Commit Graph

51 Commits

Author SHA1 Message Date
Ted John 61d64ab8c5 Do not use user strings for banners 2019-07-29 19:18:16 +01:00
Ted John 3f45976009 Fix openrct2ui errors 2019-07-29 19:18:16 +01:00
Ted John 0b4d989a67 Rename get_banner to GetBanner 2019-07-26 17:24:19 +01:00
Ted John 3bff25ab22 Use TileCoordsXY 2019-07-26 17:14:09 +01:00
Ted John 5c07c53faf Refactor get banner 2019-07-25 22:21:19 +01:00
Ted John 85543bd1c8 Separate RCT2 and OpenRCT2 banner struct 2019-07-25 22:21:19 +01:00
Aaron van Geffen 2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Ted John ca023f7c5e Fix #8829: invalid read in window_guest_open 2019-03-09 13:05:12 +00:00
Michael Steenbeek 2a4215a30f
Create constant for SCROLLING_MODE_NONE 2019-02-14 22:41:48 +01:00
Christopher G. Dolan 075983da0f Implement game action for sign set style 2019-02-03 22:20:01 -08:00
Matt 9f613833ce Rename actions. 2019-01-07 09:04:51 +01:00
Matt d7096f71cb Implement SceneryRemoveLargeAction. 2019-01-07 09:04:51 +01:00
ζeh Matt 3a1c14146a Fix #8253: Prevent null dereference. 2018-11-12 21:34:05 +01:00
Michael Steenbeek f8add7f62e
Rename rct_tile_element to TileElement 2018-11-01 13:53:50 +01:00
Michael Steenbeek 6062960390 Port remaining wall stuff to struct methods 2018-09-17 15:42:34 +02:00
Michael Steenbeek dcabdeb805 Move wall colour functions over to the struct methods 2018-09-17 14:22:17 +02:00
Gymnasiast 0f08128657 Fix formatting 2018-09-16 21:34:51 +02:00
Michael Steenbeek 35b4724626 Port large scenery to new structure 2018-09-16 21:34:50 +02:00
clang-format b02dfdbc93 Binpack function arguments together
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.

Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format e558660860 clang-format UI windows 2018-07-23 16:00:14 +02:00
Michael Steenbeek 1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Ted John 26666b1da9 Remove empty function: viewport_update_pointers 2018-06-15 23:15:52 +01:00
Hielke Morsink 0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Hielke Morsink 7355b497a1 Use new banner index type
BannerIndex is defined in common.h (like some other types such as money32 and rct_string_id), so that banner.h wouldn't have to be includede everywhere. Later on, it may be nicer to have a custom types file instead of putting them all in common.h.
2018-06-11 13:29:41 +02:00
Hielke Morsink ead97a4638 Split colour into union with ride index
The colour field in the banner object is also used to store the ride index when a banner is linked to a ride. This commit turns this field into a union with both named fields, to make the code clearer.

It also changes the return types of related functions to uint8 instead of sint32, and makes use of the RIDE_ID_NULL define where applicable.
2018-06-11 13:21:48 +02:00
Michał Janiszewski a2ef4bd699
Exclude pre-formatted blocks from clang-format (#7520)
[ci skip]
2018-05-16 20:41:29 +02:00
Hielke Morsink 9f0d820b7c Use TileCoordsXYZD for wall locations 2018-05-14 12:36:45 +02:00
ZehMatt 5e4cdeb78b Refactor out references to compatibility function wall_remove 2018-05-11 12:33:57 +02:00
ZehMatt b0f7435e9d Refactor GAME_COMMAND_REMOVE_WALL to game action. 2018-05-11 12:32:14 +02:00
Michael Steenbeek 5f9d40be7a
Replace tile_element_get_type() with struct method 2018-05-02 19:27:04 +02:00
Michael Steenbeek b725916808 Use TitleCase 2018-05-02 13:27:53 +02:00
Michael Steenbeek ef433df26a Clean up tile element usage, introduce struct methods 2018-05-02 11:58:12 +02:00
ZehMatt 199a3e33f4 Implement game action for sign naming. 2018-03-24 05:19:19 +01:00
Michał Janiszewski cd065d4f41 Reduce includes in common header 2018-03-20 00:27:58 +01:00
Michael Steenbeek 5411c77358 Clean up more direct access to tile elements 2018-03-09 19:40:16 +01:00
Marijn van der Werf 4c956def67 Update UI imports 2018-01-18 22:57:55 +01:00
Michael Steenbeek cd5a1ba888 Compile files in world folder as C++ 2018-01-11 13:25:09 +01:00
Ted John 83d1b6eb8f Refactor widget.c to C++ 2018-01-07 12:39:58 +01:00
Ted John f18595a1c1 Refactor viewport.c to C++ 2018-01-07 12:39:58 +01:00
Michael Steenbeek 755add6c9a
Compile localisation folder as C++ 2018-01-06 18:32:25 +01:00
Michał Janiszewski b2bc974fe7
Use nullptr where possible 2018-01-04 06:58:44 +01:00
Marijn van der Werf 1e946fc0fe Move Dropdown to UI project 2017-12-16 15:47:38 +02:00
Michael Steenbeek 60d8865efb Compile game.c and game.h as C++ 2017-12-05 09:10:27 +01:00
Michael Steenbeek dd8464f907 Refactor small, large and wall scenery 2017-11-20 14:40:56 +01:00
Michael Steenbeek bf69b2e682 Make terminology use more consistent 2017-11-20 11:20:04 +01:00
Michael Steenbeek e3ab7e723d Fix #6701: assertion on string ID -2 and name it 2017-11-19 22:22:04 +01:00
Michael Steenbeek bb483b0c5f Replace direct access to large scenery colour with helper functions 2017-11-17 22:54:54 +01:00
Michael Steenbeek 3bd68947b9 Create functions for getting large scenery type and sequence 2017-11-17 12:56:08 +01:00
Michael Steenbeek ce8d9cc71b Rename map_element to tile_element 2017-10-31 19:59:06 +01:00
Michał Janiszewski c4538496c5 Make sure variables are either static or declared externally 2017-10-09 22:59:40 +02:00