Ted John
6f7db1f9b6
rename rct_path_type to rct_footpath_entry
2016-05-15 16:11:34 +01:00
Ted John
3d47f9869f
write get entry methods for scenery and path
2016-05-15 16:09:26 +01:00
Ted John
81efb92d53
integrate map selection variables
2016-05-14 00:54:13 +01:00
janisozaur
68bad6505c
Add and correct licence headers to all sources ( #3108 )
2016-05-04 18:24:41 +01:00
Ted John
fc938892d8
integrate variables for command position and expenditure
2016-04-24 17:53:39 +01:00
Ted John
4cdb2df9dc
integrate screen variables
2016-04-23 11:16:46 +01:00
Ted John
307cb9e08b
add global macro: gParkFlags
2016-04-23 00:51:22 +01:00
Ted John
f73e3ab0e1
integrate footpath construction variables
...
- uint8 gFootpathProvisionalFlags
- rct_xyz16 gFootpathProvisionalPosition
- uint8 gFootpathConstructionMode
- uint16 gFootpathSelectedId
- uint8 gFootpathSelectedType
- rct_xyz16 gFootpathConstructFromPosition
- uint8 gFootpathConstructDirection
- uint8 gFootpathConstructSlope
- uint8 gFootpathConstructValidDirections
Also fix some previous variable integrations that had been forgotten to change.
2016-04-15 19:16:48 +01:00
Ted John
84edd049d9
integrate current tool variables:
...
- gCurrentToolId
- gCurrentToolWidget
2016-04-15 18:26:47 +01:00
Ted John
1b3f46f960
integrate game command error string variables
...
- gGameCommandErrorTitle
- gGameCommandErrorText
2016-04-15 17:54:46 +01:00
IntelOrca
f0adf90660
integrate variable: gInputFlags
2016-01-04 22:53:03 +00:00
IntelOrca
785d54aa04
fix #2502 : Update current pressed footpath direction when camera rotates
2015-12-19 22:54:15 +00:00
Kyle Kirby
caf07c2064
Clean up the comments a litte
...
• Make comment heads be /**
• Make rct2 addresses be double spaced indented
• Make there be a space afte rct2: and the address
• Make single-line rct2 addresses be full block comments
• Move description of method to top of comment
2015-12-11 16:19:46 -06:00
Dom Light
bb62b7561a
Replace some uses of play_sound_panned with play_sound_at_location
2015-11-18 00:03:15 +00:00
Dom Light
e9b7e41635
Refactor audio_sound_play_planned
2015-11-17 23:05:24 +00:00
Dom Light
3a8b25a0ee
Sanitize audio.h
2015-11-17 01:05:14 +00:00
duncanspumpkin
bbe2a34714
Fix #2151 .
...
I think this fixes the issue but its hard to understand from the original
issue.
2015-11-03 14:39:33 +00:00
Michał Janiszewski
c0e2a5c7be
Add get_current_rotation function and DEBUG_LEVEL macros
2015-11-02 22:58:15 +01:00
Michał Janiszewski
7d0ce00bab
Strip all whitespace
2015-10-20 20:48:51 +02:00
Gymnasiast
4d7a81bfe0
Remove unnecessary duplicate address, use more string constants
2015-08-27 16:44:18 +02:00
medsouz
7071bd9353
Document more addresses
...
Created defines for all the memory addresses I could find in peep/staff.c
and updated everywhere they're being used.
2015-08-16 18:25:17 -04:00
IntelOrca
d5ffaefdf0
add better disable clearance cheat
2015-07-10 21:32:11 +01:00
IntelOrca
f906391c9d
remove registers from window events and changed to typed signatures
2015-07-10 01:39:16 +01:00
Gymnasiast
afb49855dd
Correct &-operation not in brackets
2015-06-09 20:11:48 +02:00
Gymnasiast
7ed434a804
Rework land ownership cheat into sandbox mode
2015-06-09 17:19:05 +02:00
IntelOrca
ed86db0635
fix sign issues with selection rectangle
2015-06-09 14:47:26 +01:00
Duncan Frost
fb1c8c4e42
Check against invalid tiles correctly
2015-06-03 18:02:41 +01:00
Robert Jordan
765bf976ee
Renamed Colour Schemes to Themes
...
Themes window now opens to settings/presets tab so it's less confusing
for others.
Can no longer change default presets, you get a warning when you try.
now stores themes in themes folder.
Now clips theme names.
2015-06-01 11:02:09 -04:00
Robert Jordan
41171aa304
Resolved Merge Conflicts
2015-05-30 16:00:13 -04:00
Duncan Frost
b2caeaf531
Refactor of code slightly
...
Since get_map_coordinates_from_pos returns sint16 values I changed it so that it didn't use sint32 values.
2015-05-30 06:27:52 +01:00
Robert Jordan
dc1e38180e
Starting work on colour schemes config settings
2015-05-29 12:04:53 -04:00
Timmy Weerwag
10c4722a86
Deciphered flags and z param of get_map_coordinates_from_pos
2015-05-03 13:54:08 +02:00
Timmy Weerwag
fe799f03a5
Added footpath_bridge_get_info_from_pos
2015-04-01 01:45:18 +02:00
Timmy Weerwag
af8857dd32
Replace more occurrences of addresses with new name
2015-03-24 22:04:22 +01:00
Timmy Weerwag
6c264195ce
Small typo; use map_element_get_type
2015-03-24 15:12:09 +01:00
Timmy Weerwag
8bc40cd48c
Documented selection globals a bit
2015-03-23 23:26:51 +01:00
Timmy Weerwag
66baebb2fc
Named map arrow globals
2015-03-23 23:26:50 +01:00
Timmy Weerwag
498810cc46
Decompiled 0x006A8388
2015-03-23 23:26:49 +01:00
Timmy Weerwag
cf8034a29e
Better comments and coding style
2015-03-23 15:32:03 +01:00
Timmy Weerwag
945f60c297
Made a wrong assumption
...
z is not always the same as the construct_path_slope global
2015-03-23 12:47:16 +01:00
Timmy Weerwag
2298a32d89
Decompiled 6A79B7 (window_footpath_construct)
2015-03-23 02:59:46 +01:00
Timmy Weerwag
071ef2c88f
Fixed an original bug in bridge footpath building
...
Affects starting to build a footpath bridge on a sloped tile. The original code
was horribly broken. I think this is the most intuitive solution considering
the height of the arrow when selecting the tile.
2015-03-23 00:34:00 +01:00
Timmy Weerwag
d4f495cc0e
Renamed sub_6A7831 to footpath_provisional_update
2015-03-22 22:18:36 +01:00
Timmy Weerwag
ba8066c719
Decompiled 0x006A8380
2015-03-22 22:02:21 +01:00
Timmy Weerwag
ecdc76d697
Replaced call with existing decompiled function
2015-03-22 21:50:16 +01:00
Duncan Frost
ddcf766fea
More refactoring of object.c
2015-03-07 09:44:34 +00:00
Timmy Weerwag
8abd8ad775
Decompiled the window_footpath_mousdown procs
2015-02-21 00:40:52 +01:00
IntelOrca
886f30d00c
Merge branch 'develop' into footpath-commands
2015-02-13 19:32:13 +00:00
IntelOrca
8774731f03
refactor map element iteration
2015-01-22 00:19:05 +00:00
IntelOrca
3a8f85b7d2
implement footpath remove and create, bugs exist
2015-01-14 23:51:59 +00:00