Commit Graph

92 Commits

Author SHA1 Message Date
Michael Steenbeek 9f74c7081b
Create definitions for u8string and u8string_view 2022-01-25 16:41:45 +01:00
ζeh Matt 20ef683744
Use Timer and cleanup some code in Context 2021-12-13 19:04:48 +02:00
IntelOrca 34128dc262
Add new .park save format
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
2021-11-21 22:43:22 +01:00
ζeh Matt 0be585024f
Merge pull request #15232 from ZehMatt/refactor/gNetwork
Move network instance to Context
2021-08-30 14:17:15 -07:00
Hielke Morsink e48dd2d32b
Remove utf-8 BOM from source files (#15270) 2021-08-23 21:18:25 +02:00
Hielke Morsink 956e77f4c3
Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
ZehMatt 40313b1ea3
Move network instance into Context 2021-08-17 06:20:07 +03:00
Ted John 3f5698b1e0 Fix REPL write line on Linux 2021-02-16 20:24:51 +00:00
Matt f684ebd7d9
Allow the main game loop to scale the delta time 2021-01-20 23:13:02 +02:00
Julia Pinheiro cba1d48226
Close #12408: Refactor CURSOR_ID to use strong enum 2020-10-11 18:01:14 +02:00
Julia Pinheiro 8800c32e52
Close #12404: Refactor DRAWING_ENGINE to use strong enum (#13070) 2020-10-02 22:41:30 -03:00
Matt ccde06ab0f
Explicitly pass formatter arguments to ShowError and family 2020-09-17 22:14:36 +03:00
Matt d0d5cc5179
Remove unused declarations 2020-09-16 20:23:34 +03:00
Michał Janiszewski 55835456a0 Pester users to update to latest release 2020-08-14 10:18:17 +02:00
Matt 0dc43d66e4 Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
Matt 83355e35cc Move IStream, MemoryStream, FileStream into OpenRCT2 namespace 2020-08-05 16:29:36 +02:00
Matt 30376085cf Include missing headers 2020-08-05 16:29:29 +02:00
Aaron van Geffen 7b5087f057
Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Ted John c67962577a Rename __ENABLE_SCRIPTING__ to ENABLE_SCRIPTING 2020-04-26 14:35:08 +01:00
Ted John bac91cd563 Allow scripting to be compile-disabled 2020-04-26 14:35:03 +01:00
Ted John 43508e0402 Add script engine and connect to std console 2020-04-26 14:34:58 +01:00
Tulio Leao 9bcd20e0e6 Prefer const ref to send ScreenCoordsXY over 2020-02-29 08:25:48 -03:00
Tulio Leao 2cd3add373 Make CursorState store a ScreenCoordsXY object 2019-12-14 23:30:55 -03:00
Tulio Leao 9d09f1b95c Use ScreenCoordsXY on context cursor operations (#10364) 2019-12-14 22:52:18 +01:00
ζeh Matt c8f822ea70
Gamestate snapshots (#8819)
* Add initial interface.

* Implement move operator in MemoryStream

* Add pod array serialisation traits.

* Add push_back with move semantics to CircularBuffer

* Initial implementation of GameStateSnapshots

* Add GameStateSnapshots to Context.

* Add mp_desync console command.

* Compare sprite data and fill change list.

* Minor changes.

* Proof of concept.

* Calculate offset instead of using offsetof

* Implement game state difference detection

* Update mp_desync console command.

* Fix identification of sprite remove/add.

* Fix crash when only one peep in park when using mp_desync

* Output state differences into user directory desync folder.

* Add desync debugging as an option.

* Add information to network status when a desync report was created.

* Cast to proper type for %llu.

* Update xcode project

* Add more information to the diffed data.

* Remove client-only relevant fields.

* Cleanup.

* Add better name output for misc sprites

* Add srand0 and tick information to the output

* Bump up network version

* Cleanup

* Set desync_debugging to false as default

* Apply suggestions
2019-05-11 21:31:34 +02:00
Matt db96df010f Expose Painter in Context 2019-03-31 15:50:55 +02:00
Aaron van Geffen 2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Matt a6efef1e81 Add support to record and replay game commands/actions. 2018-12-29 19:23:27 +01:00
ζeh Matt 223ae74c6b Refactor code to obtain resolutions. (#8215) 2018-11-06 07:20:57 +01:00
Matt 04928d4b84 Refactor reference over std::shared_ptr. 2018-08-31 07:18:48 +02:00
clang-format b02dfdbc93 Binpack function arguments together
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.

Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format c57bbca827 clang-format root 2018-07-23 16:00:14 +02:00
Michael Steenbeek 1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Hielke Morsink 0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Tobias Kohlbau 62c25d88fb HTTP: refactor http into modern C++
Signed-off-by: Tobias Kohlbau <tobias@kohlbau.de>
2018-06-11 10:24:19 +02:00
Ted John 1e7560e7da Do not include GameState.h in Context.h 2018-05-30 12:50:25 +01:00
Ted John f1ee5cad83 Call Park from GameState. 2018-05-30 11:53:32 +02:00
Ted John 4d4e7ba4b1 Create new GameState class for updating the game 2018-05-30 11:53:30 +02:00
Ted John 721dc00778 Move park_update into Park class.
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2018-05-19 19:44:01 +02:00
Ted John 20fdd46b96
Fix #7513: OpenRCT2 freezes on shutdown (#7514)
Store drawing engine and painter inside Context so that it is disposed before Context.
2018-05-13 15:52:59 +01:00
Ted John 529c744276 Use unique_ptr and shared_ptr for services in Context 2018-05-13 00:43:50 +01:00
Ted John 302fe00805 Always pass shared_ptr by reference 2018-05-11 20:39:00 +01:00
Ted John d1cbf998a0 Do not return shared_ptr for LocalisationService
GetLocalisationService is currently used a lot, so remove overhead of shared_ptr copy.
2018-05-11 20:39:00 +01:00
Ted John 8681b4fac9 [wip] Create new localisation service 2018-05-11 20:37:48 +01:00
Ted John 7b610fd3c0 Use shared_ptr more for UiContext in relation to DrawingEngine 2018-05-11 20:37:48 +01:00
Ted John 7dc170ef85 Use shared_ptr for long-life objects
Use unique_ptr and shared_ptr for IContext, IPlatformEnvironment, IUiContext, and IAudioContext.
2018-05-11 20:37:48 +01:00
Hielke Morsink 8d10bfb5a1 Add namespace closing comments 2018-05-04 22:54:43 +02:00
Hielke Morsink dc673a64d8 Give context the ownership of repositories and the object manager (#7340)
This makes them no longer a singleton, which fixes annoying behaviour when launching multiple contexts in one game session.
2018-04-10 13:19:23 +01:00
Ted John dd0573b235 Move in game console to UI library 2018-03-22 20:16:58 +00:00
Michał Janiszewski 764520076f
Reduce header inclusion
* Update includes in PlatformEnvironment.cpp

* Update includes in ParkImporter.h

* Update includes of OpenRCT2.h

* Update includes in Intro.h

* Remove unused include from Input.cpp

* Update includes of Imaging.h

* Update includes in Game.h

* Update includes in Editor.h

* Update includes of Context.cpp

* Update includes in Cheats.cpp, CmdlineSprite.cpp

* Update includes of some source files

* Update includes in some cpp files

* Update includes in some cpp files

* Update includes in TextureCache.h

* Fix tests

* Update includes in Font.cpp

* Update includes in LightFX files

* Update some includes

* Fix GCC builds

* Update some includes

* Update some includes

* Update includes in FontsFamilies.*

* Update includes of Console.h

* Improve includes in Window.h

* Improve headers in Viewport.h/Window.h

* Fix MSVC build

* Fix network-less builds

* Reduce inclusion of Map.h
2018-03-13 13:14:02 +01:00