Commit Graph

8457 Commits

Author SHA1 Message Date
Ted John 86d5447709 Merge pull request #4176 from janisozaur/ride-types
Fix #4172: Expose ride-type changing capability in UI
2016-08-01 21:40:46 +01:00
Michał Janiszewski 41049e5a32 Fix positions of widgets 2016-08-01 22:17:38 +02:00
zsilencer 5d04e5e03e Multiplayer desync stuff 2016-08-01 20:47:21 +02:00
Michał Janiszewski 062ab25f95 Fix invalidation issues 2016-08-01 20:30:08 +02:00
Michał Janiszewski e25c768a3e Convert `rides set` console command to use game_command interface 2016-08-01 20:30:08 +02:00
Michał Janiszewski 155bc054df Fix #4172: Expose ride-type changing capability in UI
This also allows changing ride type in multiplayer games. Very crashy.
2016-08-01 20:30:08 +02:00
Ted John 61afcbcadf Merge pull request #4194 from AaronVanGeffen/git-info
Define Git variables for CMake, move those to static strings to avoid unnecessary recompilation.
2016-08-01 17:51:29 +01:00
Michael Steenbeek 151903fed4 Add ThePsionic to translators 2016-08-01 13:38:34 +02:00
OpenRCT2 git bot 9cf341940a Merge Localisation/master into OpenRCT2/develop. 2016-08-01 04:00:20 +00:00
LRFLEW a320d4d596 Added Git Info for macOS Builds 2016-07-31 23:12:07 +02:00
LRFLEW d23a90f71a Added #4194 to Xcode Project 2016-07-31 19:02:09 +02:00
Aaron van Geffen 8ddef5f889 Move version information to separate C file.
Note: crash.cpp is still using the constants passed at compile-time.
2016-07-31 19:01:26 +02:00
Aaron van Geffen 24fde98837 Define Git variables for CMake. 2016-07-31 17:32:33 +02:00
Ted John 349684b7ce Merge pull request #4146 from AaronVanGeffen/reposition-mouse
Change mouse scroll zooming behaviour to zoom towards the cursor keeping the map position under the cursor consistent. This new behaviour is opt-out.
2016-07-31 12:38:06 +01:00
Michael Steenbeek ff7e119b46 Name some track design flags 2016-07-31 12:02:38 +01:00
Michael Steenbeek 05ac1a49b6 Fix #3806: Other Coaster Vehicle options not showing in Ride Window
This error was introduced with aa929e1 (see line 204 in src/management/research.c in that commit).
2016-07-31 12:00:58 +01:00
OpenRCT2 git bot e4b8e13ee4 Merge Localisation/master into OpenRCT2/develop. 2016-07-31 04:00:36 +00:00
Aaron van Geffen 29b0b4885e Reduce code verbosity.
This introduces the function `platform_get_cursor_position_scaled` as a common means of getting the cursor position compensated for window scaling.
2016-07-30 22:05:13 +02:00
Aaron van Geffen 8ac1b79799 Remember and apply cursor position relative to tile. 2016-07-30 21:18:59 +02:00
Aaron van Geffen 1755fa433f Enable zoom to cursor by default. 2016-07-30 21:18:59 +02:00
Aaron van Geffen 34bef11f75 Compensate mouse position for window scaling. 2016-07-30 21:18:59 +02:00
Aaron van Geffen 7c12c48bfd Add changelog entry.
[ci skip]
2016-07-30 21:18:59 +02:00
Aaron van Geffen ccdd7bec4f Compensate for zoom level and base height. 2016-07-30 21:18:59 +02:00
Aaron van Geffen f035bfdecd Try to keep the current tile under the mouse cursor.
This still doesn't work as well as I'd like yet, most notably when zooming out.
2016-07-30 21:18:59 +02:00
Aaron van Geffen 17cbdf795e Missing header declaration for gcc. 2016-07-30 21:18:59 +02:00
Aaron van Geffen a1b8bdfa11 Make zooming to cursor optional.
This adds a checkbox to the interface settings panel to enable zooming around the cursor.
If disabled, which it is by default, vanilla RCT2 behaviour is retained.
2016-07-30 21:18:59 +02:00
Aaron van Geffen 38b59b6c31 WIP: zoom towards cursor rather than centre. 2016-07-30 21:17:48 +02:00
Michael Steenbeek 19220cbbce Add a button to the map generator window in the Map window (#4098)
Includes many fixes by @Wirlie
2016-07-30 21:10:04 +02:00
Ted John 3399a67ccb Merge pull request #4189 from janisozaur/network-alloc
Check if memory was allocated successfully when sending server map.
2016-07-30 09:47:33 +01:00
Michał Janiszewski 84137738e3 Disconnect client in case map sending fails 2016-07-30 10:13:08 +02:00
Michał Janiszewski 64c0c594dc Check if memory was allocated successfully for server map
Somehow, there are cases where server thinks a map is around 2GiB in
size. Such allocation will most likely fail on 32-bit system and crash
the server. This provides *some* safety check and at least prevents
server from crashing in such cases.
2016-07-30 10:13:08 +02:00
OpenRCT2 git bot b8a3e18271 Merge Localisation/master into OpenRCT2/develop. 2016-07-30 04:00:17 +00:00
wolfreak99 8f254702a2 Add cheat to reset date (#4188) 2016-07-29 20:49:38 +02:00
OpenRCT2 git bot 9136fa2a97 Merge Localisation/master into OpenRCT2/develop. 2016-07-29 04:00:22 +00:00
Ted John dbb4404a1d Merge pull request #4187 from marijnvdwerf/clean/sprite-ids-1
Clean up raw sprite ID usage
2016-07-28 23:25:27 +01:00
Marijn van der Werf b4f8f13849 Use sprite constants for staff list dialog 2016-07-28 23:28:32 +02:00
Marijn van der Werf a17e6cee5e Use constants for shop item images 2016-07-28 23:28:32 +02:00
Marijn van der Werf 9401afa68f Use constants for colour preview images 2016-07-28 23:28:32 +02:00
Marijn van der Werf c23750911f Add missing description for paint debug shortcut 2016-07-28 21:49:08 +01:00
Ted John f5e5955032 Update readme.md
[ci skip]
2016-07-28 12:19:40 +01:00
OpenRCT2 git bot b115de861d Merge Localisation/master into OpenRCT2/develop. 2016-07-28 04:00:21 +00:00
Michał Janiszewski 702ae49474 Fix gMapElements size 2016-07-28 00:33:57 +02:00
Michał Janiszewski 3fcc7ab4ef Fix #3822: Crash in check_and_apply_block_section_stop_site 2016-07-27 23:09:17 +01:00
LRFLEW c9ce11a250 Fix GetOpenGLVersion()
This is in response to the research I did on #4047. The implementation currently in the code will not work based on what I saw. The `SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);` and `SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);` lines don't fetch the version retrieved, but the version requested. The solution I have here is the one I found worked consistently in my test case, and the one I suggested in [my comment](https://github.com/OpenRCT2/OpenRCT2/issues/4047#issuecomment-233268891).
2016-07-27 22:26:33 +01:00
Ted John 0cd0eb5ec5 Merge pull request #4147 from Overv/opengl-optimization
Optimise the OpenGL drawing engine by batching the drawing of sprites.
2016-07-27 22:22:28 +01:00
Alexander Overvoorde 3842728f38 Fix indentation and code style in various files 2016-07-27 16:31:25 +02:00
Ted John 17c5178dec Merge pull request #4179 from janisozaur/network-checksum-sprites
Send a checksum of all the sprites occasionally in multiplayer for better desync detection.
2016-07-27 14:31:02 +01:00
Michał Janiszewski 193ca02014 Fix constness in no-network builds 2016-07-27 15:12:27 +02:00
Michał Janiszewski 04fb336d1f Fix typo in comment 2016-07-27 15:09:30 +02:00
Michał Janiszewski 1fe5fc56c0 Checksum sprites occasionally in multiplayer
This creates a checksum (SHA1) every so often on server and sends this
value together with PRNG seed for client to check it has still not
desynced.

It's useful to detect a desync early on, as PRNG seeds may remain
unchanged for some more time, while damage may have already been caused.
2016-07-27 15:54:02 +02:00