Commit Graph

444 Commits

Author SHA1 Message Date
anyc ffafd07c90 use enum to specify file dialog type 2016-01-29 19:03:09 +01:00
zsilencer 32f1aa064d more accurate last player action location 2016-01-24 21:00:31 -07:00
zsilencer 74225ad4bc fix issue with group name string ids after loading new map 2016-01-24 18:33:28 -07:00
zsilencer 8c608b6f6c fix issues with a few game commands 2016-01-23 17:33:08 -07:00
zsilencer db90477cae add locate player's most recent action button 2016-01-23 14:16:26 -07:00
zsilencer de1fa24e7b add last player action to player list 2016-01-23 12:32:02 -07:00
zsilencer 62c1780d65 fix couple other issues mentioned in pull request 2016-01-22 17:08:06 -07:00
zsilencer c557f02f4b fix issue with incorrect game_command_playerid 2016-01-22 16:57:00 -07:00
zsilencer 1277c1a0d2 MP permissions update 2 2016-01-22 11:12:35 -07:00
zsilencer 7a249c6457 Add ability to toggle individual action permissions 2016-01-21 20:32:51 -07:00
zsilencer 6e3068cd0a MP groups and permissions 2016-01-20 21:42:31 -07:00
zsilencer 6a13de29c8 Fix #2591: Close client after loading save 2016-01-19 12:27:43 -07:00
Michał Janiszewski 3bf1e0e06d Rename `safe_strncpy` to `safe_strcpy` 2016-01-18 20:49:52 +01:00
IntelOrca 3073bc64fd remove rct2_endupdate 2016-01-09 00:25:30 +00:00
IntelOrca e4c6c79552 fix #2650: validate game commands sent from clients in multiplayer 2016-01-05 18:30:39 +00:00
Ted John f4a25bd55e Merge pull request #2641 from Broxzier/fix_saving
Prevent extension from showing when "saving as"
2016-01-05 10:14:20 +00:00
Hielke Morsink 3641634aad Prevent extension from showing when saving a park for the first time. 2016-01-05 00:23:51 +01:00
IntelOrca 0c933234e0 remove all tutorial code 2016-01-04 23:21:23 +00:00
IntelOrca f0adf90660 integrate variable: gInputFlags 2016-01-04 22:53:03 +00:00
IntelOrca b5069d3809 integrate variable: gInputState 2016-01-04 22:45:51 +00:00
Maximilian Irlinger a0bb568889 Append timestamp to autosave 2016-01-04 16:22:15 +01:00
IntelOrca 64b589770a remove obsolete callprocs 2015-12-29 11:57:47 +00:00
Ted John 69f0e9d55d Merge pull request #2398 from Broxzier/comments_and_optimizations
Refactored some util functions and some minor tweaks for saving tracks
2015-12-29 11:31:58 +00:00
Kyle Kirby caf07c2064 Clean up the comments a litte
• Make comment heads be /**
• Make rct2 addresses be double spaced indented
• Make there be a space afte rct2: and the address
• Make single-line rct2 addresses be full block comments
• Move description of method to top of comment
2015-12-11 16:19:46 -06:00
Hielke Morsink 65a0dcbc8a Fixed #2407 - Prevent prompt from showing shortly after loading a second park. 2015-12-01 18:21:47 +00:00
Hielke Morsink 90e67772e0 Resolved warnings, and removed duplicated function. 2015-12-01 12:03:34 +01:00
Hielke Morsink 5b1d93805d More consistent use between name and paths. Improved path_get_* functions. 2015-11-29 19:41:06 +01:00
Hielke Morsink 0909ba8ab4 fixed #2226: resetting screen age when quick saving 2015-11-29 17:18:41 +00:00
IntelOrca c6056cbb6c Merge branch 'pre-release-0.0.3' into develop
Conflicts:
	src/audio/audio.c
2015-11-27 22:05:40 +00:00
duncanspumpkin 691aec5035 Fix #2381. Map animation invalidate now called during pause mode
This was causing the number of map animations to skyrocket as there was no way to remove animations caused by ghosts. This shouldn't progress the animation only remove invalid animations.
2015-11-27 18:40:37 +00:00
Dom Light 3a8b25a0ee Sanitize audio.h 2015-11-17 01:05:14 +00:00
duncanspumpkin d0332c81d8 Refactor and move wide flag code. 2015-11-14 00:08:31 +00:00
IntelOrca 7f541240e2 fix #2279, make game remember save path rather than filename 2015-11-11 21:37:26 +00:00
zsilencer 1e9381ef97 master server list 2015-11-07 22:27:51 +00:00
IntelOrca c7a85c5114 add desync debug checks for scenario_rand 2015-11-07 17:56:19 +00:00
Flukiestemperor c8701ef01e partially fix #2181
create common function
2015-11-03 16:11:11 -06:00
zsilencer a95357a32d signs and banners editable in multiplayer 2015-10-31 11:07:36 -06:00
Michał Janiszewski 9284930d7e Add safe_strncpy function
safe_strncpy is similar to strncpy, but makes sure buffer is
null-terminated. Update most of project to use this updated function to
prevent illegal memory accesses.
2015-10-30 16:01:00 +01:00
Flukiestemperor a819a6f177 Fix crash when map element is null in a save 2015-10-30 06:47:05 -05:00
Alexander Overvoorde 01793e11b7 Replace RCT2_GLOBAL magic numbers with address identifiers and string ids 2015-10-29 09:44:46 +01:00
zsilencer 00e2ca43a1 ipv6 support, non-blocking address resolve and connect 2015-10-26 22:35:34 -06:00
Michał Janiszewski 8e45cccb7a Minor fixes
Includes (mostly) type fixes, dead code removal, signed vs unsigned
comparison fixes, memory leaks removal.
2015-10-21 08:47:09 +02:00
zsilencer ae6c88d1ce remove unused/redundant RCT2_GLOBALS fix #2065 and cleanup 2015-10-16 02:31:31 -06:00
IntelOrca 8ec4d61739 add callfunc wrappers for the last three remaining game commands and remove original call table 2015-10-10 20:26:17 +01:00
Ted John 6c84b06fbd Merge pull request #2047 from janisozaur/memory
Memory
2015-10-10 11:57:51 +01:00
Jonathan Haas 3a11bbb6d4 Recalculate peep count after loading a save 2015-10-10 12:50:29 +02:00
Michał Janiszewski 74d0b033df Name RCT2_ADDRESS_PALETTE 2015-10-09 20:20:05 +02:00
duncanspumpkin 3f77a6778a Implemented game_command_set_land_ownership.
Refactored map buy land rights for tile as it was partially broken and used a very odd style.
2015-10-04 00:07:22 +01:00
Jonathan Haas 8463e58922 Define some tick related addresses 2015-10-03 20:00:29 +02:00
Alexander Overvoorde 377650d9f5 Change autosave system to use wall-clock time based frequencies
The autosave system will now use frequencies based on wall-clock
time rather than in-game time, for example every 15 minutes. This
frequency is not affected by pausing the game or changing the game
speed. The default frequency is every 5 minutes.
2015-10-03 14:25:59 +02:00
duncanspumpkin 33e04b8bd6 Implement game_command_place_park_entrance 2015-10-01 21:24:24 +01:00
duncanspumpkin b5711638bc Implement game_command_set_peep_name
Note this is how most of the existing cheats are used
2015-09-30 21:55:36 +01:00
duncanspumpkin ecc2f74b63 Implement game command footpath from track.
Fixes #1954
2015-09-29 23:07:07 +01:00
nightroan bd51c7ed80 Fixed #1939 by adding a callback to delay selection of the next piece until the server sends back the placement command. 2015-09-25 23:57:15 -07:00
zsilencer 9ac89c2b5e remove directsound and get sound working for linux native 2015-09-23 09:42:55 -06:00
IntelOrca bea74ee261 make all file IO utf8 compatible, fixes #1847 2015-08-29 13:13:23 +01:00
Gymnasiast 4d7a81bfe0 Remove unnecessary duplicate address, use more string constants 2015-08-27 16:44:18 +02:00
IntelOrca 1a877e637d refactor sprite_invalidate 2015-08-22 11:56:32 +01:00
zsilencer 7322307a04 fix issues with pausing in multiplayer 2015-08-19 20:34:52 -06:00
zsilencer 5bb3218d4c make desync detection work again 2015-08-19 19:07:11 -06:00
Runelaenen 3b1708f1be Wrong logging fixed 2015-08-19 23:09:54 +02:00
Runelaenen d34a446d61 Easier saving
Replace Save game functionality and add 'save game as' function
2015-08-19 22:02:06 +02:00
medsouz 150fe74e4e Remove unused code
0x009DEA5C is set but never read
0x009AAC73 is normally set to 0 when the screen resolution is changed to
delay saving the config. This is no longer neccesary in OpenRCT2
2015-08-16 15:30:37 -04:00
Ted John 5452eb9b73 Merge pull request #1798 from medsouz/documentaddresses
Document various memory addresses
2015-08-16 18:43:20 +01:00
medsouz ca1a1e0ddd Document various memory addresses 2015-08-16 13:05:49 -04:00
IntelOrca 4f8e289e79 finish server list and fix a couple of multiplayer issues 2015-08-16 17:29:47 +01:00
IntelOrca 9746bccbf6 improve multiplayer 2015-08-15 23:19:15 +01:00
zsilencer ad70dbb84c map load on join 2015-08-14 09:13:40 -06:00
zsilencer 111a2e8198 fix another source of nondeterminism 2015-08-14 09:13:40 -06:00
zsilencer 5dab3be1d7 fix view position when loading map over network 2015-08-14 09:13:40 -06:00
zsilencer 3a26f56000 fix path placement for network 2015-08-14 09:13:40 -06:00
zsilencer 584b34e6d5 fix game_command_create_ride for network 2015-08-14 09:13:39 -06:00
zsilencer 04dedbcec4 fix scenery placement issue over network 2015-08-14 09:13:39 -06:00
zsilencer 149b3d86af network refactoring 2015-08-14 09:13:30 -06:00
zsilencer f883e7a8da get game commands working a bit better 2015-08-14 09:13:30 -06:00
zsilencer 6c571bab00 convert network to c++ 2015-08-14 09:13:30 -06:00
zsilencer df7f576e05 map loading over network 2015-08-14 09:13:29 -06:00
IntelOrca 196e6eb675 get basic network game working 2015-08-14 09:13:17 -06:00
Gymnasiast 86bcbafc01 Rename finance_mark_loan_settings_as_legitimate() to finance_update_loan_hash() 2015-08-13 09:00:49 +02:00
Gymnasiast e9637978a1 Fix cheat detection when using Scenario Options in-game, rename sub_69E869() 2015-08-12 16:12:34 +02:00
IntelOrca be4ee45d66 convert more platform functions over to utf8 and close #1713 2015-08-04 21:41:45 +01:00
IntelOrca 799cb53ec7 implement utf8, part 18 2015-08-01 10:20:59 +01:00
IntelOrca 5f69e6f37a add cycle day / night 2015-07-24 22:58:41 +01:00
zsilencer c0354fb16a fix #1645 2015-07-19 12:38:29 -06:00
IntelOrca 7cddad5026 implement game_command_create_ride 2015-07-16 01:38:28 +01:00
zsilencer af68e9d9ea fix #1590 2015-07-12 20:23:58 -06:00
IntelOrca 3ffffc699c clean up and remove various callprocs 2015-07-12 01:46:52 +01:00
zsilencer 6e3ff0e1df refactor tween reset
Conflicts:
	src/game.c
2015-07-11 12:30:39 +01:00
zsilencer b876591543 use SDL_RWops for save games 2015-07-11 12:27:46 +01:00
zsilencer e8d8f7c684 fix invalidation issue with picked up staff 2015-07-10 21:01:58 -06:00
Duncan Frost 82b60c1a56 Implement game_command_remove_ride_entrance_or_exit
Fix bug in entrance placement that caused moving entrances/exits to fail
2015-07-08 20:47:27 +01:00
Duncan Frost b22f6f401a Implemented game_command_place_ride_entrance_or_exit 2015-07-08 20:12:17 +01:00
IntelOrca f0bba54e79 uncapped FPS: fix viewport chopiness and reset after park load 2015-07-04 23:51:23 +01:00
zsilencer 76b231c150 add option to uncap fps, and fix #1470 2015-07-04 13:14:14 -06:00
zsilencer 9578606251 implement game_command_set_water_height 2015-06-29 11:49:17 -06:00
IntelOrca c3d5d5f6c2 implement game_command_set_ride_vehicles 2015-06-29 16:14:56 +01:00
Ted John b1b61e7df5 Merge pull request #1509 from duncanspumpkin/map_functions
Map functions
2015-06-28 18:03:53 +01:00
Duncan Frost 5e3df22414 Implemented map element remove. Small tidy of functions in game.c. 2015-06-28 13:31:46 +01:00
IntelOrca 36d6ea7a6e fix setting brakes speed on current track and implement game command 2015-06-28 11:44:46 +01:00
IntelOrca 457e7862b3 prepare track place and remove game commands 2015-06-27 17:53:28 +01:00