builds
* Reduce inclusion of Map.h
2018-03-13 13:14:02 +01:00
Michael Steenbeek
bf580625f8
Fix calcutation of number of riders on import
...
Made a little mistake with this last time. This will now use the same logic as the Guest List window and the increment/decrement counters.
2018-03-13 11:45:06 +01:00
duncanspumpkin
33a6a5a994
Fix #7209 : Reset spatial index before removeing peeps on fix save.
...
If the spatial index is corrupted such as in IndianaJones then deleting multiple peeps from the same spatial index will cause an infinite loop. Therefore this will now reset and remake the spatial index if there are peeps that require removing. Note it doesn't reset the spatial index for all saves as it is not required
2018-03-12 11:27:43 +00:00
deurklink
e0c4f88295
Fix #7229 : Exploding guests cheat gets rides stuck and freezes game
2018-03-12 10:23:46 +01:00
Michał Janiszewski
c4f3643be1
Fix #7246 : Android build fails with java.lang.UnsatisfiedLinkError
...
JNI DETECTED ERROR IN APPLICATION: JNI GetObjectClass called with
pending exception java.lang.UnsatisfiedLinkError: No implementation
found for long website.openrct2.ZipArchive.allocBytes(byte[], int)
(tried Java_website_openrct2_ZipArchive_allocBytes and
Java_website_openrct2_ZipArchive_allocBytes___3BI)
2018-03-11 23:57:50 +01:00
Michał Janiszewski
93041bbce5
Fix mismatched deleter in TryClassifyAsTD4_TD6
2018-03-11 21:19:26 +01:00
Ted John
42490b64fc
Show entrance / exit fix messages as verbose only
...
This is because some title sequences have parks which need fixes and they end up showing on stdout every game launch.
2018-03-10 15:18:25 +01:00
Ted John
74228ed35f
Use iterators again for removing empty headings
...
Improving on f00aa15096
, continue to use iterator and just set it to the result of erase.
2018-03-10 13:58:49 +00:00
Ted John
f00aa15096
Fix assert in debug mode in initialise_list_items
...
Erasing vector iterators causes the iterator to become invalid, so use an index instead for the loop.
2018-03-10 10:52:32 +00:00
Hielke Morsink
4bfeaf0c72
Fix #6870 Crash when loading groena lund
...
This crash only occurs when the option "no test crashes" was enable. With this commit the sprite index will be checked before the vehicle gets checked.
2018-03-10 06:50:45 +00:00
Michał Janiszewski
8cf8db01d3
Fix #7180 : Compiler error: trackType may be used uninitialised
2018-03-10 07:49:24 +01:00
Michał Janiszewski
4b2881b48e
Improve declaration of deleter type in S4Importer.cpp
2018-03-09 21:34:24 +01:00
Michael Steenbeek
5411c77358
Clean up more direct access to tile elements
2018-03-09 19:40:16 +01:00
Michael Steenbeek
44524d1e6f
Name unknown variable
2018-03-09 19:40:16 +01:00
Michał Janiszewski
229c793b33
Fix NO_TTF builds for Windows and macOS
2018-03-09 16:40:40 +01:00
Hielke Morsink
35f3d9f4c9
Fix #7251 : "Own all land" cheat does not work
...
`x` was not set back to `min` in the second for loop, causing all second iterations to immediately stop.
2018-03-09 16:39:04 +01:00
Ted John
39a38dc193
Include SDL2 using sub directory
2018-03-09 16:28:47 +01:00
Ted John
e318e0948a
Fix a few assertions that were found when using debug CRT
2018-03-09 16:28:47 +01:00
Ted John
d2864a139b
Use new dependencies split format
2018-03-09 16:28:47 +01:00
Hielke Morsink
5115cdddd8
Remove unused screenshot_format configuration
2018-03-09 15:58:29 +01:00
Hielke Morsink
a8f167c45d
Fix a few typos
...
'vehichle' -> 'vehicle'
'none zero' and 'non zero' -> 'nonzero'
2018-03-09 15:58:12 +01:00
Michael Steenbeek
88af2d3954
Rename sub_6CA2DF() to window_ride_construction_update_state()
2018-03-09 09:17:24 +01:00
Joshua Moerman
d6c28b2fa4
Using some more CoordsXY instead of separate xy in Map.cpp
2018-03-08 23:41:33 +01:00
Joshua Moerman
426c21eb56
Uses some more informative types in Map.cpp
2018-03-08 23:41:33 +01:00
Joshua Moerman
c2eb735871
Replaces magic numbers with appropriate constants
2018-03-08 23:41:33 +01:00
Joshua Moerman
e5d143b748
Simplifies map_window_get_pixel_colour_ride
...
- Splits uint32 into two uint16
- Reuse code for unowned land colour
2018-03-08 23:41:33 +01:00
Aaron van Geffen
887619a87e
Use correct fonts for simplified and traditional Chinese.
2018-03-08 22:33:17 +01:00
Michael Steenbeek
c7a78807e6
Remove unused function tile_element_check_address()
2018-03-08 12:47:19 +01:00
Michael Steenbeek
7a982503a8
Remove some hard coded numbers
2018-03-08 12:45:38 +01:00
deurklink
87bdd4d079
Fix #7239 : Remove all guests cheat crashes with ferris wheel
2018-03-08 09:20:32 +01:00
Gymnasiast
ad4e50d728
Fix #7233 : Steep slopes unavailable on Hyper-Twister
...
Also removes powered lift from Hyper-Twister, which was included by mistake.
2018-03-07 19:30:53 +01:00
Michael Steenbeek
1fa2fa8f80
Refactor ride->entrances and ride->exits
2018-03-07 19:10:50 +01:00
Michael Steenbeek
ab54d6c370
Increase network version
2018-03-07 11:01:09 +01:00
deurklink
3648f288e5
Fix #7223 : 'Remove all guests' does not remove their mass
2018-03-07 10:52:22 +01:00
Aaron van Geffen
8069a04d67
Fix logic error in setting virtual floor height.
2018-03-05 00:24:38 +01:00
ZehMatt
e3708c0593
Split special direction to new parameter.
2018-03-05 00:17:34 +01:00
ZehMatt
49d8d37748
Add serialization traits for bool.
2018-03-05 00:17:34 +01:00
ZehMatt
bdc1cf8adc
Refactor GAME_COMMAND_MAZE_SET_TRACK to game action.
2018-03-05 00:17:34 +01:00
ZehMatt
c8328610ee
Optimise the algorithm for virtual floor invalidation.
2018-03-04 19:28:56 +01:00
Aaron van Geffen
ba1d269227
Move all Virtual Floor code from Map to its own file.
2018-03-04 19:28:56 +01:00
ZehMatt
fdf7adecd9
Fix #7002 : Always invalidate virtual floor regardless of selection.
2018-03-04 19:28:56 +01:00
Gymnasiast
cd8d40d8a5
Include missing header
2018-03-01 20:10:34 +01:00
Michał Janiszewski
ad059a540b
Round tweened positions to avoid bumping up and down
2018-03-01 14:09:14 +01:00
Ted John
0ee3c45d37
Fix #7196 : Crowd Noises Absent
...
Sounds loaded into memory that matched the target audio format were returning a failed result.
2018-02-25 02:40:36 +00:00
Aaron van Geffen
e53741812f
Fix deleting of multibyte characters.
2018-02-24 10:47:52 +01:00
Aaron van Geffen
88cfd14ce5
Fix #7020 : end key not working in text input.
2018-02-24 10:47:52 +01:00
Michael Steenbeek
c86dfe5f1b
Replace hard coded max map size
2018-02-22 10:22:47 +01:00
Gymnasiast
f0805c3f59
Increase network version
2018-02-21 22:37:54 +01:00
Gymnasiast
7a2a73b418
Fix #7205 : Park entrance fee cannot be set higher than £100
2018-02-21 22:37:54 +01:00
Michał Janiszewski
08bcbe3912
Make network version a variable to reduce recompilations
2018-02-21 22:21:09 +01:00
Gymnasiast
a34eec2d3a
Increase network version
2018-02-21 20:08:25 +01:00
Michael Steenbeek
701ed1554a
Make entrances/exits at station height take precedence
2018-02-21 20:08:25 +01:00
Michael Steenbeek
c28f4987d3
Remove some entrance/exit height assumptions
2018-02-21 20:08:25 +01:00
Gymnasiast
fb806b572d
Increase network version
2018-02-21 09:50:07 +01:00
Michael Steenbeek
2de6529cf5
Use big coordinates for PeepSpawn's Z coordinate
2018-02-21 09:50:07 +01:00
Gymnasiast
d92883eee9
Replace NULL with nullptr
2018-02-21 09:50:07 +01:00
Michael Steenbeek
ea0566a3f5
Split PeepSpawn and rct12_peep_spawn
2018-02-21 09:50:07 +01:00
wolfreak99
2d8c473f75
Sync Peep Spawn over network
2018-02-19 21:11:14 +01:00
Michał Janiszewski
32619f460b
Remove remaining calls to get_current_rotation in paint code
2018-02-17 13:11:07 +01:00