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76ca8400ca |
Release v0.4.5
- Feature: [#18713] Block brakes have speed control and brakes slower than adjacent block brakes copy block brake speed when block brake open. - Feature: [#19276] Add Powered Lifthill to Giga Coaster. - Feature: [#19305] Add new Reversed Trains ride setting to run trains backwards, granting a bonus to ride ratings. - Feature: [#19305] [Plugin] Add “Car.isReversed” to allow individual ride vehicles to run backwards. - Feature: [#19446] Add new color options to color dropdown. - Feature: [#19547] Add large sloped turns to hybrid coaster and single rail coaster. - Feature: [#19930] Add plugin APIs for research. - Feature: [OpenMusic#25] Added Prehistoric ride music style. - Feature: [OpenMusic#26] Fairground Organ style 2 with new recordings from Herman's 35er Voigt (Previously known as Bressingham Voigt). - Feature: [OpenMusic#28] Add Ragtime style 2 ride music. - Improved: [#17739] Raise water and land height limits to 254 units/182m/600ft. - Improved: [#18490] Reduce guests walking through trains on level crossing next to station. - Improved: [#18996] When marketing campaigns are disabled, disable the Marketing tab in the Finances window. - Improved: [#19764] Miscellaneous scenery tab now grouped next to the all-scenery tab. - Improved: [#19830] “Highlight path issues” will now hide wall elements. - Improved: [#19905] Add prompt before resetting shortcut keys. - Improved: [#19952] Add colour preset to Spiral Slide using the new colour options. - Improved: [#19953] Add keyboard shortcut to Keyboard Shortcuts window. - Improved: [#20055] Performance improvement for the software renderer. - Change: [OpenSFX#17] Update Hybrid RC lifthill loop. - Fix: [#12598] Number of holes is not set correctly when saving track designs. - Fix: [#13130] Android always defaulting to UK locale for language, currency and temperature. - Fix: [#13397] Ride simulation causes strange station behaviour and makes the ride unusable in some cases. - Fix: [#16791] Rotodrop top piece replicates when walls are placed around it and clearance checks are disabled (original bug). - Fix: [#18583] Land dropdown is incorrect if there are surface entry index holes. - Fix: [#18895] Responding mechanic blocked at level crossing. - Fix: [#19231] Crash due to null pointer to previously deleted banner in tile copy/paste functionality. - Fix: [#19296] Crash due to a race condition for parallel object loading. - Fix: [#19733] Favorite ride of X guests integer overflow. - Fix: [#19756] Crash with title sequences containing no commands. - Fix: [#19767] No message when path is not connected to ride exit and is therefore unreachable for mechanics. - Fix: [#19800] Crash when displaying station stats with more than 62 stations. - Fix: [#19801] The in-game load/save window cannot be resized anymore. - Fix: [#19854] Looping Coaster trains clipping through steep quarter turns down. - Fix: [#19858] Issue drawing simulate flag icon on alternate colour palettes. - Fix: [#19901] Random shop colours never assigning last colour. - Fix: [#19911] Guests stuck at certain railway crossings. - Fix: [#19924] Destructible cheat does not allow partial ride modification. - Fix: [#19950] Mine train block brake supports drawn incorrectly. - Fix: [#19955] Mine Train Roller Coaster has incorrect supports on the sloped left small turn (original bug). - Fix: [#19987] [Plugin] ‘SetCheatAction’ has wrong ID in plugin API. - Fix: [#20016] The group box for small scenery details in the Tile Inspector window has unused empty space. - Fix: [#20018] Shops not calculating up-keep cost. - Fix: [#20033] Asset packs cannot reference game data. - Fix: [#20104] [Plugin] Some network APIs use player index and group index. - Fix: [#20099] Some scrollbar is glitched or have incorrect size when open window for the first time - Fix: [#20134] Grass length being updated for tiles in the void, causing unneccesary drawing operations. |
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9e4918cdbc |
Release v0.4.4
- Feature: [#11269] Add properties for speed and length of vehicle animations. - Feature: [#15849] Objectives can now be set for up to 50000 guests. - Feature: [#18537] Add shift/control modifiers to window close buttons, closing all but the given window or all windows of the same type, respectively. - Feature: [#18732] [Plugin] API to get the guests thoughts. - Feature: [#18744] Cheat to allow using a regular path as a queue path. - Feature: [#19023] Add Canadian French translation. - Feature: [#19341] Add “All Scenery” tab to scenery window. - Feature: [#19378] Add command to combine CSG1i.DAT and CSG1.DAT. - Feature: [objects#226] Port RCT1 Corkscrew Coaster train. - Feature: [objects#229] Port RCT1 go karts with helmets. - Feature: [OpenMusic#20, OpenMusic#21] Added Blizzard and Extraterresterial ride music styles. - Improved: [#11473] Hot reload for plug-ins now works on macOS. - Improved: [#12466] RCT1 parks now use RCT1’s interest calculation algorithm. - Improved: [#14635] Scenery window now shows up to 255 scenery groups. - Improved: [#17288] Reorganise the order of shortcut keys in the Shortcut Keys window. - Improved: [#18706] Ability to view the list of contributors in-game. - Improved: [#18749] Ability to have 4 active awards for more than one month in a row. - Improved: [#18826] [Plugin] Added all actions and their documentation to plugin API. - Improved: [#18945] Languages can now fall back to other languages than English. - Improved: [#18970] Trying to load a non-park save will now display a context error. - Improved: [#18975] Add lift sprites for steep hills on the wooden roller coaster. - Improved: [#19044] Added special thanks to RMC and Wiegand to the About page. - Improved: [#19131] Track missing objects when selecting scenery groups in console. - Improved: [#19253] Queue junctions drawn properly when using regular paths as queue. Note: Requires using tile inspector to indicate railings can be used at T or X junctions. - Improved: [#19067] New Ride window now allows filtering similarly to Object Selection. - Improved: [#19272] Scenery window now allows filtering similarly to Object Selection. - Improved: [#19447] The control key now enables word jumping in text input fields. - Improved: [#19463] Added ‘W’ and ‘Y’ with circumflex to sprite font (for Welsh). - Improved: [#19549] Enable large address awareness for 32 bit Windows builds allowing to use 4 GiB of virtual memory. - Improved: [#19668] Decreased the minimum map size from 13 to 3. - Improved: [#19683] The delays for ride ratings to appear has been reduced drastically. - Improved: [#19697] “Show guest purchases” will now work in multiplayer. - Change: [#19018] Renamed actions to fit the naming scheme. - Change: [#19091] [Plugin] Add game action information to callback arguments of custom actions. - Change: [#19233] Reduce lift speed minimum and maximum values for “Classic Wooden Coaster”. - Removed: [#19520] Support for Windows Vista systems. - Fix: [#474] Mini golf window shows more players than there actually are (original bug). - Fix: [#592] Window scrollbar not able to navigate to the end of large lists. - Fix: [#7210] Land tile smoothing occurs with edge tiles (original bug). - Fix: [#17996] Finances window not cleared when starting some .park scenarios. - Fix: [#18260] Crash opening parks that have multiple tiles referencing the same banner entry. - Fix: [#18467] “Selected only” Object Selection filter is active in Track Designs Manager, and cannot be toggled. - Fix: [#18904] OpenRCT2 audio object accidentally exported in saves. - Fix: [#18905] Ride Construction window theme is not applied correctly. - Fix: [#18911] Mini Golf station does not draw correctly from all angles. - Fix: [#18971] New Game does not prompt for save before quitting. - Fix: [#18986] [Plugin] Sending remote scripts larger than 63KiB crashing all clients. - Fix: [#18994] Title music doesn’t start after enabling master volume. - Fix: [#19025] Park loan behaves inconsistently with non-round and out-of-bounds values. - Fix: [#19026] Park loan is clamped to a 32-bit integer. - Fix: [#19068] Guests may not join queues correctly. - Fix: [#19091] [Plugin] Remote plugins in multiplayer servers do not unload properly. - Fix: [#19112] Clearing the last character in the Object Selection filter does not properly reset it. - Fix: [#19112] Text boxes not updated with empty strings in Track List, Server List, and Start Server windows. - Fix: [#19114] [Plugin] ‘GameActionResult’ does not comply to API specification. - Fix: [#19136] SV6 saves with experimental RCT1 paths not imported correctly. - Fix: [#19243] .park scenarios don’t complete properly. - Fix: [#19250] MusicObjects do not free their preview images. - Fix: [#19292] Overflow in ‘totalRideValue’. - Fix: [#19339] Incorrect import of crashed particles from SV4. - Fix: [#19379] “No platforms” station style shows platforms on the Junior Roller Coaster. - Fix: [#19380] Startup crash when no sequences are installed and random sequences are enabled. - Fix: [#19391] String corruption caused by an improper buffer handling in ‘GfxWrapString’. - Fix: [#19434, #19509] Object types added by OpenRCT2 do not get removed when executing ‘remove_unused_objects’. - Fix: [#19475] Cannot increase loan when more than £1000 in debt. - Fix: [#19493] SV4 saves not importing the correct vehicle colours. - Fix: [#19517] Crash when peeps try to exit or enter hacked rides that have no waypoints specified. - Fix: [#19524] Staff counter shows incorrect values if there are more than 32767 staff members. - Fix: [#19574] Handle exits in null locations. - Fix: [#19641, #19643] Missing water tile in Infernal Views’ and Six Flags Holland’s river. |
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285e0fc42e
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Release v0.4.3
- Feature: [#17782] The Flying Coaster now has access to boosters and can draw outside loops. - Feature: [#17997] The Log Flume can now draw steep pieces down (if vehicle allows it). - Feature: [#18312, objects#220, OpenSFX#13] New sound effects for the Hybrid and Single Rail roller coasters. - Feature: [#18675] [Plugin] Plugins can refer to g2 image icons by name. - Feature: [objects#173] Add alpine coaster vehicle. - Feature: [objects#221] Add two extra jungle walls. - Feature: [objects#225] Add log cabin roofs. - Feature: [OpenMusic#14, OpenMusic#15, OpenMusic#18] Added Galaxy, Acid and Dodgems ride music styles. - Improved: [#18013, #18016, #18018, #18019, #18514, objects#224] Added colour presets to Spiral Slide, Dodgems, Boat Hire, Flying Saucers, and Car Ride. - Improved: [#18024] Clearer error messages when loading incompatible .park files. - Improved: [#18192] Tycoon Park has been added to the Extras tab. - Improved: [#18214] Competition scenarios have received their own section. - Improved: [#18250] Added modern style file and folder pickers on Windows. - Improved: [#18332] Allow Inverted Roller Coaster to draw boosters. - Improved: [#18350] Changed ride vehicle list to have less padding. - Improved: [#18422] Allow adding images to music objects. - Improved: [#18428] [Plugin] Add widget description interfaces to documentation. - Improved: [#18487] Mini Helicopters track can now draw spinning tunnels. - Improved: [#18591] Order RollerCoaster Tycoon 2 scenarios by difficulty. - Improved: [#18607] A new tab for all UCES Scenarios, if it’s installed. - Improved: [#18621] OpenGL performance. - Change: [#17677] Open campaign window from finished campaign news. - Change: [#17998] Show cursor when using inverted mouse dragging. - Change: [#18230] Make the large flat to steep pieces available on the corkscrew roller coaster without cheats. - Change: [#18381] Convert custom invisible paths to the built-in ones. - Change: [OpenSFX#11, OpenMusic#19] First implementation of official replacement asset packs for sound effects & music. - Fix: [#1491] Clearance of the Cash Machine is too low (original bug). - Fix: [#1519] “See-through rides” doesn't affect all rides (original bug). - Fix: [#6341] “Unlock vehicle limits” does not allow setting fewer vehicles than the vehicle type requires. - Fix: [#14312] Research ride type message incorrect. - Fix: [#14425] Ride ratings do not skip unallocated ride ids. - Fix: [#15969] Guests heading for ride use vanilla behaviour - Fix: [#17067] Random Staff Patrol Area clicks. - Fix: [#17316] Sides of River Rapids’ corners overlay other parts of the track. - Fix: [#17657] When switching from buying land rights to buying construction rights, grid disables and won't re-enable afterwards. - Fix: [#17763] Missing validation on invalid characters in file name. - Fix: [#17853] Invention name tears while being dragged. - Fix: [#18064] Unable to dismiss notification messages. - Fix: [#18070] Underground entrance/exit shows through terrain walls (original bug). - Fix: [#18094] Underground shops & facilities don't show when adjacent to non-underground path (original bug). - Fix: [#18122] Ghosts count towards “Great scenery!” guest thought. - Fix: [#18134] Underground on-ride photo section partially clips through adjacent terrain edge. - Fix: [#18244] Invention DragWindow's starting position is inconsistent. - Fix: [#18245] Guests stopping dead in their tracks at railway crossings. - Fix: [#18257] Guests ‘waiting’ on extended railway crossings. - Fix: [#18354] Overwrite alert does not show when save name has different casing on Windows. - Fix: [#18379] Tunnel entrances for underground Mini Golf Hole E are not rendered correctly. - Fix: [#18442] About window background is clickable. - Fix: [#18449] [Plugin] Change type of listview widgets from 'scroll_view' to 'listview'. - Fix: [#18453] Slow walking guests don't get across level crossings in time. - Fix: [#18469] Land rights window buttons incorrectly disabled and markers remain visible indefinitely. - Fix: [#18459] ‘Highlight path issues’ hides fences for paths with additions. - Fix: [#18552] Trains clipping through helixes. - Fix: [#18576] Cannot open parks with certain types of corrupt tile elements. - Fix: [#18606] JSON objects do not take priority over the DAT files they supersede. - Fix: [#18620] [Plugin] Crash when reading widget properties from windows that have both static and tab widgets. - Fix: [#18653] Negative ratings multipliers do not appear in Vehicle tab. - Fix: [#18696] Construction rights cannot be viewed after all are purchased. - Fix: [#18720] Upwards helix is enabled for the Alpine Coaster, even when cheats are off. - Fix: [#18755] Ferris Wheel and Circus ghosts not coloured correctly. - Fix: [#18802] Game could crash when determining if a mechanic is heading to fix the ride blocking the path. |
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8ceea45877
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Release v0.4.2
- Feature: [#6326] Ability to load .SV6 files from RCT Classic that have more than 9601 guests. - Feature: [#6570, #10860, #17929] Fully support RollerCoaster Tycoon Classic as a RCT2 base install path. - Feature: [#13634] Add ability to sell merchandise in random colours. - Feature: [#16164] Add new track elements for Flying Coaster and Lay-Down Coaster and add paint code for more elements. - Feature: [#16283] Added parkinfo command line tool to list objects in a save file. - Feature: [#16662] Show a warning message when g2.dat is mismatched. - Feature: [#17107] Ride operating settings can be set via text input. - Feature: [#17638] Added Zero G rolls, medium loops and large corkscrews to the Hybrid and Single-Rail coasters. - Feature: [#17821] [Plugin] Add API for track subpositions and vehicle subposition. - Feature: [#17877] Add three real-life flying roller coaster colour schemes. - Feature: [#17900] Add “Classic Wooden Coaster” with shallow banked turns. - Feature: [#18057] Staff members now wait for passing or stalled vehicles before crossing railway tracks. - Feature: [#18168] Add additional track pieces to the LIM Launched Coaster and the Looping Coaster. - Feature: [objects#198] Add additional pirate roofs. - Feature: [objects#205] Add additional glass roofs. - Feature: [objects#209] Add the Steel Roller Coaster train and 2-across Inverted Train from RollerCoaster Tycoon 1. - Feature: [#18050] Add asset pack manager and asset packs. - Improved: [#15358] Park and scenario names can now contain up to 128 characters. - Improved: [#15589] Numpad Enter can now be used to close text input. - Improved: [#16819] Don’t prompt to “Save game as” when saving a loaded saved game (excepting autosaves). - Improved: [#16840] Add support for rectangular heightmaps. - Improved: [#17575] You can now search for Authors in Object Selection. - Improved: [#17806] Added warning when using RCT1 objects without RCT1 linked. - Improved: [#17868] [Plugin] You can now change active tab of a custom window programmatically. - Improved: [#17909] Track elements that are not supported by any train are now hidden by default. - Improved: [#17924] Improved performance when loading JSON object images from a .DAT file. - Improved: [#17955] Modifying ratings via in-game console is now multiplayer-safe and also freezes the ratings. - Improved: [#18177] [Plugin] Widget tooltips can now be read and changed. - Change: [#9104] Calculate maze support costs. - Change: [#17319] Giant screenshots are now cropped to the horizontal view-clipping selection. - Change: [#17499] Update error text when using vehicle incompatible with TD6 and add error when using incompatible track elements. - Change: [#17655] Lower default price for the Crooked House. - Change: [#17745] Make maintenance cost of Mini-Golf more balanced. - Change: [#17762] Use vertical tabs in the New Game dialog. - Change: [#18113] Increased limit of Loan Interest in Scenario Editor to 255%. - Fix: [#5141] Headless server is counted as a player. - Fix: [#7466] Coaster track not drawn at tunnel exit. - Fix: [#10535] Guests getting stuck at specific level crossings. - Fix: [#14337] Guest blocking ride entrance after ride price changed to be unaffordable. - Fix: [#15328] Wooden Roller Coaster incorrectly draws a railing on the first station piece (original bug). - Fix: [#16392] Scenery on sloped surface is placed at wrong height. - Fix: [#16476] The game sometimes crashes when demolishing a maze. - Fix: [#17053] Crash when trying to open files under 4 bytes in length. - Fix: [#17312] (Flying) Inline Twist appearing under the surface when placed on ground level. - Fix: [#17339] Distorted visuals when changing scaling factor between integer numbers in OpenGL rendering mode. - Fix: [#17394] Six-seater Hyper-Twister Trains focuses ride window camera on Car 2 rather than Car 1 (original bug). - Fix: [#17430] Possible crash when toggling tile element visibility in multiplayer. - Fix: [#17444] “Manta Ray” boats slowed down too much in “Ayers Rock” scenario (original bug). - Fix: [#17503] Parks with staff with an ID of 0 have all staff windows focus on that staff. - Fix: [#17508] Grid doesn’t disable after setting patrol area. - Fix: [#17532] Object Selection window allows unselecting all station types. - Fix: [#17533] Missing audio when specifying ‘--rct2-data-path’. - Fix: [#17535] Multiplayer desync when placing rides with scenery. - Fix: [#17541] Station style not correctly saved to TD6. - Fix: [#17542] Stalls will autorotate towards paths outside the park. - Fix: [#17544, #17754] Visual glitches in Invention List window. - Fix: [#17553] Crash when moving invention list items to empty list. - Fix: [#17571] All researched tracked rides show up as new vehicles in .park scenarios. - Fix: [#17600] Notifications are not properly cleared when loading a park. - Fix: [#17605] Crash when opening parks which have had objects removed externally. - Fix: [#17639, 17735] When building upside down, the special elements list contains many items twice (original bug). - Fix: [#17664] Unable to save after an extended period of time due to inactive ride music data leaking. - Fix: [#17703] (undefined string) when building on invalid height. - Fix: [#17776] “Other Parks” tab uses separate lists for SC4/SC6 and .park scenarios. - Fix: [#17784] Colour preset RNG is biased (original bug). - Fix: [#17788] Guests could leave queue if another guest rejoins it from the entrance building. - Fix: [#17834] Finance window becomes blank after 4096 years. - Fix: [#17816] Option to pause game when Steam Overlay is active is not greyed out when using the OpenGL renderer. - Fix: [#17897] Guest can get stuck on tiles with construction rights outside the park. - Fix: [#17904] Trees are removed at no cost to make way for ride entrance/exits. - Fix: [#17905] The chain button in the map window is enabled for rectangular maps when (re)opened. - Fix: [#17931] The in-game command ‘count_objects’ crashes the game. - Fix: [#17865] With difficult guest generation, tested but unopened rides still contribute to the guest cap. - Fix: [#17866] [Plugin] Wrong Soft Guest Cap at start of new game. - Fix: [#17889] Peeps don’t stop at level railway crossings if approached from downhill. - Fix: [#17980] Queue lines of track designs mess up existing queue lines if dragged through them. - Fix: [#17959] Areas marked for dirty drawing are too large. - Fix: [#17963] Some marketing campaigns can’t be started after Finances window tab has been on Research. - Fix: [#17964] Sprites don’t show up on two sides of the view-clip selection. - Fix: [#17966] Reversed steel trains do not properly import from S4. - Fix: [#17973] Bins and lamps overlay parts of the land (original bug). - Fix: [#18008] Steeplechase S-bends has multiple gaps visible in the tracks (original bug). - Fix: [#18009] Visual glitch with litter at edge of sloped path. - Fix: [#18025] Fix land ownership in Six Holland, Six Flags Magic Mountain, North America - Grand Canyon and Asia - Great Wall of China Tourism Enhancement scenarios. - Fix: [#18026] Park rating drops to 0 with more than 32k guests, total ride excitement or intensity. - Fix: [#18032] All non-interactive widgets (labels, groupboxes) produce sound when clicked. - Fix: [#18035] Favourited servers don’t get their online status updated. - Fix: [#18051] Visual glitch with Mine Ride’s large unbanked turn (original bug). - Fix: [#18059] [Plugin] Width and height of custom window not changeable via script. - Fix: [#18063] Guests can stop for all kinds of actions at railway crossing. - Fix: [#18087] Bank balance is clamped to a 32-bit integer every transaction. |
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be518f48e3
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Release v0.4.1
- Feature: [#16825] Add Alpine Coaster track type. - Feature: [#17011] Option to show ride vehicles as separate entries when selecting a ride to construct. - Feature: [#17217] Add FLAC and OGG/vorbis as supported audio formats for ride music objects. - Feature: [#12328, #17418] Add vehicles for the Hybrid Coaster, Single-Rail Roller Coaster and Classic Mini Roller Coaster. - Improved: [#7983] The red colour in the ride stat screen and the ride graphs now corresponds better to negative effects on a ride’s stats. - Improved: [#13966] Music Style dropdown is now sorted by name. - Improved: [#16978] Tree placement is more natural during map generation. - Improved: [#16992] The checkbox in the visibility column of the Tile Inspector has been replaced with an eye symbol. - Improved: [#16999] The maximum price for the park entry has been raised to £999. - Improved: [#17050] Transparency can be enabled directly without needing see-through enabled first. - Improved: [#17059] Show Tile Inspector usage hint when nothing is selected. - Improved: [#17199] Allow creation of Spiral Slide reskins. - Improved: [#17242] More natural looking shorelines in map generator. - Improved: [#17328] Parks can now be resized into rectangular shapes from the map and map generation windows. - Change: [#16952] Make “Object Selection” order more coherent. - Change: [#17002] Weather no longer resets when converting a save to scenario. - Change: [#17294] New ride window remembers scroll position per tab instead of highlighted ride. - Removed: [#16864] Title sequence editor (replaced by plug-in). - Removed: [#16911, #17411] Residual support for pre-Vista Windows systems. - Fix: [#13997] Placing a track design interferes with other players building a ride. - Fix: [#15787] When deselecting "Show banner text in upper case", the banners remain upper case for 10 seconds. - Fix: [#16539] CustomListView header not clickable when listview is scrolled. - Fix: [#16799] Browsing “Up” in the Load Save window shows no files, only folders. - Fix: [#16934] Park size displayed incorrectly in Park window. - Fix: [#16974] Small scenery ghosts can be deleted. - Fix: [#16989] Re-focusing maximised window triggers a restore and maximise. - Fix: [#17005] Unable to set patrol area for first staff member in park. - Fix: [#17017] [Plugin] Crash when using tile element properties that require a valid ride to be linked. - Fix: [#17073] Corrupt ride window and random crashes when trains have more than 144 cars. - Fix: [#17080] “Remove litter” cheat does not empty litter bins. - Fix: [#17099] Object selection thumbnail box is one pixel too tall. - Fix: [#17104] Changing map size does not invalidate park size. - Fix: [#17157] Crash when browsing “Up” to folder with CJK characters in its name. - Fix: [#17187] Text input window does not resize correctly. - Fix: [#17197] Segfault when extracting files from the GOG installer. - Fix: [#17205] Map generator sometimes crashes when not all standard terrain objects are available. - Fix: [#17221] Object ghosts and tooltips follow invisible cursor when moving the viewport by right-click dragging. - Fix: [#17255] Cursor position is incorrect when adjusting terrain and water height. - Fix: [#17257] [Plugin] Add tertiary colour to large scenery scripting API. - Fix: [#17261] Hand cursor position is incorrect when dragging items in the Inventions List window. - Fix: [#17292] Rows in shortcut key list stay highlighted when cursor leaves list. - Fix: [#17295] Pause status not cleared when loading a scenario made from a converted paused save. - Fix: [#17310] Reversed reversible vehicles not imported properly when loading RCT1 parks. - Fix: [#17335] [Plugin] Documentation has an incorrect type for PixelData ‘data’ attribute. - Fix: [#17337] Air Powered Vertical Coaster trains not imported properly when loading RCT1 parks. - Fix: [#17346] Surface height markers are concealed by sprites of same surface. - Fix: [#17369] [Plugin] ‘Car.travelBy()’ moves other cars as well. - Fix: [#17377] When building the park entrance before opening the Footpaths window, the path will be invisible. - Fix: [#17381] Air Powered Vertical Coaster stat penalty is wrong. - Fix: [#17399] Guests never generate the being watched thought. - Fix: [#17433] Wrong T-shirt colours for guests on a Twist ride. - Fix: [#17450] Ducks can swim on three-corners-up land tile. - Fix: [#17461] Footpath Railing tooltip showing incorrect tooltip. - Fix: [#17464] Green Tarmac footpath is not available in the Track Designer. - Fix: [#17466] New object types not packed in save files. - Fix: [#17481] Roto-drop cars try going up to top pieces that are ghosts or belong to other rides. |
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c6302a1dae
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Release v0.4.0
- Headline feature: [#10664] New save format with increased limits. - Feature: [#714] Allow up to 255 trains per ride. - Feature: [#2253] Path surfaces and railings can be mixed and matched, like in RCT1. - Feature: [#2766] The Fruity Ices Stall can now be recoloured, like in RCT1. - Feature: [#4933] Allow map sizes of 999 × 999 (up from 254 × 254). - Feature: [#7660] Custom music objects that are distributed with the save. - Feature: [#8407] Ride platforms can be made invisible. - Feature: [#12793] Add Excitement/Intensity/Nausea ratings to Ride List view with sorting. - Feature: [#13858] Flatride bases can be made invisible. - Feature: [#14676] [Plugin] Allow plugins to store data in .park files. - Feature: [#15367] Individual track elements can now be drawn as another ride type. - Feature: [#15901] [Plugin] Add ‘map.getAllEntitiesOnTile’ to API. - Feature: [#16029] [Plugin] Add ‘TrackElement.rideType’ to API. - Feature: [#16097] The Looping Roller Coaster can now draw all elements from the LIM Launched Roller Coaster. - Feature: [#16132, #16389] The Corkscrew, Twister and Vertical Drop Roller Coasters can now draw inline twists. - Feature: [#16144] [Plugin] Add ‘ImageManager’ to API. - Feature: [#16707] [Plugin] Implement intransient plugins. - Feature: [#16707] [Plugin] New API for current mode, ‘map.change’ hook and toolbox menu items on title screen. - Feature: [#16731] [Plugin] New API for fetching and manipulating a staff member’s patrol area. - Feature: [#16800] [Plugin] Add lift hill speed properties to API. - Feature: [#16806] Parkobj can load sprites from RCT image archives. - Feature: [#16831] Allow tertiary colours for small and large scenery objects. - Feature: [#16872] [Plugin] Add support for custom images. - Improved: [#3517] Cheats are now saved with the park. - Improved: [#10150] Ride stations are now properly checked if they’re sheltered. - Improved: [#10664, #16072] Visibility status can be modified directly in the Tile Inspector’s list. - Improved: [#16251] Plugin API handles null values better. - Improved: [#16251] openrct2.d.ts: mark ‘callback’ argument of queryAction and executeAction as optional. - Improved: [#16251] openrct2.d.ts: change ‘network.status’ to ‘network.mode’ in network API docs. - Improved: [#16251] openrct2.d.ts: added previously undocumented ‘GroupBoxWidget.text’ property. - Improved: [#16251] openrct2.d.ts: removed unused ‘LabelWidget.onChange’ property. - Improved: [#16258] Increased image limit in the engine. - Improved: [#16408] Improve ‘--version’ cli option to report more compatibility information. - Improved: [#16740] Allow staff patrol areas to be defined with individual tiles rather than groups of 4x4. - Improved: [#16764] [Plugin] Add hook ‘map.save’, called before the map is saved. - Improved: [#16925] The queue length of 1000 guests is lifted, and a warning for too long queues is added instead. - Change: [#14484] Make the Heartline Twister coaster ratings a little bit less hateful. - Change: [#16077] When importing SV6 files, the RCT1 land types are only added when they were actually used. - Change: [#16424] Following an entity in the title sequence no longer toggles underground view when it’s underground. - Change: [#16493] Boat Hire and Submarine Ride support costs now match their visual appearance. - Change: [#16710] Changed default view of Guest List to ‘Thoughts’ and selected tab will default to ‘Summarised’ (when opened from the menu). - Change: [#16859] Guests with umbrellas no longer always avoid going into a Maze. - Change: [#16912] Tired or nauseated guests will no longer jump in a Maze. - Fix: [#6767] Black screen after Alt-Tabbing back into the game. - Fix: [#11752] Track pieces with fractional cost are too cheap to build. - Fix: [#12556] Allow game to run without audio devices. - Fix: [#12774] [Plugin] Scripts will not be re-initialised when a new scenario is loaded from within a running scenario. - Fix: [#13336] Can no longer place Bumble Bee track design (reverts #12707). - Fix: [#14155] Map Generator sometimes places non-tree objects as trees. - Fix: [#14674] Recent Messages only shows first few notifications. - Fix: [#14920] Ghosts for rides and shops do not auto-elevate when obscured. - Fix: [#15413] Modifying park rating with plugins desyncs park rating history from actual park rating. - Fix: [#15571] Non-ASCII characters in scenario description get distorted while saving. - Fix: [#15830] Objects with RCT1 images are very glitchy if OpenRCT2 is not linked to an RCT1 install. - Fix: [#15909] Text can overflow in ‘Select ride design’ windows. - Fix: [#15947, #15960] Removing a flat ride results in an error message and duplicate structures. - Fix: [#15998] Cannot set map size to the actual maximum. - Fix: [#16007] Scenario Editor “Entry Price” appears to the right of the value field. - Fix: [#16008] Tile Inspector can select elements from last tile without reselecting it. - Fix: [#16024] Go-Karts with more than 32 vehicles do not colour themselves correctly. - Fix: [#16026] Newly created rides with “Disable vehicle limits” cheat always get 32 trains with 12 cars each. - Fix: [#16063] Object Selection preview for objects with glass is broken. - Fix: [#16075] Exporting track designs saves scenery in incorrect locations. - Fix: [#16087] The Looping Roller Coaster booster is now always drawn correctly. - Fix: [#16140] The ‘Follow this’ option is now disabled when the ride view is set to ‘overall’ or a station. - Fix: [#16162] Go Karts speeds are not correctly randomised, they only go very fast or very slow. - Fix: [#16188] Medium-size banked turns on the Twister and Vertical Roller Coaster have incorrect support placement (partly original bug). - Fix: [#16264, #16572] Placing saved track design crashes game. - Fix [#16308] Crash when trying to place down a ride on Android. - Fix: [#16327] Crash on malformed network packet. - Fix: [#16449] [Plugin] Viewport doesn't hide when switching tabs. - Fix: [#16450] Banner style not copied when using tile inspector. - Fix: [#16535] Entering construction mode unblocks all paths. - Fix: [#16542] “Same price throughout park” status not correctly imported for RCT1 saves. - Fix: [#16572] Crash when trying to place track designs. - Fix: [#16591] [Plugin] ‘setInterval’ and ‘setTimeout’ is not disposed when map unloads. - Fix: [#16711] [Plugin] ‘Car.rideObject’ overflowing with more than 256 ride types. - Fix: [#16779] Fix case where title music doesn't unmute properly. - Fix: [#16808] Incorrect track design serialisation causing vehicle object replacement. - Fix: [#16869] Soft Toy Stall cannot be recoloured, but shows a recolouring option anyway (original bug). - Fix: [#16995] Native Linux dialog windows do not open if the path contains single quotes. - Fix: [objects#165] Glitch when Bengal Tiger Cars go through a corner. |
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e571ab6ba8
|
Use gh-describe to store git describe in environment
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7d1b6b3d9a | Shorten substring expansion | ||
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2e8c16e028 |
Change shebang to env
Move parameters from shebang back into set. Add set -e to setenv and vstool for consistency. |
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67a70b4235 | Use -n/-z in if conditions where possible | ||
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61c67afc66
|
Release v0.3.5.1
- Improved: [#12825, #12869] The Tile Inspector window’s layout has been tweaked slightly. - Change: [#15899] Weird bonus for path 0 - likely intended as a queue bonus (original bug). - Fix: [#15138] Sometimes small scenery stays when building through it. - Fix: [#15620] Placing track designs at locations blocked by anything results in wrong error message. - Fix: [#15843] Tile Inspector can be resized too small. - Fix: [#15844] Tile Inspector has inconsistent text colours. - Fix: [#15878] Crash when opening a ride window for a corrupted vehicle. - Fix: [#15908] Crash when track elements have no ride assigned. - Fix: [#15919] Research status incorrectly considered for scenery when in editor modes. - Fix: [#15938] Track designs of some ride types are incorrectly exported to TD6. |
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b9bc8d0606
|
Release v0.3.5
- Feature: [#3868] Initial support for using TTF in OpenGL mode (still contains bugs). - Feature: [#7682] Follow ride/guest/staff in main window viewport. - Feature: [#13407] Allow building chain lifts on enclosed dinghy slide pieces when cheats are on. - Feature: [#15084] [Plugin] Add "vehicle.crash" hook. - Feature: [#15143] Added a shortcut key for Giant Screenshot. - Feature: [#15164] Highlight elements selected by the Tile Inspector, tracks are currently not supported. - Feature: [#15165] [Plugin] Add the ability to create entities using "map.createEntity". - Feature: [#15194] [Plugin] Add guest properties, ride downtime and park casualty penalty. - Feature: [#15195] Added a bug-report item in file dropdown menu. - Feature: [#15294] New vehicle animation type: flying animal. - Fix: [#10614] Track Designs with missing path(s) do not use alternate pathways. - Fix: [#12981] New vehicles do not appear in vehicle type dropdown. - Fix: [#13465] Creating a scenario based on a won save game results in a scenario that’s instantly won. - Fix: [#13912] “Dome park” no longer renders dome correctly. - Fix: [#14316] Closing the Track Designs Manager window causes broken state. - Fix: [#14482, #15258] Rides with invisibility hacks sometimes behave incorrectly. - Fix: [#14649] ImageImporter incorrectly remaps colours outside the RCT2 palette. - Fix: [#14667] “Extreme Hawaiian Island” has unpurchaseable land tiles (original bug). - Fix: [#14741] Crash when exiting OpenRCT2 on macOS. - Fix: [#15096] Crash when placing entrances in the scenario editor near the map corner. - Fix: [#15136] Exported SV6 files cause vanilla RCT2 to hang. - Fix: [#15142] ToonTowner's mine roofs were moved into the pirate theme scenery group instead of the mine theme scenery group. - Fix: [#15148] Track Designs Manager delete confirmation window doesn't display properly. - Fix: [#15170] Plugin: incorrect label text alignment. - Fix: [#15177] Crash in lightfx_add_lights_magic_vehicle(). - Fix: [#15184] Crash when hovering over water types in Object Selection. - Fix: [#15193] Crash when rides/stalls are demolished. - Fix: [#15197] Cannot place flat ride after removing it in construction window. - Fix: [#15199] Construction window is not closed when a ride gets demolished. - Fix: [#15213] Freeze when hovering over Reverse Freefall Coaster in Russian. - Fix: [#15227] Crash on exit after hovering over water types in the Object Selection window. - Fix: [#15255] Tile Inspector shows banner information on walls that do not contain one. - Fix: [#15257] Chat icon shows in scenario/track editor. Other icons don't disable when deactivated in options menu. - Fix: [#15289] Unexpected behavior with duplicated banners which also caused desyncs in multiplayer. - Fix: [#15322] Circus music doesn't play. - Fix: [#15377] Entrance/exit ghost doesn't work on different stations without touching them first. - Fix: [#15451] Guest list name filter remains after group selection. - Fix: [#15466] Crash when opening a dropdown with 0 rows. - Fix: [#15476] Crash when placing/clearing small scenery. - Fix: [#15487] Map animations do not work correctly when loading an exported SV6 file in vanilla RCT2. - Fix: [#15490] Tile inspector needlessly updates clearance height when changing surface slopes. - Fix: [#15496] Crash in paint_swinging_inverter_ship_structure(). - Fix: [#15503] Freeze when doing specific coaster merges with block brakes. - Fix: [#15514] Two different “quit to menu” menu items are available in track designer and track design manager. - Fix: [#15560] Memory leak due to OpenGL Renderer not releasing a texture. - Fix: [#15567] Litter not being counted correctly during Park rating calculation (original bug). - Fix: [#15579] Crash in track_block_get_next(). - Fix: [#15582] [Plugin] Litter properties return incorrect values. - Fix: [#15584] Ride income underflows when on-ride photos are making losses. - Fix: [#15612] Crash when placing walls beside certain scenery objects. - Fix: [#15851] Incorrect percentage chance of jumping with Katie Smith cheat. - Fix: [#15858] Joanne Barton and Emma Garrell cheat incorrectly not applying effects to self. - Improved: [#3417] Crash dumps are now placed in their own folder. - Improved: [#13524] macOS arm64 native (universal) app - Improved: [#15538] Software rendering can now draw in parallel when Multithreading is enabled. - Change: [#8601] Revert ToonTower base block fix to re-enable support blocking. - Change: [#15174] [Plugin] Deprecate the type "peep" and add support to target a specific scripting api version. |
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5087e77032 |
Release v0.3.4.1
- Fix: [#15028] Crash when placing large scenery. - Fix: [#15048] Crash when removing litter with cheats. - Fix: [#15052] Crash when using banner window. - Fix: [#15063] Crash when opening large scenery signs. - Improved: [#12626] Allow using RCT2 saves to mark RCT Classic (.sea) parks as finished and vice versa. |
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e0daac9442
|
Release v0.3.4
- Feature: [#13967] Track List window now displays the path to the design when debugging tools are on. - Feature: [#14071] “Vandals stopped” statistic for security guards. - Feature: [#14169] Lighting effects for shops and stalls. - Feature: [#14296] Allow using early scenario completion in multiplayer. - Feature: [#14538] [Plugin] Add property for getting current plugin api version. - Feature: [#14620] [Plugin] Add properties related to guest generation. - Feature: [#14636] [Plugin] Add properties related to climate and weather. - Feature: [#14731] Opaque water (like in RCT1). - Change: [#14496] [Plugin] Rename Object to LoadedObject to fix conflicts with Typescript's Object interface. - Change: [#14536] [Plugin] Rename ListView to ListViewWidget to make it consistent with names of other widgets. - Change: [#14751] “No construction above tree height” limitation now allows placing high trees. - Change: [#14841] Redesign the About window, including new button to copy the current version info. - Fix: [#11829] Visual glitches and crashes when using RCT1 assets from mismatched or corrupt CSG1.DAT and CSG1i.DAT files. - Fix: [#12262] Windows can appear off screen with small screens or high scaling. - Fix: [#13581] Opening the Options menu causes a noticeable drop in FPS. - Fix: [#13894] Block brakes do not animate. - Fix: [#13986] OpenGL: Track preview window, flip/rotate button do not update the thumbnail. - Fix: [#14315] Crash when trying to rename Air Powered Vertical Coaster in Korean. - Fix: [#14330] join_server uses default_port from config. - Fix: [#14415] Entrances/exits are removed when built on top of each other. - Fix: [#14449] Surface smoothing at extra zoom levels not working. - Fix: [#14468] Cannot close Options window on Android. - Fix: [#14493] [Plugin] isHidden only works for tile elements up to the first element with a base height of over 32. - Fix: [#14587] Confusing message when joining server with mismatched network version. - Fix: [#14604] American-style Steam Trains are not imported correctly from RCT1 saves. - Fix: [#14638] The “About OpenRCT2” window cannot be themed. - Fix: [#14682] Crash when painting Swinging Ships with invalid subtype. - Fix: [#14707] Crash when window is closed during text input. - Fix: [#14710] Ride/Track Design preview does not show if it costs more money than available. - Fix: [#14774] Incorrect import of scenery research caused all scenery to be unlocked. - Fix: [#14806] Incorrect function call in WallPlaceAction plugin code. - Fix: [#14871] Crash when trying to place track when there are no free tile elements. - Fix: [#14880] Unable to close changelog window when its content fails to load. - Fix: [#14945] Incorrect drop height penalty on log flume ride. - Fix: [#14964] Unable to build in multiplayer as client with "Build while paused" cheat enabled when the host is paused. - Improved: [#14511] “Unlock operating limits” cheat now also unlocks all music. - Improved: [#14712, #14716] Improve startup times. - Improved: [#14982] Add Malgun Gothic and change Nanum Gothic filename for Korean. |
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3a51145567
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setenv: fix typo (#14477) | ||
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3188865313
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Script improvements (#14452)
shebang: Move parameters from set. Add newline after for consistency. curl: Add -f; Prevents output on error. Use -O where applicable; -o with the same filename as the URL is pointless. Add -S after -s: Makes curl still error despite being silent. build-symbols: Add zip fallback. get-discord-rpc: Move git clone parameters before repository for readability. Use --depth 1 to speed up cloning. install-nsis: Use ProgramData environment variable. build-appimage-docker.sh: Add -e to docker run. Run script directly. build-appimage.sh: Make if more consistent. Remove unused Travis scripts. setenv: unset instead of blanking variables. vstool.cmd: Use ProgramFiles(x86) environment variable. |
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3f65f282d7
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Release v0.3.3
- Feature: [#12110] Add Hybrid Coaster (Rocky Mountain Construction I-Box) track type. - Feature: [#12999] .sea (RCT Classic) scenarios are now listed in the “New Scenario” dialog. - Feature: [#13000] objective_options command for console. - Feature: [#13096] Add Esperanto translation. - Feature: [#13164] Add 'Objective options' to Cheats menu. - Change: [#9568] Change lift sounds of Reverser Roller Coaster and Compact Inverted Coaster to better fitting ones. - Change: [#13160] The lay-out of the Park Cheats tab has been improved. - Fix: [#1324] Last track piece map selection still visible when placing ride entrance or exit (original bug). - Fix: [#3200] Close Construction window upon selecting vehicle page. - Fix: [#4022] Fix Mac cursor offset on launch - Fix: [#4041] Garbled park option on scenario editor with custom theme. - Fix: [#4865] Offer an option to disable inhibiting the monitor power. - Fix: [#5178] Lighting effects cannot be disabled in software mode - Fix: [#5904] Empty errors on tile inspector base height change. - Fix: [#6086] Cannot install existing track design with another name. - Fix: [#6614, #8623] Colours are distorted when using OpenGL with Intel integrated graphics drivers. - Fix: [#7443] Construction arrows pulse at irregular intervals. - Fix: [#7518] Water isn't cut down by view clipping tool. - Fix: [#7748] Tooltips would not timeout for normal UI elements. - Fix: [#8015] RCT2 files are not found when put into the OpenRCT2 folder. - Fix: [#8957] Error title missing when building with insufficient funds - Fix: [#10186] Placing multiple saved rides ignores design name (original bug). - Fix: [#12368] Desync due to ghost station pieces affecting changing ride settings. - Fix: [#12940] Windows cause issues with snow drawing. - Fix: [#13019] Simulated trains sometimes open construction window when they crash. - Fix: [#13021] Mowed grass and weeds don't show up in extra zoom levels. - Fix: [#13024] Console cursor does not correctly render at current cursor position. - Fix: [#13029] Not all Junior Roller Coaster pieces are shown when "Show all track pieces" cheat is enabled. - Fix: [#13044] Rides in RCT1 saves all have "0 customers per hour". - Fix: [#13074] Entrance and exit ghosts for mazes not being removed. - Fix: [#13083] Dialog for renaming conflicting track design crops text out. - Fix: [#13097] Missing direction arrow for stations - Fix: [#13098] UI buttons for entrance and exit don't toggle according to them being built. - Fix: [#13098] Maze can still be constructed while placing entrance and exit (original bug). - Fix: [#13118] Closing construction window resets ride viewport. - Fix: [#13129] Missing error message when waiting for train to leave station on the ride measurements graph. - Fix: [#13138] Fix logical sorting of list windows. - Fix: [#13158] Cursors are drawn incorrectly in text input fields. - Fix: [#13222] Vehicle collision causes negative number of passengers (original bug). - Fix: [#13226, #7280] No error is shown when attempting to load a corrupted save. - Fix: [#13266] Plugin API: Deleting key of sharedStorage not working. - Fix: [#13278] Desync caused by ghost tiles changing the ride mode. - Fix: [#13289] Litter and vomit sometimes not loading with RCT1 saved game or scenario - Fix: [#13292] Impossible excitement rating requirements with finish building 5 coasters goal - Improved: [#13023] Made add_news_item console command last argument, assoc, optional. - Improved: [#13098] Improvements to the maze construction window user interface - Improved: [#13125] Selecting the RCT2 files now uses localised dialogs. |
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d67dce0fe2 | Use ccache on macos-cmake CI jobs | ||
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cea5fab238 |
Release v0.3.2
- Feature: [#12110] Add Hybrid Coaster (Rocky Mountain Construction I-Box) track type. - Feature: [#12999] .sea (RCT Classic) scenarios are now listed in the “New Scenario” dialog. - Feature: [#13000] objective_options command for console. - Feature: [#13096] Add Esperanto translation. - Feature: [#13164] Add 'Objective options' to Cheats menu. - Change: [#9568] Change lift sounds of Reverser Roller Coaster and Compact Inverted Coaster to better fitting ones. - Change: [#13160] The lay-out of the Park Cheats tab has been improved. - Fix: [#1324] Last track piece map selection still visible when placing ride entrance or exit (original bug). - Fix: [#3200] Close Construction window upon selecting vehicle page. - Fix: [#4022] Fix Mac cursor offset on launch - Fix: [#4041] Garbled park option on scenario editor with custom theme. - Fix: [#4865] Offer an option to disable inhibiting the monitor power. - Fix: [#5178] Lighting effects cannot be disabled in software mode - Fix: [#5904] Empty errors on tile inspector base height change. - Fix: [#6086] Cannot install existing track design with another name. - Fix: [#6614, #8623] Colours are distorted when using OpenGL with Intel integrated graphics drivers. - Fix: [#7443] Construction arrows pulse at irregular intervals. - Fix: [#7518] Water isn't cut down by view clipping tool. - Fix: [#7748] Tooltips would not timeout for normal UI elements. - Fix: [#8015] RCT2 files are not found when put into the OpenRCT2 folder. - Fix: [#8957] Error title missing when building with insufficient funds - Fix: [#10186] Placing multiple saved rides ignores design name (original bug). - Fix: [#12368] Desync due to ghost station pieces affecting changing ride settings. - Fix: [#12940] Windows cause issues with snow drawing. - Fix: [#13019] Simulated trains sometimes open construction window when they crash. - Fix: [#13021] Mowed grass and weeds don't show up in extra zoom levels. - Fix: [#13024] Console cursor does not correctly render at current cursor position. - Fix: [#13029] Not all Junior Roller Coaster pieces are shown when "Show all track pieces" cheat is enabled. - Fix: [#13044] Rides in RCT1 saves all have "0 customers per hour". - Fix: [#13074] Entrance and exit ghosts for mazes not being removed. - Fix: [#13083] Dialog for renaming conflicting track design crops text out. - Fix: [#13097] Missing direction arrow for stations - Fix: [#13098] UI buttons for entrance and exit don't toggle according to them being built. - Fix: [#13098] Maze can still be constructed while placing entrance and exit (original bug). - Fix: [#13118] Closing construction window resets ride viewport. - Fix: [#13129] Missing error message when waiting for train to leave station on the ride measurements graph. - Fix: [#13138] Fix logical sorting of list windows. - Fix: [#13158] Cursors are drawn incorrectly in text input fields. - Fix: [#13222] Vehicle collision causes negative number of passengers (original bug). - Fix: [#13226, #7280] No error is shown when attempting to load a corrupted save. - Fix: [#13266] Plugin API: Deleting key of sharedStorage not working. - Fix: [#13278] Desync caused by ghost tiles changing the ride mode. - Fix: [#13289] Litter and vomit sometimes not loading with RCT1 saved game or scenario - Fix: [#13292] Impossible excitement rating requirements with finish building 5 coasters goal - Improved: [#13023] Made add_news_item console command last argument, assoc, optional. - Improved: [#13098] Improvements to the maze construction window user interface - Improved: [#13125] Selecting the RCT2 files now uses localised dialogs. |
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d01dcea98a |
Release v0.3.1
- Feature: [#10807] Add 2x and 4x zoom levels (currently limited to OpenGL). - Feature: [#12703] Add scenario plugin APIs. - Feature: [#12708] Add plugin-accessible names to all game actions. - Feature: [#12712] Add TCP / socket plugin APIs. - Feature: [#12840] Add Park.entranceFee to the plugin API. - Feature: [#12884] Add BaseTileElement.occupiedQuadrants to the plugin API. - Feature: [#12885] Add SmallSceneryElement.quadrant to the plugin API. - Feature: [#12886] Make all scenery placement and remove actions available to the plugin API. - Feature: [#2350, #12922] Add snow, heavy snow and blizzard to weather types. - Fix: [#400] Unable to place some saved tracks flush to the ground (original bug). - Fix: [#5753] Entertainers make themselves happy instead of the guests. - Fix: [#7037] Unable to save tracks starting with a sloped turn or helix. - Fix: [#12691] Ride graph tooltip incorrectly used count instead of number string. - Fix: [#12694] Crash when switching ride types with construction window open. - Fix: [#12701] Silent NSIS setup flag /S isn't silent, upgrade pop-up appears anyway. - Fix: [#12737] Space Rings draw the same vehicle 4 times. - Fix: [#12756] Scenario Editor crashing the game on macOS. - Fix: [#12764] Rides don't start aged anymore. - Fix: [#12818] Ride price not ignored in free-rides parks. - Fix: [#12820] Title menu buttons not invalidating properly - Fix: [#12845] Deleting ride with active ad campaign creates incorrect notification. - Fix: [#12857] Incorrect Peep thoughts in imported RCT1 parks. - Fix: [#12881] Guests' favourite rides are not listed in the guest window. - Fix: [#12910] Plugin API: getRide sometimes returns null for valid ride IDs. - Fix: [#12912] Plugin: selectedCell of CustomListView is being ignored on creation. - Fix: [#12918] Cannot place vanilla TD6 tracks of the Hypercoaster, Monster Trucks, Classic Mini Roller Coaster, Spinning Wild Mouse and Hyper-Twister types. - Fix: Incomplete loop collision box allowed overlapping track (original bug). - Improved: [#12806] Add Esperanto diacritics to the sprite font. - Improved: [#12837] Arabic text is now drawn and shaped correctly on Windows. - Improved: [#12890] Add stroke to lowercase 'L' to differentiate from capital 'I'. - Technical: [#12749] The required version of macOS has been lowered to 10.13 (High Sierra). |
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135cc10b47 | Release v0.3.0 | ||
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6c3c857dfa
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Release v0.2.6
- Feature: [#10925] Show hovered values on finance charts. - Feature: [#11013] Ctrl+C copies input dialog text to clipboard. - Feature: [#11218] load_park command for console - Feature: [#11272] Option for toggling notifications for 'Ride casualties' and 'Stuck or stalled vehicles'. - Feature: [#11281] add_news_item command for console - Feature: [#11300] Add powered launch and reverse incline launched shuttle mode to the Stand-Up Roller Coaster (for RCT1 parity). - Fix: [#475] Water sides drawn incorrectly (original bug). - Fix: [#6123, #7907, #9472, #11028] Cannot build some track designs with 4 stations (original bug). - Fix: [#6238] Invalid tile elem iteration in Guest::UpdateUsingBin - Fix: [#7094] Back wall edge texture in water missing. - Fix: [#9719] Hacked walls in RCT1 saves are imported incorrectly. - Fix: [#10372, #10509, #10806] Lift base sections incorrectly exporting, causing various lift related bugs. - Fix: [#10928] File browser's date column is too narrow. - Fix: [#10951, #11160] Attempting to place park entrances creates ghost entrances in random locations. - Fix: [#11005] Company value overflows. - Fix: [#11027] Third color on walls becomes black when saving. - Fix: [#11063] Scrolling position persists when switching tabs in the scenery window. - Fix: [#11106] Crash on getting invalid vehicle index. - Fix: [#11126] Cannot place Frightmare track design. - Fix: [#11208] Cannot export parks with RCT2 DLC objects. - Fix: [#11230] Seat Rotation not imported correctly for hacked rides. - Fix: [#11225] Replay manager cannot handle track designs. - Fix: [#11246] Fix Various Import/Export issues with Boat locations, balloon frame number. - Fix: [#11258] Properly remove format codes from imported strings. - Fix: [#11286] Fix banner tooltip colour. - Fix: Small red gardens in RCT1 saves are imported in the wrong colour. - Improved: [#11157] Slimmer virtual floor lines. |
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4f6e77e30a |
Release 0.2.5
- Feature: [#3154] Use a random title sequence each time it is shown. - Feature: [#6553] Android version now runs in full screen. - Feature: [#7865] Transport rides can now be synchronised. - Feature: [#9073] Shortcut keys for the Tile Inspector. - Feature: [#10305] Add two shortcuts for increasing and decreasing the scaling factor. - Feature: [#10189] Make Track Designs work in multiplayer. - Feature: [#10357] Added window for scenery scatter tool, allowing for area and density selection. - Feature: [#10637] Console command to remove all floating objects. - Change: [#1164] Use available translations for shortcut key bindings. - Change: [#10997] Speed is automatically reset to normal upon scenario completion. - Fix: [#2485] Hide Vertical Faces not applied to the edges of water. - Fix: [#5249] No collision detection when building ride entrance at heights > 85.5m. - Fix: [#6766] Changelog window doesn't open on some platforms. - Fix: [#7784] Vehicle tab takes 1st car colour instead of tab_vehicle's colour. - Fix: [#7854] Cannot build a custom spiral roller coaster design. - Fix: [#7854] Empty entries in spiral roller coaster designs list. - Fix: [#8151] Game freezes upon demolishing mazes at odd heights. - Fix: [#8875] RCT1 competition scenarios are classified incorrectly. - Fix: [#10176] Mistake in the sprite for the land tool's 6x6 grid. - Fix: [#10196] Doors unable to be placed at end of track corners. - Fix: [#10228] Can't import RCT1 Deluxe from Steam. - Fix: [#10313] Path furniture can be placed on level crossings. - Fix: [#10325] Crash when banners have no text. - Fix: [#10376] No ratings generated when a shop and track intersect. - Fix: [#10420] Money effect causing false positive desync. - Fix: [#10477] Large Scenery cannot be placed higher using SHIFT. - Fix: [#10489] Hosts last player action not being synchronized. - Fix: [#10543] Secondary shop item prices are not imported correctly from RCT1 saves. - Fix: [#10547] RCT1 parks have too many rides available. - Fix: [#10587] Update last action coordinates on correct player. - Fix: [#10631] Game bugs out and crashes if you get too many stations via copying stations with the tile inspector. - Fix: [#10662] Duck cheat tooltips look odd and do not explain anything. - Fix: [#10694] The lift hill speed of the flying roller coaster cannot be changed (original bug). - Fix: [#10705] Apply multithreaded rendering to all viewports. - Fix: [#10739] Mountain tool overlay for even-numbered selections. - Fix: [#10752] Mute button state not correctly set at startup. - Fix: [#10822] Can place too many peep spawns. - Fix: [#10898] Banner text has an offset in tile inspector window. - Fix: [#10904] RCT1/LL-scenarios with red water won't open. - Fix: [#10941] The Clear Scenery tool gives refunds for ghost elements. - Fix: [#10963] Light effects are drawn off-centre in some rotations. - Fix: [#10993] Bottom toolbar not refreshing when a guest leaves the park. - Fix: [#11001] Rides list does not use natural sorting. - Fix: [objects#54] Stage Coach cars are not considered covered by the game. - Fix: [objects#56] Handymen cut grass incorrectly. - Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water. - Improved: [#10858] Added horizontal grid lines to finance charts. - Improved: [#10884] Added y-axes and labels to park window charts. - Improved: [#10970] Introduced optional light effects for vehicles at night. - Removed: [#6898] LOADMM and LOADRCT1 title sequence commands (use LOADSC instead). |
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eab255c4bf
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Add Linux portable to GitHub CI (#10612) | ||
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3ba8369f22
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Do major clean up of Windows CI workflow (#10581)
- Move many of the post build operations in openrc2.proj to bash scripts, some of which can be shared with the macOS and Linux CIs. - Improve performance of NSIS stage by grabbing a pre-packaged portable zip from GitHub. This typically saves the CI a minute and is more reliable. |