The multiplayer toolbar button is the same globe used for the
multiplayer option on the title screen, since it seems like
a nicer (and better?) looking option than the two riders.
Also conflicts less with the new sync icons.
This fixes the problem where the ride entrance hut
banner would show a nonsense number after auto-named
rides based on the amount the text had scrolled.
For some reason, all signs report "Sign" as their text
before actually being modified. This also happens with the
tile inspector, so for now I'm not terribly worried about it
Changes some things to use STR_BANNER_TEXT_FORMAT and removes
instances of " - - " attached to other strings in the
localization files.
This can be used in the future to show the messages on
a sign or banner via a tooltip without having to
duplicate those messages without " - - ".
re: OpenRCT2/OpenRCT2#8593
Modifies the code for tooltip displays to show the
string assigned to a banner. It also uses the
color assigned to the sign (by sheer coincidence).
As of right now I do not think that it works for
non-banner signs (such as the 3D landscapes or
scrolling signs etc), but it works for the typical
case of banners, as well as "No entry" banners.
re: OpenRCT2/OpenRCT2#8593
These strings use high IDs right now and are probably
not entirely suited for direct inclusion. There is also
some duplication in that "No entry" had to be unique,
as the actual no entry string is "No entry - -".
* First pass at action.
* Version 2. Do all the work in Network.cpp
* Mark game command as complete
* Make requested changes
* Increment of network version
* Fix#9054: remove gSceneryTileElement by returning it within GameActionResult
* fixing Clang-format issues
* fixing clang-format
lets try this again...
* fixing clang-format
alright should be good this time
* fixing clang-format issues
using automatic clang-formatting
* initializing tileElement
* Changed calls to tile_element_height to tile_element_water_height
* Changes to calls to tile_element_height
* Removed tile element_height, map_get_highest_land_height, and map_get lowest_land_height
3 functions removed due to relocation.
* Added function tile_element_height back to map.cpp
Added tile_element height back to map.cpp. Was unnecessarily deleted.
* Update Map.h
* water_height changes
* Update Scenario.cpp
* Update Scenario.cpp
* Fix 8800: applied clang format
* Removed unnecessary ANDs