Spongeloaf
5777074a3e
#9285 Add feature to remember scernario tab
2019-06-21 12:54:49 -04:00
duncanspumpkin
2de9430bd3
Remove incorrect code that resets picked peep
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The game command owner is never set for game actions so this would be incorrect
2019-06-20 20:13:23 +01:00
duncanspumpkin
27e958fe2b
Increment network version
2019-06-20 19:34:02 +01:00
ζeh Matt
6bd09f6b98
Cancel concurrent peep pickups on placement ( #29 )
2019-06-20 19:34:02 +01:00
duncanspumpkin
b896f07687
Add PeepPickupAction
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Move Guest and Staff pickup to the new game action. Rework the game
action so that only one game action is required for the two game
commands. Remove the final game command with a callback.
2019-06-20 19:34:02 +01:00
duncanspumpkin
65c0b0591d
Fix build for gcc
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Invalid cast to int32_t that had been left in after refactoring months ago. Latest version of gcc flags this as the cast made this a comparison between a signed and unsigned value.
2019-06-20 19:27:56 +01:00
Duncan
cc82975090
Merge pull request #9448 from ZehMatt/fix-9287
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Fix marketing/money effect bugs
2019-06-20 19:18:03 +01:00
duncanspumpkin
ecbff5d4f2
Refactor to use CoordsXY
2019-06-20 18:53:30 +01:00
duncanspumpkin
2a60268c05
Fix #9440 . Set the tile coordinate correctly with spinner.
2019-06-20 18:52:40 +01:00
nhair
eb13c5a776
Fix #9245 : Headless servers apply Discord Rich Presence
2019-06-19 23:02:57 +02:00
Matt
881b7012ac
Bump up network version
2019-06-19 03:29:46 +02:00
Matt
df30d5d9bc
Fix MarketingCampaignFlags::FIRST_WEEK not being imported/exported with sv6
2019-06-19 03:20:19 +02:00
Matt
0a4fa68138
Fix money effect having random position in multiplayer
2019-06-19 03:18:58 +02:00
Michael Steenbeek
bbd93f93cc
Increase maximum height of Hypercoaster to RCT1 limits
2019-06-18 21:44:06 +02:00
ζeh Matt
7c0f04903e
Fix crash with truetype fonts and multi threading ( #9424 )
2019-06-16 17:43:53 +02:00
Hielke Morsink
6b7fee86bb
Don't clear the screen to black for giant screenshots
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When certain viewport flags were set (underground view, hide base land,
hide vetical faces, clip view), the viewport would always be cleared,
including for giant screenshots.
2019-06-16 16:42:21 +02:00
ζeh Matt
2044dbcad5
Fix #9324 : crash trying to remove invalid footpath scenery
2019-06-16 13:40:15 +02:00
Hielke Morsink
84e7376aac
Merge pull request #9403 from duncanspumpkin/fix_9396
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Fix #9396 . Pass the ghost flag to banner remove to prevent invalid removal
2019-06-14 23:55:12 +02:00
Hielke Morsink
b94cd2b30a
Fix campaign bugs ( #9402 and #9411 ) ( #9413 )
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Fix campaign bugs (#9402 and #9411 )
2019-06-14 23:54:59 +02:00
duncanspumpkin
a0b77c4bff
return the value
2019-06-13 19:33:37 +01:00
duncanspumpkin
357273fe7d
Refund the removal cost of banners on paths.
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Found a small bug in the banner removal on paths code
2019-06-13 19:31:49 +01:00
aw20368
9effe21dd0
Fix #8602 : Wall piece collision detection deviates from vanilla ( #9414 )
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Wall piece collision used the base height of the wall. Changed to use the clearance height.
2019-06-13 20:03:53 +02:00
Gymnasiast
72c4baebda
Fix #9411 : Ad campaigns end too soon
2019-06-12 22:31:16 +02:00
Gymnasiast
3933e2ffc6
Fix #9402 : Ad campaigns disappear when you save and load the game
2019-06-12 22:20:00 +02:00
Duncan
e5972f8a67
Fix #9401 , Fix #9387 . Check for tile element before deref. ( #9409 )
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This fixes two crashes that can occur when surface elements are deleted. For normal play you should never delete a surface element as the game expects there to be a surface element on all usable terrain.
2019-06-12 21:16:40 +01:00
duncanspumpkin
501e4ba3f9
Increment network version
2019-06-12 19:18:07 +01:00
duncanspumpkin
082f969fab
Fix #9396 . Pass the ghost flag to banner remove to prevent invalid removal.
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Previously this would never have happened because the old code would do a scenery ghost removal before calling anything else. I think this is a better way of handling it though and don't want to revert to the old method
2019-06-12 19:17:29 +01:00
duncanspumpkin
9cd3119897
Increment network version
2019-06-11 18:44:23 +01:00
duncanspumpkin
96ec0123ca
Refactor and clean up for CI's.
2019-06-11 18:43:23 +01:00
duncanspumpkin
afca838f17
Provide a game command translation
2019-06-11 18:43:06 +01:00
duncanspumpkin
3162d4dc75
Implement TileModifyAction
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Further work moving game commands into the game action framework
2019-06-11 18:42:52 +01:00
Matt
ea7374b332
Bump up network version
2019-06-11 17:50:17 +02:00
Matt
9a23234631
Fix #9388 : Crash using set grass length cheat
2019-06-11 17:49:49 +02:00
Matt
92129f01d0
Bump up network version
2019-06-11 05:10:27 +02:00
Matt
82fd212834
Fix #8859 : Network gCheatsEnableAllDrawableTrackPieces on initial join
2019-06-11 05:10:05 +02:00
Gymnasiast
b65e243486
Fix #9398 : Observation tower vehicle is coloured incorrectly
2019-06-10 22:51:23 +02:00
Duncan
ba040fcd6a
Fix clang format ( #9393 )
2019-06-09 19:18:04 +01:00
duncanspumpkin
4fa77e1f71
Fix the build
2019-06-09 16:08:29 +01:00
Peter
dd948f99c4
#9295 Refactor rct_vehcile->status to rct_vehicle::SetState() ( #9329 )
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Fix #9295 . Refactor rct_vehicle->status to rct_vehicle::SetState()
Created rct_vehicle::SetState() and refactored all assignments to
rct_vehcile->status. SetState also includes a call to
vehicle_invalidate_window(), so it cannot be forgotten.
2019-06-09 15:45:56 +01:00
Ted John
6f0298deb3
Refactor ride measurement storage
2019-06-09 11:55:41 +02:00
Rikard Falkeborn
7478e13e61
Add suffix constant to avoid shifting too many bits ( #9389 )
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Since WIDX_SCENERY_BUILD_CLUSTER_BUTTON is 31, add suffix ULL to
avoid shifting 1 (which is an int and 4 bytes on most systems) 31 bits
which is technically undefined behaviour. This is already done in the
shift at line 463.
Detected by the help of cppcheck.
2019-06-09 11:35:42 +02:00
Hielke Morsink
b3ed5b0cc1
Make giant screenshots transparent by default
2019-06-09 11:03:01 +02:00
Hielke Morsink
e2d7b2cf03
Use new setting in screenshot command too
2019-06-09 11:03:01 +02:00
Hielke Morsink
5418eb6e34
Add transparency setting to options window
2019-06-09 11:03:01 +02:00
Hielke Morsink
bffc012d16
Implement #1260 : --transparent switch for screenshot command
2019-06-09 11:03:00 +02:00
Hielke Morsink
f5ac98c1e2
Early out when context creation fails
2019-06-09 11:03:00 +02:00
Duncan
993709c087
Merge pull request #9321 from aw20368/fix/8723-use-rotate_map_coordinates
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Fix #8723 Use rotate_map_coordinates to rotate coordinate
2019-06-08 07:52:52 +01:00
aw20368
e0cf476398
Fix #8723 Use rotate_map_coordinates to rotate coordinate
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Added Rotate to CoordsXY, TileCoordsXY and used them to replace redundant rotation code.
2019-06-06 08:21:40 -04:00
Matt
f98d027a14
Fix #9377 : accumulate a list of windows to close before actual closing
2019-06-06 12:21:46 +02:00
aw20368
834d1e828a
Fix #7829 Rotated information kiosk can cause 'unreachable' messages ( #9337 )
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Some entrance directions were lost upon rotation. Corrected rotation of entrance directions.
2019-06-05 09:33:39 +02:00