Duncan
90d2be3ddd
Clang tidy Part 3: Ui Project Enum Names ( #15986 )
...
* Enum constant case
* Apply enum names clang tidy
* Rename scoped enum missed by clang-tidy
2021-11-26 14:25:34 +00:00
ζeh Matt
56e78d5733
Merge pull request #15985 from ZehMatt/refactor/entities2
...
Refactor Sprite to Entity
2021-11-25 12:53:50 -08:00
Duncan
2b4eaab5dc
Modify TrackPlaceAction to handle ride type parameter ( #15980 )
...
* Modify TrackPlaceAction to handle ride type parameter
* Update network and plugin version
* Update replays
2021-11-25 12:28:30 +00:00
Duncan
fccd298d2f
Clang tidy Part 2: Ui Project Class Names ( #15976 )
...
* Apply clang-tidy on class names in the ui project
* Rename classes to more appropriate names
* Adjust name again
2021-11-24 16:16:52 +00:00
ζeh Matt
0024252328
Fix includes
2021-11-24 17:19:52 +02:00
ζeh Matt
03fb9b390f
Rename Sprite to EntityRegistry
2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c
Fix includes
2021-11-24 16:48:33 +02:00
ζeh Matt
c6242fd310
More renaming
2021-11-24 15:50:18 +02:00
ζeh Matt
83b911b193
#15634 : Refactor passing GameActions::Result by copy ( #15951 )
...
* Refactor to result GameActions::Result as copy instead of unique_ptr
* Remove alias GameActions::Result::Ptr
* Remove MakeResult wrapper
* Remove type forwarder in TileInspector
2021-11-24 07:35:08 +00:00
Duncan
23491c8125
Close #13800 : Refactor Scenery Scatter Window to class ( #15559 )
...
* Start scenery scatter window refactor
Implemented OnOpen
* Implement OnClose
* Implement OnMouseUp
* Implement OnMouseDown
* Implement OnTextInput
* Implement OnPrepareDraw
* Implement OnDraw
* Remove legacy C declarations
* Fix mistake with pointer
* Apply const where possible
* Apply review comments
* Use std::clamp
* Use from_chars
Unsure if all platforms support this
* Use String::Parse
2021-11-23 22:17:41 +00:00
Hielke Morsink
b86dfeca4e
Fix clang-tidy renaming mistake from #15956
2021-11-23 16:12:07 +00:00
Duncan
bb2c7dbaca
Clang tidy Part 1: Ui Project Function Names ( #15956 )
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* Add NOLINT around STL using classes and vendor functions
* Apply clang-tidy to ui project function names
* Undo scripting clang-format
* Upper case OpenRCT2 and RCT2
2021-11-23 13:18:07 +00:00
duncanspumpkin
ba6345e410
Use title case
2021-11-21 22:43:22 +01:00
IntelOrca
34128dc262
Add new .park save format
...
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
2021-11-21 22:43:22 +01:00
hjort96
072597f080
Close #12825 : Show object rotation in Tile Inspector
2021-11-16 23:16:59 +01:00
Duncan
5d2a56525f
Refactor min max cars per train from nsf ( #15911 )
2021-11-14 20:58:44 +00:00
Duncan
dd9bc86e75
Minor refactor from nsf ( #15910 )
2021-11-14 16:31:01 +00:00
Michael Steenbeek
9134bd4788
Update RCT1 path names + British spelling for ‘grey’
2021-11-13 23:38:04 +01:00
Michael Steenbeek
e1a1560fd2
Fix #15878 : Crash when opening ride window for corrupted vehicle
2021-11-09 18:41:33 +00:00
chrhaase
4ff0022c58
Fix #15844 : Tile Inspector inconsistent text colour
...
`COLOUR_WHITE` was being passed as the colour when drawing
any text. The Options window uses the `rct_window::colours`
array for resolving the correct theme colour.
Replacing all occurrences of `COLOUR_WHITE` with
`w->colours[1]` makes the text colours more consistent.
In the details section values are still painted in black
no matter the colour theme, which is consistent with e.g.
the park information window.
2021-11-09 09:11:48 +01:00
Michael Steenbeek
084b752fb8
Merge pull request #15816 from ZehMatt/refactor/15630
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Close #15630 : Refactor TrackDesign
2021-11-07 19:53:32 +01:00
Michael Steenbeek
36bbb01352
Merge pull request #12869 from Broxzier/feature/TI-widget-code-cleanup
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Refactor Tile Inspector widget definitions
2021-11-07 19:35:49 +01:00
Gaven Rendell
463f49586c
Fix #15843 ; Tile Inspector resizes too small. ( #15860 )
2021-11-07 11:24:33 +00:00
hjort96
1ac7b9227b
Close #13797 : Refactor window to class RideList ( #15836 )
...
Co-authored-by: hjort96 <jonathan.hjorth96@hotmail.com>
2021-11-07 08:05:14 -03:00
Hielke Morsink
f03a13da82
Simplify object selection string filtering
2021-11-06 17:24:42 +01:00
Hielke Morsink
38ee1c0f93
Simplify track list filtering
2021-11-06 17:04:05 +01:00
Hielke Morsink
76b5479bbb
Fix undefined use of cctype functions
2021-11-06 16:27:54 +01:00
Michael Steenbeek
e878f43148
Fix #15602 : Cannot relocate shops properly
2021-11-04 00:10:12 +01:00
Hielke Morsink
d6aeed76be
Introduce helper function for checkbox groups
2021-11-01 22:24:56 +01:00
Hielke Morsink
f1ded8071c
Tweak column headers and scrollbar
2021-11-01 21:56:12 +01:00
Hielke Morsink
65056d3aed
Update and remove obsolete tile inspector macros
2021-11-01 21:34:52 +01:00
Hielke Morsink
4cdfeebd40
Make groupbox settings array static
2021-11-01 21:28:40 +01:00
Hielke Morsink
903c1535d4
Update surface page to use new widget system
2021-11-01 21:26:35 +01:00
Hielke Morsink
177d7a316a
Update path page to use new widget system
2021-11-01 21:25:44 +01:00
Hielke Morsink
8dafa2de75
Update track page to use new widget system
2021-11-01 21:14:07 +01:00
Hielke Morsink
d46f981f03
Update scenery page to use new widget system
2021-11-01 21:05:55 +01:00
Hielke Morsink
15d4d2df41
Update entrance page to use new widget system
2021-11-01 20:31:10 +01:00
Hielke Morsink
0bff09ad4b
Update wall page to use new widget system
...
Also fixes setting of groupbox title properly and make the list static
2021-11-01 20:30:56 +01:00
Hielke Morsink
5bcbfaed0d
Fix incorrect WIDX ID comments
2021-11-01 19:45:43 +01:00
Michael Steenbeek
af78bbb448
Fix Tracks Manager crash on closing the tracks list
2021-11-01 18:32:55 +01:00
Michael Steenbeek
2e063e6df8
Fix #15831 : Track Manager crash after clicking “Select another ride”
2021-11-01 18:32:28 +01:00
Hielke Morsink
325fb128d7
Update large scenery page to use new widget system
2021-10-31 22:59:26 +01:00
Hielke Morsink
c53532e0b9
Update banner page to use new widget system
2021-10-31 22:57:01 +01:00
Hielke Morsink
a3b76747a8
Start use of constexpr functions for widget placement
2021-10-31 22:44:42 +01:00
ζeh Matt
d1e5a5d977
Refactor last uses of place_virtual_track
2021-10-29 02:06:59 +03:00
ζeh Matt
5ef99ef549
Use TrackDesignPreviewRemoveGhosts over place_virtual_track
2021-10-29 02:06:59 +03:00
ζeh Matt
162b0ce321
Use TrackDesignPreviewDrawOutlines over place_virtual_track
2021-10-29 02:06:59 +03:00
ζeh Matt
4ab6a3721d
Use TrackDesignGetZPlacement over place_virtual_track
2021-10-29 02:06:59 +03:00
ζeh Matt
545b01e7e1
Rename track design functions to PascalCase
2021-10-29 02:06:59 +03:00
ζeh Matt
cd7e35044a
Move statics into TrackDesignState and pass that to each function
2021-10-29 02:06:59 +03:00
Duncan
3f19d6f7d7
Split Peep header Guest into separate header ( #15810 )
...
* Move guest functions and classes to guest header
* Reduce includes of Peep.h
2021-10-28 21:38:23 +01:00
Duncan
a8d2d5fd44
Staff patrol area 2 from NSF ( #15600 )
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* Port over changes from NSF for staff
* Fix import and export
* Fix crash on export
* Fix import issue
* Fix patrol import issue
* Remove staff id field
* Increment network version
* Actually remove all instances of staff id
* Update replays
2021-10-27 21:19:10 +01:00
Michael Steenbeek
ad2a77bfa5
Fix #12981 : New vehicles do not appear in vehicle type dropdown
2021-10-27 11:30:55 +02:00
Michael Steenbeek
3997210bba
Fix #15585 : Clear Tool issues
2021-10-27 08:08:11 +02:00
Tulio Leao
3e182e5b24
Merge pull request #15624 from vijfhoek/serverlist-screencoordsxy
2021-10-27 00:20:02 -03:00
Sijmen
cec8447c6f
Refactor Viewport.cpp to use ScreenRect ( #15790 )
2021-10-27 00:13:38 -03:00
Sijmen
380b20f71d
Apply review suggestions
2021-10-23 18:20:45 +02:00
Hielke Morsink
0e8c4ec642
Use ScreenCoordsXY/ScreenSize for columns
2021-10-23 11:22:48 +02:00
Hielke Morsink
30506c7a35
Use ScreenCoordsXY and ScreenSize structs for main toolbar
2021-10-23 11:22:43 +02:00
Hielke Morsink
1a947c55d0
Update scroll and spinners
2021-10-22 19:52:17 +02:00
Sijmen
dc532f6ac9
Rename showServerVersion to showVersionTooltip
2021-10-22 00:51:37 +02:00
Hielke Morsink
0d6a503e22
Move table header text to widget definitions
2021-10-21 23:41:50 +02:00
Hielke Morsink
41c1f447e5
Refactor define for shared widgets to use MakeWidget
...
This commis also fixes a few pixel-perfect alignment issues.
2021-10-21 23:34:27 +02:00
Sijmen
f2c4952657
Fix server list network version tooltip logic
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Moved the showing/hiding of the tooltip to scroll_mouseover, and
simplified the logic. Now, the tooltip will consistently show instead of
only when it felt like it :)
2021-10-21 21:01:40 +02:00
Sijmen
c2b2e67c1f
Remove unused server_list_get_item_button function
2021-10-21 21:01:40 +02:00
Sijmen
ebedf83176
Format ServerList.cpp ( #15625 )
2021-10-20 21:26:01 -03:00
Steve Blythe
b15dc66acb
Part of #12098 : Use ScreenRect in gfx_filter_rect() ( #15603 )
2021-10-20 19:43:32 -03:00
ζeh Matt
ea0b8840ac
Merge pull request #15610 from ZehMatt/refactor/stringvariant
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Replace StringVariant with std::variant
2021-10-20 10:46:42 -07:00
Michael Steenbeek
62a9096079
Fix #15466 : Crash when opening dropdown with 0 rows
2021-10-20 18:50:21 +02:00
ζeh Matt
7fc49fca39
Replace StringVariant with std::variant
2021-10-20 16:35:58 +03:00
ζeh Matt
8e06d84a09
Refactor result passing of TrackDesignAction
2021-10-20 16:08:21 +03:00
ζeh Matt
e06f9c3ee7
Refactor result passing of TrackPlaceAction
2021-10-20 14:15:24 +02:00
Hielke Morsink
9dd20ec619
Improve array formatting
...
For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
Duncan
fe46a2cf09
Fix Custom Currency window ( #15596 )
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* Fix custom currency window exchange rate
This was using the wrong size type for the money
* Change name of string id
This was being used by two windows and should be made generic
2021-10-17 14:56:11 +01:00
Hielke Morsink
c01aedf32e
Merge pull request #15578
2021-10-16 23:28:02 +02:00
Hielke Morsink
aff3b41feb
Refactor research status drawing code
2021-10-16 19:32:54 +02:00
Gymnasiast
eb14c426fd
Rename research_remove() to ResearchRemove()
2021-10-15 17:01:04 +02:00
Gymnasiast
5cf4a53b66
Make research_remove take const ref
2021-10-15 16:21:14 +02:00
hjort96
eba2041aaa
Close #13791 : Refactor window to class Options ( #15558 )
...
* Create class OptionsWindow. Moving functions to class.
* Move functions to class OptionsWindow
* Fix coding style
Co-authored-by: hjort96 <jonathan.hjorth96@hotmail.com>
2021-10-15 10:41:30 +01:00
Sijmen
83a3da0a28
Refactor window_dropdown_paint (Part of #12098 ) ( #15574 )
...
* Refactor window_dropdown_paint
- Use ScreenRect (#12098 ) and ScreenCoordsXY
- Move variables to a more local scope, with the appropriate types
- Reduce nesting in if statements
* Apply suggestions from code review
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
* Combine all screenCoords calculations in window_dropdown_paint
* Remove brackets from cellCoords calculation
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2021-10-14 20:46:45 -03:00
Hielke Morsink
c2d3ca5f85
Automatically deduce std::array types
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This also improves formatting of some arrays with weird or no indention.
2021-10-14 23:27:28 +02:00
Duncan
dc6a8a6235
Refactor ObjectLoadError to class ( #15573 )
...
* Move into class
* Refactor names and const
* Apply review comments
2021-10-14 16:53:48 +01:00
Makke94
780ebea3f0
Refactor TrackList Window into class ( #13812 ) ( #15533 )
...
* Close #13812 : Refactor window to class: TrackList
* Close #13812 : Refactor window to class: TrackList
* Remove misplaced include
* Refactor to CamelCase
* Remove forward declaration
* Fix unsafe string_view operation
* Access local widgets insted of global
* Override correct function
Co-authored-by: Makke <markuswetterberg1@gmail.com>
2021-10-14 15:35:40 +01:00
Michael Steenbeek
6ea0d8639d
Merge pull request #15552 from CookiePLMonster/fix-15227
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Fix Object Selection not tearing down objects properly
2021-10-11 09:30:33 +02:00
Duncan
961d51eae4
Fix hovering on scenery window showing incorrect hover for 1 tick
...
The scenery window will periodically reset the hover selection so that when you move the cursor out of the window it correctly switches to the actual selection. This leads to the price and description resetting for a singular tick which looks a bit odd and unexpected. To fix this instead when it tries to reset it first checks to see if the cursor is still over the hover selection and if it is does not reset the selection.
2021-10-10 12:17:52 +02:00
Duncan
5ee78213b2
Port over research == operator from NSF
2021-10-10 12:09:26 +02:00
Silent
3e64a227e5
Fix Object Selection not freeing the object when unhovering
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Fixes a double-free on previews.
2021-10-09 21:48:43 +02:00
Michał Janiszewski
1b4875e528
Extract math-related functions from common.h to Math.hpp
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Saves wide inclusion of <stdexcept> header, which pulls in <string>
2021-10-09 21:43:06 +02:00
Michael Steenbeek
15897c23a1
Merge pull request #15498 from duncanspumpkin/sceneryWindow
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Backport scenery window from NSF
2021-10-09 17:13:36 +02:00
seanmajorpayne
e8b6e24498
Fix #15451 : Guest List name filter remains after group selection
2021-10-09 12:49:26 +02:00
Ted John
6b965074ec
Merge pull request #15527 from hjort96/refactor-window-ViewClipping
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Close #13813 : Refactor window to class: ViewClipping
2021-10-08 13:57:25 +01:00
seanmajorpayne
25419bb4e3
Fix #15197 : Cannot place flat ride after removing it in construction
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Demolishing a flat ride (using the bulldozer icon in the construction menu) will now reopen the construction window to it's default state.
2021-10-08 00:13:04 +02:00
hjort96
dba34d2c17
Removed a line
2021-10-07 22:38:12 +02:00
Duncan
fd18ac7f85
Modify StaffSetPatrolAreaAction to have three modes ( #15494 )
...
* Modify StaffSetPatrolAreaAction to have three modes
* Actually serialise mode
* Apply review comments
* Increment network version
* Apply review comment
* Update replay
2021-10-07 18:02:24 +01:00
hjort96
9d57e93df9
Add suggestions from review.
2021-10-07 16:21:19 +02:00
duncanspumpkin
d7053784f2
Fix unresearched scenery groups showing
2021-10-06 17:11:08 +01:00
ζeh Matt
c054967230
Merge pull request #15530 from ZehMatt/refactor/wallplaceaction-result
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Refactor action result passing for WallPlaceAction
2021-10-06 08:50:57 -07:00
Bepso
c44d1151c2
Close #13766 : Refactor Clear Scenery to class ( #15481 )
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* Add CleanScenery class
2021-10-06 16:46:01 +01:00
duncanspumpkin
9e227c1e2f
Add const where possible
2021-10-06 16:44:07 +01:00
duncanspumpkin
fea69cc86c
Backport scenery window from NSF
...
Co-authored-by: IntelOrca <IntelOrca@users.noreply.github.com>
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
2021-10-06 16:44:05 +01:00
ζeh Matt
976d15ce10
Merge pull request #15529 from ZehMatt/refactor/smallsceneryplaceaction-result
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Refactor action result passing for SmallSceneryPlaceAction
2021-10-06 08:32:16 -07:00
ζeh Matt
d2ffeaa7b0
Refactor action result passing for WallPlaceAction
2021-10-06 18:31:09 +03:00
ζeh Matt
9cb26f7b02
Refactor action result passing for SmallSceneryPlaceAction
2021-10-06 16:12:37 +03:00
Hielke Morsink
782220b42b
Show "Update available" in all game-options dropdowns
...
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2021-10-06 15:02:35 +02:00
hjort96
763c31ce5b
Fix clang-format
2021-10-05 20:06:17 +02:00
Jonathan Hjorth
9a2a12af98
Cleaning code
2021-10-05 11:09:37 +02:00
Jonathan Hjorth
0195ce45a2
Added OnToolUpdate, OnToolDrag, OnToolUp, OnPrepareDraw to new window
2021-10-05 10:54:15 +02:00
Jonathan Hjorth
dbe07554c9
Added OnOpen() to ViewClippingWindow
2021-10-05 10:52:14 +02:00
Jonathan Hjorth
762005f25a
Fixed crash caused by window not being properly initialized
2021-10-05 10:51:24 +02:00
Jonathan Hjorth
419201f476
Work on refactoring ViewClipping.cpp to the new window framework.
2021-10-05 10:50:47 +02:00
Michael Steenbeek
7530a03b8e
Merge pull request #15508 from Broxzier/refactor/widget-references
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Use (const) references to widgets and scrolls where possible
2021-10-03 21:07:31 +02:00
ζeh Matt
24ec2e1b67
Merge pull request #15510 from ZehMatt/refactor/largescenerayplace-result
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Refactor LargeSceneryPlaceAction result data passing
2021-10-03 07:54:59 -07:00
Hielke Morsink
b246a4919d
Fix #15514 : Two “quit to menu” menu items available in track designer
2021-10-03 15:20:45 +02:00
ζeh Matt
76c2f9db85
Refactor LargeSceneryPlaceAction result data passing
2021-10-02 00:56:59 +03:00
Hielke Morsink
1d62a902e7
Make scenery_small_entry_has_flag a member function ( #15509 )
2021-10-01 16:50:05 -03:00
Hielke Morsink
5b9b52c028
Use (const) references to scrolls where possible
2021-10-01 15:21:01 +02:00
Hielke Morsink
6de1868ad8
Use (const) references to widgets where possible
...
Note: The change from `w->widgets[WIDX_ENTRY_PRICE]` to `entryPriceWidget` is intended.
2021-10-01 15:21:00 +02:00
Hielke Morsink
94144bcd89
Remove some dead code
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Reported by clang
clang-analyzer-deadcode.DeadStores
2021-09-30 10:40:32 +02:00
Michael Steenbeek
987174e828
Merge pull request #15436 from duncanspumpkin/staff
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Small Staff Refactor from NSF
2021-09-29 20:46:24 +02:00
frutiemax
2906cb8c89
Fix #14474 : Map size can be synced in multiplayer ( #15312 )
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* Fix #14474 : Map size can be synced in multiplayer
* Bump up network version
Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com>
2021-09-29 16:46:03 +01:00
Hielke Morsink
9dd9b27db4
Make WIDGETS_END constexpr
2021-09-26 11:11:42 +02:00
Michael Steenbeek
1feac16bed
Merge pull request #15414 from frutiemax/develop
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#15367 : Encode RideType in TrackElement
2021-09-25 12:02:08 +02:00
Hielke Morsink
a8b84989eb
Check for nullptr explicitly in operct2-ui ( #15460 )
2021-09-25 08:45:06 +02:00
ζeh Matt
e5de2adc4f
Merge pull request #15429 from ZehMatt/backport/ticks
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Remove scenario ticks and adjust export/import
2021-09-23 12:08:16 -07:00
ζeh Matt
74e8988dd8
Remove scenario ticks and adjust export/import
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Co-authored-by: Ted John <ted@brambles.org>
2021-09-23 21:49:09 +03:00
ζeh Matt
719a5a9d8e
Merge pull request #15369 from ZehMatt/refactor/tile-coords
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Refactor overload map_get_first_element_at
2021-09-21 14:36:03 -07:00
Duncan
a268350615
Fix #15439 : Ride viewport is partially grey
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The ride viewport does not work the same as other viewports due to the selection of views that it has. After refactoring the focus system to use a more streamlined approach the ride viewport lost its invalidation on resizing. If the ride window was to use the same viewport update code as say the guest window then the viewport focus still ends up incorrect due to it no longer centring the focus. Therefore the best approach was to lose the focus on resize and force a recalculation of it.
Also renamed Focus2 to Focus as Focus2 was meant to just be fill in whilst removing the original focus structs.
2021-09-21 11:06:04 +02:00
Gymnasiast
11607f525d
const auto&
2021-09-21 10:49:29 +02:00
Gymnasiast
1e17304e76
Show the appropriate ride type in the TI
2021-09-21 10:49:29 +02:00
frutiemax
355019f97f
#15367 : Encode RideType in TrackElement
2021-09-21 10:49:28 +02:00
Hielke Morsink
d3f7660a46
Use min/max water height defines in mapgen
2021-09-19 17:18:23 +02:00
duncanspumpkin
ca689c3948
Introduce methods from NSF
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These methods still call the same legacy functionality for now
2021-09-19 08:28:25 +01:00
Duncan
938792e6be
Use CoordsXYZ for ride view ( #15434 )
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* Use CoordsXYZ for ride view
Part of the NSF but also took the time to refactor slightly to use the more appropriate types. Annoyingly there isn't a operator/ for CoordsXYZ otherwise this could have been further simplified.
* Fix missed minx/maxx occurrence
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2021-09-19 07:19:32 +01:00
Duncan
fa57b6aea0
Remove focus union and replace with typed focus ( #15426 )
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* Remove focus union and replace with typed focus
This if for the NSF to allow for CoordsXYZ
* Remove legacy structures
* Rework viewport_create to deduplicate logic
* Simplify yet further
* Apply review comments
* Remove intermediate
2021-09-18 20:34:38 +01:00
Hielke Morsink
77141f57b0
Merge pull request #15416 from Broxzier/refactor/unnecessary-else
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Remove unnecessary else blocks
2021-09-17 14:56:30 +02:00
ζeh Matt
de85a1788b
Merge pull request #15412 from ZehMatt/refactor/ga-results
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Allow game actions to store custom data instead of using inheritance
2021-09-16 14:35:03 -07:00
Hielke Morsink
4b4b3333d6
Remove unnecessary else blocks
2021-09-16 18:31:12 +02:00
Gymnasiast
bdab3219cb
Modify object loading for JSON-only objects
2021-09-15 11:28:39 +02:00
Michael Steenbeek
37821ce25e
Merge pull request #15336 from Gymnasiast/refactor/more-paths
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Prepare footpath handling for surfaces and railings (from NSF)
2021-09-15 10:58:01 +02:00
ζeh Matt
42254d774d
Allow game actions to store custom data instead of using inheritance
2021-09-14 20:25:37 +03:00
Hielke Morsink
28681eebc0
Merge pull request #15407 from ZehMatt/refactor/optional-use
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Make use of std::optional strict
2021-09-14 17:45:18 +02:00
Hielke Morsink
cf78d6841d
return nullopt instead of {}
2021-09-13 23:24:57 +02:00
Kane
b35fd28c55
Feature #7682 : Lock camera to vehicle in main window
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Pressing the "Locate" button in the Ride window when selected on a "Vehicle/Train" will now have the main viewport track the vehicle.
2021-09-13 20:44:52 +02:00
ζeh Matt
59a6c34db4
Make use of std::optional strict
2021-09-13 20:02:32 +03:00
Michael Steenbeek
6ffb03dde0
Add icon for path railings tab
2021-09-13 09:29:46 +02:00
Gymnasiast
c567ca09db
Fix stray changes
2021-09-12 17:52:01 +02:00
Gymnasiast
6715250d54
Remove now-unused enum
2021-09-12 17:52:01 +02:00
Gymnasiast
024f836960
Create FootpathCreateConstructFlags
2021-09-12 17:52:01 +02:00
Gymnasiast
866c66bc58
Use title case, scope slope variable
2021-09-12 17:52:01 +02:00
IntelOrca
4f319d6ed4
Prepare footpath handling for surfaces and railings
2021-09-12 17:52:01 +02:00