Matt
ccde06ab0f
Explicitly pass formatter arguments to ShowError and family
2020-09-17 22:14:36 +03:00
Ted John
a1cd02c61c
Disable closer zoom levels for software rendering
2020-08-28 01:29:59 +01:00
Michał Janiszewski
ddee3c0e46
Postpone update check until the context gets fully initialised
2020-08-14 10:18:17 +02:00
Michał Janiszewski
6ae5645686
Show update information on main screen & in floppy menu
2020-08-14 10:18:17 +02:00
Michał Janiszewski
55835456a0
Pester users to update to latest release
2020-08-14 10:18:17 +02:00
frutiemax
67554a2aae
Close #12458 : Refactor STARTUP_ACTION to use strong enum ( #12480 )
2020-07-28 17:23:09 +01:00
frutiemax
6598ae14aa
Close #12457 : Rename INTRO_STATE to use PascalCase
2020-07-26 09:32:53 -04:00
frutiemax
0f1788d273
Part of #12457 : Refactor INTRO_STATE to use strong enum
2020-07-26 09:25:29 -04:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
ζeh Matt
2d81e9c51c
Fix #12229 , fix #12312 : No error message when loading a save fails
2020-07-19 14:33:32 +02:00
Ted John
3a93525a11
Add rename error message if sea file fails to open
2020-07-12 00:15:21 +01:00
Ted John
8c81cacc6f
Add sea decryption
2020-07-11 11:40:34 +01:00
Michael Steenbeek
e83b86df4d
Replace occurrences of OpenRCT with OpenRCT2 ( #11898 )
2020-06-08 15:11:07 +02:00
Michael Steenbeek
9ef8d6da42
Convert most remaining C-style casts to C++-style ones ( #11867 )
2020-06-07 23:18:11 +02:00
Gymnasiast
9a9ab47856
Remove Twitch from the rest of the code
2020-05-28 09:28:32 +02:00
Ted John
c0aa5bdcc8
Create plugin directory automatically
2020-04-26 14:52:57 +01:00
Ted John
c67962577a
Rename __ENABLE_SCRIPTING__ to ENABLE_SCRIPTING
2020-04-26 14:35:08 +01:00
Ted John
bac91cd563
Allow scripting to be compile-disabled
2020-04-26 14:35:03 +01:00
Ted John
dc64d3541d
Transfer server-client scripts over network
2020-04-26 14:35:03 +01:00
Ted John
639faa2085
Fix GCC issues
2020-04-26 14:35:03 +01:00
Ted John
b47bcabaf1
Move ui scripting API to libopenrct2ui
2020-04-26 14:34:59 +01:00
Ted John
4a575975f6
Add hook system
2020-04-26 14:34:59 +01:00
Ted John
1acf1e870a
Add park API
2020-04-26 14:34:59 +01:00
Ted John
43508e0402
Add script engine and connect to std console
2020-04-26 14:34:58 +01:00
Breno Rodrigues Guimarães
a0619d04cf
Replace usage of set_format_arg by Formatter::Common() ( #11412 )
2020-04-25 18:44:14 -03:00
ifimfree
aaaae16d15
Close #11209 : Show a warning when the user is running OpenRCT2 in Wine ( #11395 )
2020-04-23 19:12:54 +02:00
Michał Janiszewski
5f97637d5e
Only suggest final when using non-LTO builds
...
In LTO builds GCC issues the suggestion-warning from linking stage,
when pragmas are already gone and do nothing.
2020-04-21 13:31:01 +02:00
Tulio Leao
c17127f65b
Use named casts on openrct2 root folder ( #11139 )
2020-04-17 21:36:25 +02:00
Michał Janiszewski
e19eaa6a98
Upload park recording in case of crash
2020-04-02 23:44:59 +02:00
Tulio Leao
9bcd20e0e6
Prefer const ref to send ScreenCoordsXY over
2020-02-29 08:25:48 -03:00
Michael Steenbeek
4c2a0f279b
Fix #10752 : Mute button state not correctly set at startup ( #10816 )
2020-02-22 19:20:14 +01:00
Ted John
be9cb19df5
Replace cURL with WinHttp implementation on Windows
...
This reduces the number of third party dependencies for Windows builds. WinHttp is quite a nice straight forward API so doesn't involve too much extra code.
2020-02-08 17:47:03 +00:00
Lomash Gupta
36840f3fe0
fixed gExitCode
2020-01-19 18:35:24 -03:00
Tulio Leao
9d09f1b95c
Use ScreenCoordsXY on context cursor operations ( #10364 )
2019-12-14 22:52:18 +01:00
babywashbear
86844d2a57
Context: replace 2nd std::make_unique<Context> with CreateContext call ( #10139 )
2019-10-29 17:41:49 +01:00
Michael Steenbeek
a11762b11a
Remove old C functions that only call their equivalent
...
* Remove old C functions that only call their equivalent
* fix formatting
2019-09-22 14:12:49 +02:00
Michał Janiszewski
8637eb6c57
Rename some bits to allow unity builds of libopenrct2 ( #9944 )
...
* Rename some bits to allow unity builds of libopenrct2
Some names are clashing when doing a unity build, renaming them solves
the problem.
2019-08-29 23:03:56 +02:00
Ted John
adb5c3aa7f
Fix assert when exiting game in scenario editor
...
The object selection window loads objects when it is closed which is triggered from window_close_all. We need to unload all the objects after this step on shutdown.
2019-08-23 20:15:53 +01:00
Matt
769ed255f3
Refactor game action queue out of network into GameActions
2019-08-21 00:15:39 +02:00
Ted John
c3234b1442
Refactor map animations and dynamically create on park load ( #9705 )
2019-08-03 22:18:33 +02:00
Ted John
3e28073981
Log path when loading / saving park
2019-07-22 22:15:01 +01:00
nhair
eb13c5a776
Fix #9245 : Headless servers apply Discord Rich Presence
2019-06-19 23:02:57 +02:00
ζeh Matt
ee79c11389
Fix desync when host changes map
2019-05-19 17:44:43 +02:00
Matt
c6ea47c631
Make util_rand thread safe
2019-05-12 11:32:33 +02:00
ζeh Matt
c8f822ea70
Gamestate snapshots ( #8819 )
...
* Add initial interface.
* Implement move operator in MemoryStream
* Add pod array serialisation traits.
* Add push_back with move semantics to CircularBuffer
* Initial implementation of GameStateSnapshots
* Add GameStateSnapshots to Context.
* Add mp_desync console command.
* Compare sprite data and fill change list.
* Minor changes.
* Proof of concept.
* Calculate offset instead of using offsetof
* Implement game state difference detection
* Update mp_desync console command.
* Fix identification of sprite remove/add.
* Fix crash when only one peep in park when using mp_desync
* Output state differences into user directory desync folder.
* Add desync debugging as an option.
* Add information to network status when a desync report was created.
* Cast to proper type for %llu.
* Update xcode project
* Add more information to the diffed data.
* Remove client-only relevant fields.
* Cleanup.
* Add better name output for misc sprites
* Add srand0 and tick information to the output
* Bump up network version
* Cleanup
* Set desync_debugging to false as default
* Apply suggestions
2019-05-11 21:31:34 +02:00
Matt
65ef018e4e
Move paint_session_alloc and paint_session_free into Painter.
2019-03-31 15:50:55 +02:00
Matt
db96df010f
Expose Painter in Context
2019-03-31 15:50:55 +02:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
Matt
a7f8c8aa36
Refactor utf8* use over std::string
2019-02-24 00:08:05 +01:00
ζeh Matt
a34422dc26
Fix #8591 : Game loop does not run at a consistent tick rate of 40 Hz ( #8594 )
...
* Fix #8591 : Run game loop at consistent tick rate of 40hz.
* Update distribution/changelog.txt
Co-Authored-By: ZehMatt <m.moninger.h@gmail.com>
2019-01-17 23:22:27 +01:00